The boss of my game 🐎🔥 https://t.co/uYsdTeq2zi
Game category
Action & arcade
Fast movement, combat and arcade-style play.
Went a bit nuts the last couple weeks and finished Rose of Dragontail 2026.2 #beatemup #gamedev #indiegame
My game was approved by Apple! We on the App Store now, baby! First try
To celebrate, I made a SNES version of my game and made it available as a standalone download as well as playable in the browser. Or just download the rom and play it wherever SNES roams...
I have my own custom SNES emulator (thanks codex) that runs the game locally on Mac, Windows or Linux.... If you are so inclined, check it out ! It's free software!
https://t.co/xDcxDjzvGi / @GetChonkBlocker
#indiegame #indiedev #cats #demo Have you seen the project I'm working on?
✅Cats ✅Egyptian mythology ✅Fast-paced combat ✅Buildcrafting
It's essentially Brotato but cute. And sandy. And pixel art.
Did I also mention the demo is available on Steam?
Link in the comments!👇 https://t.co/LAKruDLEX8
FINALLY... My Game's Name Makes Sense🤯
With this new mechanic, you can summon your sibling to extend your combos
It's incredible how a single button can add so much depth to the gameplay #indiegames #gamedev https://t.co/JDLcp2g2ym
Best thing about getting so many reviews is that, some of them are genuinely making us crack up🤣🤣🤣
If you like Pathogenic, do leave a review and let us know what you think of our game! https://t.co/HZ7OJYRW6b
4 mediaEvery block you see was once an enemy.
#indiedev #roguelite #gamedev https://t.co/4I5R354jP3
I am working on making it more fun ⚡🔥. I think it will be soon ready for polishing and demo stage.
Steam: https://t.co/chSVZ6mzxv
#gamedev #indiegame #indiedev https://t.co/IrCmbZCahp
I spent a LOT of time and Fable tokens on getting this Godot port of my game "Terminus Breach" to be as good as it can be.
Like I've explained before, this level of extreme polish separates "quick vibe code demos for virality" from actual smooth running, fleshed out, beautiful software.
I obsess over details like an insane person and I hope it shows.
This Godot version runs on Mac, PC and Android devices with game controllers (or handheld android gaming devices).
The game now has more enemies, better VFX and lighting, stunning Midjourney generated backdrops, better difficulty curves, easy and hardcore mode and much, much more.
This game is absolutely FREE but if you love it, feel free to buy me a coffee. Link included inside the game.
Download it here: https://t.co/tdEmKSKIOl
In case I make any more updates, they'll appear in this same shared folder.
1 more day until I announce my game. Steam page and trailer reveal. https://t.co/ZoH64gI7OW
DAY 128 posting my game until i get 1000 wishlists on Steam
395/1000 yesterday: +3 (ppreciate it!)
Wishlist Octane100: https://t.co/X36YngYSmy
#wishlistwednesday #gamedev #indiegame https://t.co/dXyLbdQjXM
Play the NEW SCROOMAGE Demo on Steam RIGHT NOW!! This has been like 3 years in the making now, so I hope you enjoy #SCROOMAGE #GodotEngine #gamedev
Can you guess how many followers we have...🧟🧟
Based on our gameplay alone? 🤔 #indiedev #roguelike https://t.co/D0oOOOwJb3
A demo is coming soon for the Cyberpunk x Starfox game I’ve been working on. Thank you all for the support! #gamedev #indiedev #indiegame #godot https://t.co/XnonlS87BZ
Little teaser for my game #Wastelanddrifter 🤩 #madewithfusion #wastelanddrifter #pixelart #indie #Dystopian #IndieDev #IndieGameDev #IndieGames #sprites #GamingNews #action #adventure #topdown
Hey! Solo dev here, just shipped a big update to my game Centric and wanted to share it with you all.
Centric is a one-tap orbit game, you tap to switch rings, dodge void dots, collect echo dots. It's been my side project for a while and this update finally adds something I've wanted since day one: a proper cosmetics shop.
There are 6 themes and 5 trails, all earnable just by playing.
The one I'm most excited about is the Abyssal theme. You only unlock it after playing 5 days in a row and honestly, I almost didn't ship it because it felt too grindy. But I kept it because when you finally get there, you're greeted with falling ash particles, a deep red trail, and a screen-crack death animation that I spent two weeks getting right.
Two weeks on an animation most players will never reach. Absolutely worth it.
The rest of the unlocks are pretty chill:
| Item | How to get |
|---|---|
| Midnight / Neon themes | Stardust (just play) |
| Gold theme | Hit score 100 |
| Abyssal theme | 5-day play streak |
| Beach / Pulse | Watch one optional ad |
There's also a Daily Singularity - one challenge per day, same puzzle for every player in the world. You get 3 attempts. I love this mode because it creates these tiny moments where you and a stranger halfway across the globe are trying to beat the exact same thing.
The game is free. Would love to hear what you think, and happy to chat about the build if you're into SpriteKit.
Making the Remove Ads IAP free for the next 24 hours as a thank-you to the community.
To get the deal: play one game (any mode) -> on the game over screen there would be a "Remove Ads" button -> click it -> it should be free for the next 24h
Link: Centric: Orbit Jump
Defend the Core against the corruption front in a blend of idle tower defense and survivors-like roguelite gameplay. You start every run from scratch, drafting new Glyphs and fusing them mid-battle to build a completely unique arsenal to hold back the flood.
What makes Coreshatter different is the strategic pacing layer. Every run ends in a "Shatter" that banks everything you earned into permanent Foundry and Mainframe upgrades, so the decision is whether to push deeper for bigger earnings or bank early and restart stronger. The game keeps pushing forward while you're offline, so you'll always come back to a pile of resources ready to spend on upgrades.
The game is completely free to play with optional rewarded ads, and everything can be earned just by playing the game.
Get it on the App Store: https://apps.apple.com/us/app/coreshatter-idle-td-roguelite/id6780365607
Happy to answer anything!

















