Game category

Strategy & tactics

Make plans, build a deck or choose how to use your resources.

Strategy & tactics

104 posts in this view · 862 in the catalogue

Mikhail / crokocatPostYourGame · Oct 19, 2026

We made Tic Tac Battle at crokocat: a single-player board-game duel against the computer, with emoji fighters and health bars that reflect threats on the grid. Win the 3x3 board to unlock larger grids: 5x5 needs four in a row, while 7x7 and 9x9 need five. Each win also unlocks another face, saved on your device. It is free in a desktop, phone or tablet browser with mouse or touch, without an account or download.

Play the original: https://crokocat.com/game/tictacbattle/

PostYourGameBrowser#104
Strategy & tactics
Post
KawaiiTowerKeeperPostYourGame · Oct 19, 2026

I'm the developer of Kawaii Tower Defense, a pastel tower defense for iPhone (iOS 18 or later, free).

Something I'd like people to try and tell me about: in this game, a three-star clear means no enemy reaches your castle, and it also counts if you win the map with a single tower. Which tower can you do it with? The Archer (longest range, with a crit chance) and the Flower (it slows everything it hits) seem like the natural picks, but I'd like to know which ones actually work for you and on which map.

Other things you'll see: 24 maps across 8 worlds that open as you collect stars, six towers with five upgrade levels each, and a Frenzy streak that gives up to 2x damage until one enemy leaks.

On cost: the download is free. Rewarded ads are opt-in, and the ad that appears after maps goes away with the $1.99 Remove Ads purchase.

What I want feedback on most is whether the difficulty ramps up smoothly across the worlds. Download link: https://apps.apple.com/us/app/kawaii-tower-defense/id6768181759

PostYourGameMobile#103
Strategy & tactics
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Josh MontgomeryPostYourGame · Oct 19, 2026

Making a Horde Survivor game to test and improve my game engine. Still working out some balancing issues but its pretty fun!

2 media
PostYourGameBrowser#102
Action & arcadeSurvival & horrorStrategy & tactics
Post
AntConquestPostYourGame · Oct 19, 2026

I'm the developer of AntConquest, an online strategy game where you grow and command your own ant colony. It's free, runs in the browser, and there's nothing to download. You hunt to feed your colony, expand your territory, unlock research, trade, spy on rivals and fight alliance wars against other players. The game is available in English and French.

It's an indie project still in its early days, so I'd love feedback on balance, the interface and any bugs you run into. One click starts a colony: https://antconquest.com

(The cover art was made with AI assistance.)

PostYourGameBrowser#101
Strategy & tacticsBuilding & simulation
Post
Monster ManagerPostYourGame · Oct 19, 2026

In the spirit of the Theme and Tycoon series, welcome to Monster Manager, where you can design and run a haunted house. You'll have to deal with hiring staff, buying costumes, as well as designing how the haunt looks. There are also elements dealing with the dreaded "group bunching," weather, props and costumes breaking and unruly guests. So line up at the food truck, grab a taco, and see if you can be the best haunt in town according to the NightWire Social Media Feed!

PostYourGameBrowser#100
Strategy & tacticsBuilding & simulation
Post
8ComputePostYourGame · Oct 13, 2026

8Compute is a free browser idle strategy game about growing an AI compute business. Start with a small accelerator setup, sell inference, reinvest cash, and expand the power, land, GPUs, and data-center infrastructure that let the business scale. As your operation grows, new systems and civilization decisions come into play.

This is an early playtest, and I’m still tuning the economy and making construction choices easier to understand. I’d especially value feedback on what you chose to build first and whether the payoff was clear. OpenAI Codex helped create parts of the game.

Play in your browser: https://8compute.vercel.app/

PostYourGameBrowser#99
Strategy & tacticsBuilding & simulationIdle & incremental
Post
TheHeistGameSupportReddit · Oct 11, 2026

Hey everyone!

I've been solo developing The Heist, a 4–10 player multiplayer social deduction game set inside a museum.

The idea is simple: steal priceless artifacts, outsmart security, and escape without getting caught.

But there's a twist — everyone has a role.

Some players are trying to steal, others are protecting the museum, and some have their own objectives.

The game currently features:

  • 9 different roles
  • Hacking, traps, and security systems
  • Valuable artifacts to steal and carry
  • Multiple escape routes
  • Social deduction, deception, and unexpected betrayals

I've spent a lot of time building this project on my own, and I've reached the point where I really need actual players to test it.

I'm looking for playtesters to help me figure out what's fun, what's confusing, and what needs improvement — especially role balance and multiplayer gameplay.

You can download here: Itch.io

The video shows actual footage from the game.

If you're interested in testing The Heist, leave a comment or send me a DM!

Thanks for checking out my game. Every bit of support means a lot to me as a solo developer. ❤️

RedditDesktop#98
Strategy & tacticsAction & arcadeParty & social
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MixedMoonGamesReddit · Oct 4, 2026

Hi guys,

My best friend and I are currently developing our dream game: a turn-based 4X strategy game condensed into one-hour matches. Our goal is to bring the joy of the genre to people who does not want to spend the whole weekend for one playthrough 😉

The best part: the demo was released last week so you can try the game for free! Every wishlist and everyone who tries the game matter sooo much for me and my partner. We spend 2 years on the project and now we would love to see people play it. Btw. I think we created a rather smart enemy-AI that can easily compete with good players without bonuses/advatages.

So if you have 60 minutes and want to support a small indie studio, I would love to see you try the game😊

Cheers,
Eric & Emanuel

4 media
Reddit#95
Strategy & tactics
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ravenuaReddit · Oct 6, 2026

Hey guys! raven here, one half of the two-person team behind the space fungus game you helped name just last month.

Well, it's official: today we announced it, and the Steam page is live! And yes, you were super vocal about "Spungus", so it stayed. It just grew a little: Houston, We Have a Spungus. Next to "space fungus" in the post, Spungus made total sense, but on its own on a store page it was a bit too mysterious. So we went with a three-part name: the space theme, the "uh-oh, something's gone wrong" moment, and the "wait, wtf is a spungus?" part.

For anyone who missed the earlier threads: it's a tower defense where the enemy is one living organism rather than waves. It spreads across the map toward your colony, ripens, blooms, and eats any turret it gets its hands on. Every hole you blow in it fills back in (that costs it energy, though, which slows its front line down), even deep behind its front. There's no build phase, so you're placing towers while it pushes. You can't really kill it, so the job is holding the line until HQ is ready to nuke the source.

We're also running closed alpha playtests in the coming weeks, so if you'd like to get your hands on it early, let us know in the comments!

Oh, and u/Jarfino, you asked for gamepad support, and it's done. It would be really helpful if you could test it and tell us how it feels ;)

The trailer is above, and the Steam page is here: https://store.steampowered.com/app/5229840/Houston_We_Have_a_Spungus. A wishlist would honestly help us a ton.

Feel free to AMA!

Much love,

raven

Reddit#93
Strategy & tactics
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lonkuReddit · Sep 30, 2026

inspired by arcade game Janken Game Acchi Muite Hoi! and Fate Extra's battle system

code/art/music by me, gonna try to open a steam page soon

Reddit#92
Strategy & tacticsAction & arcade
Source
Duc_de_GuermantesReddit · Oct 1, 2026

I've been working on a buffs and debuffs system for the last few days, and after I got it working I realized a propaganda tower would fit right in. It boosts the damage multiplier on friendly units and slows down enemies within range

Reddit#91
Strategy & tactics
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Delicious_Draft_5062Reddit · Oct 3, 2026

The game's called Third Bloc, and I'm making it on my own. You start in 1945 with a small, poor republic. You build up your industry, send spies abroad to steal technology and recruit scientists, and try to keep the US and USSR off your back. If you can afford it, you can also develop your own nuclear and space programs.

The free demo lets you play the first 24 turns of the 90-turn campaign. If you give it a try, let me know what you think. And if you enjoy it, adding it to your wishlist would help me a lot :)

Free demo on Steam

Reddit#90
Strategy & tacticsBuilding & simulation
Source
MRKBluesky · Jul 15, 2026

Sometimes I have to gush about a game I'm helping with and this time it's Blackout Jack, a fusion of blackjack and Balatro where the objective is to kill the dealer before he kills you.

Playtests are happening now! If you are a journalist or content creator, reach out to me; I have keys!

Bluesky#89
Cards & deckbuildersStrategy & tactics
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Pixelnest StudioBluesky · Sep 9, 2026

Cosmo Cargo, our inventory autobattler roguelike, has a new demo!

So many new systems, reworks, polish, QoL... It's huge 💥

Try it on Steam: store.steampowered.com/app/4659480/...

And send us your feedbacks💌

#gamedev #indiedev #indiegame

BlueskyDesktop#88
Strategy & tactics
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MythWard EntertainmentYouTube · Sep 21, 2026

👉Play the Demo: https://store.steampowered.com/app/2548280/Conquest_of_Eldinar/ 👉Visit our website: https://www.mythwardentertainment.com/ 🫱 Support Development: https://buymeacoffee.com/mythward

Conquest of Eldinar is a Action Combat/Real-Time-Strategy Hybrid game where you can choose from one of 16 different epic fantasy Factions to play as while you build your base, train an army, and engage in thrilling large scale battles in campaign mode or in competitive online multiplayer matches. Our Demo is now LIVE on Steam with Single-player, Multi-player and 3 different playable Factions!

👉Join our Discord Server: https://discord.com/invite/UYej2Jev4q You can follow updates on the game and see all sorts of cool sneak peeks.

YouTube video
YouTubeDesktop#86
Action & arcadeStrategy & tactics
Source
Raiders World StudioYouTube · Sep 27, 2026

Playtest: https://store.steampowered.com/app/4302760/Armitas_Search/ A few days ago, Armita’s Search received a major update — the first version of the new Arena Mode. Unlike Story Mode, Arena focuses on combat and deckbuilding, with almost no story. We created it for fans of classic roguelike deckbuilders, as it lets players quickly experience the core gameplay features of our game: building a deck by recruiting companions with their own mini-decks, and mechanically rich battles where positioning and enemy type (organic or mechanical) matter.

#indiegame #Deckbuilder #Roguelike #Roguelite #CardGame #TacticalGame #Deckbuilding #TurnBased #PostApocalyptic #UnrealEngine

YouTube video
YouTubeDesktop#85
Strategy & tacticsCards & deckbuilders
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LUZARI InternYouTube · Sep 21, 2026

Link to our itch.io page: https://luzari-games.itch.io/atomic-drifter

Hi! You’re watching a video about the development of our game project, currently titled Atomic Drifter. Our goal is to create a game inspired by the strategic gameplay of Faster Than Light and the world-building style seen in post-apocalyptic series like Fallout.

If you want to hear more from us, you can subscribe to our newsletter → https://luzari.kit.com/atomicdrifter

We upload these videos publicly because external feedback is extremely important to us. If you have constructive criticism or suggestions, we’d really appreciate hearing from you. Thank you for watching!

#AtomicDrifter #IndieGame


P.S. This also saves us cloud storage space, as YouTube stores the videos for free instead of paying for storage. You always have to keep an eye on the costs!

YouTube video
YouTube#84
Strategy & tactics
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MagPi MediaYouTube · Oct 3, 2026

This is some footage showing tests for free for all mode. The aim is to overpower your neighbours, naturally, but there are ways to build your strategy and income- I chose to aggressively spam units from portals, and was behind on towers and base wave spawn tiers the whole game, but holding more of the track increased my score multiplier. The map is a big one, so the match against 3 computer players dragged on as they all tend to focus more on defence at medium difficulty settings. Hard AI is programmed to utilise the Stratagem Centre's benefits as well as powers. I spotted a bug that had powers affect friendly walkers, as well as flyers not shooting their mini-lasers (I think that one's because I added the negative coloured assets in a bit later into production, this isn't the first bug of its kind with these factions)

As always thanks for watching, I hope you enjoy playing this when it comes out!

YouTube video
YouTube#83
Strategy & tactics
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Jasper FoxYouTube · Sep 20, 2026

This video is the third devlog of me turning those fake kingshot ad games into a real mobile game by developing my own version. In this one I did a lot of work to try and make my game more strategic, stay tuned for the next one and subscribe!

Timestamps: 0:00 Intro 0:29 Ballista improvements 1:39 Tower special upgrades 3:40 Cluster enemies 4:35 Catapult nerf 5:43 Hwacha tower 7:15 Flamethrower 7:47 Outro

Music: "Danger Storm", "Chee Zee Lab", "Griphop", "Itty Bitty 8 Bit", "Poofy Reel", "Cloud Dancer" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License https://creativecommons.org/licenses/by/4.0/

YouTube video
YouTubeMobile#82
Strategy & tactics
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The Drifting CrownYouTube · Oct 3, 2026

Playtesting the release candidate of our inide world building roguelike action adventure game called The Drifting Crown. Lot's of changes coming to the steam demo: What's new • Hub building. You can now build your own hub. Use the construction kiosk to buy building supplies, then place, snap, rotate and scale fences, walls, pipes, planters, signs, lamps and more, all with full gamepad controls. Your hub is saved between sessions. • The hammer. Alex has a new weapon, with its own animations, a charged attack, trails and sounds. • Save slots. There are now three save slots, and Continue picks up where you left off, with your quest, difficulty, currencies, skills and perks all kept. • Retry on the same board. When you die you can try again on the same board instead of starting over. How many retries you get depends on the difficulty. • Difficulty. Each difficulty now has its own settings for aim assist, parry window and enemy aggression, plus new Hard and Impossible profiles. • Night. There's now a run clock. When night falls, Swarms come out and chase you, and only the bow can hurt them. Shelters and night chests come with it. • New map tiles. The armory and blocker tiles, plus new layouts for the Electricity quest. • Compass. Opening the compass now sends a scan across the world, and icons pop in as the wave reaches them. • Combat. Reworked bow aim assist, parryable jumping toadies, a Roboto weak point, and fixes for enemies attacking thin air or stacking on top of each other. • Look and feel. New lighting for the hub and the threatening areas, new ground materials, a full art pass on the map cards and HUD, plus Alex's animation and foot IK fixes. • Under the hood, we moved to Unreal Engine 5.8. Links

YouTube video
YouTubeDesktop#81
Strategy & tacticsCards & deckbuilders
Source
TorchdriveYouTube · Sep 13, 2026

Just a quick introduction to get us started with the dev diaries. I'll be release one roughly every couple of weeks. This one was a little short, but I didn't want to put the videos off any longer, and we can go into a lot more depth in following videos.

Ascendance is a real-time space strategy 4x game that will combine a mix of deep civilisation management, politics, and economy, with strategic and tactical combat.

Wishlist on Steam: https://store.steampowered.com/app/2275750/Ascendance/ Website: https://www.Ascendance4x.com Discord: https://discord.com/invite/9zyBUxs Twitter: @TorchdriveGames

Music: 'Legacy' by Scott Buckley - released under CC-BY 4.0. www.scottbuckley.com.au

#Gaming #4x #strategygames

YouTube video
YouTubeDesktop#79
Strategy & tactics
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Secret DoorYouTube · Sep 11, 2026

Overcome impossible odds and survive Steam Next Fest, October 19-26. Wishlist on Steam: https://dhvn.gg/sstone-steam

Unseen horrors and challenges await you in Shadowstone, an upcoming 1-4 player tactics roguelite from developer Secret Door and publisher Dreamhaven.

Survive a brutal world where monsters lurk in every corner, and victory is not guaranteed. Experiment with a wide array of heroes, whether you play solo or with a party of up to 3 other players: the Witch, Pyromancer, Berserker, Ranger, Rogue, and Assassin are all yours to learn and master.

Upgrade spells to weave devastation on the board, create synergies with your party, and try to outlast the ever-changing labyrinth of different enemies and biomes in your quest to survive.

Set in the world of Sunderfolk™, you must survive as the Lich’s experiments in a cruel, unforgiving environment.

😈 Play the demo during Steam Next Fest (October 19-26) ▶️ Coming to Steam Early Access in 2026

—

Wishlist on Steam: https://dhvn.gg/sstone-steam Wishlist on Epic Games Store: https://dhvn.gg/sstone-epic

Join our Discord: discord.gg/secretdoor Follow us on socials: http://linktr.ee/dreamhavenent

YouTube video
YouTube#78
Strategy & tacticsRPGs
Source
Game Dev GarnetYouTube · Sep 24, 2026

Download the Atlanta TD Demo on Steam now!!!

https://store.steampowered.com/app/5190930/Atlanta_TD_Demo/

Be sure to wishlist the full game as well!!!!


Enjoy what I do? Buy me a coffee! It'll fuel the game... development...

▶︎ https://buymeacoffee.com/gamedevgarnet ▶︎ https://ko-fi.com/gamedevgarnet

▶︎ Socials ◀︎ join my discord: https://discord.gg/h7TwrGNnB4 itch.io: https://garnetkane.itch.io/ twitter: @garnetkane99
twitch: @garnetkane
bluesky: @gamedev-garnet.bsky.social‬ instagram: @jakey_meyer instagram: @garnet_yt

▶︎ Music ◀︎ ♪ massobeats - missed call youtube.com/watch?v=WAU5Tk5SV-M ♪ massobeats - back then youtube.com/watch?v=A0wf4P2bAuc ♪ massobeats - near you youtube.com/watch?v=U-gKMqAG0Po ♪ massobeats - fleeting youtube.com/watch?v=3X0Y9CZoGIM

All music used is royalty and copyright free under Creative Commons with credits in the description provided for the original creator.

▶︎ Tags (ignore) ◀︎ #gamedev #indiegame #dayinmylife #towerdefense #gamedevelopment #indiedev #softwaredeveloper #unity2d #indiedev #pixelart #gamedeveloper #steamgame #towerdefence #tdgame

YouTube video
YouTubeDesktop#77
Strategy & tactics
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Edmund McMillenYouTube · Sep 12, 2026

i just thought it would be funny to recut the trailer with only quotes from our game informer review...

YouTube video
YouTube#76
Strategy & tacticsRPGs
Source
UTB GamingYouTube · Sep 30, 2026

I've been working on game dev full time for about a month. This is the "playable" demo where most game behaviors are functional.

YouTube video
YouTube#75
Strategy & tactics
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Bound By EchoThreads · Oct 5, 2026

Starting a devlog for my game, Bound by Echo. Pixel-art characters in a 3D world, turn-based combat where every attack is a timing test. Tagline: People leave traces. I'll post what I'm building every week.

Threads#73
Strategy & tacticsAdventure & exploration
Source
Arc of IcarusThreads · Sep 17, 2026

It's time. Play it, share it, break it. We love you all the same. #citybuilder #indiegame #colonysim #pixelart #pcgames

ThreadsDesktop#71
Building & simulationStrategy & tactics
Source
Peculiar PathThreads · Jul 21, 2026

You've survived dial-up screeching. ☎️ You've survived Y2K panic. 💻️

Now survive emails! Reply All is the 90s corporate roguelite deckbuilder where every card is an email you wish you could send IRL. Because email is just turn based combat.

Wishlist on Steam 👉️ https://store.steampowered.com/app/3187080/Reply_All/ indiegames #gamedev #deckbuilder #replyall #officeculture #game

ThreadsDesktop#70
Cards & deckbuildersStrategy & tactics
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Yaroslav AdamovThreads · Aug 12, 2026

Hey! I’m Yaroslav, a solo indie game developer, and I’ve been working for a while on an old-school RTS inspired by classics like Red Alert 2.

I want to bring back everything we love about RTS games: base building, resource gathering, infantry, ground vehicles, naval and air units, distinct factions, and fun single-player campaigns.

6 media
Threads#69
Strategy & tactics
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WillGreen Studio 🌿Threads · Oct 5, 2026

This is Knightstones, my indie game where you build your medieval Order and face intense boss battles on your war table. It’ll be featured in the next Steam Next Fest. Will you play it?

ThreadsDesktop#68
Strategy & tacticsAction & arcade
Source
ShardThreads · Sep 5, 2026

嗨大家,我是碎。

這不是開發 Day 1,只是做到今天終於完成了一個段落,決定開個帳號記錄一下。

最近我正在一個人開發一款卡牌+棋盤自走的單人 Roguelike。(對 超級縫合怪) 玩家只需要決定打出什麼牌、放在哪裡;卡牌單位會自行前進、交戰,突破防線後直接攻擊敵方基地。棋盤上的每個格子還可能帶有不同地貌效果,但真正的核心是:前面每場戰鬥留下的地貌,最後會拼成這一層的 Boss 戰場。 所以不只要考慮眼前怎麼贏,也要決定自己想替最後一戰留下什麼樣的戰場。

目前總算完成了第一名英雄、第一層戰鬥,以及一隻 Boss!!!可喜可賀!!! 為了讓同一名英雄能在肉鴿過程中組出不同流派,卡牌效果真的非常非常非常難想。累死了點點點。

最後給大家瞄一眼現在還很醜、但已經可以玩的原型。由於本人沒有任何美術與動畫基礎也毫無美感,目前畫面和動畫都只是先用最簡單的暫時素材。

之後會繼續在這邊更新開發日記——或者週記,看我心情:)

謝謝看到這邊的大家,我腿腳利索跪得下去,拜託賞我一點追蹤,求求了

Untitled card-and-board roguelike — media from the original creator post3 media
Threads#66
Cards & deckbuildersStrategy & tactics
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AutarcaThreads · Jul 30, 2026

Testing missile launchers right now. I'm also wondering if I should start working in UI or new art assets (among other options). #indiedev #mechs #indiegame

Threads#65
Strategy & tactics
Source