Game category

Action & arcade

Fast movement, combat and arcade-style play.

Action & arcade

298 posts in this view · 862 in the catalogue

DYVoffReddit · Sep 18, 2026

In my game, a holographic rabbit lures a horde of zombies straight into a deadly trap or into explosive fuel barrels. One massive explosion, and a whole lot of zombie destruction! At this time, the player can take a break :)

Reddit#95
Action & arcade
Source
FoxGameLabReddit · Sep 18, 2026

Hi guys, you’ve seen some of the environments before. Thank you all for the recommends.
Now here’s what it looks like when the game is actually in "ACTION"!!!
Sculpting, modeling, texturing, rigging, animation then it all come together in gameplay.
Anyone interest please join our Discord channel to join with us this journey. Really appreciate!
https://discord.gg/7zbdztmBcC

Reddit#93
Action & arcade
Source
aeternathegameReddit · Sep 17, 2026

Future Knight started with a weird obsession: bringing the look of old LCD handheld games back to life.

Not just as a visual filter, but as the entire identity of a fast 2D action game.

Every level mixes that old electronic-toy feeling with fluid animation, shooting, platforming, bizarre bosses and a very strange version of 1993 Tokyo.

We released it recently, and seeing players connect with something this unusual has been incredible — it’s currently sitting at 98% positive reviews on Steam.

This video is probably the easiest way to explain what Future Knight actually is.

Grumpy_Bull_GX · Sep 17, 2026

Onager is out. Free on iOS and Android. Built the original 13 years ago as a student. Catapult physics, launch stuff, break things. Found

XMobile#91
Action & arcade
Source
Beyond-The-PixelsReddit · Sep 15, 2026

Astro Burn is our love letter to the early ’90s cute-em-up classics like Parodius and Pop’n TwinBee. Those games were bold, wildly creative, and completely, delightfully bonkers!

Join Astro the space cat on a journey filled with bright visuals, charming characters, and absurd enemies. Enjoy the precise gameplay where survival, positioning, and mastery still matter.

This is pure premium arcade gaming experience, with no Microtransactions or Ads!

Google Play Link: https://play.google.com/store/apps/details?id=com.Astroburn.game

ComputerKidsBerlinReddit · Sep 15, 2026

Hey everyone!

I've been working on a small single-player arena action game called Save The Flag, and I wanted to share some raw gameplay from the Android version.

No trailer, no editing, just actual gameplay from the game.

You defend the American, German or British flag against endless waves of monsters, collect loot, level up and upgrade your weapons.

The Android version is available on Google Play:

https://play.google.com/store/apps/details?id=com.savetheflag.game&hl=de&pli=1

Would be interested to hear what you think about the gameplay on Android.

Some of the sounds in this video are a little louder than they have any right to be. 😅
You might want to turn your volume down a bit before watching. Your ears will thank you.

RedditMobile#88
Action & arcadeRPGs
Source
ForsakenFox5362Reddit · Sep 14, 2026

Playable links: Google Play and the App Store. Platform: Android and iOS. A few weeks ago my wife brought home one of those little handheld water games for our daughter. The plastic box with two buttons where you flick rings onto pegs. I picked it up to show her how it works and did not put it down for an hour. So I rebuilt it. The rings are real physics bodies pushed around by a flow field, so if you keep hammering one button you spin up a whirlpool and they ride around on it. A round is 60 seconds and there is a leaderboard if you want to see where your best lands. There is a crab that squats on one of the pegs and blocks it. You can hit him with a shrimp, which makes him full and lazy, so he settles in and stays even longer. If you give it a go, I would really like to know whether the jets feel responsive on your phone.

RedditMobile#80
Action & arcade
Source
FlamesCoolGamesReddit · Sep 10, 2026

Robot Wants Kitty — a compact Flash-era metroidvania remastered for modern browsers A modern browser remaster of Mike Hommel’s popular 2010 Flash game, rebuilt

RedditBrowser#79
Action & arcadePlatformersAdventure & exploration
Source
Titan13211Reddit · Sep 9, 2026

Dumbfire playtest (It's on Steam)

I'm working on a game called "Dumbfire" where you guide a missile through obstacles to hit the target.

I made a rough playtest that has actual levels now, a tutorial and some abilities you can unlock. Expect a lot of rough edges, especially UI.

Any feedback is greatly appreciated.

Reddit#78
Action & arcade
Source
MpactMattReddit · Sep 7, 2026

I've been working on this solo the last year or so (with some help from some industry mentors) and am building a studio of ex-AAA devs to finish this up and ship on every platform, something I think is super important for co-op (couch co-op too).

Game is called Twin Hooks, it's a session-based beat 'em up inspired by It Takes Two, TMNT/Street Fighter with melee-focused Borderlands style loot.

We'd love to earn your wishlist and we have a 3 mission demo coming out September 21st:

Steam page is here. Your wishlist would be greatly appreciated https://store.steampowered.com/app/4844200/Twin_Hooks/

Trailer: https://www.youtube.com/watch?v=7HWziYvXs6A

Media from the original creator post
Reddit#76
Action & arcade
Source
Dawid "Sugared" SzarekX · Sep 7, 2026

#Solakrats, Devlog 84:

Well... till now, the game was permadeath: lose, and you start all over. It worked fine so far, but with Expeditions about to get muuucch longerrr, that system won’t hold up anymore-

So, it’s high time we start workin' on checkpoints~

#gamedev #indiegame https://t.co/fGu6rcVFlw

X#73
Action & arcade
Source
Unusual-Pen-1781Reddit · Sep 4, 2026

Download link
Miner survivor

I finally got around to releasing a demo of Miner Survivor on Android.

There’s still a lot I want to improve, but I thought it would be better to let people actually play it and give me some feedback instead of guessing what works.

Would love to hear what you think, especially anything that feels boring, confusing or annoying.

Thanks for playing!

Atopia-studioReddit · Sep 4, 2026

Hello, I'm the solo dev of "Grow!" : an incremental × survivor that goes from atoms to the entire universe.

3,000 players on Android, 4.9 on Google Play (167 reviews) and 5.0 on the App Store (55 ratings) with 10k players. I attached some of the English reviews.

I swear my mom didn't write them. She doesn't even know what a incremental game is.

I know 13k players is nothing on the scale of this sub, and Grow! is a very small indie game. But coming from someone who makes games alone in his spare time, you have no idea what this kind of reception does.

I honestly have no idea why, but Android is showing my game to way fewer people than iOS. Which is strange, because Android players have left more ratings!

So the game just isn't finding its audience on Android, and the player count isn't growing. If you give it a try, I'd really appreciate your feedback.

If you like Vampire Survivors-likes and games where you optimize a lot of stats to get stronger, I think you'll enjoy it.

It's free to play, and I still balanced the whole thing around the free experience, you can reach and finish everything without paying, the IAPs are there but never required.

Android : https://play.google.com/store/apps/details?id=com.Atopia.studio.Grow

Media from the original creator post2 media
DaKine511Reddit · Sep 4, 2026

Hey r/AndroidGaming!

I’ve been building Cloudstrike as a solo developer side-project in my free time. It's a kinetic arcade shooter built entirely from scratch using a custom zero-allocation Go engine.

My main focus was performance and portability: it's optimized to run rock-solid on low-spec hardware (it's even running smoothly ported to retro handhelds like the Evercade Super Pocket).

Instead of traditional sprite sheets, the game uses no static assets. Everything (enemies, terrain, biomes, and bosses) is generated purely via code and seeds.

Highlights:

  • 100% Offline & Clean: No ads, no microtransactions, and zero data collectors/tracking.
  • Decoupled Engine: Physics and rendering run independently to keep 30+ FPS performance rock-solid.
  • Risk/Reward Mechanics: Features an 8-second shield-ramming cycle and an Extra Rockets system that triggers when picking up powerups at max HP to melt heavy boss hulls.
  • Zero Clutter: Just clean, kinetic screen action.

Attached is 90 seconds of raw gameplay from the game. Would love to hear your thoughts on procedural generation vs static pixel art!

🎮 Google Play Store:

https://play.google.com/store/apps/details?id=de.reichenbach.cloudstrike

naverdadenadaReddit · Sep 3, 2026

Playable Link: 

Laser Guy on Steam

Platform:

PC (Windows) (Steam)

Description:
Laser Guy a twin-stick anti-shooter where you’re maneuvering your laser around coworkers trying not to blast anyone. Just another day in the gamedev office!

You are Harold, a little alien with a an office job in game development. When the tribulations of working on the video game industry become too much for Harold to handle, his panic attack causes him to start shooting a huge laser beam from his eyes, destroying everything it touches

The game controls like a top down twin stick shooter, but it's an anti-shooter, meaning you're trying to avoid hitting people. This means that levels play more like an action puzzle or platformer, and you have to study your routes through levels to find a way to get to the end of the room without hitting anyone

Free to Play Status:
Demo/Key available

Involvement:
I'm the programmer as part of a 5-people team!

plgammer331Reddit · Sep 2, 2026

Spent the last few months building a mobile game by myself, and I finally released it on Google Play.

Soul Rush is a one-tap survival runner where you control a soul moving between two rails, swapping sides to avoid obstacles through six increasingly difficult trials.

One mechanic I'm particularly interested in getting feedback on is the risk/reward system: getting close to obstacles builds a meter, which eventually gives you a temporary invincibility dash. So playing dangerously can actually be beneficial.

I'd genuinely appreciate feedback on the gameplay, especially difficulty, pacing, whether the mechanics feel intuitive, or anything that feels frustrating or off.

If anyone is interested in trying it, this is the link: Soul Rush

Slife StudioX · Sep 1, 2026

Here’s a glimpse of our mixed reality gameplay, where fast action and playful chaos take over your space. We’re pushing Godot and Quest 3 to their limits to make every interaction feel smooth, responsive, and fun.

#vr #virtualreality #gamedev #godotengine https://t.co/Kisy8eausb