The Excavation of Hob's Barrow is a staggering all-time high 65% off on Steam! 💀⛏️🩸
It's the perfect time to check out our folk horror adventure set on the moors of Northern England.
The answers lie in the soil...
Game category
Travel through a world, story or connected set of places.
The Excavation of Hob's Barrow is a staggering all-time high 65% off on Steam! 💀⛏️🩸
It's the perfect time to check out our folk horror adventure set on the moors of Northern England.
The answers lie in the soil...
My game has been released...! Make sure you have a good PC/Laptop!! Or you could select the low graphics settings! (for low end PCs/Laptops) check it out! Link: itsmeerr4or.neocities.org/fullgame
Welcome to the official re-upload of this video on Iain Walker's personal channel! If you love indie games and thrilling new titles, you're in the right place. Make sure to hit that Like button, Subscribe, and ring the bell for more! 🔔
🕹️ Wishlist Station 77 on Steam: Ready to dive into the mystery? Support the development by wishlisting the game today: 👉 https://store.steampowered.com/app/3374310/Station_77/
📺 Watch the Full Game Anglia Direct: Catch the full broadcast and see all the amazing announcements here: 👉 https://youtu.be/100TVRq64UM?si=mtxXAs450-sxDhgY
🛍️ Explore the Game Anglia Steam Event: Browse all the incredible games featured in the event sales page: 👉 https://store.steampowered.com/curator/45808819-Game-Anglia/sale/gameangliadirect2026
Socials: Twitter - https://x.com/LoveLaceDevs Website - https://lovelacegames.co.uk/ Discord - https://discord.gg/q7J2xCzVu9
This is the first proper devlog for Space Girl, so thank you very much for watching. :D
Try the Space Girl demo: https://pink-blood.itch.io/space-girl-demo Add Space Girl to your Steam wishlist: https://store.steampowered.com/app/4699050/Space_Girl/?beta=0 #gamedev #indiedev
🎮 Game progress update + a real talk about AI in game development. Is this AGI or just a really good tool? I share my honest thoughts.
In this video:
New progress on my Unreal game
How I use AI for coding
Is it AGI? My honest opinion
DISCORD : https://discord.gg/EQBR3nJQHu
💬 What do YOU think—is AI becoming AGI? Comment below!
Subscribe for more game dev ! https://www.youtube.com/@MarijanaStudio
https://swingify1.itch.io/projectrift settings: 𝖖𝖚𝖊𝖘𝖙 3 72 𝖍𝖊𝖗𝖙𝖟 60 𝖕𝖗𝖊𝖉𝖎𝖈𝖙𝖎𝖔𝖓𝖘
thumbnail is made by me (i always put a watermark in the corner)
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This is a video on the creatures and tools to build them in my game Grimorium!
Grimorium is a roguelike spell-crafting dungeon-crawler where every voxel of terrain is fully simulated and destructible. Fluids, particles, and terrain all interact using a custom physics system similar to classic falling sand games in full 3D in a custom engine inspired by Noita's Falling Everything engine. (https://www.youtube.com/watch?v=prXuyMCgbTc)
Wishlist on Steam! https://store.steampowered.com/app/4415850/Grimorium
Join the Discord to follow the project and eventually playtest! https://discord.gg/X5Qy39eQmx And I'll be adding more socials to linktree soon! https://linktr.ee/BurkelbearGames
If you want to support me working on this project full-time, you can offer support on Patreon, which will also give access to a sandbox game of the build and other playtests! https://www.patreon.com/cw/BurkelbearGames
I'm very excited to have the talented Luke Colombero doing music and SFX for the game! He composed the music for this video as well! Luke Colombero: https://www.lukecolombero.com/
The engine is written entirely in C++ using a custom-built game engine, with a focus on performance and large-scale voxel simulation. Right now I’m still in the early stages, implementing core mechanics and optimizing the voxel physics and world generation.
This has been my dream game project since I first started programming, please like and subscribe if you're interested in seeing more, and leave a comment telling me what you'd like to see in this game!
Nobody outside our development circle had ever actually played Galactic Realms: Quest for the Forgotten.
So at PAX West, we handed the controls to Jenna Stoeber, gave her a quick look at the keyboard controls, and sent her into the Rift live on stage.
She had no practice run. No walkthrough. No knowledge of the dungeon or the route ahead. This was her first time playing Galactic Realms, and our first public live gameplay presentation.
This is what happened.
VIP PLAYTEST BEGINS SEPTEMBER 23
We are getting ready to open the dungeon to our first group of VIP players. The Playtest shown here is a focused single-player Expedition built around combat, exploration, extraction, leaderboard scoring, and limited Testnet Drakes that can be discovered through gameplay.
Wishlist Galactic Realms on Steam: https://store.steampowered.com/app/3431190/Galactic_Realms_Quest_for_the_Forgotten/
Join our Discord: https://discord.gg/galactic-realms
Jenna Stoeber: https://www.youtube.com/@the_jenna
Wee Claire: https://www.youtube.com/@WeeClairehere
What is Galactic Realms?
Galactic Realms: Quest for the Forgotten is a first-person, 1-4 player co-op PvE-only extraction RPG and dungeon crawler where dark fantasy collides with forgotten technology.
Gear up in a shared, persistent underground realm, then descend into an ever-changing dimensional Rift Dungeon. Fight brutal PvE threats, explore handcrafted environments, claim rare loot, decide how far you are willing to push, and extract before the dungeon takes it back.
The Playtest in this video is intentionally focused on the Expedition itself. The larger Galactic Realms experience expands beyond the Rift into the persistent underground world, multiplayer/co-op, progression, crafting, Drakes, and the broader systems we are continuing to build.
No pay-to-win. No microtransactions. No loot boxes. Your power comes from gameplay, skill, teamwork, and smart decisions.
Survive... or be Forgotten.
#GalacticRealms #PAXWest #IndieGame
🎮 WISHLIST MY LIFE AS A SPY ON STEAM (free to play): https://store.steampowered.com/app/4823750/My_Life_as_a_Spy/ 💬 JOIN THE DISCORD: https://discord.gg/FCCtfpf9vv 🕵️ SIGN UP FOR THE PLAYTEST (I'll personally email your invite): https://salasgames.com/playtest
🔴 STREAMER SHOUTOUT: Huge thanks to Swedishberry for streaming our last playtest and putting the game in front of her chat. Go follow her → https://twitch.tv/swedishb3rry Streamers: every playtest has a cash prize contest and you get first entry when doors open. Sign up above and tag me.
We're 5 months into building an indie MMO. 17-person studio. 1,200+ playtest signups. 100+ streamers two playtests in a row. Discord up 5x in the last month, 3x the month before that. Just launched on Steam and getting wishlists every single day.
And I just canceled our next playtest.
In this devlog I break down exactly why. Short version: our game isn't scalable. Every playtest is chaos on the backend. The login server we've been running is basically me hosting from my computer with extra steps, and every time a wave of players hit the door at the same time, it kicked out the people already inside. The server was fine. The game was fine. The front door wasn't.
So I hired AAA developers and a AAA server architect, sat in a consulting session as a non-technical founder, and asked every dumb question I had until it clicked. Then I made the call: no playtest for six weeks. We're going under the hood, doing the surgery one time, and never touching it again.
WHAT'S IN THIS EPISODE:
TIMESTAMPS: 0:00 – 5 months in and I'm canceling our playtest 1:16 – Quick catch-up: what is My Life As A Spy 1:37 – The real reason we're canceling 2:52 – How our new MMO servers actually work 4:58 – The Mission Master and procedurally generated mission rooms 7:02 – The moment MMO architecture finally clicked for me 8:25 – Playtests move from every 3 weeks to 6 weeks 9:25 – Rebuilding the map with real standards 10:13 – Sewers, fire escapes, grappling hooks, zip lines 11:38 – The procgen engine as a studio asset 12:21 – Scaffolding development in reverse 13:35 – How you can help
NEW HERE? We're remaking My Life As A Spy, a 2D online RPG from 2001. Earlier this year I bought the rights to the IP, built a team, and we're rebuilding the entire game in 3D as a free-to-play MMO. No publisher. No investors. I'm funding this with my own money and I'm not taking a salary for two years. Every devlog is one week of us building it in the open.
There's more coming in the MLAAS universe too: a turn-based tactics game, a base sim, and interactive novels. The MMO comes first, and everything we build for it gets reused in the rest.
🎵 THE MUSIC I personally produce every track you hear in this video and inside the game.
💬 COMMENT BELOW: Did I make the right call canceling the playtest with this much momentum, or should I have kept the door open and fixed it live? Right or wrong, tell me.
OG players from 2001: drop your code name in the comments.
Rather Clever Studios / Salas Games Devlog #22
#indiegame #devlog #gamedev #indiedev #mmo #mmorpg #indiegamedev #unity3d #gamedevelopment #mylifeasaspy #proceduralgeneration #playtest #indiestudio #steamgame #freetoplay #spygame #multiplayer #gamedesign #indiegames #onlinegame #gamearchitecture #dedicatedserver #epiconlineservices #anticheat #missionsystem #openworld #pvp #gamestudio #solofunded #nonTechnicalFounder #gamedevlog #buildinpublic #indiemmo #steamwishlist #madewithunity #mylifeasaspy #spygame
CODE EXIT's playtest goes live on September 28!
CODE EXIT is preparing to send players back into Pantheon as Hermes operatives tasked with completing tactical exploration missions, uncovering hidden secrets, and finding a way out before Minerva closes in. Play solo or team up with up to three others to explore isolated facilities, activate terminals, bypass sealed doors, and scavenge whatever tools can help you survive. All the while, AI Minerva remains in control, forcing players to work together as they navigate the locked-down city and find a way out before it’s too late.
Jump right in and join the playtest using the link below! https://store.steampowered.com/app/2511300/CODE_EXIT/
Wishlist our game! Wishlisting means more than you think, it directly powers our small team as we keep developing the game.
Stay connected with us here: X: https://x.com/CODEEXIT_Global Discord: https://discord.com/invite/WtFTWe9GMm?proof=da129733b4864b13
Wishlist on Steam NOW! 👉 https://store.steampowered.com/app/4353330/Rinthine/?utm_source=youtube&utm_medium=video&utm_campaign=09252026_devlog
Playtest registration 👉 https://discord.gg/rinthine
P.S. - I wonder what this does: WVZE2-CTC49-R24CH - ask about it in Discord.
Showcasing the progress made on my Zelda-Inspired indie game, Corala: Deity's Loom ⚔️
✨ Wishlist the game on Steam! https://store.steampowered.com/app/4186180/Corala_Deitys_Loom/
🌐 Join the game's official Discord server: https://discord.gg/JVDFbHmTB
🎵 FoxerTails: https://www.youtube.com/channel/UConPszXlBLGJQZqIcc5Fopw 🎵 Connor Crow: https://www.youtube.com/channel/UCEyk03W5edc9BX3tb0z22JA
Please note that everything shown is not yet complete! 🚧 ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ Video Chapters
00:00 - INTRO 00:23 - GAMEPLAY: Mantling and Ledge Grabbing 01:26 - GAMEPLAY: Camera Movement 03:52 - GAMEPLAY: Combat 06:31 - GAMEPLAY: Water 08:24 - GRAPHICS: Shader Improvements 10:15 - GRAPHICS: Screen Effects 12:09 - ART UPDATES 13:05 - Wishlist on Steam & Bonus Combat Gameplay ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■
#indiedev #gamedev #zelda #indiegame
Demo de mon jeu créé pour le cours INF2020 de l'université TELUQ.
In this game you can mine terrain layers, with the layers sinking down as you mine underneath them and you can place them, leaving squirted terrain behind. Copy and paste this link in your google browser to play my game: https://dashbang.itch.io/mantle
https://store.steampowered.com/app/4004230/ONCE_HOME/
Once Home's demo is now out and live for Steam Next Fest. Wishlist now!
Once Home is a slow-burn visual novel of haunting beauty. Explore the Hemm residence at your own pace, observing, inspecting, uncovering traces of what had quietly transpired in the hours before your arrival—when everything began to change.
#visualnovelgames #visualnovelgame #visualnovel #newgame #newdemo #nextfest #horrornovel
POLEMISTA: PROTO-1 - free demo on Steam
The Tricity of a dystopian future. Gdańsk Shipyard is on lockdown, Labyrinth guards patrol the docks, and every camera is watching.
Hack terminals, hijack CCTV, slip on a disguise - or don't. PROTO-1 is a free, permanent testing ground for Polemista: new mechanics arrive here first, and your feedback shapes the full game.
Play the demo: https://store.steampowered.com/app/3898260/Polemista_PROTO1__Demo/ Demo out now — Steam Next Fest, October 2026
Wishlist Polemista on Steam: https://store.steampowered.com/app/3512430/Polemista/
#Polemista #ImmersiveSim #PSX #Cyberpunk #Stealth #SteamNextFest #IndieGame #Gdansk
Trailer for our game jam fall 2026 game.
A quiet apartment, rain outside, and a package with a new figurine. This is where LUCID begins. Build your collection and unlock abilities to fight your way through strange dreams. Each figurine on your shelf could change your next run. This is your first look at our game. Share your thoughts and subscribe to follow development.
#LUCID #IndieGame #GameDev
a short trailer about my game which will have a demo version pretty soon. If you find the game interesting and think that it has potential to be fun please whishlist the game https://store.steampowered.com/app/2835380/Nomadica/
WISHLIST ON STEAM: https://store.steampowered.com/app/4575400/Space_Postal_Service/
Quick update and playthrough a bit of my game Space Postal Service Steam Demo coming VERY soon!
#indiegame #gaming #indiegamedev
Devlog: "Everything" is now destructible. Quite fun to smash things. It is server authoritative so your trail of destruction should be visible to all players.
Starting a devlog for my game, Bound by Echo. Pixel-art characters in a 3D world, turn-based combat where every attack is a timing test. Tagline: People leave traces. I'll post what I'm building every week.
I am very proud to make this game, to support us, don’t hesitate to wishlist the game! 🌟🌟🌟 #gaming #indie #indiegaming #artist #sciencefiction
🌋 Poco a poco, Tenerife empieza a tomar forma dentro del proyecto.
Estoy utilizando su geografía y relieve reales como base, pero adaptándolos para construir un mundo pensado para jugar y explorar.
Todavía queda muchísimo trabajo, pero ya empieza a verse algo más que una simple prueba técnica. 🎮
Work in Progress.
#GameDev #IndieGame #GodotEngine #Tenerife #Canarias #RPG #IndieDev #DesarrolloDeVideojuegos
7 media저번 개시물에서는 로고만 보여드렸는데, 오늘은 게임 안에서 사진을 몇 장 찍어왔어요.
혼자 만들고 있는 인디게임입니다. 빈의 마을에서 주민의 부탁을 받아 직접 곡을 쓰는 게임이에요. 거리를 걷고, 작업실에서 음을 고르고, 완성한 음악을 들려주는 흐름을 만들고 있습니다.
사진 속 선술집이나 성당도 음악을 부탁받는 장소예요. 같은 마을 안에서도 누구를 위한 곡인지에 따라 만드는 음악이 달라졌으면 했어요.
아직 초보라 작은 걸 구현하는 데도 생각보다 오래 걸립니다. 그래도 이렇게 찍어놓고 보니, 따로 만들던 것들이 조금씩 하나의 게임이 되어가는 것 같네요.
아직 다듬을 곳은 많지만 지금 모습도 기록으로 남겨봅니다. 사진 중에서는 어느 공간이 가장 궁금하세요?
#인디게임 #1인개발 #게임개발 #개발일지
5 media영화 메이즈러너에 영감을 받아 미로 + 로그라이크 게임을 개발 중입니다!! 시청해주셔서 감사합니다 좋은 하루 되세요! #게임개발 #인디게임 #유니티
매일 눈팅만 하다가 처음 스레드 올려요. 판교에서 작은 모바일게임 회사를 운영하고 있습니다. 게임개발 스레드가 많이 보여서 이야기 많이 나누면 좋겠어요. 영상은 저희 메인 프로젝트의 개발버전 캡처입니다.ㅎㅎ 현재 아주 열심히 3개의 플젝을 제작하고 있어요. 다들 개발 화이팅임리다..ㅎㅎ
We finally added canoes to our indie game! 🛶 Now our expeditions can go wrong in entirely new ways.
Just a reminder that Out-of-the-Box fest is still running on Steam, and I've released a new demo for Dreadline Express!
Details here. What do you think of the visual refresh? https://store.steampowered.com/news/app/3327120/view/668375591664223960
I’m a solo developer and an architect. This is my first game, and I started with almost no game development experience, learning everything from scratch as I built it.
I’ve spent thousands of hours and hundreds of nights working on it after my day job.
I’d really love to hear what you think!
Do you like Horror, Thrills, and Puppets? Here is our project called Pennie's Puppets! It's a psychological horror based in an abandoned puppetry arts museum with lore, exploration and more. .Still In Development #horror #gaming #videogames #gamedev #horrorgame
Studios didn't want to hire me so I made my own video game. It's a 3D metroidvania platformer called Maseylia: Echoes of the Past.
Same spot in my game. Before and after you wake it up.
Hi, I'm a solo dev making Glowing Life, a cozy game where you play a tiny light. Everything you pass comes back: the grass, the trees, the pond, the little creatures.
That's the whole game: waking the forgotten world 🌳
I share the progress here :)
#indiedev #gamedev #solodev #cozygames #cozygame

It's not much but hey! My cozy game got a thousand wishlists after 20 days 🌱🥳
I spent the last 5 days building a survival game using Claude Fable 5 and Opus 4.8.
A bit more than a tech demo, a game: story, quests, voiced protagonist, weather, day/night, achievements, save system.
This is what "beyond the one-prompt result" could look like. 🧵
i love the solarpunk aesthetic so much that i created a whole game around it. kal's valley, coming soon
I MADE DAT??? LIKE literally from SCRATCH?????? ART MUSIC STORY AND CODE??? ALL OF IT??? HUUUUHHHH???? WHAT THE HECK????? There is absolutely no words to describe how it feels to see a game u made on your lonesome self come together like this. I am at a loss for words
#indiegame #indiegamedev #solodev
Creating my own game independently has taught me more than I imagined.
Working on every part of the project helps you understand the complete development pipeline and become a better developer. If you have the opportunity, build at least one project on your own.
The skills you gain will stay with you for the rest of your career. format:
#GameDev #UnrealEngine5 #IndieGameDev #GameDevelopment #artist 🚀🎮
What started as a crazy idea is finally finished into a game we are so proud of!! 🤩
Lose yourself in the world of Wild Ice and become the heroes of the frozen apocalypse! 🏒
🎮 Wild Ice is out now on Steam! . . #indiegame #towerdefense #hockey #gamedev #gaming
➡️ Wishlist ‘Crimson Rest’ on Steam (link in bio)
Here are 30 seconds of my dark fantasy game, Crimson Rest. I’m participating in a game jam this week, so I haven’t had much time to work on it.
#darkfantasy #indiedev #gamedev #psx #godot