Work in Progress update:
Early prototype after two days of work, modeling, animating, and coding.
Save your buddies they create an objective, and call out for help!

Game category
Fast movement, combat and arcade-style play.
Work in Progress update:
Early prototype after two days of work, modeling, animating, and coding.
Save your buddies they create an objective, and call out for help!

It’s an homage to the “Wolfpack” from ARC Raiders. This one splits into six mini homing rockets, so I named it the “Six Pack.”
I’m planning to make it the most expensive consumable in the game.
In my game, a holographic rabbit lures a horde of zombies straight into a deadly trap or into explosive fuel barrels. One massive explosion, and a whole lot of zombie destruction! At this time, the player can take a break :)
Flash warning!! (Will add options in-game for them.)
Some early footage of my small game which started as a test for Vertex Animated textures.
Hi guys, you’ve seen some of the environments before. Thank you all for the recommends.
Now here’s what it looks like when the game is actually in "ACTION"!!!
Sculpting, modeling, texturing, rigging, animation then it all come together in gameplay.
Anyone interest please join our Discord channel to join with us this journey. Really appreciate!
https://discord.gg/7zbdztmBcC
Future Knight started with a weird obsession: bringing the look of old LCD handheld games back to life.
Not just as a visual filter, but as the entire identity of a fast 2D action game.
Every level mixes that old electronic-toy feeling with fluid animation, shooting, platforming, bizarre bosses and a very strange version of 1993 Tokyo.
We released it recently, and seeing players connect with something this unusual has been incredible — it’s currently sitting at 98% positive reviews on Steam.
This video is probably the easiest way to explain what Future Knight actually is.
Onager is out. Free on iOS and Android. Built the original 13 years ago as a student. Catapult physics, launch stuff, break things. Found
My first game: Page Rage - Destroy any web page Page Rage Playable link: https://page-rage.com Free to play (it's a hobby project of mine)
Astro Burn is our love letter to the early ’90s cute-em-up classics like Parodius and Pop’n TwinBee. Those games were bold, wildly creative, and completely, delightfully bonkers!
Join Astro the space cat on a journey filled with bright visuals, charming characters, and absurd enemies. Enjoy the precise gameplay where survival, positioning, and mastery still matter.
This is pure premium arcade gaming experience, with no Microtransactions or Ads!
Google Play Link: https://play.google.com/store/apps/details?id=com.Astroburn.game
Hey everyone!
I've been working on a small single-player arena action game called Save The Flag, and I wanted to share some raw gameplay from the Android version.
No trailer, no editing, just actual gameplay from the game.
You defend the American, German or British flag against endless waves of monsters, collect loot, level up and upgrade your weapons.
The Android version is available on Google Play:
https://play.google.com/store/apps/details?id=com.savetheflag.game&hl=de&pli=1
Would be interested to hear what you think about the gameplay on Android.
Some of the sounds in this video are a little louder than they have any right to be. 😅
You might want to turn your volume down a bit before watching. Your ears will thank you.
If you like Prey, you'll love our game. If you like L4D, you'll love our game. If you like F.E.A.R., you'll love our game. #horrorgame #coophorror #horrorFPS #indiegame https://t.co/U8Ed3VJ3eA
Promoting my game in just 12 seconds! ⚔️⛩️ https://t.co/jKFtRIFq7L
For the past few months I've been hard at work making the first chapter for my game Nulphia.
In a few days, I'm releasing the entire chapter as a free demo on Steam!
Solo developed, custom game engine, no AI.
#gamedev #indiedev https://t.co/3ZfkPqmJtO
HEY, DON’T PLAY MY GAME 🦊
if you don’t like:
⚔️ FAST COMBAT. 👥4-PLAYER CO-OP. 🔥 ROGUELIKE BUILDS. 🐉 MYTHOLOGICAL BOSSES. 🦊 A FOX THAT CAN TRANSFORM. https://t.co/7t1e35MD8X
Here is the development roadmap for Silly Agent!
Wishlist Silly Agent on Steam today to follow the journey! 🎮✨
Hashtags:
#SillyAgent #IndieDev #GameDev #UnrealEngine5 #IndieGame #SteamGames #CoOpGaming #SplitScreen #GamingCommunity #Devlog #PCGaming https://t.co/TDvW5ttzTm
Promoting my game in just 14 seconds! https://t.co/0oT5T0HGQm https://t.co/bk4FL5B2pY
My game, before and now. ⚓
Same broadside, a lot of patches later.
Which one would you rather play? 😅
#indiegame #gaming #steam #roguelite https://t.co/cAheko4jyV
Playable links: Google Play and the App Store. Platform: Android and iOS. A few weeks ago my wife brought home one of those little handheld water games for our daughter. The plastic box with two buttons where you flick rings onto pegs. I picked it up to show her how it works and did not put it down for an hour. So I rebuilt it. The rings are real physics bodies pushed around by a flow field, so if you keep hammering one button you spin up a whirlpool and they ride around on it. A round is 60 seconds and there is a leaderboard if you want to see where your best lands. There is a crab that squats on one of the pegs and blocks it. You can hit him with a shrimp, which makes him full and lazy, so he settles in and stays even longer. If you give it a go, I would really like to know whether the jets feel responsive on your phone.
Robot Wants Kitty — a compact Flash-era metroidvania remastered for modern browsers A modern browser remaster of Mike Hommel’s popular 2010 Flash game, rebuilt
Dumbfire playtest (It's on Steam)
I'm working on a game called "Dumbfire" where you guide a missile through obstacles to hit the target.
I made a rough playtest that has actual levels now, a tutorial and some abilities you can unlock. Expect a lot of rough edges, especially UI.
Any feedback is greatly appreciated.
I made this short game in about a week for a game competition. JD Wave Advance is a fever dream of a game in which you must quickly complete 20+ minigames or else JD Vance will punish you.
Be warned: at a certain point, it becomes truly unfair and unbalanced.
Go play it now for free: https://featurekreep.itch.io/jd-ware-advance
I've been working on this solo the last year or so (with some help from some industry mentors) and am building a studio of ex-AAA devs to finish this up and ship on every platform, something I think is super important for co-op (couch co-op too).
Game is called Twin Hooks, it's a session-based beat 'em up inspired by It Takes Two, TMNT/Street Fighter with melee-focused Borderlands style loot.
We'd love to earn your wishlist and we have a 3 mission demo coming out September 21st:
Steam page is here. Your wishlist would be greatly appreciated https://store.steampowered.com/app/4844200/Twin_Hooks/

Bug: every enemy ship would line up to ram me and then never actually arrive.
Fixed it. Now they arrive.
"Rammed! Hold on!"
#gamedev #indiedev #devlog https://t.co/JHMp3xMRka
WHO ARE YOU CALLING RUSTY. 🤠🤖
🏆Think you’re the fastest typer in the West?
🔥 Wishlist TypeSlingers and play the Demo on Steam to prove it! https://t.co/5kQAoaduW0
#TypeSlingers #IndieGame #gamedev https://t.co/Dab2fYZCD3
#Solakrats, Devlog 84:
Well... till now, the game was permadeath: lose, and you start all over. It worked fine so far, but with Expeditions about to get muuucch longerrr, that system won’t hold up anymore-
So, it’s high time we start workin' on checkpoints~
#gamedev #indiegame https://t.co/fGu6rcVFlw
Promoting our game in just 14 seconds. 🔴⚔️ https://t.co/NmE2j0nNCM
promoting my game in just 10 seconds
#gamedev #indiedev #devlog #pixelartㅤㅤ #indie https://t.co/JmwKgfmKJh
Download link
Miner survivor
I finally got around to releasing a demo of Miner Survivor on Android.
There’s still a lot I want to improve, but I thought it would be better to let people actually play it and give me some feedback instead of guessing what works.
Would love to hear what you think, especially anything that feels boring, confusing or annoying.
Thanks for playing!
Hello, I'm the solo dev of "Grow!" : an incremental × survivor that goes from atoms to the entire universe.
3,000 players on Android, 4.9 on Google Play (167 reviews) and 5.0 on the App Store (55 ratings) with 10k players. I attached some of the English reviews.
I swear my mom didn't write them. She doesn't even know what a incremental game is.
I know 13k players is nothing on the scale of this sub, and Grow! is a very small indie game. But coming from someone who makes games alone in his spare time, you have no idea what this kind of reception does.
I honestly have no idea why, but Android is showing my game to way fewer people than iOS. Which is strange, because Android players have left more ratings!
So the game just isn't finding its audience on Android, and the player count isn't growing. If you give it a try, I'd really appreciate your feedback.
If you like Vampire Survivors-likes and games where you optimize a lot of stats to get stronger, I think you'll enjoy it.
It's free to play, and I still balanced the whole thing around the free experience, you can reach and finish everything without paying, the IAPs are there but never required.
Android : https://play.google.com/store/apps/details?id=com.Atopia.studio.Grow
2 mediaHey r/AndroidGaming!
I’ve been building Cloudstrike as a solo developer side-project in my free time. It's a kinetic arcade shooter built entirely from scratch using a custom zero-allocation Go engine.
My main focus was performance and portability: it's optimized to run rock-solid on low-spec hardware (it's even running smoothly ported to retro handhelds like the Evercade Super Pocket).
Instead of traditional sprite sheets, the game uses no static assets. Everything (enemies, terrain, biomes, and bosses) is generated purely via code and seeds.
Highlights:
Attached is 90 seconds of raw gameplay from the game. Would love to hear your thoughts on procedural generation vs static pixel art!
🎮 Google Play Store:
https://play.google.com/store/apps/details?id=de.reichenbach.cloudstrike
Playable Link:
Platform:
PC (Windows) (Steam)
Description:
Laser Guy a twin-stick anti-shooter where you’re maneuvering your laser around coworkers trying not to blast anyone. Just another day in the gamedev office!
You are Harold, a little alien with a an office job in game development. When the tribulations of working on the video game industry become too much for Harold to handle, his panic attack causes him to start shooting a huge laser beam from his eyes, destroying everything it touches
The game controls like a top down twin stick shooter, but it's an anti-shooter, meaning you're trying to avoid hitting people. This means that levels play more like an action puzzle or platformer, and you have to study your routes through levels to find a way to get to the end of the room without hitting anyone
Free to Play Status:
Demo/Key available
Involvement:
I'm the programmer as part of a 5-people team!
Spent the last few months building a mobile game by myself, and I finally released it on Google Play.
Soul Rush is a one-tap survival runner where you control a soul moving between two rails, swapping sides to avoid obstacles through six increasingly difficult trials.
One mechanic I'm particularly interested in getting feedback on is the risk/reward system: getting close to obstacles builds a meter, which eventually gives you a temporary invincibility dash. So playing dangerously can actually be beneficial.
I'd genuinely appreciate feedback on the gameplay, especially difficulty, pacing, whether the mechanics feel intuitive, or anything that feels frustrating or off.
If anyone is interested in trying it, this is the link: Soul Rush
Disciple is an eldritch horror pachinko roguelite... think Peggle meets Vampire Survivors. Oh and there's a demo coming very soon 👀 #gamedev #indiedev #roguelite https://t.co/yK7KfysnI0
I'm working on an FPS incremental tower defense game where you fight tens of thousands of enemies #indiegame #indiedev #gamedev #newgame #gaming #incremental https://t.co/aolyDDYV6L
👽💥 ALIEN STRIKE NO PRAIA GAMES 2026! 🎮🔥
É oficial! Alien Strike: Blasting the Intruders estará no Praia Games 2026!
Se você estiver por lá, venha conhecer o game, trocar uma ideia com a gente e enfrentar essa invasão em versão arcade! 🚀👾
#IndieGame #indieBR https://t.co/cuer4KbokV
2 mediaHere’s a glimpse of our mixed reality gameplay, where fast action and playful chaos take over your space. We’re pushing Godot and Quest 3 to their limits to make every interaction feel smooth, responsive, and fun.
#vr #virtualreality #gamedev #godotengine https://t.co/Kisy8eausb
I was testing the new boss…
Yeah… this is NOT how it was supposed to go 💀😂
If you like what you see, please wishlist the game 🖤
https://t.co/g8O4NElnTE #indiedev #gamedev #indiegame #TheVesselCurse https://t.co/LRQ48O0Y4P
#tocalypse #pixelart #gamedev #devlog https://t.co/9xkx57WYaX
LIVE BY THE KEYBOARD… or Die by it… 🤠💥
🏆Think you’re the fastest typer in the West?
🔥 Wishlist TypeSlingers and play the Demo on Steam to prove it! https://t.co/5kQAoaduW0
#TypeSlingers #IndieGame #gamedev https://t.co/VORvFVFNgD