Game category

Strategy & tactics

Make plans, build a deck or choose how to use your resources.

Strategy & tactics

11 posts in this view · 862 in the catalogue

Bound By EchoThreads · Oct 5, 2026

Starting a devlog for my game, Bound by Echo. Pixel-art characters in a 3D world, turn-based combat where every attack is a timing test. Tagline: People leave traces. I'll post what I'm building every week.

Threads#11
Strategy & tacticsAdventure & exploration
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Arc of IcarusThreads · Sep 17, 2026

It's time. Play it, share it, break it. We love you all the same. #citybuilder #indiegame #colonysim #pixelart #pcgames

ThreadsDesktop#9
Building & simulationStrategy & tactics
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Peculiar PathThreads · Jul 21, 2026

You've survived dial-up screeching. ☎️ You've survived Y2K panic. 💻️

Now survive emails! Reply All is the 90s corporate roguelite deckbuilder where every card is an email you wish you could send IRL. Because email is just turn based combat.

Wishlist on Steam 👉️ https://store.steampowered.com/app/3187080/Reply_All/ indiegames #gamedev #deckbuilder #replyall #officeculture #game

ThreadsDesktop#8
Cards & deckbuildersStrategy & tactics
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Yaroslav AdamovThreads · Aug 12, 2026

Hey! I’m Yaroslav, a solo indie game developer, and I’ve been working for a while on an old-school RTS inspired by classics like Red Alert 2.

I want to bring back everything we love about RTS games: base building, resource gathering, infantry, ground vehicles, naval and air units, distinct factions, and fun single-player campaigns.

6 media
Threads#7
Strategy & tactics
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WillGreen Studio 🌿Threads · Oct 5, 2026

This is Knightstones, my indie game where you build your medieval Order and face intense boss battles on your war table. It’ll be featured in the next Steam Next Fest. Will you play it?

ThreadsDesktop#6
Strategy & tacticsAction & arcade
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ShardThreads · Sep 5, 2026

嗨大家,我是碎。

這不是開發 Day 1,只是做到今天終於完成了一個段落,決定開個帳號記錄一下。

最近我正在一個人開發一款卡牌+棋盤自走的單人 Roguelike。(對 超級縫合怪) 玩家只需要決定打出什麼牌、放在哪裡;卡牌單位會自行前進、交戰,突破防線後直接攻擊敵方基地。棋盤上的每個格子還可能帶有不同地貌效果,但真正的核心是:前面每場戰鬥留下的地貌,最後會拼成這一層的 Boss 戰場。 所以不只要考慮眼前怎麼贏,也要決定自己想替最後一戰留下什麼樣的戰場。

目前總算完成了第一名英雄、第一層戰鬥,以及一隻 Boss!!!可喜可賀!!! 為了讓同一名英雄能在肉鴿過程中組出不同流派,卡牌效果真的非常非常非常難想。累死了點點點。

最後給大家瞄一眼現在還很醜、但已經可以玩的原型。由於本人沒有任何美術與動畫基礎也毫無美感,目前畫面和動畫都只是先用最簡單的暫時素材。

之後會繼續在這邊更新開發日記——或者週記,看我心情:)

謝謝看到這邊的大家,我腿腳利索跪得下去,拜託賞我一點追蹤,求求了

Untitled card-and-board roguelike — media from the original creator post3 media
Threads#4
Cards & deckbuildersStrategy & tactics
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AutarcaThreads · Jul 30, 2026

Testing missile launchers right now. I'm also wondering if I should start working in UI or new art assets (among other options). #indiedev #mechs #indiegame

Threads#3
Strategy & tactics
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Zach | MODACH GAMESThreads · Oct 1, 2026

Heya everyone! I’m working on THORNSPELL, a roguelike deck builder where your garden is your build, and you have to create synergies and combos to score.

I have a demo up on Steam and we will be in Next Fest too!

ThreadsDesktop#2
Cards & deckbuildersStrategy & tactics
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SeitakuThreads · Sep 4, 2026

A small update on my indie game.

#indiedev #indiegame #deckbuilding #cardgame #roguelike

Threads#1
Cards & deckbuildersStrategy & tactics
Source