City streets, a home, or a flight tour—which would you explore first? 🏙️🏠✈️ This Is America by Nostra4. Actual gameplay · In development · AI-assisted development/assets/music. https://t.co/PiWizLTkLc #Nostra4 #LifeSim https://t.co/tLhOSEctjV
Game category
Adventure & exploration
Travel through a world, story or connected set of places.
Zero Point — Coming to Steam Early Access in December 2026.
Your rifle is only part of staying alive.
This new development video shows early gathering, oxygen, nutrition and fatigue systems in Zero Point, the sci-fi survival crafting game I am developing solo. Harvest plants, check your condition, eat and find a place to rest.
These systems are prototypes and will keep changing. Crafting and player-built bases are still in development. The colony structures shown here are part of the current test environment.
Which survival system matters most to you: food, oxygen or rest?
Wishlist Zero Point on Steam: https://store.steampowered.com/app/44...
Music: Sector by SRG774 (CC0 1.0) https://opengameart.org/content/dark-...
#SurvivalGame #SciFiGame #PCGaming
Playable Link: https://play.google.com/store/apps/details?id=com.gamessoftwaresolutions.cardquest
Platform: Android (Google Play)
Description: CardQuest turns a walk into an adventure in the real world. As you move around the map, you can discover chests and collect rewards inside the game. Those walks also help you collect cards, fill albums, and complete missions. There are ways to enjoy it with friends too: chat, trade cards, and compete together. We wanted the everyday act of going for a walk to feel like a chance to explore, discover something new, and make progress on a collection. The game is already released, so you can download it and start playing now. The video below is the same gameplay trailer on our Google Play listing and shows what the experience looks like.
Free to Play Status:
- Free to play
Involvement: I’m part of the small team developing CardQuest.
Play free via the link on our channel profile.
Your grandfather died last winter. Tomorrow, his clock workshop will be cleared out.
The person sorting his belongings sent you a letter and a key he left for you: “Find what is yours before the workshop is cleared. Follow the repairs we used to do together.”
Return to the workshop, follow the clues, and find what he left for you.
Play The Workshop of Stopped Clocks: https://roomescape.dev/?play=1&theme=stopped-clocks&lang=en Free browser escape room. Google sign-in required. No installation.
Made by Room Escape. Actual gameplay with edited story typography and sound design. Puzzle types and a brief mechanism teaser are shown; solutions, later-room views and the ending are withheld.
#EscapeRoom #PuzzleGame #BrowserGame
Meet Harold. Live a life. Get the receipt. 🧾
Here’s the trailer for The Tally, my PS2-style comedy life sim about odd jobs, questionable choices, and the afterlife.
Try the free Steam demo: https://t.co/ZHn7QPQMpt
#IndieGame https://t.co/ITjBnY8GHy
Big game update including:
New character visuals Custom skin tones and hair colours New dungeon rooms New stats window Added more skills to skill tree Added more loot to dungeons
Game Title: Incoherence: Dark Rooms
About the game: https://youtu.be/SkL909hdjYc
Playable Link: https://store.steampowered.com/app/4617940/Incoherence_Dark_Rooms_Demo/
Platform: Steam
Description: Incoherence: Dark Rooms is a room-drafting game similar to Blue Prince, combined with classic survival horror gameplay like Resident Evil and Silent Hill.
You are Astrid Kepler. You awaken in a strange yet familiar room with multiple doors, with no recollection of how you got there. As you explore, you discover that this strange place you are trapped in is constructed of interconnected rooms drawn from your own memories, beginning with fragments of your childhood and gradually extending into the later years of your life.
Every door you open leads to an unpredictable space. You must explore, solve puzzles, and manage limited resources as the mysterious structure constantly evolves around you. But you are not alone. Something else moves through the rooms with you, adapting to your progress and growing more dangerous the deeper you go.
Free to Play Status: Demo
Involvement: I am the creator!

Hey guys, I wanted to show you a cool anomaly from my game. What do you think?
Hi! The Blessed Fool came out on Steam a few days ago: a short pixel-art point-and-click horror adventure about a holy fool in a town consumed by fear and violence.
I did the design and programming. The art and the music were made by two collaborators. It took 2 years, and I restarted the project about 25 times before it finally worked.
Does the mood come through in this scene? Let me know what you think!

Last time we posted here, a lot of you asked what the goal is. Now it's beating everyone else.
Our new update makes multiplayer the default: everyone gets the same new courses every day, week, month and year, only your first attempt counts, and afterwards you can watch everyone's route on the map.
If you haven't seen it before: it's orienteering, where you navigate to checkpoints in a forest as fast as you can with only a map and a compass. Every forest is procedurally generated.
https://store.steampowered.com/app/4270500/
AI disclosure per rule 6: we use LLMs to write code and some art assets are AI generated. Terrain generation is hand-written procedural code, not generative AI.
6 mediaI'm a motion designer/animator and I've been tinkering with a small 2.5D Metroidvania in Unreal. The clip is a first prototype – I've made the assets and animations and put this little section together in Unreal myself.
I'm looking for another hobbyist who's comfortable with Unreal and Blueprints and would like to develop the game together. Someone who enjoys level/world building would be especially great. PaperZD experience is a big plus, but not necessary.
I have a rough story and quite a few ideas for the mechanics, but I don't want someone to just implement them. I'd like to figure the game out together.
No deadline or big ambitions regarding scope – I'm a dad with a job and want to keep this small and actually finish it.
If this looks like something you'd enjoy working on, send me a message :)
There’s no farming in the game. Instead, you run an inn for monsters, prepare meals, decorate your inn, and befriend your monster guests.
I tried making this trailer with a different feel from my previous one.
Game name: Lost in the Roots
Do you think this is worth digging into more?
3 mediaThe Doll Shop will be released on October 12! Yay! It's a hand-drawn narrative horror game set in Japan. We hope you'll enjoy ! A demo is already available on Steam.
Hey everyone!
I’ve been working on an MMORPG in Godot for the past year, and I wanted to share this short video showing the state of the game today.
I’ve been documenting the whole development process on YouTube, and it’s kind of crazy going back to that first video and seeing how different the game looks now. I’m really happy with how far it’s come, so I thought I’d share where things are at now.
Probably one of the things I’m happiest about is the little community that’s started to grow around the game too. It’s been slowly growing on YouTube and Discord, and I’m hoping I can start building a bit of a community here on Reddit as well.
I’ve also had a 24/7 playtest available on Steam for a while now, which has been really useful. Having people actually play the game and give me feedback has helped a ton, and it’s been really cool seeing people find the game and share their thoughts on it.
There’s still a massive amount I want to add, but I’m really excited to keep working on it and see where it ends up. It’s kind of hard to imagine what the game will look like another year from now.
Thanks for reading!
We’re two brothers from Chechnya, and we’ve always loved our culture and wanted to make a game inspired by it.
We’ve been working on this for around 6 months now, and this video is basically just a little show-off of the progress so far. It was really nice making it and looking back at how the game looked in the beginning compared to how it looks now.
There’s still a lot of work to do and much more to come, but seeing the progress like this feels really nice.
I shared the calmer island side of Red Skies at Dawn recently. This clip is back aboard the boat, with a rather different view ahead.
I'm the solo developer, and this is in-development footage of the waterspout and storm effects. I'm working towards that feeling of being very small out on the water, especially when the sky starts closing in.
What sells the scale for you here, and what still feels off?
If the game interests you, you can wishlist Red Skies at Dawn on Steam. Thanks for taking a look.
This game has nothing to do with the backrooms. We just thought it'd be fun to add something like this to our game and for the players to try and find it!
How it works: The entire backrooms are under 1 game object. We added 1 transition cube to the entry point to the backrooms, if you enter it, the backrooms game object gets enabled. But this wouldn't work correctly yet, because there is a whole environment outside the house that would clip into the backrooms (ironically)
So, I had to select every single object that would clip into it (there were a lot!!) and put them into a game object. So as you enter the transition cube, it also disables everything in that game object as well as enabling the backrooms game object at the same time.
All of that happens while the camera is staring at the wall, so from the player's perspective, it is very seamless.
Which in the end gave us this result.
Thanks for reading, and Wishlist Barely Breathing on Steam, if you want to see more! And try to find the Backrooms in the Demo yourself 😉

DEMO OUT SEPTEMBER 25, 2026💚 We're SO HAPPY to share this news! @nanakiichan.bsky.social has been working super hard all summer to bring you the best demo experience possible! Talk soon, and keep on dreaming! 🐑🩵✨
🎈 Balloons
(still need to polish the flying state and disintegration animation)
#godotengine #gamedev #wildcosmos
Some progress for this week.
- Switch to that dungeon style FPS movement
- Made the room ʕ·ᴥ· ʔ
- Added sounds and an ambient track
#solodev #godot #horror
Our #SpooktoberVNJam game, “Going Once, Cut Twice” is out NOW and available to play!! 👇
sudachys.itch.io/going-once-cut…
This was a blast to create with the team! We hope you enjoy exploring the Gilded Gill~ 🐟💀
#indievn #vndev #visualnovel #mermaid
Breaking news!! 📻🤍
I had the absolute honor of voicing radio host Moonie in the gorgeous Spooktober Jam VN, #Marseille! 🌛
Recording alongside my co-host Genesis Greenwood was a riot!! Massive thanks to @krhodesva.bsky.social and @ocreatus.riversitters.studio for bringing me on board. :)
Looking for a #SpooktoberVNJam game to play?
Give my game, 🧙♀️ Millie & Finny 🐱 a try!
Short, sweet, got unhealthy amounts of cuteness, and most importantly, A CAT!! (Yes, you can pet the cat)
ദ്ദി ˉ͈̀꒳ˉ͈́ )✧ Try it now: otojang.itch.io/millie-and-f...
#vndev #indiegame
Do YOU like ghost girls?
Do you like it when they're sad, a lot desperate, and when they want to possess a lonely woman's body in 20k words of yuri ghost girl goodness?
Then check out our #SpooktoberVNJam game, Possessed By Fate! It's fully voice-acted and free!
sapphicore.itch.io/possessed-by...
🚨 ANNOUNCEMENT! Our Victorian point-and-click comedy, Heir of the Dog, launches October 29th! Check out our new trailer, and add it to your wishlist. Please share 🙏 👉 heirofthedog.co.uk/steam #indiegamedev #pixelart #pixelartist #indiegame #indiegames #pointandclick #adventuregame
Continuing to build out the engine so I can share little adventures about Morton the Seagull. Added location logic and a really fancy, detailed house. #indiegame #indiegames #indiegamedev #mortontheseagull
You can't meet us at Gamescom? No worries, we've got your back: our second Playtest is now live!🎉 We've taken your feedback on board and revised some things. As always, we'd love to hear what you think!
Have fun and stay hydrated! 💚
#gaming #gamedev #indiegame #playtest #gamescom2026 #stayhydrated
This is my game's prototype: CORVINUS!
A retro-inspired mix of platforming and topdown movement!
🟦 Is early in development 🟩 Web + Windows demos on itch 🟧 Feedback is very helpful 🟪 Go check it out!
homeboundcrow.itch.io/corvinus
#indiedev #gamedev #godot #pixelart #8bit
it’s my birthday today and i’m finally adding yaoi to our indie game :)
🎮 ERASING ME: Pre-Alpha Game Test is here! 🕯️
"This is only the beginning of her journey..?"
🔗 Playtest our Game here! erasing-me.itch.io/erasing-me-p...
📝We'd love to hear your feedbacks regarding our game: forms.gle/xt3PNKV2Uwdr...
#ERASINGME #GameDev #IndieGame #PsychologicalHorror #PreAlpha
This is our game 🧼
This is the world 🐭
Burn With Me, my eerie and stylish narrative deck-burner, launches on Steam October 12th!
Follow the lives of occult students, guide them through the rituals toward their deepest desires, and - keep an eye on the Teacher, shall you?
store.steampowered.com/app/2954010/...
I've been working on this little garden for the past year, and today it's finally open! 🌱
Chomp Garden is out now on Steam!
A bite-sized puzzle adventure where you play as a tiny lamp, guide strange plants with light, and find your lost pup!
store.steampowered.com/app/4457150
Ventreville: A Cure for Sorrow is AVAILABLE NOW!
We’ve come a long way from friends playing an original Dungeons & Dragons campaign to an indie studio crafting our mystery into a video game.
Check out Ch. 1 on Steam 🕵️🥐🧪 store.steampowered.com/app/2992580/Ventreville_A_Cure_for_Sorrow/















