Play Poke Survivor: Wildlands free in your browser. Choose classic survival, ten-minute Expeditions or Original Rules, solo or in co-op with original creatures.

Games in the making
Explore mobile, browser and desktop games through their creators’ posts, from first prototypes to finished releases.
Play Poke Survivor: Wildlands free in your browser. Choose classic survival, ten-minute Expeditions or Original Rules, solo or in co-op with original creatures.

Play Hood Warfare, an independent street-block browser FPS. Play Team Deathmatch or Turf War with touch or keyboard controls, Easy bots, and friend invites.

I'm the developer of Kawaii Tower Defense, a pastel tower defense for iPhone (iOS 18 or later, free).
Something I'd like people to try and tell me about: in this game, a three-star clear means no enemy reaches your castle, and it also counts if you win the map with a single tower. Which tower can you do it with? The Archer (longest range, with a crit chance) and the Flower (it slows everything it hits) seem like the natural picks, but I'd like to know which ones actually work for you and on which map.
Other things you'll see: 24 maps across 8 worlds that open as you collect stars, six towers with five upgrade levels each, and a Frenzy streak that gives up to 2x damage until one enemy leaks.
On cost: the download is free. Rewarded ads are opt-in, and the ad that appears after maps goes away with the $1.99 Remove Ads purchase.
What I want feedback on most is whether the difficulty ramps up smoothly across the worlds. Download link: https://apps.apple.com/us/app/kawaii-tower-defense/id6768181759
Currently, the game is obviously inspired by Runescape but I am looking to branch it into something completely different - but not sure how yet. I am open to ALL suggestions but the idea is to allow for afk/idle progression mostly while implementing active skills/dungeons/raids at some point.
3 mediaHi everyone,
I am an indie developer who grew up watching and playing cricket, and it was my dream to build my own cricket game. This week, I launched a browser-based cricket game named Super Slog. It is free, and has some super fun features:
If you like cricket, check it out. I would really appreciate all your feedback, which will help me to continue improving and if you like it, would love it if you can spread the word even more.
I’m the developer of Percolate: Business Tycoon, published as fraplsr. The game launches on Google Play on 14 October 2026.
You begin with a café in Lisbon, but coffee is only the starting point. Build a company across eight sectors and ten cities: cafés, bakeries, groceries, restaurants, hotels, gyms, electronics and apparel. Manage premises, prices, staffing, supplies and weekly finances. Stock-market and football-club management are also part of the game.
Access: the first five in-game years of each career are free. Continuing requires a one-time full-game unlock. Optional cosmetics and extra career slots are separate one-time purchases. No ads or subscriptions.
Languages: English, Italian, German, Spanish, French and Russian.
Watch the new 30-second launch trailer · Gameplay screenshot carousel
Developer contact: percolategame@gmail.com
Playable Link: https://play.google.com/store/apps/details?id=com.gamessoftwaresolutions.cardquest
Platform: Android (Google Play)
Description: CardQuest turns a walk into an adventure in the real world. As you move around the map, you can discover chests and collect rewards inside the game. Those walks also help you collect cards, fill albums, and complete missions. There are ways to enjoy it with friends too: chat, trade cards, and compete together. We wanted the everyday act of going for a walk to feel like a chance to explore, discover something new, and make progress on a collection. The game is already released, so you can download it and start playing now. The video below is the same gameplay trailer on our Google Play listing and shows what the experience looks like.
Free to Play Status:
Involvement: I’m part of the small team developing CardQuest.
Play free via the link on our channel profile.
Your grandfather died last winter. Tomorrow, his clock workshop will be cleared out.
The person sorting his belongings sent you a letter and a key he left for you: “Find what is yours before the workshop is cleared. Follow the repairs we used to do together.”
Return to the workshop, follow the clues, and find what he left for you.
Play The Workshop of Stopped Clocks: https://roomescape.dev/?play=1&theme=stopped-clocks&lang=en Free browser escape room. Google sign-in required. No installation.
Made by Room Escape. Actual gameplay with edited story typography and sound design. Puzzle types and a brief mechanism teaser are shown; solutions, later-room views and the ending are withheld.
#EscapeRoom #PuzzleGame #BrowserGame
60 seconds. A shrinking arena. Your target: 400 points.
Grab glowing sparks, build your combo and jump or dash past moving hazards before the tiles disappear. Can you hit 400 in a full solo round? With other players, chase the highest score instead.
Earn your first trail: collect 12 sparks across your runs to complete the daily Spark Collector challenge and earn an 80-coin bonus—enough to unlock the Electric Cyan trail. No Robux purchase needed.
Play a round, then try to beat your score. More daily challenges and trails give you another target as you improve.
Play free: https://www.roblox.com/games/108888731853254
Roblox account and app required. Currently available to ages 16+. Joining mid-round gives less time.
Tell us your best score—and whether you wanted a second round.
Gameplay video recorded in Roblox Studio.
2 mediaMound Reborn is a premium baseball career game for iPhone and Android, made by SOLMATTER.
Start as a high-school pitcher and work toward draft day. Choose your pitch, aim for the zone, and time the release. Train your velocity, command, movement, stamina, and pitch mix while managing fatigue and the risk of injury.
If you get drafted, continue into a professional career. If your run ends, carry a memory or legacy into a new prospect and try again.
Known in Korea as 야구 못하면 또 환생함: 투수 키우기.
Claybound is a 2.5D platformer where the whole world is clay, and you shape it to get through: pull a ledge up into a ramp, press teeth into a broken gear, pour a crack shut, roll a boulder down a slope you sculpted.
Play the demo in your browser (PC & mobile)
I'm a solo dev and this is my first proper game. What I'd love to know:
Hi, I am a 14 year old game dev and I've been learning Unity for 7-8 months, and I really like what I'm doing. I don't use AI while coding or for any other stuff to actually learn. For the past month, I've been developing a fan-made Spider-Man game for android and I saw a guy on X who vibe-coded a Spider-Man game in literally a single day which was looking better than my game and I felt like everything that I did in the last couple of weeks for nothing. Will knowing how to manually code or develop games be worth anything in the next 10 years? Am I just wasting my time by not using AI or should I keep going? I really need some advice. Also here's a gameplay video of my game if anyone wants to check it out:
I'm 13 and I coded every single line of this game. Now my own code is beating me. This is DEV vs GAME — episode 2.
@SSundee please play my game Yo, BANANAS! 🙏 Day 2 of asking.
yo, BANANAS is a one-thumb rage game I built solo in Swift: fling a monkey from vine to vine, grab the banana, and survive the queen bee I programmed to hunt you down. 1,000 levels. Nobody has beaten level 100. My death counter is past 18,000 — and I MADE the levels.
Play FREE on iOS (no ads): https://apps.apple.com/app/id6792182571 New Short every day at 4 PM Central. Subscribe to watch a kid lose to his own code 🍌
#gaming #mobilegame #indiegame #ragegame #ssundee #mobilegaming #gamedev #indiedev #funnymoments #satisfying
This is my Game Hub application. It includes three games: Tap Frenzy, Light It Up, and Quiz Rush. The app also includes Stats, Map, and Settings.
This video is the third devlog of me turning those fake kingshot ad games into a real mobile game by developing my own version. In this one I did a lot of work to try and make my game more strategic, stay tuned for the next one and subscribe!
Timestamps: 0:00 Intro 0:29 Ballista improvements 1:39 Tower special upgrades 3:40 Cluster enemies 4:35 Catapult nerf 5:43 Hwacha tower 7:15 Flamethrower 7:47 Outro
Music: "Danger Storm", "Chee Zee Lab", "Griphop", "Itty Bitty 8 Bit", "Poofy Reel", "Cloud Dancer" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License https://creativecommons.org/licenses/by/4.0/
Rynox Hero Track
Platform: Mobile (Android) Genre: Racing / Stunt Driving Game Type: Single Player Engine: Unity Launch Status: Globally launched on Google Play Target Audience: Players 3+ who enjoy stunt driving and racing games
Google Play: https://play.google.com/store/apps/details?id=com.rynox.pajaroo
Game Concept
Rynox Hero Track is designed around a different approach to traditional car racing and stunt games.
Instead of simply placing a car on a conventional road or racing track, I created the track itself around heroes and characters, making the environment feel like a world built from them.
The goal was to give the game its own visual identity and concept rather than creating another standard car-on-road racing experience.
The concept can be expanded with additional heroes, tracks, environments, vehicles, challenges, obstacles, and new gameplay mechanics.
Hey Guys ! This video is the 14th video in a Series of Devlogs showcasing the development of Project JazzGame, a third person Open world Action Adventure Game ,packed with parkour ,combat ,Stealth and interactable environments.
This is 2 of 3 Videos where i Define the games Loop and Open World structure. in this part i go over game activities which paves way for completing the rest of the game loop.
️⃣️⃣️⃣️⃣️⃣WISHLIST PROJECT JAZZGAME️⃣️⃣️⃣️⃣️⃣ Steam: https://store.steampowered.com/app/3965270/Project_Jazzgame/ Epic: https://store.epicgames.com/en-US/p/project-jazzgame-913e60
️⃣️⃣️⃣️⃣️⃣️⃣️⃣️⃣TIME STAMPS️⃣️⃣️⃣️⃣️⃣️⃣️⃣️⃣
00:00 Hey Guys ! 00:55 Recap 01:20 Unfinished business 02:20 Scoring System 05:41 Game Activities 07:49 Score Maxing 08:45 Gameplay 11:22 Time Trial 12:14 Path Finder 12:52 Gameplay 13:25 Remember this ? 14:00 Parkour Challenge 16:28 Gameplay 17:00 Human Bowling 18:25 Gameplay 19:18 Fight Club 20:42 Gameplay 25:58 Odeshi Test 27:12 Gameplay 29:37 Conclusion 30:00 I'll see you Guys when i see you guys
️⃣️⃣️⃣️⃣️⃣️⃣️⃣️⃣REFRENCES️⃣️⃣️⃣️⃣️⃣️⃣️⃣️⃣
Parkour Goblin - https://www.youtube.com/@ParkourGoblin Context Sensitive -https://www.youtube.com/channel/UCT1ZkP03V18LmOj8zbyP-Dw
️⃣️⃣️⃣️⃣️⃣️⃣️⃣️⃣LINKS️⃣️⃣️⃣️⃣️⃣️⃣️⃣️⃣
Discord : https://discord.gg/vRTEazs3x5
Instagram : https://www.instagram.com/veeteegames/
TikTok : https://www.tiktok.com/@veetee.games
Facebook : https://www.facebook.com/share/1F5Xa4mPWS/?mibextid=LQQJ4d
BlueSky : https://bsky.app/profile/veeteegames.bsky.social
Threads : https://www.threads.net/@veeteegames?xmt=AQGz3LBYNJbGCP2i68XL8AKoO3p-vcRGg-tDVLyF4z_6BvY
️⃣️⃣️⃣️⃣️⃣️⃣️⃣️⃣My Games️⃣️⃣️⃣️⃣️⃣️⃣️⃣️⃣
Project Jazzgame - Android : https://play.google.com/store/search?q=projevt%20jazzgame&c=apps
Project Jazzgame - IOS: https://apps.apple.com/us/app/project-jazzgame/id6778920182
Quad Ball : https://play.google.com/store/apps/details?id=com.VEETEEGames.QuadBall
Blob Dash : https://play.google.com/store/apps/details?id=com.VEETEEgames.BlobDash
Itch IO Games : https://vee-tee-games.itch.io/
PixelRift- Demo Coming Soon to Steam October 2026 next fest!
Wishlist on Steam: https://store.steampowered.com/app/4846670/PixelRift/ Discord server: https://discord.com/invite/kE9Crzmahv
GPT 아스트라 나온 기념으로 토큰 초기화 해주길래 삘받아서 게임 하루 만에 만듦... 🤯
아이디어부터 코드, 그래픽 작업까지 AI랑 핑퐁 치면서 후딱 끝냈는데, 생각보다 퀄리티 잘 나와서 걍 바로 Google 스토어 올려버림 ㅋㅋ
예전 같으면 최소 몇 주는 걸렸을 작업이 반나절 만에 끝나는 거 보고 ㅎㄷㄷ;; 진짜 이미지 에셋은 끝장나게 뽑고 배치도 기가막히네~
지금 비공개 테스트기간인데 계속 업데이트 해봐야지ㅎ 근데 이거말고 동시에 두개더 개발중이란거 -.-v
#GPT아스트라 #게임개발 #인디게임 #1인개발 #AI개발 #구글플레이
틈틈이 만들고 있는 모바일게임입니다. 도트를 공부하며 만들고 있습니다. 하반기 유료가챠없이 출시할 계획이고 인크레멘탈 장르로도 도전하려고 합니다.
4 media매일 눈팅만 하다가 처음 스레드 올려요. 판교에서 작은 모바일게임 회사를 운영하고 있습니다. 게임개발 스레드가 많이 보여서 이야기 많이 나누면 좋겠어요. 영상은 저희 메인 프로젝트의 개발버전 캡처입니다.ㅎㅎ 현재 아주 열심히 3개의 플젝을 제작하고 있어요. 다들 개발 화이팅임리다..ㅎㅎ
Running through this bright little garden feels like a tiny mood boost ☀️🌿 My cozy mobile game Cut Cut Island is in open test worldwide 🌍 👉 Link in bio #satisfying #cozygames #mobilegame #gamedev #indiegame
#indiegamedev #indiegame #indiedev #ゲーム制作 #ゲーム開発 Coming soon on iPhone AppStore!
Страничку заполнил, ждём теперь одобрения страницы 3-5 дней, надеюсь все пройдет гладко. Пока заполнил на скорую руку, а позже будем исправлять все. Главное что это ускорит доступ к playtest версии. И те кто не получил доступ смогут его получить.
Заодно выражаю благодарность всем тестерам из google play, тест не просто прошли, а пролетели! Игру я конечно публиковать пока не буду, ещё много чего надо делать, но главное что теперь могу выпустить игру в любой момент
2 mediaAnother test run on my game in daily mode. The game is sped up again because the run was originally 4 minutes. Speeding it up brought it down to 2 minutes. Public release should be in about 2 weeks. Enjoy!
#Driftling #IndieDev #GameDev #MobileGaming #androidgames
No one asked for this feature for our game but I added it anyway! Play Window Runner on Google Play
fpdb.itch.io
#ゲーム #indiedev #game #indie #nostalgia
Game Title: Underplane
Most of the time the honest answer is "stand still" — and the app says so, with a countdown on your lock screen via a Live Activity. When you can improve your position, it gives you a walking or driving route to the intercept point and a margin you can trust. When the aircraft passes, it grades the catch on how close to directly overhead you actually stood: PERFECT at 0m, down through Good.
Catches land in a flight log and a trophy case of 14 badges, a leaderboard ranks everyone who has stood under one, and tapping any flight gives you its route context.
Nothing about the grade is decorative. It's computed from your real position against the aircraft's real track — it measures how well you positioned yourself.
Hey everyone, I train jiu-jitsu and have been building a game called BJJ Tap Legends.
You start as a white belt, explore towns, train, work to earn in-game money, and buy instructionals and gear as you improve. Competition takes you from local tournaments toward Worlds.
I’d love for other people to give it a try. It’s free to play at https://BJJTapLegends.com, and an Android release on Google Play is coming soon.
Hey everyone, I recently built Xetodus, a space MMO that runs entirely in your browser.
You can explore 750+ procedural star systems, fly 20+ ships, and train 17+ skills. You can also land on planets to build colonies, set up drilling operations on moons, and fight other players or take on PvE battles.
Explore the universe, work toward your next ship, or find a planet to call home.
It’s playable now: xetodus.com
No separate download required. It’s free to play, with an optional paid membership for additional features. Mobile supported also! WebGL or WebGPU support required (any modern browser).
I’d really appreciate some fresh eyes on it, especially the first few minutes. Are the flight controls clear, and do you know what to do once you’re in your ship? Feedback on what’s fun, confusing, or missing would be genuinely helpful.
I got tired of never being able to play slither-style games in the same match as friends, so I made one where you pick a server by name ("meet me in Cold Pizza") and invite links drop people straight into your room. Powerups, bots at three skill levels, backgrounds that change as you level up, and a headshot sound that I'm way too proud of.
Free, no account, works on phones. Would love to hear what feels off.

I made a free bullet hell MMO inspired by Realm of the Mad God.
Play instantly as a guest, no sign-up or download
Works on phone and desktop
6 classes, permadeath, dungeons, a shared vault
No disconnect deaths: if your connection drops, your character freezes and can't be hit until you're back
It's still early, so I'd love feedback and bug reports. Thanks!

Hi!
We've made a little casual game for this year's Falling Block Jam called Poppodo. We think it turned out great, had a lot of fun developing it, and even more playing it!
If you have an iPhone or iPad, you can join beta here: https://testflight.apple.com/join/aDfqCjPP
It's also available on itch (the web build works great on mobile too): https://shipgodot.itch.io/poppodo
Playable Link: scrimtera.com
Platform: Any web browser on any device
Description:
Pachisi Reimagined is a skill-based, tactical strategy board game, with fantasy themes.
It contains unique mechanics that are not seen in any other Pachisi / Ludo style game on the market.
Classic Ludo / Pachisi is heavily reliant on luck. Which is not the case here, you have full control of how you use your rolls, full control of your pieces, and you can move forward and backwards!
There are 2 game mode, Journey and Brawl, Journey is 30 minutes, Brawl is 10 minutes. Both are score based game mode.
Let me know what you think. The game is in public beta, but it is stable. If you encounter any problems or have any critiques, please let me know. Enjoy!
Free to Play Status:
Involvement: I am the solo developer
We’ve been working on DiffMaze, a small indie maze game for Android and iOS.
The idea is pretty simple: you have to escape the maze while dealing with different monsters that behave differently. Some chase you, some can see you through the maze, and some give you very little room for mistakes.
The maze itself is also procedurally generated, so each run can feel different.
We’ve been trying to keep the controls simple while making the actual escape challenging. Runs are fairly short too, so you can jump back in for another attempt after dying.
We’d love to hear what you think if you give it a try, especially which part of the gameplay feels fun or frustrating.
Google Play: https://play.google.com/store/apps=com.diffmaze.diffmaze
App Store: https://apps.apple.com/app/id6804687701
We’re still actively developing it, so feedback is genuinely useful.
Hey everyone! I'm looking for testers for my upcoming game on googleplay.
everyone will be rewarded with a discord role and a special skin inside the game once the game is live.
I also do test for test, so you can join my test and i will join yours, I can test from tablet and mobile phone.
You can report inside the game as we do have a webhook that sends us the screenshot and all the relative data regarding bug/crashes.
if you're interested in any of your project or want to see what the game is about please visit our website: https://zexp.dev/
Link to the google group: https://groups.google.com/u/1/g/nonnasaidrun-testers
Link to join on Android: https://play.google.com/store/apps/details?id=com.zexp.nsr
Link to join on Web: https://play.google.com/apps/testing/com.zexp.nsr

Hi everyone!
I'm a solo dev and I'd love some fresh eyes on my browser game Wimpelzug.
What it is:
A medieval fantasy auto-battler. You march across a campaign map, recruit banners of soldiers, place them on the battlefield and watch the fight play out. Three identical banners merge into a stronger one, and at three stars each unit unlocks a special ability. There are 4 factions, heroes, emblems, terrain (forests, lakes, mountains) and a boss at the end of every campaign.
Play here (free, no download): https://wimpelwerk.itch.io/wimpelzug
What I'd like feedback on:
How to give feedback:
Just reply in the comments – short or long, anything helps. Bug reports with device/browser are gold.
Thanks a lot for your time!
AI disclosure: This game was made with heavy AI assistance. The code (including the map/battle graphics and sounds) was written together with Claude, and the unit portraits were generated with ChatGPT. Game design, ideas, testing and balancing decisions are mine.

Hi! I'm a solo designer making Mise, a restaurant management game for phones. It's free, plays in the browser, and needs no download or sign-up.
Every morning you check the prices, the weather and who's coming, shop at the market, build tonight's menu, then run service and watch the night play out. You start with a hot dog stand, move up to a sandwich shop, then a diner or a noodle bar where you hire and train your own kitchen team.
Here's the link: https://behuzer.itch.io/mise
Three chapters so far, a few hours in total. Best on a phone.
What I'd love to know:
Honest is better than nice. If you'd like to help even more: Settings › Playtest log › Copy, and paste it here or in a message. It's just a list of taps and screens, with no personal details, and it shows me exactly where people get stuck.
Thank you and I hope you enjoy Mise!

Hey, I'm the solo dev of Whispers of the Forest a cozy idle defense game. This is my first gameplay trailer.
You farm souls, draw cards, and stack up to six legendary affixes to build around the effects you enjoy. Collect and upgrade equipment, spells, and pets, then combine them to suit your playstyle. Upgrades, prestige, and other longterm progression systems help you push further into the waves. I'm continuing to add content and improve the game on a regular basis.
Available on Android: https://play.google.com/store/apps/details?id=com.Draw5.WhispersoftheForest
Enjoy!
You can also play the director's cut of my game in your browser, on desktop or mobile: