Day 4-5 - Side Effect
I thought this week was about building more rooms. Instead, it became about understanding Clone.
Clone isn't interesting just for adding more crates. It's interesting because every Clone changes the puzzle unexpectedly. I'm starting to design around the mechanic instead of forcing it into them.
Prototype is still early build. Still validating core gameplay before level design.
Clone or swap? or why not both?
#gamedev #indiedev #madewithunity #unity

