Game category

Puzzle & logic

Games built around clues, patterns and problem solving.

Puzzle & logic

38 posts in this view · 862 in the catalogue

MattDalpeReddit · Oct 1, 2026

Game Title: Incoherence: Dark Rooms

About the game: https://youtu.be/SkL909hdjYc

Playable Link: https://store.steampowered.com/app/4617940/Incoherence_Dark_Rooms_Demo/

Platform: Steam

Description: Incoherence: Dark Rooms is a room-drafting game similar to Blue Prince, combined with classic survival horror gameplay like Resident Evil and Silent Hill.

You are Astrid Kepler. You awaken in a strange yet familiar room with multiple doors, with no recollection of how you got there. As you explore, you discover that this strange place you are trapped in is constructed of interconnected rooms drawn from your own memories, beginning with fragments of your childhood and gradually extending into the later years of your life.

Every door you open leads to an unpredictable space. You must explore, solve puzzles, and manage limited resources as the mysterious structure constantly evolves around you. But you are not alone. Something else moves through the rooms with you, adapting to your progress and growing more dangerous the deeper you go.

Free to Play Status: Demo

Involvement: I am the creator!

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Reddit#38
Survival & horrorPuzzle & logicAdventure & exploration
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dermosefReddit · Oct 3, 2026

Claybound is a 2.5D platformer where the whole world is clay, and you shape it to get through: pull a ledge up into a ramp, press teeth into a broken gear, pour a crack shut, roll a boulder down a slope you sculpted.

Play the demo in your browser (PC & mobile)

I'm a solo dev and this is my first proper game. What I'd love to know:

  • Is it clear from the video what the clay does, or does it read as "just a clay art style"?
  • If you play: where did you get stuck, and where did you get bored?
RedditBrowser · Desktop · Mobile#37
PlatformersPuzzle & logic
Source
ChaoticPromiseTFAReddit · Sep 29, 2026

Hi all,

So last Friday I announced my game on Steam with a trailer. The old trailer really describes the game's aspects and gameplay and brings up features like a level editor well, in my opinion. Co-op aspects could be better, but I think it's "ok". However, it doesn't really send the message that it's fun, which is what it should do.

That is why I made this trailer. It's not so much about what the game is about, the co-op aspects and all that, but rather why it is fun. It also shows the minigames, which aren't in the old one. I don't think I can do it all in one trailer, so I think I'll use both.

  • I made this trailer in kid-safe mode. There is also a blood and gore mode. Is there a reason to have both? Does gore add something to it? (both versions on the website).
  • What do you think, looking at this trailer and the old one?
  • Which one is best, should I use both, or do you have an idea on how to bring them together in a format short enough for a trailer?
  • Most important: Does the game look like fun?

I'm going to launch a playtest soon and I am looking to get as many players as possible, so I really need the trailer to be engaging. If you want to join, fill in the form on m

Reddit#36
Puzzle & logic
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mr_ariReddit · Oct 6, 2026

Hi guys, a solo indie dev here.

Number Machine is an open ended factory automation game with math mechanics inspired by Opus Magnum and Infinifactory. I contacted the author of these two games (Zach of Zachtronics) and we agreed to a Steam Bundle with all 3 games at launch.

Demo campaign has 10 levels, mostly simple tutorial ones and a few harder later on. There are online histograms, friend scores and world record charts, all fully server side verified.

Controller support included, but I suggest mouse and keyboard since you're mostly editing a factory design.

Full version is in a month on November 6th.

DEMO: https://store.steampowered.com/app/2243290/Number_Machine_Math_Factory_Demo/
DISCORD: https://discord.com/invite/XFCwScP2XV

Thanks,
- Ariel

RedditDesktop#35
Building & simulationPuzzle & logic
Source
Dear_Jump_1924Reddit · Oct 6, 2026

Hi! I'm a physicist and mathematician from Spain. My bachelor's thesis was about rendering images of a wormhole faithful to the math (an Ellis / Morris–Thorne wormhole), and the results looked so cool that I wanted to walk around inside them in real time.

So I made Into the Wormhole: a puzzle game where you place, rotate and walk through wormholes. Nothing is faked with portal cameras. For every pixel the game traces the path of light through curved spacetime, so what you see through each mouth is what you'd really see.

The demo has 15 levels and it's free on itch.io (Windows + browser): https://halbarito.itch.io/into-the-wormhole

Heads up: the engine is very heavy. The Windows version is strongly recommended. The browser version can take ~10 minutes to load the first time (there's a Firefox tip on the page that makes it load in seconds).

I'd love to hear what you think, and how it runs on your PC!

Disclosure: AI tools were used for parts of the development.

RedditDesktop · Browser#34
Puzzle & logic
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TojgliassReddit · Oct 7, 2026

Hi! I'm a solo developer of ECHO SEQUENCE, a top-down roguelite shooter.

When you die (or end a loop on purpose), that life replays as an 'Echo': a hologram that repeats every step and every shot you took, while you play the level again beside it. Levels need more than one pair of hands: plates to hold, a cart to guard, a boss to bring down. So you plan across loops and let your past selves do part of the job.

The Steam page went live today: https://store.steampowered.com/app/5362750?utm_source=reddit&utm_campaign=announce

Full trailer: https://youtu.be/sUnzAd8cluM

A demo is coming early next year. Happy to answer anything, and honest feedback on the trailer and steam page is very welcome. Thanks guys!

RedditDesktop#33
Action & arcadePuzzle & logic
Source
DarkRitualStudiosReddit · Oct 1, 2026

We are super grateful(and exhausted), thanks to everyone who cheered us on.
Steam Link: Puzzle Mage
Puzzle Mage is a top-down game where you replace traditional ARPG combat with spellcasting puzzles. (No AI in my game)

Reddit#32
Puzzle & logic
Source
Impressive_Bat6743Reddit · Sep 30, 2026

Hey! I’m a solo dev and for the past couple of years I’ve been working on Chiby.io(https://chibyio.itch.io/chibyio), a collection of multiplayer party games you can play directly in the browser with friends.

There’s no download or account needed — you create a room, share the code, and play.

It currently has games like drawing, image guessing, word games, social deduction and a few other weird little ideas I’ve built along the way 😄 .

It’s completely free and I’m still actively working on it.

Would genuinely love to hear what you think, especially which game you enjoy most (or absolutely hate 😅).

https://chiby.io

Reddit#31
Puzzle & logicStrategy & tacticsParty & social
Source
YouAbject2654Reddit · Sep 30, 2026

Hi! I’m an Environment Artist from Ukraine, formerly at Crytek Kyiv, and this is my solo-developed psychological horror game, Locked In: The Ward. Its first gameplay reveal was recently featured by IGN.

Locked In: The Ward is a first-person psychological horror game set around the abandoned Ravenrock Research Facility. You play as a woman who has no memory of how she got there and gradually uncover the facility’s past, Project ECHO, and the mystery surrounding Subject #0012.

The game is focused on exploration, puzzles, environmental storytelling and psychological horror. Strange events become increasingly difficult to distinguish from reality — lights behave unpredictably, objects move, sounds appear where they shouldn’t, and the environment itself can change around you.

There’s no traditional combat focus. I want the tension to come from exploring the facility, solving its mysteries and never being completely sure whether what you just experienced was real.

The current reveal trailer shows an early build, and several mechanics and paranormal events I’m working on aren’t shown yet. Future trailers will reveal much more.

I’d love to hear what you think about the atmosphere and concept so far!

Gameplay Reveal Trailer: https://youtu.be/7Nr9YT6fqlQ
Steam: https://store.steampowered.com/app/5277740/Locked_In_The_Ward/

Media from the original creator post
Intrepid-Passage9274Reddit · Sep 30, 2026

Hi!

We've made a little casual game for this year's Falling Block Jam called Poppodo. We think it turned out great, had a lot of fun developing it, and even more playing it!

If you have an iPhone or iPad, you can join beta here: https://testflight.apple.com/join/aDfqCjPP

It's also available on itch (the web build works great on mobile too): https://shipgodot.itch.io/poppodo

RedditMobile#29
Puzzle & logic
Source
travis_the_makerReddit · Sep 30, 2026

I started building this game not sure how I wanted to incorporate sound. I had this moment of flashback to a kid of spending hours playing with little music making web apps. I decided to try and turn each world/board into a musical instrument.

Aiming to launch at Steam Nextfest for those interested https://store.steampowered.com/app/5034650/Blockmosis/

Fragrant-Instance263Reddit · Sep 30, 2026

Log Drop is a 2D physics automation incremental game with one noble goal: get more logs into the earth's core than is physically reasonable. Chop trees, build a contraption and feed the core. Every zone is its own puzzle, and the core doesn't care how the logs get there. The free demo has 5 zones plus a bonus zone - Hope you like it!

Reddit#27
Building & simulationIdle & incrementalPuzzle & logic
Source
Practical-Crab-3890Reddit · Sep 30, 2026

Hi! I made a GeoGuessr-style game using live webcams. It's 100% free and you can play as much as you want, solo or with friends. I'd love to hear what you think :)
- Loris

Media from the original creator post
Reddit#24
Puzzle & logicParty & social
Source
YouAbject2654Reddit · Sep 29, 2026

I’m an Environment Artist, and for the past while I’ve been developing my first solo game, Locked In: The Ward, in Unreal Engine 5 alongside my full-time job.

I’m handling pretty much everything myself — environments, lighting, level design, gameplay systems, cinematics, UI, audio implementation, and the marketing side of the project.

A few days ago I finally reached the point where I felt comfortable revealing the game publicly.

One thing I decided to try was simply cold-pitching the reveal trailer to IGN. I had no PR agency, publisher, or existing contact there.

I kept the email short: a brief introduction, what the game is, the fact that I’m a solo developer from Ukraine and previously worked as an Environment Artist at Crytek Kyiv, plus links to the finished trailer, Steam page, and press kit.

They replied and were interested in featuring it. After everything was confirmed, it took roughly a week for the trailer to go live on their YouTube channel.

I launched the Steam page around the reveal as well, and the game has now passed roughly 200 wishlists. It’s obviously a small number compared with established indie launches, but for a first reveal with essentially no marketing budget, it gave me some useful early data.

A few things I learned from the process:

• Have the trailer, Steam page, screenshots, key art, and press kit ready before pitching.

• Keep the pitch short. The goal isn’t to explain the entire game — it’s to make someone interested enough to look at the materials.

• Being a solo developer can actually be part of the story, but the game still needs to look interesting on its own.

• One media feature doesn’t magically market the game for you. I still had to post on Reddit, Facebook, Instagram, LinkedIn, contact creators and gaming sites, etc.

• Marketing has honestly been one of the strangest parts of solo development for me. My professional background is environment art, so suddenly learning outreach, press kits, Steam presentation, trailers, and community management has been a completely different discipline.

The biggest takeaway for me is probably just to send the pitch. I had no reason to expect IGN to answer mine, but they did.

I’m still very early in figuring all of this out, so I’d also be interested to hear from other solo/indie developers: what gave you the biggest wishlist bump after your first public reveal?

Trailer IGN: https://youtu.be/7Nr9YT6fqlQ
Steam: https://store.steampowered.com/app/5277740/Locked_In_The_Ward/

Media from the original creator post
Venturer_14Reddit · Sep 29, 2026

Hi hi! I'm the solo dev behind Moonlit Grid, my first game.

Stupidly enough, i dont have much experience but my curiosity took over and here we are!

This is basically, a calm city-building game. You can create cities, customize and share it

There's an endless mode too and you can glide over your city as a bird

I am just mostly looking for feedback / first impressions and would love to hear from you:)

__

I released it on itch a few hours back here- https://hxlfed.itch.io/moonlit-grid

RedditDesktop#22
Puzzle & logicBuilding & simulation
Source
Season_FamousReddit · Sep 28, 2026

Hi everyone!

I'm a longtime gamer who recently started exploring game development, and I'm having a lot of fun with it.

I've always been a big fan of puzzle games such as The Witness, but also of fast-paced minimalist games like N++. Inspired by those experiences, I decided to create a small minimalist puzzle game of my own.

I'd love to share a short gameplay clip with fellow enthusiasts and get some feedback on it.

Please feel free to be honest. I think it's incredibly difficult to evaluate your own project objectively, so any thoughts, suggestions, or criticism are more than welcome.

Thanks for taking the time to check it out, and happy gaming!

EnzenhoferReddit · Sep 26, 2026

Trail - One line. Every tile. a new kind of line drawing logic game - feedback would be awesome - thank you

RedditBrowser#19
Puzzle & logic
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Season_FamousReddit · Sep 25, 2026

Hey everyone,
I’m working on a small minimalist puzzle game inspired by the visual style of N++ and Thomas Was Alone.
I’ve been prototyping the core mechanics and I’d love to hear some feedback or suggestions from people who enjoy this kind of clean, abstract design.

Thanks a lot, and happy gaming!

Reddit#18
Puzzle & logic
Source
MandigondoReddit · Sep 24, 2026

After fixing a few major bugs, I'd like to share with you my game - Unmurk.

It's a minimalistic puzzle game where you place puzzle pieces in their correct spots, however, the 3D aspect adds a unique twist that makes the task more challenging. Once the puzzle is completed, you get an animated model that you can interact with to discover hidden achievements.

Early impressions have been positive, and thanks to community feedback, the game will only get better over time. 😄

What do you think of the idea?

ad4m49Reddit · Sep 18, 2026

I’ve been working on a major update for r/Kagenazo, and the biggest change is a completely new cube layering system.

Before this, as I got some reviews, accessing cubes hidden behind other cubes could get pretty awkward. You often had to rotate the whole puzzle just to reach a blocked cube, but rotating also changes the visible shadow projections. That meant the player could lose the shadow alignment they were reasoning about just because they needed to interact with something behind the front layer. It interrupted the flow and made some solves feel more fiddly than they should.

The new system fixes that by letting the player slice through the cube along the X, Y, and Z axes. Instead of rotating away from the view you’re using, you can peel back parts of the cube, reach what’s behind, and keep thinking about the same shadow setup.

I’m still tuning the UX, animation, and edge cases, but this is one of the biggest gameplay updates so far.

Would love to hear what people think, especially whether the slicing controls feel intuitive and whether this makes the shadow solving clearer.

CheezGarlicNaanReddit · Sep 16, 2026

Freehand - six small daily games of intuition and judgement Game Title: Freehand Playable Link: https://freehand.fun Platform: browser (desktop + mobile), free, no signup,

RedditBrowser · Mobile#12
Puzzle & logic
Source
Internal-Routine125Reddit · Sep 15, 2026

Hello r/AndroidGaming,

I'm an indie developer and I recently launched my game Together: Twin Control on Google Play.

Gameplay & Mechanics:
It's a puzzle-platformer where you simultaneously control two characters using on-screen controls. Both characters must work together, avoid traps and lasers, and make it to the exit door alive.

Features:
- 50 levels across 3 distinct worlds.
- Dual-character coordination challenges.
- In-game achievements and built-in speedrun timer.
- Free to play.

Google Play Store Link:
https://play.google.com/store/apps/details?id=com.devexe.game.together

Feedback and constructive criticism are always welcome!

TargetLabsReddit · Sep 12, 2026

A short clip showing the new Dice Target tutorial and how the basic gameplay works. Feedback on whether the instructions feel clear and easy to follow is welcome.

Reddit#9
Puzzle & logic
Source
darjarjavaReddit · Sep 7, 2026

The main idea behind my game is the material-based physics system. The materials aren’t just different skins or graphics — each one has its own physical properties that affect how it behaves during gameplay.

Ice can slide because of low friction, rubber can bounce and deform, stone is heavy and resistant to movement, and other materials interact differently based on their physical characteristics.

The goal is to make the materials themselves an important part of the gameplay and strategy, rather than simply changing the appearance of the objects.

Gravity Merge: Physics Puzzle

Android :   https://play.google.com/store/apps/details?id=am.van.fall2048

Proof_Shoulder_8907Reddit · Sep 4, 2026

Hi! I’m the solo developer of SnapBlocks, a casual Android puzzle game built around placing blocks and creating satisfying clears.

I’m currently polishing the gameplay and would really appreciate honest feedback:

  • Is it immediately clear what the player is supposed to do?
  • Do the clears feel satisfying?
  • Does the pacing look too slow, too fast, or about right?

I’m especially interested in what you noticed during the first few seconds. Please feel free to be critical—it will help me improve the game.

PLAY STORE LINK: https://play.google.com/store/apps/details?id=com.snapblocks.game

Thank you.

naverdadenadaReddit · Sep 3, 2026

Playable Link: 

Laser Guy on Steam

Platform:

PC (Windows) (Steam)

Description:
Laser Guy a twin-stick anti-shooter where you’re maneuvering your laser around coworkers trying not to blast anyone. Just another day in the gamedev office!

You are Harold, a little alien with a an office job in game development. When the tribulations of working on the video game industry become too much for Harold to handle, his panic attack causes him to start shooting a huge laser beam from his eyes, destroying everything it touches

The game controls like a top down twin stick shooter, but it's an anti-shooter, meaning you're trying to avoid hitting people. This means that levels play more like an action puzzle or platformer, and you have to study your routes through levels to find a way to get to the end of the room without hitting anyone

Free to Play Status:
Demo/Key available

Involvement:
I'm the programmer as part of a 5-people team!

konbitReddit · Aug 29, 2026

I made a retro falling block puzzle with a twist, literally! It's called Blocknado. The floor rotates and you have to fill in rings not rows. I just launched it on the Play Store.

If you like it send me a DM and I'll send you a free code to disable the ads permanently.

Store link: https://play.google.com/store/apps/details?id=games.reto.blocknado

Edit: I've learned of some awesome other projects and demos that are worth checking out if you like Blocknado:

Demo by Freya Holmér: https://bsky.app/profile/freya.bsky.social/post/3mh7pztqcd22g
Rotatris by u/Free_Second_4117: https://rotatris.itch.io/rotatris
Reaktor: https://store.steampowered.com/app/2950640/Reaktor/

RedditMobile#5
Puzzle & logic
Source
No-Meal-9788Reddit · Aug 24, 2026

Game title: Slopcheck

Playable Link: www.slopcheck.co

Platform: Web game

Description: Slopcheck is a daily game where you get 6 photos (one at a time) and determine if each are real or AI generated. After each one you see the clues that give it away so you can get better at spotting AI generated media on your own. 

Free to Play Status: Free to play

Involvement: All developed by me

Hi everyone! I made this game as a passion project because I’m a big fan of r/IsThisAI and sadly have gotten tricked by AI images in the past. I built this as a way to help people hopefully get better at detecting fake images on their own.

Grateful for any and all feedback ✨

**EDIT: to be clear, I made this game to increase awareness of how good the models are getting now and have people get better at spotting AI media by themselves. I am not using it to train models/otherwise contribute to people getting scammed by fake images.

M4ttiAReddit · Jul 4, 2026

Hi everyone!

I just released my first iOS game: Rush 'O' Clock.

It's a traffic puzzle game inspired by the classic Rush Hour.

Features include:

  • 🚗 Infinite Mode with nearly endless puzzles (2.5+ millions levels).
  • 📅 Daily Levels to come back every day.
  • 🚑 Emergency Mode, where you have to get an ambulance or police car to the exit before the timer runs out (each difficulty has its own time limit).
  • 🧩 Puzzle Packs with 50 levels for each difficulty.
  • ↔️ Multiple exit positions: not just the right side, but also left, top, and bottom
  • 🏆 Achievements for milestones like completing levels, finishing puzzle packs, maintaining your daily streak, and more.

I developed it solo, and I'd really appreciate any feedback whether it's about the gameplay, difficulty, UI, or anything else. I'm planning to keep improving it based on player feedback.

App Store:
https://apps.apple.com/us/app/rush-o-clock/id6785518038

Thanks for checking it out!

Media from the original creator post2 media
RedditMobile#1
Puzzle & logic
Source