Game category

Survival & horror

Stay alive through danger, suspense or horror.

Survival & horror

39 posts in this view · 862 in the catalogue

MattDalpeReddit · Oct 1, 2026

Game Title: Incoherence: Dark Rooms

About the game: https://youtu.be/SkL909hdjYc

Playable Link: https://store.steampowered.com/app/4617940/Incoherence_Dark_Rooms_Demo/

Platform: Steam

Description: Incoherence: Dark Rooms is a room-drafting game similar to Blue Prince, combined with classic survival horror gameplay like Resident Evil and Silent Hill.

You are Astrid Kepler. You awaken in a strange yet familiar room with multiple doors, with no recollection of how you got there. As you explore, you discover that this strange place you are trapped in is constructed of interconnected rooms drawn from your own memories, beginning with fragments of your childhood and gradually extending into the later years of your life.

Every door you open leads to an unpredictable space. You must explore, solve puzzles, and manage limited resources as the mysterious structure constantly evolves around you. But you are not alone. Something else moves through the rooms with you, adapting to your progress and growing more dangerous the deeper you go.

Free to Play Status: Demo

Involvement: I am the creator!

Media from the original creator post
Reddit#39
Survival & horrorPuzzle & logicAdventure & exploration
Source
stillpaeReddit · Oct 6, 2026

Game Title: PESTBOUND

Playable Link: No public playable build yet — sharing the trailer for Trailer Tuesday. Project website: https://pestbound.com

Platform: PC / Windows

Description:

Hi everyone, I'm Patrick from Germany, and I'm developing PESTBOUND on my own. It's an open-world voxel survival shooter inspired by the time I've spent playing games like DayZ and Escape from Tarkov.

The world covers 4 km², with abandoned settlements, forests and roads to explore. You search for food, water and equipment, build a base, and deal with infected creatures and other survivors. There are vehicles, hunting and fishing, and the game is being built around playing alone or with friends on PvE or PvP servers.

For combat, I'm aiming for responsive movement, readable encounters and destructible surroundings that change how a fight plays out. The trailer shows scenes captured in the game. I'm currently working on getting the first playable build ready to share.

I'd love some honest feedback on what you see: does the movement look natural, and are the fights easy to follow from this camera angle? Which scene makes you want to see more, and which one doesn't work for you?

Free to Play Status:

[ ] Free to play

[ ] Demo/Key available

[x] Paid — in development; Trailer Tuesday submission

Involvement: I'm the solo developer of PESTBOUND. Creating my own survival game has been a dream of mine for years, and I'd really appreciate hearing what you think of it so far.

RedditDesktop#38
Survival & horrorAction & arcade
Source
Illustrious_Bit_2382Reddit · Oct 2, 2026

Hi.

I’m working on my first truly serious, “bigger” project, a psychological/survival horror game called Sleepwalkers. From the start, I wanted to give this game a more distinct visual style, one that wasn’t just the typical Unreal Engine horror look. I just hate that all horror games are grey. Just grey. Grey walls, grey everything. That's soo boring. I started experimenting more boldly with colors, drawing inspiration from the work of Nicolas Winding Refn, among others and here's some of the results.

Many more examples are work in progress.

5 media
Reddit#36
Survival & horror
Source
Life_Refrigerator472Reddit · Oct 4, 2026

Hi! The Blessed Fool came out on Steam a few days ago: a short pixel-art point-and-click horror adventure about a holy fool in a town consumed by fear and violence.

I did the design and programming. The art and the music were made by two collaborators. It took 2 years, and I restarted the project about 25 times before it finally worked.

Does the mood come through in this scene? Let me know what you think!

Reddit#35
Survival & horrorAdventure & exploration
Source
Sea_Wing_8284Reddit · Oct 6, 2026

EDIT:
Btw not 12km² LOL 151 km²! its ~12x12km

I'm currently building my own open-world sandbox zombie game :)

It's been a lot of work so far, but it's finally starting to feel like an actual game.

I've hand-built over 100 searchable buildings in Blender, added 15 weapons, and a bunch of items/tools like bandages, splint kits, pills, etc. etc.

The map is finished, the loot system is working, and there's already a lot to explore and discover.

I also finished my own horde addon with custom zombie AI, plus a real cloud/weather system instead of just using a skybox.

The goal is:

  • Full base building/crafting system
  • Full loot system
  • Co-op for up to 8 players
  • No PvP, just PvE

The part that still absolutely sucks right now is animations. Hands, weapons, everything around that is still rough.

And 3rd-person animations are honestly my personal nightmare

Still a ton of work left, but... let's see where this goes.

Reddit#31
Survival & horrorAction & arcade
Source
EmpireCraftersReddit · Oct 6, 2026

This is a slightly weird post to write.

I’m one of the developers of Permafrost, a survival game we've been working on for the last few years.

And on October 9, it finally enters Early Access.

The basic idea behind the game is pretty simple: The world ended, winter didn't.

You explore a frozen open world where preparation matters just as much as combat.

You scavenge abandoned buildings, craft what you need, restore shelters and slowly create a network of safe places that allows you to travel further.

Sometimes the biggest question is: can I make it back before the weather kills me?

You can play solo or bring up to 3 friends with you, divide responsibilities and try to survive together.

Or, if you're playing alone, you won't be completely alone.

You have a dog companion who can scout, warn you about danger and help carry supplies.

We've seen this game in every possible broken state during development, so the idea that in a few days people are actually going to be exploring this world themselves is both exciting and mildly terrifying.

But here we are.

October 9.

See you in the cold.

https://store.steampowered.com/app/2254990/Permafrost/

Reddit#30
Survival & horror
Source
menacing_butterReddit · Oct 6, 2026

Last time I showed you how we fake height in our two player horror game, this time I wanted to showcase depth!

Game name is Silk & Sorrow :)

Reddit#29
Survival & horror
Source
Nikhil_002Reddit · Oct 1, 2026

We’ve been working on this game for a while, and it’s honestly a little surreal to finally have a playable demo out there.

Night Drive: Anomaly is a horror driving game where you’re just trying to get through the night… while keeping an eye out for things that shouldn’t be there.

This is our first public demo, so we’d genuinely love to hear what you think — whether it’s the atmosphere, driving, anomalies, or anything that feels off.

If you get a chance to play it, please let us know what you think!

And if you enjoy it, consider wishlisting the game on Steam. It helps us a lot as a small team. ❤️

Steam

Media from the original creator post2 media
TerrorToadTTReddit · Oct 1, 2026

Hey everyone! I’ve been working on Crimson Harvest, a PS1-inspired farming horror game, and I finally released the free demo on Steam!

The premise is that you’re trying to grow enough crops for the harvest at the end of the week while also trying to survive many different unique monsters with their own behaviors and signs to watch out for.

I really wanted to combine the routine and progression of a farming game with survival horror, where the farm itself gives you something worth protecting instead of the game only being about staying alive.

The demo currently covers the first few days of the game and takes around an hour to complete depending on how you play.

This is my first commercial game, so finally having something publicly playable has been a pretty huge milestone for me! I’d genuinely love to hear what people think of it, especially what works, what doesn’t, and what you’d want to see expanded in the full game.

The demo is completely free on Steam, I’ll put the link in the comments!

Reddit#26
Building & simulationSurvival & horror
Source
Scary_Macaron653Reddit · Oct 1, 2026

Hi! Im Saul Goodman- Uh.. Hi! Im Dominix

This is a game ive been working on for about 3 months now!

Ive made some decent progress. With simple level generation. And horrible models!

All the images shown are from VERY different versions of the game. The one with the doorway is the newest.

Ofc, this is a backrooms game! So I tried to get that liminal spaces feel. Along with a retro effect.

Uhh... idk what else lol. Feel free to contact me on Discord for more info or playtesting!

dominix_legit

Media from the original creator post8 media
Reddit#25
Survival & horror
Source
TensionAshamed3754Reddit · Sep 30, 2026

Miss Fabulous wins the crown! 🧟‍♀️

She ate all the other contestants.

So technically… she was the only contestant left. 💀

I am working on my game ( OUTPOSTERS) second boss. What do you think about her?

İf anyone interested free demo is on steam: OUTPOSTERS STEAM

Reddit#24
Action & arcadeSurvival & horror
Source
YouAbject2654Reddit · Sep 30, 2026

Hi! I’m an Environment Artist from Ukraine, formerly at Crytek Kyiv, and this is my solo-developed psychological horror game, Locked In: The Ward. Its first gameplay reveal was recently featured by IGN.

Locked In: The Ward is a first-person psychological horror game set around the abandoned Ravenrock Research Facility. You play as a woman who has no memory of how she got there and gradually uncover the facility’s past, Project ECHO, and the mystery surrounding Subject #0012.

The game is focused on exploration, puzzles, environmental storytelling and psychological horror. Strange events become increasingly difficult to distinguish from reality — lights behave unpredictably, objects move, sounds appear where they shouldn’t, and the environment itself can change around you.

There’s no traditional combat focus. I want the tension to come from exploring the facility, solving its mysteries and never being completely sure whether what you just experienced was real.

The current reveal trailer shows an early build, and several mechanics and paranormal events I’m working on aren’t shown yet. Future trailers will reveal much more.

I’d love to hear what you think about the atmosphere and concept so far!

Gameplay Reveal Trailer: https://youtu.be/7Nr9YT6fqlQ
Steam: https://store.steampowered.com/app/5277740/Locked_In_The_Ward/

Media from the original creator post
BucketHatCatGamesReddit · Sep 30, 2026

Hello! My girlfriend and I created a bittersweet story in which, on Halloween night, the witch Sova is visited by her lost cat, Moon. But Moon returns as a ghost and can't remember much of her life.

To help Moon remember their shared past, Sova casts a spell to print their memories. The spell goes wrong, and some of the memories are printed as stickers.

You can choose from several stickers and match them to the photos to create different versions of their memories!

Features:

⭐ 15 photos with 14 stickers to play around with

⭐ Different outcomes – each sticker leads to a different variation of a memory 

⭐ Gameplay lasting from 20 to 40 minutes

⭐ One ending. Because everyone has to say goodbye someday

⭐ Everyday cat experiences, but with a spooky twist!

You can play it here: Moon Comes to Say Goodbye

Let us know what you think in the Itch.io comments or here. We value your feedback and will consider it when making future improvements to the game!

Media from the original creator post5 media
KenglyaReddit · Sep 30, 2026

just finished an early prototype of my game (2.5D survival-sandbox platformer); some objective feedback needed.

what i have of feedback right now is basically "cool, i see potential, but kinda empty"

more detailed (i'm looking for similar problems):

- empty environment

- "strange" style/textures/color palette

- ui is too small

- hp bar needs to be in the ui (although i don't really wanna make it like that)

- run animation kinda sucks (imo)

next is to focus combat, better visuals & actual locations, quests and make music & sfx somehow.. when i'll do it i'm (probably) gonna make a demo..?

i'm a 13 y/o HSP by the way, so don't be too harsh please

for now, i've uploaded the prototype on Itch:

https://k3nglya.itch.io/cyrene-heroes

Reddit#20
Survival & horrorPlatformers
Source
Wild_Spirits_EraReddit · Sep 30, 2026

Hi everyone,

This is Wild Spirits Era, the first game I've developed.

It's an online social survival game set in a shared, living world. Every Spirit enters an Era as Pure, and what happens during that life can change what they become.

The world changes as the Days pass, Spirits meet each other, alliances can form, and eventually every Era reaches its end.

A public demo is coming soon, but for now I just wanted to share a bit of the world and some gameplay here :)

Nico — a Wild Spirit

CandidateMiserable68Reddit · Sep 30, 2026

Hello! Me and a couple of friends of mine have made a game for the very first time! It's a horror visual novel for Spooktober's game jam, called "The Haunting of Sunset Mall", and we're very excited to share it! I have absolutely no idea how to make it gain visibility aside from submitting it to the game jam, though, which is why I'm making this post!

I am very likely going to continue making visual novels in the future, but for now, this is our first step! I really hope it looks interesting enough to give it a try! If you decide to check it out, thank you so much, and I hope you enjoy it!

Edit: OOPS I forgot to add the link lol here it is:
https://nixte24.itch.io/the-haunting-of-sunset-mall

Media from the original creator post4 media
Reddit#17
Survival & horrorAdventure & exploration
Source
LillyByteReddit · Sep 29, 2026

It has been awhile since I posted anything here... I kind of had to leave gamedev because I got pretty sick, spent weeks in the hospital, nearly died multiple times... but now, slowly ever so slowly on a bit of a mend, so I may have a few years left.

Before getting into where my dream is going (this is like almost 10 year later update)...

Pro-tip: NEVER wait on your game... you get old fast. And you can get sick faster... undiagnosed things can sneak up on you and reeeally take a bite out of your life. Go see a Doctor even if it seems like a little thing.

Now, that I got the backstory out of the way... and I'm feeling better... and this year, I've been trying to pursue the dream (again)... and hopefully... maybe do /something/ with it before I actually get respawned by the grim reaper.

Sadly, I don't think I can finish Dymoria... the game I wanted to build, every time I think about working on it... I just get depressed about how things turned out? Do you ever have that happen to you? Work on something for a loooong time and then just get a kick in the... well, whatever you get kicked in.

Either way, I'm getting back up on the horse... despite my reservation and still often being sick, because apparently, I don't know how to quit.

But, I've taken a lot of what I learned from building Dymoria's servers a decade ago... and its architecture about handling a couple thousand NPCs server-side... and decided to go from a MMO to uhh... well, whatever this is.

I don't know if this will ever be a game to be released... and it is SUPER early prototype... born from the bones of Dymoria's death.... and instead of plants, now its zombies... 100,000 of them... all server-side authoritative including pathfinding. I used some ancient tricks of 1980s physics for collisions/pathfinding... because old tricks never die.

So, the concept...

I love Project Zomboid... but, I've always felt it was too, uhhh... limiting. I love the world, I love the theme, I love almost everything about it... but I don't love how long it takes to evolve... and it relies on sketchy mods from randoms just to fix a lot of QoL issues. So, I was like... "What if I build my own zomboid-inspired prototype?" What would that look like in practice?

So... the one lesson I kept from Dymoria... No game engine. Just a dedicated server built from scratch to power the world, the NPCs, offer server-authoritative pathfinding and player control/movement, Player<>Player LoS is all server calculated, etc. Keep it lightweight, coded in C from the ground up.... Hell, I don't even use a build system to compile outside of a file called build.bat... because I'm too old to know what a build system is.

Anyway... what I ended up with is a world with up to 500,000 sq/km (a bit insane, but I like pushing limits).... 100,000 zombies on a single server (it could go higher on more modern CPU)... several thousand active zombies around the player in various hordes at any given time... server-sided pathfinding and LoS. Trees and bushes and grass are procedurally generated through seeds (get it, trees... seeds) so there's no actual models for those... and I can add endless variety of trees and plants just by modifying server-side json.... buildings also have the basics of procedural generation. I'm really going down the No Man's Apocalypse thing here... but if I have my way there'll still be a hand-editor for building hero plots / houses.

Like Zomboid, it is a tiled world... but the world is 100% streamed from the server (like Dymoria was). I had to figure out a collision system that wouldn't drown server resources... so I went with no collisions at all.... used old school 80s N E S W bit/full blocking and A Star.

While this video isn't that... I played on the server via streamworks with a couple of friends... we had several thousand zombies around us, over the steamworks relay.... which should have been a worse experience than direct IP connection... and none of us had any lag. Each of us thousands of miles apart.

I don't know if that would have been possible in any other language but C and skimming the metal.... and honestly, I'm actually surprised it worked as well as it did. When I did the first multiplayer session... I was expecting a LOT of lag, stuttering zombies... but nope. You can see 'tiny' lerp here and there, but nothing that would be "game ruining". The zombie # in the stats is actually the # of zombies in your viewable cone/distance in that direction. Like the server, the client is build in C from scratch... no game engine to speak of... so, no "limitations" except whatever pain I'm willing to go through or not.

So anyway... I've been ranting...

Video starts out rough because of codec problems... and ignore the cube graphics, because SUPER conceptual prototype and I just needed things slapped in there), there's no rendering optimizations... just Vulkan with no frills:

https://www.youtube.com/watch?v=ljwUQs_IaeM

I think I'm just having a lot of fun... and not worrying about if I'll ever make a game, lol.

Also, I dunno about you... but I'm tired of multiplayer zombie games calling a few dozen zombies a "horde". I want the potential threat of THOUSANDS of zombies in hordes coming at me... in multiplayer, with my friends... with no dropping to 5 FPS gameplay. That if I fly a heli over the wrong place... it could lead 20,000+ zombies straight to my base (did I mention there are vehicles not shown?)

What do you think?

Media from the original creator post
Reddit#15
Survival & horror
Source
DarkStudio_26Reddit · Sep 29, 2026

Hey everyone!

Here is a quick showcase of the weapon mechanics and gameplay from my upcoming 3D survival horror game built with Godot 4.

I’ve also composed an original track playing in the background:

  • Track: "Running From the Hell of Life" (Action / combat theme)

(Note: Please turn up the volume a bit for the best audio experience!)

Quick Note: The music track is created specifically for this game and is not free for commercial or personal use in other projects. Thanks for understanding!

I’d love to get your feedback:

  • Which weapon's functionality/mechanics did you like the most?
  • How do the weapon mechanics and movement feel?
  • What kind of story or emotions does this title and track evoke while watching the gameplay?

Any feedback on the combat atmosphere or sound mix is greatly appreciated!

YouAbject2654Reddit · Sep 29, 2026

I’m an Environment Artist, and for the past while I’ve been developing my first solo game, Locked In: The Ward, in Unreal Engine 5 alongside my full-time job.

I’m handling pretty much everything myself — environments, lighting, level design, gameplay systems, cinematics, UI, audio implementation, and the marketing side of the project.

A few days ago I finally reached the point where I felt comfortable revealing the game publicly.

One thing I decided to try was simply cold-pitching the reveal trailer to IGN. I had no PR agency, publisher, or existing contact there.

I kept the email short: a brief introduction, what the game is, the fact that I’m a solo developer from Ukraine and previously worked as an Environment Artist at Crytek Kyiv, plus links to the finished trailer, Steam page, and press kit.

They replied and were interested in featuring it. After everything was confirmed, it took roughly a week for the trailer to go live on their YouTube channel.

I launched the Steam page around the reveal as well, and the game has now passed roughly 200 wishlists. It’s obviously a small number compared with established indie launches, but for a first reveal with essentially no marketing budget, it gave me some useful early data.

A few things I learned from the process:

• Have the trailer, Steam page, screenshots, key art, and press kit ready before pitching.

• Keep the pitch short. The goal isn’t to explain the entire game — it’s to make someone interested enough to look at the materials.

• Being a solo developer can actually be part of the story, but the game still needs to look interesting on its own.

• One media feature doesn’t magically market the game for you. I still had to post on Reddit, Facebook, Instagram, LinkedIn, contact creators and gaming sites, etc.

• Marketing has honestly been one of the strangest parts of solo development for me. My professional background is environment art, so suddenly learning outreach, press kits, Steam presentation, trailers, and community management has been a completely different discipline.

The biggest takeaway for me is probably just to send the pitch. I had no reason to expect IGN to answer mine, but they did.

I’m still very early in figuring all of this out, so I’d also be interested to hear from other solo/indie developers: what gave you the biggest wishlist bump after your first public reveal?

Trailer IGN: https://youtu.be/7Nr9YT6fqlQ
Steam: https://store.steampowered.com/app/5277740/Locked_In_The_Ward/

Media from the original creator post
Eastern_Seaweed4223Reddit · Sep 28, 2026

Hey everybody!

I wanted to share some new screenshots from the next area I'm building for my horror game, The Seventh Seal.

This part goes deeper into Violet's personal version of Hell and what she thinks happens to the dead once they get there. I'm trying to make things get weirder and less grounded the further you go.

For this area I've been playing around with a lot more industrial stuff, blood, machinery and just strange imagery. Basically trying to make it feel like you're getting further away from reality and into something much worse.

I'm still building out the full game, so I'd love to hear what you guys think of how this area is looking so far.

There is a demo out right now too. You can find it on Steam or itch.io by searching The Seventh Seal.

Also, if you're a horror streamer looking for something to play this October, give it a shot! I love watching people play through the demo and seeing what scares them, what they notice and what completely doesn't work the way I thought it would lol.

Thanks for checking it out!

Media from the original creator post4 media
totallymadbroReddit · Sep 24, 2026

Originally I didn't think this would be something players would really ask for, since the game is very "classic" when it comes to movement and cameras, and plays a lot like a retro RE.

Then a good chunk of the feedback from the demo kept coming back to it, so I obliged!

I was worried about doing this, because I've never really managed to get used to modern controls in survival horror games myself. Either the scheme changes things enough that I end up going back to tank controls anyway, or it feels kinda buggy and annoying in places.

So I tried to address the problems that kept coming up, and changed a couple of things about how the game is played, like removing the walking backwards motion in favour of a small U-turn.

While I was at it I also tweaked the character's movement speed.

Ultimately I'll still be developing around the tank controls, since they're the intended experience, but I'm happy with how this one turned out.

Has anyone here played a fixed camera game where the modern control option felt just right for them? Genuinely asking, I'd like to see how others solved it.

Game's name is Iris Dissolution, demo is available on Steam.

TomDevGGReddit · Sep 22, 2026

Hi everyone, I’m sharing a first-person game in the style of P.T.

I’ve created a demo in Unity, and it’s available for free on itch.io.

You can play it in your browser, and there is also a full demo available for download.

LINK: https://tomdevok.itch.io/relapse-protocol

I’d love to hear your thoughts, as this is the first time I’ve made a game in this style.

Thanks for taking the time to read this, and I hope you enjoy it.

WildoriaReddit · Sep 18, 2026

I completely improved the graphics of my 2D survival game!! Before / After Hi !! I’m continuing to develop Wildoria, my 2D survival game,

Before-and-after environment image shared in the Wildoria Reddit post.2 media
RedditBrowser#6
Survival & horror
Source
ComradeCody-03Reddit · Sep 8, 2026

Hii! So, me and my small indie team has been working on this psychological horror set in the appalachian mountains. We have our own custom visual system plugin to drive our visuals whilst maintaining performance! Here is the teaser of the game!! I will also make a post about the trailer right after this one since I cannot do two videos in one? (Idk im too old for reddit and im barely 23-)

Also, here is the steam link if anyone wants to check it out!: https://store.steampowered.com/app/4845070/Ravenhill_Initiation/

We're a month away from launch! So yeah, it’s exciting as well as overwhelming as we did this in a small budget but we’ve tried our best. Like, there are things we are lacking in that we jsut cannot improve cuz of our budget constraints but I dont think it will affect the gameplay as much- Anyways, do let me know what you guys think!

Also, edit, we haven’t used free assets and AI as someone wants to put down in the comments. I’m pretty proud of my small team for what we’ve achieved and it sucks that in the age of AI, everything can just be deemed AI.

(The things we are lacking in are mostly animations...)

Media from the original creator post
AlthoricReddit · Sep 2, 2026

Hey guys, I'm one of the devs on Make the World Great Again, a first person satiric political horror game built for PC. We strongly focused on story and gameplay. We've been developing this game for 6 months in UE 5.7 and will be releasing early November. We will be very grateful for any wishlists and shares. What do you think of trailer?

Media from the original creator post
jasonkesterReddit · Jul 4, 2026

Hey all! I've spent the last year and a half working on the Survival Crafting RPG that you would have played on your Apple II back in the '80s.

You can think of it as Valheim's gameplay crammed into the tile-based ui of the old Ultima games.

It has a procedurally-generated open world with towns and NPCs to talk to, all the resource gathering, mining, crafting stuff you'd expect in a modern survival game, and some good old fashioned dungeon crawling to boot.

The early game is pretty well polished, and it's complete up through the Bronze Age (in Valheim terms). It should keep you occupied for ~20 hours before you run off the end of the existing content. Let me know what you think!

It's on Steam, but the Playable Demo can be found on the Stravaeger Website.

FYI, It also runs nicely on mobile, but you'll want to do the "add to homescreen" thing to get rid of the extra browser chrome taking up a quarter of the screen.

Media from the original creator post
RedditMobile#2
Survival & horrorRPGsAdventure & exploration
Source
MattDalpeReddit · Apr 29, 2026

Game Title: Incoherence: Dark Rooms

Playable Link: Incoherence: Dark Rooms on Steam

Platform: PC

Description: Hi! I'm currently working on a game that basically combines elements of Blue Prince and classic survival horror like Resident Evil and Silent Hill. I just released a public demo/beta! Just click "Request Access" and you'll be let in instantly!

Involvement: I am the creator!

Check it out and let me know what you think!

Media from the original creator post
Reddit#1
Survival & horror
Source