Play Hood Warfare, an independent street-block browser FPS. Play Team Deathmatch or Turf War with touch or keyboard controls, Easy bots, and friend invites.

Game category
Party games, shared creative play and games built around social choices or interactions.
Play Hood Warfare, an independent street-block browser FPS. Play Team Deathmatch or Turf War with touch or keyboard controls, Easy bots, and friend invites.

Bingo Arena is live! Bingo, but it’s all about skill: numbers are called fast, you spot them on your card and tap before they disappear. Build combos, complete lines and chase your best score in 100-second rounds. Free to play, right in your browser. No download.
2 mediaHey, I built Cudic — a free browser tool for making and playing small games.
What's in it: • A game gallery — play what other people made, no download • A Studio editor (VS Code style) for building your own games and sites • Chat + lobbies, and theme packs you can apply to the whole thing
What I'd love you to try:
It's early and I'm self-taught, so blunt feedback is more useful to me than "nice work". If something's broken on your device, say which browser and I'll fix it.
Link: https://cudic.vercel.app
3 mediaHey everyone!
I've been solo developing The Heist, a 4–10 player multiplayer social deduction game set inside a museum.
The idea is simple: steal priceless artifacts, outsmart security, and escape without getting caught.
But there's a twist — everyone has a role.
Some players are trying to steal, others are protecting the museum, and some have their own objectives.
The game currently features:
I've spent a lot of time building this project on my own, and I've reached the point where I really need actual players to test it.
I'm looking for playtesters to help me figure out what's fun, what's confusing, and what needs improvement — especially role balance and multiplayer gameplay.
You can download here: Itch.io
The video shows actual footage from the game.
If you're interested in testing The Heist, leave a comment or send me a DM!
Thanks for checking out my game. Every bit of support means a lot to me as a solo developer. ❤️
Our demo for Tandem Together is out on steam!
You’ll have to work together to ride a tandem bike, deliver some questionable cargo, and somehow survive everything we throw at you along the way. 💀
Here’s a glimpse at the chaos waiting for you in the demo. 👀
(Btw everything done by us, no AI involved!!)
Here is a Link to the Demo Page if you are interested!
Free demo if anyone wants to try it:
https://store.steampowered.com/app/5259610/House_Trap_Demo/
I’d especially love to see clips of people completely ruining their friends’ hallways.
We're really excited to finally share Mimic Hunt, our first game!
Mimic Hunt is a multiplayer stealth game where you hide in plain sight among crowds of NPCs. As a Hider, you need to blend in, mimic NPC behavior, and eliminate your assigned targets without exposing yourself.
Other players can take the role of Hunters and try to figure out which characters in the crowd are actually real players. They'll need to watch for suspicious behavior, disturbances, and anything that doesn't quite look right.
The world also reacts to what happens around it, so pulling out a weapon or causing violence can send civilians into a panic and quickly ruin your cover.
We've been working hard on the game, so we're really happy to finally be able to show it publicly. Here's our first gameplay trailer, we'd love to hear what you think!
Steam Page is live now!
EDIT: It's up to 8 friends in a lobby and currently features 13+ minigames for the main party mode, two other multiplayer modes, and a few solo modes.
Full trailer and more gameplay will be coming soon.
Hi guys!
My partner and I are working on a co-op game where you play as a bunch of demons who have been given temporary legal guardianship of sprog, the heir to hell.
We announced the game a few days ago with this trailer and we wanted to get feedback on it! We have just come off a 2.5 year journey on our previous game so wanted to jump into something fun and silly so we could just muck around.
Does it look fun and does the trailer make you want to play?
Thanks so much!
It is a simple platformer where only 1 player in the world can play at a time, the rest are spectating. You can put yourself in queue and wait for your turn to play, and chat globally while waiting.
A weird experimental game, but totally free! So far people have completed close to 3000 levels already.
STEAM SALE! 🍂 🎨 My indie party game for artists is ONLY $2.49!
I spent 5 years lovingly creating this game for artists! So please tag an artist friend! 💚🎨
#artist #digitalart #art #indiegame #indiedev #steam
My game can now be wishlisted on steam! It's called Cozy Classical Critters! Wishlist it today: https://store.steampowered.com/app/5020950/Cozy_Classical_Critters/ #steam #game #newvideogame #gamedevs #cozyclassicalcritters
After 1.5 years we had our first succesfull playtest were we could play the game properly... You are about to watch that footage! #gameplay #multiplayer #gaming
Our Tiktok account: https://www.tiktok.com/@inventrastudio Our instagram account: https://www.instagram.com/inventrastudio/
This is a chaotic co-op cooking and driving game where you run a food truck together with your friends. 🚚🍔
Cook meals, prepare orders and serve customers — all while someone is trying to keep the food truck on the road.
We're Inventra Studio, a two-person indie game studio currently developing a very fun game in Unity. On this channel we share gameplay, funny moments, development updates, behind-the-scenes content and the process of building our first indie game.
🎮 Highway Chefs
👥 2–4 Player Co-op
🍔 Cook & prepare orders
🚚 Drive the food truck
🌎 Explore an open island
🛠️ Made in Unity
Follow the development of this game and subscribe to see the game grow from an early prototype into a full game.
#cookinggame #IndieGame #GameDev
Create stunning outfits 👗💖⭐, and strut the runway to show off your unique style. Collaborate, compete, and explore a world of glamour with friends!
⭐ Are you ready to be the TOP MODEL? 👗 NEW ITEMS! Check them out. 🍿 Vote for your favorite outfits! 💃 Use poses on the runway to show off your outfit!
Find more about Dress To Impress by joining our game! https://www.roblox.com/games/15101393044/Dress-To-Impress https://www.roblox.com/communities/17264167/Dress-To-Impress-Group#!/about
첫 게임개발 일지: 10일차..!! 오늘은 트레일러를 만들어봤어
어렸을 때 하고놀던 눈가리고 술래잡기, 꼬리잡기, 무한도전 무인도 아이스크림 사건 등에 착안한 4인용 미니게임모음이야 ㅎㅎ
2주뒤 출시가 목표인데 할 수 있겠지?? 스친들은 어렸을적 놀던 것중에 게임으로 해보면 재밌겠다 싶은것들 있어?
I built a multiplayer game to finally prove who the smartest in the group chat is.
Pick a topic, outsmart your friends, claim the bragging rights. Plays right in your browser, no download needed.
@eureka_seamless
#indiegame https://t.co/wLvVScywXV

Hey! I’m a solo dev and for the past couple of years I’ve been working on Chiby.io(https://chibyio.itch.io/chibyio), a collection of multiplayer party games you can play directly in the browser with friends.
There’s no download or account needed — you create a room, share the code, and play.
It currently has games like drawing, image guessing, word games, social deduction and a few other weird little ideas I’ve built along the way 😄 .
It’s completely free and I’m still actively working on it.
Would genuinely love to hear what you think, especially which game you enjoy most (or absolutely hate 😅).
Been building this game solo for a while - party game where one button triggers a random event every round. Last playtest, someone pressed it thinking they'd get something mild. Instead a tornado spawned and just... redistributed the entire lobby across the map.
That's basically the whole game in one sentence - 17+ random events, you never know which one's coming, last player standing wins. Rounds are short, nobody needs a tutorial, chaos does the explaining.
What's the most chaotic thing that's ever happened to your friend group in a co-op game?
Hi! I made a GeoGuessr-style game using live webcams. It's 100% free and you can play as much as you want, solo or with friends. I'd love to hear what you think :)
- Loris

https://store.steampowered.com/app/5230230/Board_Dynasty/
I made a property board game where the board can fight back and you can target your friends with weather abilities but beware of the tsunami!
You buy properties, build them up, collect rent and try to control the board.
Board Dynasty has over 10 different game modes, so matches can play very differently depending on what you choose either Combine modes for the ultimate match or pick a standard game mode its up to you.
The demo is playable on Steam now, and I'm getting it ready for Steam Next Fest in October.

https://marcelfint.itch.io/among-the-buccaneers
A 1v1 game in which you play one of two possible roles.
Imposter: You are on a island filled with fellow pirates. Your task is to complete all your missions before the time runs out. But you have to do this while blending in with the rest.
Shooter: You can see an island filled with pirates going about. Yet one of them is the imposter. Can you tell which one? Your task is simple, shoot the correct pirate before the time runs out.
In the playtest I'm looking to answer a simple question: "Should I consider marketing this game or not?"
Because this is a multiplayer game with a small amount of people playing make sure to invite a friend to try it out together. Waiting for a random person to join might take a while.
Any feedback is more than welcome. Consider this a first build and expect not all things to be polished or fine-tuned. If you run into bugs or issues please let me know.

The game is designed for around 4 to ~12 players.
The team has a limited amount of time to paint and clean the map, but almost every object has physics, so things can quickly turn into chaos. You can knock things over, spill buckets, throw objects around, etc.
Plot Twist: one player is the Saboteur.
His goal is to secretly waste everyone’s time, create chaos, sabotage progress, and make sure the team completes as little as possible without getting caught.
At the end of the time, everyone votes someone out until the Saboteur is found.
I recently played a very early prototype with some friends, so I wanted to share it for the first time. Do you think this kind of game could work? What would make the concept more interesting to you?
Most of what you see is still in progress: the characters, map, graphics, animations, UI and the rest will probably change.
PS: sorry I am french so language is in french
Our second devlog, where we further talk about the design of our upcoming game The Pineapple Conspiracy. A good occasion to think about impostor-like and social deduction gameplay!
We are trying to create other ways for saboteurs to play the game, apart from killing with an axe. Poisoning the food supply, an axe, pushing player down in caves or from a cliff, or drawing animals to the camp are all valid ways of eliminating other castaways or making them loose precious time.
Another thing that we're trying to do is to add a new role: the renegade, whose only goal is to escape alone with the hidden pineapple artifact. Of course, we're not the only ones that did that - board games, such as Bang!, have many roles that we can inspiration from. Stepping away from Among us gameplay is not so easy after all, but we're getting there slowly but surely - playtests don't lie!
Link to the post: https://www.newheadstudio.com/blog/pineapple_conspiracy_devlog2.html
Follow us on social media - and don't hesitate to wishlist as well, steam link is in the post!
You're shown a bathroom, you pick a urinal, and then you find out what percentage of everyone else made the same call. I made this in about three days, and I've gotten a few friends to play it so far. Please enjoy!
This was made with SvelteKit, and run it on two tiny serverless functions for the vote counters.

Hi everyone.
After almost 3 years of grinding, learning, and over 4,000 hours of work late into the night, my passion project Grimoria is officially live on iOS.
First, I want to say a massive thank you to this community. The feedback and support you gave me during the pre-order phases helped me polish the game, and get across the finish line. As a solo developer from Italy, seeing people showing interest and playing my game is amazing.
I wanted to create something new, not just another big studio copy. The core gameplay is actually inspired by a popular local card game called "Watten," which is heavily played where I live. I wanted to bring that social, bluffing energy to a digital format, but with much more accessible rules and mythical creatures.
I tried my absolute best to hit "Studio Quality" visuals and effects. One of the biggest challenges was making it a true real-time multiplayer experience. I built the entire backend server architecture and code completely from scratch to ensure smooth, fast-paced PvP, all while keeping a tiny install size and minimal data consumption.
The game is 100% Free-to-Play. There are no forced ads. There is exactly one optional ad for bonus loot, which you can permanently remove with a single premium purchase. There is absolutely zero Pay-to-Win.
For those seeing Grimoria for the first time, here is how it plays:
Overall, Grimoria takes few minutes to learn but offers strategy for competitive, ranked gameplay.
Grimoria features full Cross-Play, so iOS players can instantly match with the Android player base! (A Steam PC version is planned next).
Download on iOS: https://apps.apple.com/us/app/grimoria-online-card-game/id6761027516