Play Poke Survivor: Wildlands free in your browser. Choose classic survival, ten-minute Expeditions or Original Rules, solo or in co-op with original creatures.

Game category
Fast movement, combat and arcade-style play.
Play Poke Survivor: Wildlands free in your browser. Choose classic survival, ten-minute Expeditions or Original Rules, solo or in co-op with original creatures.

Play Hood Warfare, an independent street-block browser FPS. Play Team Deathmatch or Turf War with touch or keyboard controls, Easy bots, and friend invites.

60 seconds. A shrinking arena. Your target: 400 points.
Grab glowing sparks, build your combo and jump or dash past moving hazards before the tiles disappear. Can you hit 400 in a full solo round? With other players, chase the highest score instead.
Earn your first trail: collect 12 sparks across your runs to complete the daily Spark Collector challenge and earn an 80-coin bonus—enough to unlock the Electric Cyan trail. No Robux purchase needed.
Play a round, then try to beat your score. More daily challenges and trails give you another target as you improve.
Play free: https://www.roblox.com/games/108888731853254
Roblox account and app required. Currently available to ages 16+. Joining mid-round gives less time.
Tell us your best score—and whether you wanted a second round.
Gameplay video recorded in Roblox Studio.
2 mediaHi, I am a 14 year old game dev and I've been learning Unity for 7-8 months, and I really like what I'm doing. I don't use AI while coding or for any other stuff to actually learn. For the past month, I've been developing a fan-made Spider-Man game for android and I saw a guy on X who vibe-coded a Spider-Man game in literally a single day which was looking better than my game and I felt like everything that I did in the last couple of weeks for nothing. Will knowing how to manually code or develop games be worth anything in the next 10 years? Am I just wasting my time by not using AI or should I keep going? I really need some advice. Also here's a gameplay video of my game if anyone wants to check it out:
This is my Game Hub application. It includes three games: Tap Frenzy, Light It Up, and Quiz Rush. The app also includes Stats, Map, and Settings.
Hey Guys ! This video is the 14th video in a Series of Devlogs showcasing the development of Project JazzGame, a third person Open world Action Adventure Game ,packed with parkour ,combat ,Stealth and interactable environments.
This is 2 of 3 Videos where i Define the games Loop and Open World structure. in this part i go over game activities which paves way for completing the rest of the game loop.
️⃣️⃣️⃣️⃣️⃣WISHLIST PROJECT JAZZGAME️⃣️⃣️⃣️⃣️⃣ Steam: https://store.steampowered.com/app/3965270/Project_Jazzgame/ Epic: https://store.epicgames.com/en-US/p/project-jazzgame-913e60
️⃣️⃣️⃣️⃣️⃣️⃣️⃣️⃣TIME STAMPS️⃣️⃣️⃣️⃣️⃣️⃣️⃣️⃣
00:00 Hey Guys ! 00:55 Recap 01:20 Unfinished business 02:20 Scoring System 05:41 Game Activities 07:49 Score Maxing 08:45 Gameplay 11:22 Time Trial 12:14 Path Finder 12:52 Gameplay 13:25 Remember this ? 14:00 Parkour Challenge 16:28 Gameplay 17:00 Human Bowling 18:25 Gameplay 19:18 Fight Club 20:42 Gameplay 25:58 Odeshi Test 27:12 Gameplay 29:37 Conclusion 30:00 I'll see you Guys when i see you guys
️⃣️⃣️⃣️⃣️⃣️⃣️⃣️⃣REFRENCES️⃣️⃣️⃣️⃣️⃣️⃣️⃣️⃣
Parkour Goblin - https://www.youtube.com/@ParkourGoblin Context Sensitive -https://www.youtube.com/channel/UCT1ZkP03V18LmOj8zbyP-Dw
️⃣️⃣️⃣️⃣️⃣️⃣️⃣️⃣LINKS️⃣️⃣️⃣️⃣️⃣️⃣️⃣️⃣
Discord : https://discord.gg/vRTEazs3x5
Instagram : https://www.instagram.com/veeteegames/
TikTok : https://www.tiktok.com/@veetee.games
Facebook : https://www.facebook.com/share/1F5Xa4mPWS/?mibextid=LQQJ4d
BlueSky : https://bsky.app/profile/veeteegames.bsky.social
Threads : https://www.threads.net/@veeteegames?xmt=AQGz3LBYNJbGCP2i68XL8AKoO3p-vcRGg-tDVLyF4z_6BvY
️⃣️⃣️⃣️⃣️⃣️⃣️⃣️⃣My Games️⃣️⃣️⃣️⃣️⃣️⃣️⃣️⃣
Project Jazzgame - Android : https://play.google.com/store/search?q=projevt%20jazzgame&c=apps
Project Jazzgame - IOS: https://apps.apple.com/us/app/project-jazzgame/id6778920182
Quad Ball : https://play.google.com/store/apps/details?id=com.VEETEEGames.QuadBall
Blob Dash : https://play.google.com/store/apps/details?id=com.VEETEEgames.BlobDash
Itch IO Games : https://vee-tee-games.itch.io/
PixelRift- Demo Coming Soon to Steam October 2026 next fest!
Wishlist on Steam: https://store.steampowered.com/app/4846670/PixelRift/ Discord server: https://discord.com/invite/kE9Crzmahv
GPT 아스트라 나온 기념으로 토큰 초기화 해주길래 삘받아서 게임 하루 만에 만듦... 🤯
아이디어부터 코드, 그래픽 작업까지 AI랑 핑퐁 치면서 후딱 끝냈는데, 생각보다 퀄리티 잘 나와서 걍 바로 Google 스토어 올려버림 ㅋㅋ
예전 같으면 최소 몇 주는 걸렸을 작업이 반나절 만에 끝나는 거 보고 ㅎㄷㄷ;; 진짜 이미지 에셋은 끝장나게 뽑고 배치도 기가막히네~
지금 비공개 테스트기간인데 계속 업데이트 해봐야지ㅎ 근데 이거말고 동시에 두개더 개발중이란거 -.-v
#GPT아스트라 #게임개발 #인디게임 #1인개발 #AI개발 #구글플레이
Running through this bright little garden feels like a tiny mood boost ☀️🌿 My cozy mobile game Cut Cut Island is in open test worldwide 🌍 👉 Link in bio #satisfying #cozygames #mobilegame #gamedev #indiegame
#indiegamedev #indiegame #indiedev #ゲーム制作 #ゲーム開発 Coming soon on iPhone AppStore!
Another test run on my game in daily mode. The game is sped up again because the run was originally 4 minutes. Speeding it up brought it down to 2 minutes. Public release should be in about 2 weeks. Enjoy!
#Driftling #IndieDev #GameDev #MobileGaming #androidgames
No one asked for this feature for our game but I added it anyway! Play Window Runner on Google Play
fpdb.itch.io
#ゲーム #indiedev #game #indie #nostalgia
I got tired of never being able to play slither-style games in the same match as friends, so I made one where you pick a server by name ("meet me in Cold Pizza") and invite links drop people straight into your room. Powerups, bots at three skill levels, backgrounds that change as you level up, and a headshot sound that I'm way too proud of.
Free, no account, works on phones. Would love to hear what feels off.

I made a free bullet hell MMO inspired by Realm of the Mad God.
Play instantly as a guest, no sign-up or download
Works on phone and desktop
6 classes, permadeath, dungeons, a shared vault
No disconnect deaths: if your connection drops, your character freezes and can't be hit until you're back
It's still early, so I'd love feedback and bug reports. Thanks!

We’ve been working on DiffMaze, a small indie maze game for Android and iOS.
The idea is pretty simple: you have to escape the maze while dealing with different monsters that behave differently. Some chase you, some can see you through the maze, and some give you very little room for mistakes.
The maze itself is also procedurally generated, so each run can feel different.
We’ve been trying to keep the controls simple while making the actual escape challenging. Runs are fairly short too, so you can jump back in for another attempt after dying.
We’d love to hear what you think if you give it a try, especially which part of the gameplay feels fun or frustrating.
Google Play: https://play.google.com/store/apps=com.diffmaze.diffmaze
App Store: https://apps.apple.com/app/id6804687701
We’re still actively developing it, so feedback is genuinely useful.
Hey everyone! I'm looking for testers for my upcoming game on googleplay.
everyone will be rewarded with a discord role and a special skin inside the game once the game is live.
I also do test for test, so you can join my test and i will join yours, I can test from tablet and mobile phone.
You can report inside the game as we do have a webhook that sends us the screenshot and all the relative data regarding bug/crashes.
if you're interested in any of your project or want to see what the game is about please visit our website: https://zexp.dev/
Link to the google group: https://groups.google.com/u/1/g/nonnasaidrun-testers
Link to join on Android: https://play.google.com/store/apps/details?id=com.zexp.nsr
Link to join on Web: https://play.google.com/apps/testing/com.zexp.nsr

Onager is out. Free on iOS and Android. Built the original 13 years ago as a student. Catapult physics, launch stuff, break things. Found
Astro Burn is our love letter to the early ’90s cute-em-up classics like Parodius and Pop’n TwinBee. Those games were bold, wildly creative, and completely, delightfully bonkers!
Join Astro the space cat on a journey filled with bright visuals, charming characters, and absurd enemies. Enjoy the precise gameplay where survival, positioning, and mastery still matter.
This is pure premium arcade gaming experience, with no Microtransactions or Ads!
Google Play Link: https://play.google.com/store/apps/details?id=com.Astroburn.game
Hey everyone!
I've been working on a small single-player arena action game called Save The Flag, and I wanted to share some raw gameplay from the Android version.
No trailer, no editing, just actual gameplay from the game.
You defend the American, German or British flag against endless waves of monsters, collect loot, level up and upgrade your weapons.
The Android version is available on Google Play:
https://play.google.com/store/apps/details?id=com.savetheflag.game&hl=de&pli=1
Would be interested to hear what you think about the gameplay on Android.
Some of the sounds in this video are a little louder than they have any right to be. 😅
You might want to turn your volume down a bit before watching. Your ears will thank you.
Playable links: Google Play and the App Store. Platform: Android and iOS. A few weeks ago my wife brought home one of those little handheld water games for our daughter. The plastic box with two buttons where you flick rings onto pegs. I picked it up to show her how it works and did not put it down for an hour. So I rebuilt it. The rings are real physics bodies pushed around by a flow field, so if you keep hammering one button you spin up a whirlpool and they ride around on it. A round is 60 seconds and there is a leaderboard if you want to see where your best lands. There is a crab that squats on one of the pegs and blocks it. You can hit him with a shrimp, which makes him full and lazy, so he settles in and stays even longer. If you give it a go, I would really like to know whether the jets feel responsive on your phone.
Download link
Miner survivor
I finally got around to releasing a demo of Miner Survivor on Android.
There’s still a lot I want to improve, but I thought it would be better to let people actually play it and give me some feedback instead of guessing what works.
Would love to hear what you think, especially anything that feels boring, confusing or annoying.
Thanks for playing!
Hello, I'm the solo dev of "Grow!" : an incremental × survivor that goes from atoms to the entire universe.
3,000 players on Android, 4.9 on Google Play (167 reviews) and 5.0 on the App Store (55 ratings) with 10k players. I attached some of the English reviews.
I swear my mom didn't write them. She doesn't even know what a incremental game is.
I know 13k players is nothing on the scale of this sub, and Grow! is a very small indie game. But coming from someone who makes games alone in his spare time, you have no idea what this kind of reception does.
I honestly have no idea why, but Android is showing my game to way fewer people than iOS. Which is strange, because Android players have left more ratings!
So the game just isn't finding its audience on Android, and the player count isn't growing. If you give it a try, I'd really appreciate your feedback.
If you like Vampire Survivors-likes and games where you optimize a lot of stats to get stronger, I think you'll enjoy it.
It's free to play, and I still balanced the whole thing around the free experience, you can reach and finish everything without paying, the IAPs are there but never required.
Android : https://play.google.com/store/apps/details?id=com.Atopia.studio.Grow
2 mediaHey r/AndroidGaming!
I’ve been building Cloudstrike as a solo developer side-project in my free time. It's a kinetic arcade shooter built entirely from scratch using a custom zero-allocation Go engine.
My main focus was performance and portability: it's optimized to run rock-solid on low-spec hardware (it's even running smoothly ported to retro handhelds like the Evercade Super Pocket).
Instead of traditional sprite sheets, the game uses no static assets. Everything (enemies, terrain, biomes, and bosses) is generated purely via code and seeds.
Highlights:
Attached is 90 seconds of raw gameplay from the game. Would love to hear your thoughts on procedural generation vs static pixel art!
🎮 Google Play Store:
https://play.google.com/store/apps/details?id=de.reichenbach.cloudstrike
Spent the last few months building a mobile game by myself, and I finally released it on Google Play.
Soul Rush is a one-tap survival runner where you control a soul moving between two rails, swapping sides to avoid obstacles through six increasingly difficult trials.
One mechanic I'm particularly interested in getting feedback on is the risk/reward system: getting close to obstacles builds a meter, which eventually gives you a temporary invincibility dash. So playing dangerously can actually be beneficial.
I'd genuinely appreciate feedback on the gameplay, especially difficulty, pacing, whether the mechanics feel intuitive, or anything that feels frustrating or off.
If anyone is interested in trying it, this is the link: Soul Rush
I decided to port my game to Android since I'm actually a fan of Android gaming (got myself one of those handhelds). Of course I had to add cloud saves and achievements too. If you got a controller that works too.
Get it from Play Store: https://play.google.com/store/apps/details?id=com.nerdstakeover.tearscape
Bone Tide is officially out on the App Store and Google Play 🎉 The React Native @expo version runs on the exact same TypeGPU engine as the Web game, shared 1:1 between both platforms. Only the UI was ported to React
This was made possible by some amazing work across the React Native open source ecosystem. Huge thanks to @wcandillon for react-native-webgpu and for always helping me resolve any issues incredibly quickly :D
I think it’s a pretty cool showcase of what can be built with React Native nowadays. More details about the libraries used in the 🧵 featuring what might be the ultimate @swmansion stack
iOS: https://t.co/GMLLAu1hiT Android: https://t.co/OQi4inzhoM Web: https://t.co/g35Q3uz3hI
I spent a LOT of time and Fable tokens on getting this Godot port of my game "Terminus Breach" to be as good as it can be.
Like I've explained before, this level of extreme polish separates "quick vibe code demos for virality" from actual smooth running, fleshed out, beautiful software.
I obsess over details like an insane person and I hope it shows.
This Godot version runs on Mac, PC and Android devices with game controllers (or handheld android gaming devices).
The game now has more enemies, better VFX and lighting, stunning Midjourney generated backdrops, better difficulty curves, easy and hardcore mode and much, much more.
This game is absolutely FREE but if you love it, feel free to buy me a coffee. Link included inside the game.
Download it here: https://t.co/tdEmKSKIOl
In case I make any more updates, they'll appear in this same shared folder.
Hey! Solo dev here, just shipped a big update to my game Centric and wanted to share it with you all.
Centric is a one-tap orbit game, you tap to switch rings, dodge void dots, collect echo dots. It's been my side project for a while and this update finally adds something I've wanted since day one: a proper cosmetics shop.
There are 6 themes and 5 trails, all earnable just by playing.
The one I'm most excited about is the Abyssal theme. You only unlock it after playing 5 days in a row and honestly, I almost didn't ship it because it felt too grindy. But I kept it because when you finally get there, you're greeted with falling ash particles, a deep red trail, and a screen-crack death animation that I spent two weeks getting right.
Two weeks on an animation most players will never reach. Absolutely worth it.
The rest of the unlocks are pretty chill:
| Item | How to get |
|---|---|
| Midnight / Neon themes | Stardust (just play) |
| Gold theme | Hit score 100 |
| Abyssal theme | 5-day play streak |
| Beach / Pulse | Watch one optional ad |
There's also a Daily Singularity - one challenge per day, same puzzle for every player in the world. You get 3 attempts. I love this mode because it creates these tiny moments where you and a stranger halfway across the globe are trying to beat the exact same thing.
The game is free. Would love to hear what you think, and happy to chat about the build if you're into SpriteKit.
Making the Remove Ads IAP free for the next 24 hours as a thank-you to the community.
To get the deal: play one game (any mode) -> on the game over screen there would be a "Remove Ads" button -> click it -> it should be free for the next 24h
Link: Centric: Orbit Jump
Defend the Core against the corruption front in a blend of idle tower defense and survivors-like roguelite gameplay. You start every run from scratch, drafting new Glyphs and fusing them mid-battle to build a completely unique arsenal to hold back the flood.
What makes Coreshatter different is the strategic pacing layer. Every run ends in a "Shatter" that banks everything you earned into permanent Foundry and Mainframe upgrades, so the decision is whether to push deeper for bigger earnings or bank early and restart stronger. The game keeps pushing forward while you're offline, so you'll always come back to a pile of resources ready to spend on upgrades.
The game is completely free to play with optional rewarded ads, and everything can be earned just by playing the game.
Get it on the App Store: https://apps.apple.com/us/app/coreshatter-idle-td-roguelite/id6780365607
Happy to answer anything!