Game category

Action & arcade

Fast movement, combat and arcade-style play.

Action & arcade

298 posts in this view · 862 in the catalogue

BloomeryYouTube · Oct 22, 2026

Zero Point — Coming to Steam Early Access in December 2026. 제로 포인트 — 2026년 12월 Steam 얼리 액세스 출시 예정.

Current direction: sci-fi survival crafting with third-person combat. Footage shows development prototypes. Steam: https://store.steampowered.com/app/44... A blade up close. A rifle when they back off.

This Arsenal devlog shows early melee attacks, weapon switching and third-person gunplay in Zero Point, the sci-fi survival crafting game I'm developing solo.

This is prototype footage. The wider survival, crafting and base-building systems are still in development.

Which would you rely on when an enemy closes the distance?

Wishlist Zero Point on Steam: https://store.steampowered.com/app/44...

Music: Urgent by SRG774 (CC0 1.0) https://opengameart.org/content/dark-...

#SciFiGame #ThirdPersonShooter #SurvivalGame

YouTube video
YouTube#298
Action & arcadeSurvival & horror
Source
Poke SurvivorWebsite · Date not stated

Play Poke Survivor: Wildlands free in your browser. Choose classic survival, ten-minute Expeditions or Original Rules, solo or in co-op with original creatures.

A Poke Survivor forest expedition with four automatic skill slots, two items and a phased guardian battle.
WebsiteBrowser · Mobile#297
Action & arcadeSurvival & horror
Source
Hood WarfareWebsite · Date not stated

Play Hood Warfare, an independent street-block browser FPS. Play Team Deathmatch or Turf War with touch or keyboard controls, Easy bots, and friend invites.

Hood Warfare — take the block
WebsiteBrowser · Mobile#296
Action & arcadeParty & social
Source
Mikhail / crokocatPostYourGame · Oct 19, 2026

Invaders is our free browser homage to the 1978 arcade formula: 55 aliens in five rows, four eroding bunkers, a red mystery ship, endless waves and only one player shot on screen at a time. A virtual 224×256 CRT gives it a cabinet feel; use arrow keys or A/D and Space on desktop, or the on-screen cabinet buttons on a phone or tablet. It needs no account or download and is an independent homage, not an official or licensed reissue.

Play: https://crokocat.com/game/invaders/

Mikhail / crokocat https://crokocat.com/ hello@crokocat.com

PostYourGameBrowser#295
Action & arcade
Post
Josh MontgomeryPostYourGame · Oct 19, 2026

Making a Horde Survivor game to test and improve my game engine. Still working out some balancing issues but its pretty fun!

2 media
PostYourGameBrowser#294
Action & arcadeSurvival & horrorStrategy & tactics
Post
Crossy CatPostYourGame · Oct 13, 2026

It’s a fun road crossing game

PostYourGameBrowser#293
Action & arcade
Post
playhashforgePostYourGame · Oct 13, 2026

Imagine running your own virtual mining operation. There's just one catch. Your arcade skills can make your entire mining setup stronger. Welcome to PlayHashForge, where arcade gameplay meets virtual mining management. Here's what your first session looks like: 🏭 Step 1: Enter your personal mining hall. ⛏️ Step 2: Activate your 24-hour virtual mining shift. 🎮 Step 3: Choose from 20 arcade games. ⚡ Step 4: Win games to increase your Hashpower. 🔧 Step 5: Upgrade your equipment and expand your operation. The interesting part? You're not playing 20 disconnected minigames. You're building one persistent mining operation. Every successful arcade round can contribute to your progress. No downloads. No expensive hardware. No real cryptocurrency mining on your device. Just gameplay, strategy and progression. 🔥 Your first mission starts here. Create your FREE account, activate your miner and win your first arcade game. 👉 https://playhashforge.de/ One question: How much Hashpower can you earn in your first session?

PostYourGameBrowser#292
Action & arcade
Post
TheHeistGameSupportReddit · Oct 11, 2026

Hey everyone!

I've been solo developing The Heist, a 4–10 player multiplayer social deduction game set inside a museum.

The idea is simple: steal priceless artifacts, outsmart security, and escape without getting caught.

But there's a twist — everyone has a role.

Some players are trying to steal, others are protecting the museum, and some have their own objectives.

The game currently features:

  • 9 different roles
  • Hacking, traps, and security systems
  • Valuable artifacts to steal and carry
  • Multiple escape routes
  • Social deduction, deception, and unexpected betrayals

I've spent a lot of time building this project on my own, and I've reached the point where I really need actual players to test it.

I'm looking for playtesters to help me figure out what's fun, what's confusing, and what needs improvement — especially role balance and multiplayer gameplay.

You can download here: Itch.io

The video shows actual footage from the game.

If you're interested in testing The Heist, leave a comment or send me a DM!

Thanks for checking out my game. Every bit of support means a lot to me as a solo developer. ❤️

RedditDesktop#290
Strategy & tacticsAction & arcadeParty & social
Source
SPARK RUSHPostYourGame · Oct 11, 2026

60 seconds. A shrinking arena. Your target: 400 points.

Grab glowing sparks, build your combo and jump or dash past moving hazards before the tiles disappear. Can you hit 400 in a full solo round? With other players, chase the highest score instead.

Earn your first trail: collect 12 sparks across your runs to complete the daily Spark Collector challenge and earn an 80-coin bonus—enough to unlock the Electric Cyan trail. No Robux purchase needed.

Play a round, then try to beat your score. More daily challenges and trails give you another target as you improve.

Play free: https://www.roblox.com/games/108888731853254

Roblox account and app required. Currently available to ages 16+. Joining mid-round gives less time.

Tell us your best score—and whether you wanted a second round.

Gameplay video recorded in Roblox Studio.

2 media
PostYourGameDesktop · Mobile#289
Action & arcade
Post
Small Signals StudioPostYourGame · Oct 10, 2026

The city is waiting. Steer a little courier through a meteor shower and gather eight star parcels before the night runs out. A short, free-to-play browser game—no download or login needed. Play: https://small-signals-studio.bakongi.chatgpt.site/apps/night-courier/ . Optional $1 Base USDC thank-you is described in-game; it unlocks nothing and is never required. We’d love feedback on whether the controls and goal are clear.

Alternative_Cow_3674Reddit · Oct 5, 2026

StickFrag is a free multiplayer stickman FPS that runs in the browser: https://stickfrag.com

Type a name, press Play, and you're in a match in a few seconds. No download, no account, nothing to buy.

What's in it

  • Two modes: team deathmatch, and gun game, where every kill swaps your gun and the first player through the whole ladder wins
  • Up to 16 players per room. Bots fill the empty seats, so a match always has someone to fight
  • 12 guns, 3 knives and 3 grenades, on 5 maps
  • Private rooms: send friends a room code
  • Comic-book look: every frame gets ink outlines, and stickmen go full ragdoll when they die
  • Runs on weak laptops and Chromebooks

What I want to hear: how the aim and movement feel, which gun feels wrong, and whether you'd play a second round. It's brand new, so every comment helps.

GenAI declaration: I wrote the code with an AI coding assistant (Claude), and it helped me draft this post. The models are built in code from simple shapes, and every sound is synthesized in code. No generated images, 3D models, sounds or voices. The video is real gameplay. The game uses no AI when you play.

RedditBrowser#285
Action & arcade
Source
mindnektarReddit · Oct 1, 2026

The idea is that the Vigil can only be hit while staggered. To stagger it, you need it to lunge at you so that it ends up at the edge of the platform. The only way to dodge its lunge is to use your phase ability. If it hits you, you tumble to the ground, and the window to hit it back closes before you can get up.

Striking it while it circles you causes it to leap out of the way and counter-attack. The counter-attack will be a lunge, but if you manage to strike it afterwards, the next attack has a 75% chance of being a vertical crescent strike, to keep you on your toes.

After one third and two thirds of its health is depleted, it shoots horizontal crescents at you. These must be avoided by jumping - the phase won't help. That's the game's language: red and electric = no phase.

One little thing I kept for the adventurous or for speedrunners: You can get to this boss without grabbing the phase skill first, but the idea is that you should go get it before facing the Vigil if you don't want a bad time. There *is* one way to avoid the lunges without the phase, though, and that's by getting off the platform. If you're fast, you can get back up and get a hit in before it recovers.

Mind: This is the first boss in the game, and it's not a soulslike, haha. I want it to be relatively easy, but not dull.

CeratopsGamesReddit · Oct 6, 2026

I wanted to share here to show what can be achieved if you keep at your side projects. I love seeing what everyone is working on and behind every great game or idea shared here are countless unseen hours.

I hope that seeing where this game started and where it is now inspires you in some way to keep working on whatever you're working on :)

Edit

The link to the demo is here if anyone wants to try it out: https://store.steampowered.com/app/4673100/Hazard_Suits_Demo/

Reddit#281
Action & arcade
Source
stillpaeReddit · Oct 6, 2026

Game Title: PESTBOUND

Playable Link: No public playable build yet — sharing the trailer for Trailer Tuesday. Project website: https://pestbound.com

Platform: PC / Windows

Description:

Hi everyone, I'm Patrick from Germany, and I'm developing PESTBOUND on my own. It's an open-world voxel survival shooter inspired by the time I've spent playing games like DayZ and Escape from Tarkov.

The world covers 4 km², with abandoned settlements, forests and roads to explore. You search for food, water and equipment, build a base, and deal with infected creatures and other survivors. There are vehicles, hunting and fishing, and the game is being built around playing alone or with friends on PvE or PvP servers.

For combat, I'm aiming for responsive movement, readable encounters and destructible surroundings that change how a fight plays out. The trailer shows scenes captured in the game. I'm currently working on getting the first playable build ready to share.

I'd love some honest feedback on what you see: does the movement look natural, and are the fights easy to follow from this camera angle? Which scene makes you want to see more, and which one doesn't work for you?

Free to Play Status:

[ ] Free to play

[ ] Demo/Key available

[x] Paid — in development; Trailer Tuesday submission

Involvement: I'm the solo developer of PESTBOUND. Creating my own survival game has been a dream of mine for years, and I'd really appreciate hearing what you think of it so far.

RedditDesktop#280
Survival & horrorAction & arcade
Source
NorthfieldGamesReddit · Oct 6, 2026

We're really excited to finally share Mimic Hunt, our first game!

Mimic Hunt is a multiplayer stealth game where you hide in plain sight among crowds of NPCs. As a Hider, you need to blend in, mimic NPC behavior, and eliminate your assigned targets without exposing yourself.

Other players can take the role of Hunters and try to figure out which characters in the crowd are actually real players. They'll need to watch for suspicious behavior, disturbances, and anything that doesn't quite look right.

The world also reacts to what happens around it, so pulling out a weapon or causing violence can send civilians into a panic and quickly ruin your cover.

We've been working hard on the game, so we're really happy to finally be able to show it publicly. Here's our first gameplay trailer, we'd love to hear what you think!

Reddit#278
Party & socialAction & arcade
Source
luka_makes_gamesReddit · Oct 1, 2026

Hey guys!

Another casual gameplay recording of my upcoming game Virvel. Game's inspired by classic movement titles such as CS Source surfing, Sonic, haste & Celeste. All about that momentum rush and flow. I skateboard in real life and sought to mimic that thrill in Virvel.

What do you guys think? I'm publishing it on Steam soon, just need to finalize my darn capsule art hah, I'm not the best at it. (Note, music is not made by me, just played in the bg).

Cheers!

Reddit#276
PlatformersAction & arcade
Source
Green-Association474Reddit · Sep 30, 2026

Every time we talk about making a 2D run 'n' gun, someone tells us that classic arcade shooters don't sell anymore unless they have procedural generation or meta-progression loops.

We chose to ignore that and focus 100% on making a game with pure arcade flow, hand-drawn 2D animation and adding our own twist of throwing bowling balls and tennis balls instead of standard guns.

Do you think ""dead genres"" are actually dead, or are players just waiting for someone to modernize them?

Reddit#274
Action & arcade
Source
PaulMakes3DReddit · Oct 2, 2026

Hey everyone,

five years ago, my friend and I started working on a game. Now, we're finally ready to share our upcoming demo.

It's called Tank Havoc - a top-down, team-based multiplayer shooter where you pick a unique tank operator and fight across different game modes.

The trailer introduces Marcus, a veteran haunted by his past, who sees the arena as more than just a competition. Each operator has their own story, personality, and reasons for stepping into the arena, and we're looking forward to sharing more of them as development continues.

The demo features two modes:

Supply Drop (collect and steal crates) and Bomb Run (get the bomb into the enemy base).

We're just two devs, and there's no AI-generated content in the game.

Thanks for taking a look.

I'll be around to answer any questions.

RedditDesktop#273
Action & arcade
Source
TojgliassReddit · Oct 7, 2026

Hi! I'm a solo developer of ECHO SEQUENCE, a top-down roguelite shooter.

When you die (or end a loop on purpose), that life replays as an 'Echo': a hologram that repeats every step and every shot you took, while you play the level again beside it. Levels need more than one pair of hands: plates to hold, a cart to guard, a boss to bring down. So you plan across loops and let your past selves do part of the job.

The Steam page went live today: https://store.steampowered.com/app/5362750?utm_source=reddit&utm_campaign=announce

Full trailer: https://youtu.be/sUnzAd8cluM

A demo is coming early next year. Happy to answer anything, and honest feedback on the trailer and steam page is very welcome. Thanks guys!

RedditDesktop#272
Action & arcadePuzzle & logic
Source
lonkuReddit · Sep 30, 2026

inspired by arcade game Janken Game Acchi Muite Hoi! and Fate Extra's battle system

code/art/music by me, gonna try to open a steam page soon

Reddit#271
Strategy & tacticsAction & arcade
Source
Sea_Wing_8284Reddit · Oct 6, 2026

EDIT:
Btw not 12km² LOL 151 km²! its ~12x12km

I'm currently building my own open-world sandbox zombie game :)

It's been a lot of work so far, but it's finally starting to feel like an actual game.

I've hand-built over 100 searchable buildings in Blender, added 15 weapons, and a bunch of items/tools like bandages, splint kits, pills, etc. etc.

The map is finished, the loot system is working, and there's already a lot to explore and discover.

I also finished my own horde addon with custom zombie AI, plus a real cloud/weather system instead of just using a skybox.

The goal is:

  • Full base building/crafting system
  • Full loot system
  • Co-op for up to 8 players
  • No PvP, just PvE

The part that still absolutely sucks right now is animations. Hands, weapons, everything around that is still rough.

And 3rd-person animations are honestly my personal nightmare

Still a ton of work left, but... let's see where this goes.

Reddit#270
Survival & horrorAction & arcade
Source
OblomoverieReddit · Oct 3, 2026

Hi everyone!

More than a year ago, I released a shoot 'em up on itch.io. It got played by 5 people in total.

I eventually abandoned the project because it clearly wasn't resonating with players.

But earlier this year, after seeing the growing popularity of incremental games, I thought, why not try turning it into one?

So I took the shoot 'em up I had given up on and completely reworked it into an incremental game, with increasingly huge waves of enemies.

I released the new version on itch, CrazyGames and Steam, and it quickly reached 10,000+ players, with very positive feedback.

The final game on Steam ended up making more than $1,000 in its first two weeks, which I'm incredibly proud of considering this was my first commercial release.

I definitely made some mistakes along the way. The game is probably way too short, and the capsules could have been much better.

But overall, it was a fantastic learning experience, and seeing people actually enjoy something I had almost completely given up on has motivated me to keep going with gamedev.

Thanks for reading!

3 media
RedditBrowser#269
Action & arcadeIdle & incremental
Source
Evening_Animator3549Reddit · Sep 30, 2026

Hi, I am a 14 year old game dev and I've been learning Unity for 7-8 months, and I really like what I'm doing. I don't use AI while coding or for any other stuff to actually learn. For the past month, I've been developing a fan-made Spider-Man game for android and I saw a guy on X who vibe-coded a Spider-Man game in literally a single day which was looking better than my game and I felt like everything that I did in the last couple of weeks for nothing. Will knowing how to manually code or develop games be worth anything in the next 10 years? Am I just wasting my time by not using AI or should I keep going? I really need some advice. Also here's a gameplay video of my game if anyone wants to check it out:

RedditMobile#264
Action & arcade
Source
yuheykaiReddit · Oct 4, 2026

Hi.

It's been 6 months since I released the announcement trailer for my indie game called Direland.
I've been working hard and packed all the latest progress into this 1-minute video!
Hope you guys like it!
(To clarify: this is 6 months of progress since the previous trailer, not 6 months of total development!)

Here's the things I've added.

  1. Water reflection and ripples
  2. 3 new Bosses( Crab/Lobster, SandWyrm, SlimeDragon), also they are unfinished
  3. Parts breaks system
  4. VFX for bosses and player combat
  5. Combat for each weapon(one-hand sword/ two-hand blade)
  6. Some armor sets
  7. Character build system such as Growth Board and Skill Board
  8. Some buildings
  9. Some placeable objects for base building
  10. Bunch of item icons.
Reddit#263
RPGsAction & arcade
Source
TuskatBluesky · Sep 17, 2026

Update 1.1 my beloved ʕ ·ᴥʔ Worked hard to iron out the game, and add much needed QOL, (And some stuff that makes ME happy I guess, sue me)

#roguelike #godot #arcade #indiedev

Bluesky#259
Action & arcade
Source