Hey guys! raven here, one half of the two-person team behind the space fungus game you helped name just last month.
Well, it's official: today we announced it, and the Steam page is live! And yes, you were super vocal about "Spungus", so it stayed. It just grew a little: Houston, We Have a Spungus. Next to "space fungus" in the post, Spungus made total sense, but on its own on a store page it was a bit too mysterious. So we went with a three-part name: the space theme, the "uh-oh, something's gone wrong" moment, and the "wait, wtf is a spungus?" part.
For anyone who missed the earlier threads: it's a tower defense where the enemy is one living organism rather than waves. It spreads across the map toward your colony, ripens, blooms, and eats any turret it gets its hands on. Every hole you blow in it fills back in (that costs it energy, though, which slows its front line down), even deep behind its front. There's no build phase, so you're placing towers while it pushes. You can't really kill it, so the job is holding the line until HQ is ready to nuke the source.
We're also running closed alpha playtests in the coming weeks, so if you'd like to get your hands on it early, let us know in the comments!
Oh, and u/Jarfino, you asked for gamepad support, and it's done. It would be really helpful if you could test it and tell us how it feels ;)
The trailer is above, and the Steam page is here: https://store.steampowered.com/app/5229840/Houston_We_Have_a_Spungus. A wishlist would honestly help us a ton.
Feel free to AMA!
Much love,
raven