This game has nothing to do with the backrooms. We just thought it'd be fun to add something like this to our game and for the players to try and find it!
How it works: The entire backrooms are under 1 game object. We added 1 transition cube to the entry point to the backrooms, if you enter it, the backrooms game object gets enabled. But this wouldn't work correctly yet, because there is a whole environment outside the house that would clip into the backrooms (ironically)
So, I had to select every single object that would clip into it (there were a lot!!) and put them into a game object. So as you enter the transition cube, it also disables everything in that game object as well as enabling the backrooms game object at the same time.
All of that happens while the camera is staring at the wall, so from the player's perspective, it is very seamless.
Which in the end gave us this result.
Thanks for reading, and Wishlist Barely Breathing on Steam, if you want to see more! And try to find the Backrooms in the Demo yourself 😉


