Game category

Adventure & exploration

Travel through a world, story or connected set of places.

Adventure & exploration

51 posts in this view · 862 in the catalogue

CardQuest_GameReddit · Date not stated

Playable Link: https://play.google.com/store/apps/details?id=com.gamessoftwaresolutions.cardquest

Platform: Android (Google Play)

Description: CardQuest turns a walk into an adventure in the real world. As you move around the map, you can discover chests and collect rewards inside the game. Those walks also help you collect cards, fill albums, and complete missions. There are ways to enjoy it with friends too: chat, trade cards, and compete together. We wanted the everyday act of going for a walk to feel like a chance to explore, discover something new, and make progress on a collection. The game is already released, so you can download it and start playing now. The video below is the same gameplay trailer on our Google Play listing and shows what the experience looks like.

Free to Play Status:

  • Free to play

Involvement: I’m part of the small team developing CardQuest.

RedditMobile#51
Cards & deckbuildersAdventure & exploration
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MattDalpeReddit · Oct 1, 2026

Game Title: Incoherence: Dark Rooms

About the game: https://youtu.be/SkL909hdjYc

Playable Link: https://store.steampowered.com/app/4617940/Incoherence_Dark_Rooms_Demo/

Platform: Steam

Description: Incoherence: Dark Rooms is a room-drafting game similar to Blue Prince, combined with classic survival horror gameplay like Resident Evil and Silent Hill.

You are Astrid Kepler. You awaken in a strange yet familiar room with multiple doors, with no recollection of how you got there. As you explore, you discover that this strange place you are trapped in is constructed of interconnected rooms drawn from your own memories, beginning with fragments of your childhood and gradually extending into the later years of your life.

Every door you open leads to an unpredictable space. You must explore, solve puzzles, and manage limited resources as the mysterious structure constantly evolves around you. But you are not alone. Something else moves through the rooms with you, adapting to your progress and growing more dangerous the deeper you go.

Free to Play Status: Demo

Involvement: I am the creator!

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Reddit#50
Survival & horrorPuzzle & logicAdventure & exploration
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Life_Refrigerator472Reddit · Oct 4, 2026

Hi! The Blessed Fool came out on Steam a few days ago: a short pixel-art point-and-click horror adventure about a holy fool in a town consumed by fear and violence.

I did the design and programming. The art and the music were made by two collaborators. It took 2 years, and I restarted the project about 25 times before it finally worked.

Does the mood come through in this scene? Let me know what you think!

Reddit#48
Survival & horrorAdventure & exploration
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Portality3DReddit · Oct 4, 2026

Last time we posted here, a lot of you asked what the goal is. Now it's beating everyone else.

Our new update makes multiplayer the default: everyone gets the same new courses every day, week, month and year, only your first attempt counts, and afterwards you can watch everyone's route on the map.

If you haven't seen it before: it's orienteering, where you navigate to checkpoints in a forest as fast as you can with only a map and a compass. Every forest is procedurally generated.

https://store.steampowered.com/app/4270500/

AI disclosure per rule 6: we use LLMs to write code and some art assets are AI generated. Terrain generation is hand-written procedural code, not generative AI.

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Reddit#46
Sports & racingAdventure & exploration
Source
JonuFilmsReddit · Oct 5, 2026

I'm a motion designer/animator and I've been tinkering with a small 2.5D Metroidvania in Unreal. The clip is a first prototype – I've made the assets and animations and put this little section together in Unreal myself.

I'm looking for another hobbyist who's comfortable with Unreal and Blueprints and would like to develop the game together. Someone who enjoys level/world building would be especially great. PaperZD experience is a big plus, but not necessary.

I have a rough story and quite a few ideas for the mechanics, but I don't want someone to just implement them. I'd like to figure the game out together.

No deadline or big ambitions regarding scope – I'm a dad with a job and want to keep this small and actually finish it.

If this looks like something you'd enjoy working on, send me a message :)

Reddit#45
PlatformersAdventure & exploration
Source
41sileReddit · Oct 5, 2026

There’s no farming in the game. Instead, you run an inn for monsters, prepare meals, decorate your inn, and befriend your monster guests.

I tried making this trailer with a different feel from my previous one.

Reddit#44
Building & simulationAdventure & exploration
Source
Keo_devReddit · Oct 1, 2026

Hey everyone!

I’ve been working on an MMORPG in Godot for the past year, and I wanted to share this short video showing the state of the game today.

I’ve been documenting the whole development process on YouTube, and it’s kind of crazy going back to that first video and seeing how different the game looks now. I’m really happy with how far it’s come, so I thought I’d share where things are at now.

Probably one of the things I’m happiest about is the little community that’s started to grow around the game too. It’s been slowly growing on YouTube and Discord, and I’m hoping I can start building a bit of a community here on Reddit as well.

I’ve also had a 24/7 playtest available on Steam for a while now, which has been really useful. Having people actually play the game and give me feedback has helped a ton, and it’s been really cool seeing people find the game and share their thoughts on it.

There’s still a massive amount I want to add, but I’m really excited to keep working on it and see where it ends up. It’s kind of hard to imagine what the game will look like another year from now.

Thanks for reading!

https://www.elegon.app/

RedditDesktop#40
RPGsAdventure & exploration
Source
borzbladeReddit · Oct 5, 2026

We’re two brothers from Chechnya, and we’ve always loved our culture and wanted to make a game inspired by it.

We’ve been working on this for around 6 months now, and this video is basically just a little show-off of the progress so far. It was really nice making it and looking back at how the game looked in the beginning compared to how it looks now.

There’s still a lot of work to do and much more to come, but seeing the progress like this feels really nice.

Reddit#39
Adventure & exploration
Source
realzackontopReddit · Oct 4, 2026

I shared the calmer island side of Red Skies at Dawn recently. This clip is back aboard the boat, with a rather different view ahead.

I'm the solo developer, and this is in-development footage of the waterspout and storm effects. I'm working towards that feeling of being very small out on the water, especially when the sky starts closing in.

What sells the scale for you here, and what still feels off?

If the game interests you, you can wishlist Red Skies at Dawn on Steam. Thanks for taking a look.

Reddit#37
Building & simulationAdventure & exploration
Source
BarelyBreathingGameReddit · Oct 5, 2026

This game has nothing to do with the backrooms. We just thought it'd be fun to add something like this to our game and for the players to try and find it!

How it works: The entire backrooms are under 1 game object. We added 1 transition cube to the entry point to the backrooms, if you enter it, the backrooms game object gets enabled. But this wouldn't work correctly yet, because there is a whole environment outside the house that would clip into the backrooms (ironically)
So, I had to select every single object that would clip into it (there were a lot!!) and put them into a game object. So as you enter the transition cube, it also disables everything in that game object as well as enabling the backrooms game object at the same time.
All of that happens while the camera is staring at the wall, so from the player's perspective, it is very seamless.

Which in the end gave us this result.

Thanks for reading, and Wishlist Barely Breathing on Steam, if you want to see more! And try to find the Backrooms in the Demo yourself 😉

Reddit#36
Adventure & exploration
Source
Chili_CReddit · Oct 1, 2026

Game Title: Underplane

Most of the time the honest answer is "stand still" — and the app says so, with a countdown on your lock screen via a Live Activity. When you can improve your position, it gives you a walking or driving route to the intercept point and a margin you can trust. When the aircraft passes, it grades the catch on how close to directly overhead you actually stood: PERFECT at 0m, down through Good.

Catches land in a flight log and a trophy case of 14 badges, a leaderboard ranks everyone who has stood under one, and tapping any flight gives you its route context.

Nothing about the grade is decorative. It's computed from your real position against the aircraft's real track — it measures how well you positioned yourself.

  • Free to Play Status: Free to play
  • Involvement: dev
RedditMobile#33
Adventure & exploration
Source
space_lizard_gamesReddit · Oct 1, 2026

Playable Link: https://spacelizardgames.itch.io/gamblin-geezers

Platform: PC/Web

Hi Everyone! We are Space Lizard Games and we are developing Gamblin' Geezers, a roguelike card game built on Rummy. Your grandma has gone missing from her nursing home. Nobody there remembers where she went, and the only way to get answers out of them is to beat them at cards.

  • Play Rummy against 3 AI opponents with distinct play styles
  • Walk the halls in first person and choose which doors to open
  • Gamble on side games and explore the nursing home
  • Collect Heirlooms and card modifiers that bend the rules
  • Face bosses who each play a different variant (Gin, Oklahoma, Tonk and more)
  • Take breaks for shuffleboard and darts in the rec room and water aerobics

The game is free and fully playable in the browser via our itch link at the top.

The game is still in development, so a quick first impression helps a lot. What hooked you, what lost you, where you quit, what you would like more of, that kind of thing.

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AgreeableEstate4958Reddit · Oct 1, 2026

Hey everyone, I recently built Xetodus, a space MMO that runs entirely in your browser.

You can explore 750+ procedural star systems, fly 20+ ships, and train 17+ skills. You can also land on planets to build colonies, set up drilling operations on moons, and fight other players or take on PvE battles.

Explore the universe, work toward your next ship, or find a planet to call home.

It’s playable now: xetodus.com

No separate download required. It’s free to play, with an optional paid membership for additional features. Mobile supported also! WebGL or WebGPU support required (any modern browser).

I’d really appreciate some fresh eyes on it, especially the first few minutes. Are the flight controls clear, and do you know what to do once you’re in your ship? Feedback on what’s fun, confusing, or missing would be genuinely helpful.

RedditMobile#29
Adventure & explorationBuilding & simulation
Source
YouAbject2654Reddit · Sep 30, 2026

Hi! I’m an Environment Artist from Ukraine, formerly at Crytek Kyiv, and this is my solo-developed psychological horror game, Locked In: The Ward. Its first gameplay reveal was recently featured by IGN.

Locked In: The Ward is a first-person psychological horror game set around the abandoned Ravenrock Research Facility. You play as a woman who has no memory of how she got there and gradually uncover the facility’s past, Project ECHO, and the mystery surrounding Subject #0012.

The game is focused on exploration, puzzles, environmental storytelling and psychological horror. Strange events become increasingly difficult to distinguish from reality — lights behave unpredictably, objects move, sounds appear where they shouldn’t, and the environment itself can change around you.

There’s no traditional combat focus. I want the tension to come from exploring the facility, solving its mysteries and never being completely sure whether what you just experienced was real.

The current reveal trailer shows an early build, and several mechanics and paranormal events I’m working on aren’t shown yet. Future trailers will reveal much more.

I’d love to hear what you think about the atmosphere and concept so far!

Gameplay Reveal Trailer: https://youtu.be/7Nr9YT6fqlQ
Steam: https://store.steampowered.com/app/5277740/Locked_In_The_Ward/

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BucketHatCatGamesReddit · Sep 30, 2026

Hello! My girlfriend and I created a bittersweet story in which, on Halloween night, the witch Sova is visited by her lost cat, Moon. But Moon returns as a ghost and can't remember much of her life.

To help Moon remember their shared past, Sova casts a spell to print their memories. The spell goes wrong, and some of the memories are printed as stickers.

You can choose from several stickers and match them to the photos to create different versions of their memories!

Features:

⭐ 15 photos with 14 stickers to play around with

⭐ Different outcomes – each sticker leads to a different variation of a memory 

⭐ Gameplay lasting from 20 to 40 minutes

⭐ One ending. Because everyone has to say goodbye someday

⭐ Everyday cat experiences, but with a spooky twist!

You can play it here: Moon Comes to Say Goodbye

Let us know what you think in the Itch.io comments or here. We value your feedback and will consider it when making future improvements to the game!

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diffmazeReddit · Sep 30, 2026

We’ve been working on DiffMaze, a small indie maze game for Android and iOS.

The idea is pretty simple: you have to escape the maze while dealing with different monsters that behave differently. Some chase you, some can see you through the maze, and some give you very little room for mistakes.

The maze itself is also procedurally generated, so each run can feel different.

We’ve been trying to keep the controls simple while making the actual escape challenging. Runs are fairly short too, so you can jump back in for another attempt after dying.

We’d love to hear what you think if you give it a try, especially which part of the gameplay feels fun or frustrating.

Google Play: https://play.google.com/store/apps=com.diffmaze.diffmaze

App Store: https://apps.apple.com/app/id6804687701

We’re still actively developing it, so feedback is genuinely useful.

RedditMobile#24
Adventure & explorationAction & arcade
Source
mefilasReddit · Sep 30, 2026

After 3 years of working alone without any help from AI I finally released my game TRUDGE this month. Some players said it's too niche. , no rewards, no flashy actions. It moves slowly. The experience feels more like struggle. I keep wondering whether I should try to find niches or if I should go back and work on more familiar game ideas that people already enjoy. Is it better to stay true to what I built or to change and make things more accessible?

Available on Steam & itch․io

https://store.steampowered.com/app/4797280/TRUDGE/

https://fhgamestrudge.itch.io/trudge

comrade_pogacaReddit · Sep 30, 2026

You find your childhood journals. Some pages are blacked out, and you don't remember those days.

Click an underlined moment and you're back there, age 7, 13 or 17. Do one thing differently, come back, and watch your present rewrite itself word by word. Your sister is fine now. Your best friend isn't.

Five people matter to you, and the game is built so >!you can't keep all five!<. There are 21,880 possible timelines and none of them saves everyone. Every jump also costs you memory: words in your journal go black, and some moments are lost for good.

Around halfway, the journal starts acting strangely. >!Lines appear that you didn't write, and there are notes in your mom's handwriting.!< There are five different explanations for what's going on, and each one leads to its own ending.

It's all text, with no build and no install. One run takes 1.5–2 hours, and seeing every ending takes 3+. It's in 12 languages.

Content note: death (including a child's), addiction and families coming apart, told quietly.

Would love to hear some feedback!

Edit: https://games.panikka.studio/the-journal/

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BeaverArcherReddit · Sep 30, 2026

Hi everyone, we’ve just released the teaser trailer for our first game: MAT-O - a short, isometric, hand-drawn narrative game that we’re currently working on.

We’re a tiny team of just three people, so it’s really exciting for us to finally start showing some of the work we’ve been putting into the game.

Teaser trailer on YouTube: https://www.youtube.com/watch?v=tHAn3VzTunU

Reddit#19
Adventure & exploration
Source
Ares_Crypto4Reddit · Sep 30, 2026

I just finished my first game (VN)! 👻♨️

Ghost Onsen Festival is a short visual novel set in a yokai-inspired world, where you spend a day at a festival where spirits come to wash away their memories. But what happens to someone who wants to be remembered?

It's short, cozy and I enjoyed learning to make it - from just starting digital art to building the story and game.

Made for Spooktober Visual Novel Jam 2026. It’s about 25-30 mins and playable in the browser.

Would love if you checked it out and commented your thoughts ♡ 

https://fatass-orange.itch.io/ghost-onsen-festival

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Reddit#18
Adventure & exploration
Source
FlamesCoolGamesReddit · Sep 30, 2026

Kitty and Puppy are safe. Getting Fishy home is going to take a little more work.

Robot Wants Fishy is the toughest, most hardcore of the four original Robot Wants games: a metroidvania with six interconnected levels, dry caverns, and underwater passages. New abilities will get you past old dead ends, but having the right upgrade is only half the job. You still have to make the jumps, survive the fights, and work out where to go next.

I rebuilt Mike Hommel’s 2010 Flash game as an independent browser remaster with his permission, preserving the original design, artwork, and music.

My challenge: forget the leaderboard on your first attempt. Can you make it all the way to Fishy? Once you have rescued him, come back and see how much time you can shave off your run.

If you played Kitty or Puppy, I would love to hear how this one compares.

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Reddit#17
PlatformersAction & arcadeAdventure & exploration
Source
CandidateMiserable68Reddit · Sep 30, 2026

Hello! Me and a couple of friends of mine have made a game for the very first time! It's a horror visual novel for Spooktober's game jam, called "The Haunting of Sunset Mall", and we're very excited to share it! I have absolutely no idea how to make it gain visibility aside from submitting it to the game jam, though, which is why I'm making this post!

I am very likely going to continue making visual novels in the future, but for now, this is our first step! I really hope it looks interesting enough to give it a try! If you decide to check it out, thank you so much, and I hope you enjoy it!

Edit: OOPS I forgot to add the link lol here it is:
https://nixte24.itch.io/the-haunting-of-sunset-mall

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Reddit#15
Survival & horrorAdventure & exploration
Source
Ok-Championship7878Reddit · Sep 30, 2026

Hi all,

I am developing a game for fun using my own custom game engine (C++ and OpenGL).

I have been working on this game (and the engine) for 4 years now. I'm a French software engineer working for an American company, so this project is not a full-time job. I can only work on it during my free time after work or on weekends.

I am not doing this for money, I just want people to play my game and enjoy it when it's ready. I think I still have about one year of development left to get a fully playable game that I can share. The engine and performances are now in a very good state.

What I really need to know from you guys is if it is worth finalizing. I am the only one who has ever tested the game, so I don't know if it's genuinely fun or if the graphics are good enough for people to enjoy.

I'm asking myself this because nowadays, with generative AI, it feels like anyone can create something similar very easily (game engines, pixel art, sound design, etc.). Every time I sit down to work on itafter work, I wonder if it's worth continuing.

I've made a short YouTube video with some gameplay. Everything is a work in progress, but I would love to know if what I did is worth pursing:
https://www.youtube.com/watch?v=ayDA0eYGTPc

  • Engine: Custom-built with C++ and OpenGL
  • Pixel art: Made with Piskel
  • Sound design: Made with sfxr.me
  • Music: Creative Commons & AI placeholders

Captured on: AMD Ryzen 5 7640U, AMD Radeon 760M, 16 GB RAM

Disclaimer: All AI content (music only—NO code, sound effects, or pixel art are AI-generated) consists of PLACEHOLDERS only and will be replaced by music made by humans. For now, I cannot afford to hire a composer, so I am using AI temporarily.

Thanks to anyone who takes the time to watch the video. If even just one person watches it and gives feedback, it will mean the world to me.

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fyreuserReddit · Sep 30, 2026

First, a big thank you to everyone who has already playtested Buried Worlds VR. Your answers showed me exactly where the opening lost people, and a lot of what you told me is already in the game: clearer controls, better guidance, and plenty of fixes along the way. If you took part, thank you. It genuinely made the game better.

I'm now looking for more Quest players, under the same conditions as before. Buried Worlds VR is a treasure-hunting game: metal detecting, digging and panning for gold across five real places where real treasure was found. I want to see where the opening still loses people.

- Pay: US$10 via PayPal, sent within 48 hours of your submission.
- Time: about 20 minutes playing plus a 5-minute questionnaire, any time within a week.
- Hardware: Quest 2, 3, 3S or Pro.
- Access: a free key, emailed to you after selection. Yours to keep.

- What earns the fee: play about 20 minutes, get at least $10 of finds in the game's own money, screenshot the marketplace, and answer seven questions on the site. A sentence or two each; one-word answers don't tell me anything. Stuck? Message me on Discord and I'll walk you through it. That doesn't affect payment.

- Eligibility: you must be new to Buried Worlds VR: never played it, and not in an earlier round. The whole point is to see the opening through fresh eyes. You also need to be 13+ (under 18 with a parent or guardian's agreement, and the payment goes to their PayPal) and have a PayPal account the money can reach.

Apply here: https://www.buriedworlds.com/playtest
Updated Trailer: https://youtu.be/2q9JLdMisNc

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SensGamesReddit · Sep 30, 2026

Hi,

I'm looking for a few people to playtest DIGSITE ZERO, a first-person mining and exploration game built around digging through a destructible meteorite.

The current playtest build is publicly available as a free Steam demo on Windows that takes around 1 to 2 hours of time to complete.

I'm particularly interested in feedback on:

  • whether the beginning clearly explains what you should be doing
  • how the digging and voxel destruction feel
  • whether progression and upgrades happen at a good pace
  • whether navigation inside the meteorite becomes confusing
  • UI or mechanics that are difficult to understand
  • performance problems, bugs or unusual behaviour
  • the point at which you become bored, frustrated or want to stop playing

I'm more interested in specific problems than general impressions. If something feels wrong, confusing or tedious, I'd like to know exactly when and why.

You can play the current build here:
https://store.steampowered.com/app/4726130/DIGSITE_ZERO/
(Click "Download DIGSITE ZERO Demo" on the Steam page.)

Feedback can be left directly in the comments or sent to me via Reddit DM.

Thanks for taking the time to test it.

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