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CardQuest_GameReddit · Date not stated

Playable Link: https://play.google.com/store/apps/details?id=com.gamessoftwaresolutions.cardquest

Platform: Android (Google Play)

Description: CardQuest turns a walk into an adventure in the real world. As you move around the map, you can discover chests and collect rewards inside the game. Those walks also help you collect cards, fill albums, and complete missions. There are ways to enjoy it with friends too: chat, trade cards, and compete together. We wanted the everyday act of going for a walk to feel like a chance to explore, discover something new, and make progress on a collection. The game is already released, so you can download it and start playing now. The video below is the same gameplay trailer on our Google Play listing and shows what the experience looks like.

Free to Play Status:

  • Free to play

Involvement: I’m part of the small team developing CardQuest.

RedditMobile#46
Cards & deckbuildersAdventure & exploration
Source
dermosefReddit · Oct 3, 2026

Claybound is a 2.5D platformer where the whole world is clay, and you shape it to get through: pull a ledge up into a ramp, press teeth into a broken gear, pour a crack shut, roll a boulder down a slope you sculpted.

Play the demo in your browser (PC & mobile)

I'm a solo dev and this is my first proper game. What I'd love to know:

  • Is it clear from the video what the clay does, or does it read as "just a clay art style"?
  • If you play: where did you get stuck, and where did you get bored?
RedditBrowser · Desktop · Mobile#45
PlatformersPuzzle & logic
Source
Evening_Animator3549Reddit · Sep 30, 2026

Hi, I am a 14 year old game dev and I've been learning Unity for 7-8 months, and I really like what I'm doing. I don't use AI while coding or for any other stuff to actually learn. For the past month, I've been developing a fan-made Spider-Man game for android and I saw a guy on X who vibe-coded a Spider-Man game in literally a single day which was looking better than my game and I felt like everything that I did in the last couple of weeks for nothing. Will knowing how to manually code or develop games be worth anything in the next 10 years? Am I just wasting my time by not using AI or should I keep going? I really need some advice. Also here's a gameplay video of my game if anyone wants to check it out:

RedditMobile#44
Action & arcade
Source
Chili_CReddit · Oct 1, 2026

Game Title: Underplane

Most of the time the honest answer is "stand still" — and the app says so, with a countdown on your lock screen via a Live Activity. When you can improve your position, it gives you a walking or driving route to the intercept point and a margin you can trust. When the aircraft passes, it grades the catch on how close to directly overhead you actually stood: PERFECT at 0m, down through Good.

Catches land in a flight log and a trophy case of 14 badges, a leaderboard ranks everyone who has stood under one, and tapping any flight gives you its route context.

Nothing about the grade is decorative. It's computed from your real position against the aircraft's real track — it measures how well you positioned yourself.

  • Free to Play Status: Free to play
  • Involvement: dev
RedditMobile#43
Adventure & exploration
Source
littlewire1Reddit · Oct 1, 2026

Hey everyone, I train jiu-jitsu and have been building a game called BJJ Tap Legends.

You start as a white belt, explore towns, train, work to earn in-game money, and buy instructionals and gear as you improve. Competition takes you from local tournaments toward Worlds.

I’d love for other people to give it a try. It’s free to play at https://BJJTapLegends.com, and an Android release on Google Play is coming soon.

RedditMobile#42
RPGsSports & racing
Source
AgreeableEstate4958Reddit · Oct 1, 2026

Hey everyone, I recently built Xetodus, a space MMO that runs entirely in your browser.

You can explore 750+ procedural star systems, fly 20+ ships, and train 17+ skills. You can also land on planets to build colonies, set up drilling operations on moons, and fight other players or take on PvE battles.

Explore the universe, work toward your next ship, or find a planet to call home.

It’s playable now: xetodus.com

No separate download required. It’s free to play, with an optional paid membership for additional features. Mobile supported also! WebGL or WebGPU support required (any modern browser).

I’d really appreciate some fresh eyes on it, especially the first few minutes. Are the flight controls clear, and do you know what to do once you’re in your ship? Feedback on what’s fun, confusing, or missing would be genuinely helpful.

RedditMobile#41
Adventure & explorationBuilding & simulation
Source
JackHigh_DevReddit · Oct 1, 2026

I got tired of never being able to play slither-style games in the same match as friends, so I made one where you pick a server by name ("meet me in Cold Pizza") and invite links drop people straight into your room. Powerups, bots at three skill levels, backgrounds that change as you level up, and a headshot sound that I'm way too proud of.

Free, no account, works on phones. Would love to hear what feels off.

https://wormami.com

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Prudent_Student2839Reddit · Sep 30, 2026

I made a free bullet hell MMO inspired by Realm of the Mad God.

Play instantly as a guest, no sign-up or download

Works on phone and desktop

6 classes, permadeath, dungeons, a shared vault

No disconnect deaths: if your connection drops, your character freezes and can't be hit until you're back

It's still early, so I'd love feedback and bug reports. Thanks!

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RedditMobile#39
Action & arcade
Source
Intrepid-Passage9274Reddit · Sep 30, 2026

Hi!

We've made a little casual game for this year's Falling Block Jam called Poppodo. We think it turned out great, had a lot of fun developing it, and even more playing it!

If you have an iPhone or iPad, you can join beta here: https://testflight.apple.com/join/aDfqCjPP

It's also available on itch (the web build works great on mobile too): https://shipgodot.itch.io/poppodo

RedditMobile#38
Puzzle & logic
Source
KozlofReddit · Sep 30, 2026

Playable Link: scrimtera.com

Platform: Any web browser on any device

Description:

Pachisi Reimagined is a skill-based, tactical strategy board game, with fantasy themes.

It contains unique mechanics that are not seen in any other Pachisi / Ludo style game on the market.

Classic Ludo / Pachisi is heavily reliant on luck. Which is not the case here, you have full control of how you use your rolls, full control of your pieces, and you can move forward and backwards!

There are 2 game mode, Journey and Brawl, Journey is 30 minutes, Brawl is 10 minutes. Both are score based game mode.

Let me know what you think. The game is in public beta, but it is stable. If you encounter any problems or have any critiques, please let me know. Enjoy!

Free to Play Status:

  • [X] Free to play
  • [ ] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: I am the solo developer

diffmazeReddit · Sep 30, 2026

We’ve been working on DiffMaze, a small indie maze game for Android and iOS.

The idea is pretty simple: you have to escape the maze while dealing with different monsters that behave differently. Some chase you, some can see you through the maze, and some give you very little room for mistakes.

The maze itself is also procedurally generated, so each run can feel different.

We’ve been trying to keep the controls simple while making the actual escape challenging. Runs are fairly short too, so you can jump back in for another attempt after dying.

We’d love to hear what you think if you give it a try, especially which part of the gameplay feels fun or frustrating.

Google Play: https://play.google.com/store/apps=com.diffmaze.diffmaze

App Store: https://apps.apple.com/app/id6804687701

We’re still actively developing it, so feedback is genuinely useful.

RedditMobile#36
Adventure & explorationAction & arcade
Source
Jealous_Fan4986Reddit · Sep 29, 2026

Hey everyone! I'm looking for testers for my upcoming game on googleplay.
everyone will be rewarded with a discord role and a special skin inside the game once the game is live.

I also do test for test, so you can join my test and i will join yours, I can test from tablet and mobile phone.

You can report inside the game as we do have a webhook that sends us the screenshot and all the relative data regarding bug/crashes.

if you're interested in any of your project or want to see what the game is about please visit our website: https://zexp.dev/

Link to the google group: https://groups.google.com/u/1/g/nonnasaidrun-testers

Link to join on Android: https://play.google.com/store/apps/details?id=com.zexp.nsr

Link to join on Web: https://play.google.com/apps/testing/com.zexp.nsr

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DistributionWise5817Reddit · Sep 29, 2026

Hi everyone!

I'm a solo dev and I'd love some fresh eyes on my browser game Wimpelzug.

What it is:

A medieval fantasy auto-battler. You march across a campaign map, recruit banners of soldiers, place them on the battlefield and watch the fight play out. Three identical banners merge into a stronger one, and at three stars each unit unlocks a special ability. There are 4 factions, heroes, emblems, terrain (forests, lakes, mountains) and a boss at the end of every campaign.

Play here (free, no download): https://wimpelwerk.itch.io/wimpelzug

What I'd like feedback on:

  1. First minute: Is it clear what to do, or did you get lost?
  2. Shop & placement: Does it feel good, or too slow/fiddly?
  3. Difficulty: Did you beat the first boss? Too easy / too hard?
  4. Would you play another run? Why / why not?

How to give feedback:

Just reply in the comments – short or long, anything helps. Bug reports with device/browser are gold.

Thanks a lot for your time!

AI disclosure: This game was made with heavy AI assistance. The code (including the map/battle graphics and sounds) was written together with Claude, and the unit portraits were generated with ChatGPT. Game design, ideas, testing and balancing decisions are mine.

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Careless-Flower6059Reddit · Sep 29, 2026

Hi! I'm a solo designer making Mise, a restaurant management game for phones. It's free, plays in the browser, and needs no download or sign-up.

Every morning you check the prices, the weather and who's coming, shop at the market, build tonight's menu, then run service and watch the night play out. You start with a hot dog stand, move up to a sandwich shop, then a diner or a noodle bar where you hire and train your own kitchen team.

Here's the link: https://behuzer.itch.io/mise
Three chapters so far, a few hours in total. Best on a phone.

What I'd love to know:

  1. After day 1, did you want to play day 2? Why, or why not?
  2. Was anything confusing? Where did you get stuck?
  3. How long did you play, and what made you stop?

Honest is better than nice. If you'd like to help even more: Settings › Playtest log › Copy, and paste it here or in a message. It's just a list of taps and screens, with no personal details, and it shows me exactly where people get stuck.

Thank you and I hope you enjoy Mise!

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GobobossReddit · Sep 28, 2026

Hey, I'm the solo dev of Whispers of the Forest a cozy idle defense game. This is my first gameplay trailer.

You farm souls, draw cards, and stack up to six legendary affixes to build around the effects you enjoy. Collect and upgrade equipment, spells, and pets, then combine them to suit your playstyle. Upgrades, prestige, and other longterm progression systems help you push further into the waves. I'm continuing to add content and improve the game on a regular basis.

Available on Android: https://play.google.com/store/apps/details?id=com.Draw5.WhispersoftheForest

Enjoy!

noisewarReddit · Sep 26, 2026

Hi folks! I've been forking and modernizing Dungeon Crawl Stone Soup for Android, and would love more folks to discover my all-time fave classic RPG.

For those not familiar with DCSS, it's a true traditional roguelike that's been played and in active opensource development for the past 30 years, and considered one of the pillars of the true roguelike genre.

And for very good reason: impeccable tactical design and huge gameplay variety! It's at once the hardest and fairest game you'll ever play, taking some players years to get their first win. Yes, there's absolutely a real investment needed, no sugar-coating that 😲, but once you're in, it's more lifetime hobby than game-of-the-moment.

I've tried to make the friendliest ASCII mobile version- free, no ads, offline, customizable UI, etc. but keeping the old school ASCII aesthetic. Other graphical version exist too, you don't have to play mine.

DCSS will continue to outlast most games on the market. In an age where platforms are crowded with AI slop games, I think we see a return to real core gameplay.

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Dan58040Reddit · Sep 20, 2026

Hi everyone! As a biochemistry student, I wanted to combine my passion for science with game development, so I created an idle clicker where the main goal is for players to actually learn real biochemical concepts as they progress. I've always wanted to make science more accessible and fun through gaming.

To be completely transparent about my workflow, I built this project solo using Godot as the engine, leveraging AI tools like Claude Opus for the code and logic, and Gemini to help generate initial art assets, which I then thoroughly edited, arranged, and polished by hand in LibreSprite. Balancing studies and dev work as a solo creator, using AI as a tool allowed me to bring this vision to life, and I'm completely open to answering any questions about how I integrated it into my pipeline.

I also wanted to keep the player experience clean and respectful, so there are no forced ads interrupting your gameplay. The game features multi-language support, available in English, Portuguese, Japanese, French, German, and Spanish as default, and you can easily change the language directly inside the TREE section.

It is completely free and available now on Google Play: LINK . I would love to hear your thoughts, feedback, or any questions you might have about the game or the development process!

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BaldingTrexReddit · Sep 18, 2026

Dear Larry,

Sometimes our minds come up with brilliant ideas. The life-changing kind. The kind that move and inspire others.

I did not have such an idea. I just like progression. And collecting. And generally silly things. I also happen to be a game developer.

Thus, this happened:

Pocket Larrys

A quirky monster-collecting auto-battler with RPG progression and strategic team-building.

  • Unlock Larrys
  • Fight Boss Larrys
  • Power Up & Evolve Larrys
  • Build teams of Larrys
  • Take part in The Larry League
  • Collect them all

Fine. How do I play?

You can take part of this demo by following the instructions below:

Why Larry?!

That uhm. Kind of evolved on its own. My real name isn't even Larry fyi.

The first game I created is called Larry's Defense. It's a mobile tower defense game where - instead of towers - there's just you: Larry. You get to improve him by levelling him up, choosing skills, attributes and equipping/upgrading gear.

I leaned hard into the whole Larry theme and even gathered a small community of people playing the game whom all called each other Larry.

Quite frankly, it was as hilarious as it was unexpected.

So whilst developing Pocket Larrys, I had a choice to make. Either abandon the theme, giving more freedom of creativity, or double-down on Larry.

In the end it was an easy choice =)

RedditMobile#29
Strategy & tacticsRPGs
Source
CheezGarlicNaanReddit · Sep 16, 2026

Freehand - six small daily games of intuition and judgement Game Title: Freehand Playable Link: https://freehand.fun Platform: browser (desktop + mobile), free, no signup,

RedditBrowser · Mobile#28
Puzzle & logic
Source
Beyond-The-PixelsReddit · Sep 15, 2026

Astro Burn is our love letter to the early ’90s cute-em-up classics like Parodius and Pop’n TwinBee. Those games were bold, wildly creative, and completely, delightfully bonkers!

Join Astro the space cat on a journey filled with bright visuals, charming characters, and absurd enemies. Enjoy the precise gameplay where survival, positioning, and mastery still matter.

This is pure premium arcade gaming experience, with no Microtransactions or Ads!

Google Play Link: https://play.google.com/store/apps/details?id=com.Astroburn.game

ComputerKidsBerlinReddit · Sep 15, 2026

Hey everyone!

I've been working on a small single-player arena action game called Save The Flag, and I wanted to share some raw gameplay from the Android version.

No trailer, no editing, just actual gameplay from the game.

You defend the American, German or British flag against endless waves of monsters, collect loot, level up and upgrade your weapons.

The Android version is available on Google Play:

https://play.google.com/store/apps/details?id=com.savetheflag.game&hl=de&pli=1

Would be interested to hear what you think about the gameplay on Android.

Some of the sounds in this video are a little louder than they have any right to be. 😅
You might want to turn your volume down a bit before watching. Your ears will thank you.

RedditMobile#26
Action & arcadeRPGs
Source
Internal-Routine125Reddit · Sep 15, 2026

Hello r/AndroidGaming,

I'm an indie developer and I recently launched my game Together: Twin Control on Google Play.

Gameplay & Mechanics:
It's a puzzle-platformer where you simultaneously control two characters using on-screen controls. Both characters must work together, avoid traps and lasers, and make it to the exit door alive.

Features:
- 50 levels across 3 distinct worlds.
- Dual-character coordination challenges.
- In-game achievements and built-in speedrun timer.
- Free to play.

Google Play Store Link:
https://play.google.com/store/apps/details?id=com.devexe.game.together

Feedback and constructive criticism are always welcome!

ForsakenFox5362Reddit · Sep 14, 2026

Playable links: Google Play and the App Store. Platform: Android and iOS. A few weeks ago my wife brought home one of those little handheld water games for our daughter. The plastic box with two buttons where you flick rings onto pegs. I picked it up to show her how it works and did not put it down for an hour. So I rebuilt it. The rings are real physics bodies pushed around by a flow field, so if you keep hammering one button you spin up a whirlpool and they ride around on it. A round is 60 seconds and there is a leaderboard if you want to see where your best lands. There is a crab that squats on one of the pegs and blocks it. You can hit him with a shrimp, which makes him full and lazy, so he settles in and stays even longer. If you give it a go, I would really like to know whether the jets feel responsive on your phone.

RedditMobile#24
Action & arcade
Source
sonofbooReddit · Sep 13, 2026

When I was in school I was obsessed with a mobile MMO called Heroic Legends. I emailed the developers and told them I wanted to make apps as good as theirs one day. Then the game slowly died, the way most of them do. Updates stopped around 2014.

A couple years ago I tracked them down and asked if I could bring it back. They said yes and gave me the original art. My brother and I rebuilt the whole thing from scratch, a group of original players beta tested it and shaped a lot of what's in it, and it launched last weekend.

It's a menu-based game. You pick jobs, attack people, run guilds, raise pets. You play for a couple minutes a few times a day to get your tasks done, and it's fine to put your phone down in between.

Gameplay:

- Monster battles. Players pile onto one boss for days. It hits back, the damage board is public, and they drop the best loot in the game.

- Guilds and wars. Your guild grinds quests together to earn boss keys, then declares war on another guild and spends a day hunting their members.

- Companions. Bosses drop shards, shards hatch a creature, and it grows with you and picks up talents. Bond it with someone else's and you get a spirit egg with a mix of both stats.

- PvP and tournaments. Anyone near your level is fair game. Tournaments are server-drafted eight-team brackets with large prize pools.

- Professions. The idle half. Work a trade while your energy refills, master tasks, and get paid in the premium currency without spending a cent.

- Chat. Live village and guild chat, and you can buy the whole room a round of drinks.

It's free to play. The only thing for sale is Elixir, and nobody can spend more than $20 a month on it, hard capped on the server.

It's small right now. A few hundred people, ten guilds, leaderboards wide open. Anyone who makes a character before October 5 gets the Founder title, which proves you were here first.

Happy to answer anything about the game.

https://play.google.com/store/apps/details?id=net.heroiclegends

a1phanumericReddit · Sep 12, 2026

Hey all! It’s been about a month since I last posted Driftbound here. Still no ads or in-app purchases, you buy it once and that’s the whole game.

Last time I’d just added the storyline and endgame. Since then I’ve been adding more to actually do in the places you travel to, as well as working through the feedback people have sent over.

Driftbound on Google Play

We also have our community at r/Driftbound

For anyone who hasn’t seen it, it’s a semi-idle space RPG. You fly between systems, mine, trade, smuggle cargo, fight pirates and gradually improve your ship. Things like mining and travelling carry on while the app is closed, so you can leave it doing something and come back later.

The biggest addition is faction wars. You can join a faction and help it take territory, work through orders, climb the ranks and go after enemy captains. It gives you a bit more reason to care about whose space you’re flying through.

Trading has changed quite a lot too. Stations now produce and need different things, so finding a good cargo run is more involved than selling everything wherever you happen to dock. There’s also a player market where you can sell things you’ve gathered or crafted to other players. That part needs a connection, but you can still play the rest offline without signing up for an account.

There are more ships now, rare equipment to forge, pets to hatch, and more people and jobs out in the further systems. A lot of the work has also been on the less exciting stuff people pointed out: awkward menus, things that weren’t explained properly, and bugs. One particularly annoying loading issue after a long time away is fixed now too.

I’ve put a newer gameplay video on this post as quite a bit looks different from the last one. If anyone from the previous post is still playing, I’d be interested to hear what you think of the newer stuff (and possibly what you'd like to see in the future)?

Low_Government_681Reddit · Sep 11, 2026

I’m a solo developer and I’m giving away 10 Google Play keys for my game PUCKi.

PUCKi is a turn-based tabletop hockey game where every shot is a mix of skill, strategy and physics. You pull back your stone, aim, calculate the angle and friction, take the shot and then watch everything unfold.

The puck can bounce, collide with other pieces, fly over obstacles and completely change the outcome of a match.

There’s also a full roguelite Career mode with branching runs, bosses with unique physics anomalies and a Nemesis system where AI opponents can remember you and come back stronger.

You can play against friends locally or online, play high-stakes PvP using your earned in-game credits, visit the casino, collect skins and customize your stones, pucks, ice and arenas.

There are no microtransactions. Everything is earned through gameplay.

If this sounds like something you'd enjoy, give it a try:

Google Play:
https://play.google.com/store/apps/details?id=com.mracek.pucki.final

I have 10 free keys to give away:

CODES:

1.
T1JBNZPF3QX8Y92AXF1AVWQ

2.
6X0K3F8UHG0MJDG6VBSL8UX

3.
3XX4DSJE805LJ1MVKCG34X8

4.
L71KA7HRENWM4BLQ2KFXGM0

5.
67MLZ52M0T5EZDR18BHVLHS

6.
DZDZA353PTKMQHCNXD8E2KM

7.
QMHJ2H8ADHSUA341QYA7GLR

8.
513BNQHG15DEUT84YNELTGE

9.
52E9E2HG2VLCXC9DMQ33BXQ

10.
691CBVJ1YX2ETR2S0PUXKE4

If you use a key let others pls know which one you took in the comments.
I'd really appreciate if you gave the game a chance and let me know what you think.
I’m a solo dev, so honest feedback is genuinely valuable to me.

Have fun and see you on the ice.
If all the codes are used, feel free to send me a DM and I’ll give you a key. I’ve got your back! ;)

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RedditMobile#21
Sports & racingStrategy & tactics
Source
ThomasMarceloReddit · Sep 9, 2026

I made a Rocket League-inspired game you can play in your browser, even on mobile. I've worked hard on the controls, camera and ball physics to match the original feel as closely as possible. Try it and tell me how close it feels to Rocket League. It also has my take on what a realistic Rocket League car would be if it were driven by a human pilot. The pilot sits in a gimbal-mounted seat that stays level while the rest of the car flips and rolls around them, with small jets for aerial rotation.

RedditBrowser · Mobile#20
Sports & racing
Source
darjarjavaReddit · Sep 7, 2026

The main idea behind my game is the material-based physics system. The materials aren’t just different skins or graphics — each one has its own physical properties that affect how it behaves during gameplay.

Ice can slide because of low friction, rubber can bounce and deform, stone is heavy and resistant to movement, and other materials interact differently based on their physical characteristics.

The goal is to make the materials themselves an important part of the gameplay and strategy, rather than simply changing the appearance of the objects.

Gravity Merge: Physics Puzzle

Android :   https://play.google.com/store/apps/details?id=am.van.fall2048

Unusual-Pen-1781Reddit · Sep 4, 2026

Download link
Miner survivor

I finally got around to releasing a demo of Miner Survivor on Android.

There’s still a lot I want to improve, but I thought it would be better to let people actually play it and give me some feedback instead of guessing what works.

Would love to hear what you think, especially anything that feels boring, confusing or annoying.

Thanks for playing!

Proof_Shoulder_8907Reddit · Sep 4, 2026

Hi! I’m the solo developer of SnapBlocks, a casual Android puzzle game built around placing blocks and creating satisfying clears.

I’m currently polishing the gameplay and would really appreciate honest feedback:

  • Is it immediately clear what the player is supposed to do?
  • Do the clears feel satisfying?
  • Does the pacing look too slow, too fast, or about right?

I’m especially interested in what you noticed during the first few seconds. Please feel free to be critical—it will help me improve the game.

PLAY STORE LINK: https://play.google.com/store/apps/details?id=com.snapblocks.game

Thank you.

Atopia-studioReddit · Sep 4, 2026

Hello, I'm the solo dev of "Grow!" : an incremental × survivor that goes from atoms to the entire universe.

3,000 players on Android, 4.9 on Google Play (167 reviews) and 5.0 on the App Store (55 ratings) with 10k players. I attached some of the English reviews.

I swear my mom didn't write them. She doesn't even know what a incremental game is.

I know 13k players is nothing on the scale of this sub, and Grow! is a very small indie game. But coming from someone who makes games alone in his spare time, you have no idea what this kind of reception does.

I honestly have no idea why, but Android is showing my game to way fewer people than iOS. Which is strange, because Android players have left more ratings!

So the game just isn't finding its audience on Android, and the player count isn't growing. If you give it a try, I'd really appreciate your feedback.

If you like Vampire Survivors-likes and games where you optimize a lot of stats to get stronger, I think you'll enjoy it.

It's free to play, and I still balanced the whole thing around the free experience, you can reach and finish everything without paying, the IAPs are there but never required.

Android : https://play.google.com/store/apps/details?id=com.Atopia.studio.Grow

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DaKine511Reddit · Sep 4, 2026

Hey r/AndroidGaming!

I’ve been building Cloudstrike as a solo developer side-project in my free time. It's a kinetic arcade shooter built entirely from scratch using a custom zero-allocation Go engine.

My main focus was performance and portability: it's optimized to run rock-solid on low-spec hardware (it's even running smoothly ported to retro handhelds like the Evercade Super Pocket).

Instead of traditional sprite sheets, the game uses no static assets. Everything (enemies, terrain, biomes, and bosses) is generated purely via code and seeds.

Highlights:

  • 100% Offline & Clean: No ads, no microtransactions, and zero data collectors/tracking.
  • Decoupled Engine: Physics and rendering run independently to keep 30+ FPS performance rock-solid.
  • Risk/Reward Mechanics: Features an 8-second shield-ramming cycle and an Extra Rockets system that triggers when picking up powerups at max HP to melt heavy boss hulls.
  • Zero Clutter: Just clean, kinetic screen action.

Attached is 90 seconds of raw gameplay from the game. Would love to hear your thoughts on procedural generation vs static pixel art!

🎮 Google Play Store:

https://play.google.com/store/apps/details?id=de.reichenbach.cloudstrike

plgammer331Reddit · Sep 2, 2026

Spent the last few months building a mobile game by myself, and I finally released it on Google Play.

Soul Rush is a one-tap survival runner where you control a soul moving between two rails, swapping sides to avoid obstacles through six increasingly difficult trials.

One mechanic I'm particularly interested in getting feedback on is the risk/reward system: getting close to obstacles builds a meter, which eventually gives you a temporary invincibility dash. So playing dangerously can actually be beneficial.

I'd genuinely appreciate feedback on the gameplay, especially difficulty, pacing, whether the mechanics feel intuitive, or anything that feels frustrating or off.

If anyone is interested in trying it, this is the link: Soul Rush

konbitReddit · Aug 29, 2026

I made a retro falling block puzzle with a twist, literally! It's called Blocknado. The floor rotates and you have to fill in rings not rows. I just launched it on the Play Store.

If you like it send me a DM and I'll send you a free code to disable the ads permanently.

Store link: https://play.google.com/store/apps/details?id=games.reto.blocknado

Edit: I've learned of some awesome other projects and demos that are worth checking out if you like Blocknado:

Demo by Freya Holmér: https://bsky.app/profile/freya.bsky.social/post/3mh7pztqcd22g
Rotatris by u/Free_Second_4117: https://rotatris.itch.io/rotatris
Reaktor: https://store.steampowered.com/app/2950640/Reaktor/

RedditMobile#13
Puzzle & logic
Source
tudor07Reddit · Aug 27, 2026

I decided to port my game to Android since I'm actually a fan of Android gaming (got myself one of those handhelds). Of course I had to add cloud saves and achievements too. If you got a controller that works too.

Get it from Play Store: https://play.google.com/store/apps/details?id=com.nerdstakeover.tearscape

New_Dawn3Reddit · Aug 25, 2026

Check out the first of many of my Android games. Took a while to get past the beta hoops but this one is in. None of my games have ads, IAPs, hooks or trackers.

I just make games I enjoy playing. I will respond to feedback and keep updating with requested features. Please consider trying it out. Ratings are of course appreciated.

https://play.google.com/store/apps/details?id=com.newdawn333.hexrealms&hl=en_US

edwardharks2Reddit · Aug 14, 2026

Game Title: Overshoot

Playable Link: https://play.google.com/store/apps/details?id=solutions.littlebird.overshoot

Platform: Android

Description: Draw platforms with your finger and try to get the ball to bounce as high as possible. Collect points on the way to get a higher score. There's boosts and obstacles as you get higher which you want to hit or avoid.

Free to Play Status: Free to play

Involvement: I made everything

RedditMobile#10
Platformers
Source
SayHiToYourMumForMeReddit · Jul 5, 2026

Free- with an option to purchase the full game.. Quick Race and Time trial will always be free, and Career Mode after 5 races will require a full purchase to continue. And will also remove ads..

Link - https://apps.apple.com/au/app/quick-moto/id6738115330

Quick Moto
My 5 year journey with this game is almost complete.
Of course in that five years, there was a lot of , off and on, a lot of giving up, a lot of what the fuck am I doing. And a lot of side projects I completed.. what I call mini casual mobile games…
I always wanted to make a moto racing game, obviously as a solo dev I’m never going to compete or be as good as a studio making MotoGp 26 or Ride 5 or 6 .
But for mobile I think I’ve made a game that hopefully is fun, challenging and competitive.. and with long lasting gameplay..
So in these I’ve learned so much, I didn’t know how to make a motorbike work in game dev. But I sure had fun learning, and challenging myself to create it, so many times I was going to give up. But it was a dream to make it so that wasn’t an option…

Ok, so what is it?
A career mode with 20 tracks per season, 5 classes to get through, and a challenge to stay in the top class for as many seasons as you can. Yep you drop classes if you don’t live up to team’s standards..
25 tracks in total on a random rotation to keep every season fresh and feel new..
Random weather , and yes if it rains you’re sliding out..
A design studio to paint and design your own teams bike. Win a season and unlock that bike for the other game modes and redesign anytime you like… career stats to track your races.

Quick race- as is , pick a track and a single race is yours for the taking.

Time Trial/ fastest lap.- 25 tracks for you to dominate, with each track having its own leaderboard for players to try set the fastest time. Every millisecond counts, every line every breaking point . To be the fastest..

Bikes - There’s only 5 bikes, one for every class. Top class obviously the fastest bike. So complete every class to unlock all five bikes.
So now you’re thinking I need to win five classes to be the fastest to top the leaderboards? Not really fast is good on the straights, but controlling those things through the corners is another thinking..
If you read this far thank you, please consider pre ordering the game, I would appreciate it a lot and thank you..

M4ttiAReddit · Jul 4, 2026

Hi everyone!

I just released my first iOS game: Rush 'O' Clock.

It's a traffic puzzle game inspired by the classic Rush Hour.

Features include:

  • 🚗 Infinite Mode with nearly endless puzzles (2.5+ millions levels).
  • 📅 Daily Levels to come back every day.
  • 🚑 Emergency Mode, where you have to get an ambulance or police car to the exit before the timer runs out (each difficulty has its own time limit).
  • 🧩 Puzzle Packs with 50 levels for each difficulty.
  • ↔️ Multiple exit positions: not just the right side, but also left, top, and bottom
  • 🏆 Achievements for milestones like completing levels, finishing puzzle packs, maintaining your daily streak, and more.

I developed it solo, and I'd really appreciate any feedback whether it's about the gameplay, difficulty, UI, or anything else. I'm planning to keep improving it based on player feedback.

App Store:
https://apps.apple.com/us/app/rush-o-clock/id6785518038

Thanks for checking it out!

Media from the original creator post2 media
RedditMobile#8
Puzzle & logic
Source
PlayMelodyWorldReddit · Jul 4, 2026

Hi everyone.

After almost 3 years of grinding, learning, and over 4,000 hours of work late into the night, my passion project Grimoria is officially live on iOS.

First, I want to say a massive thank you to this community. The feedback and support you gave me during the pre-order phases helped me polish the game, and get across the finish line. As a solo developer from Italy, seeing people showing interest and playing my game is amazing.

I wanted to create something new, not just another big studio copy. The core gameplay is actually inspired by a popular local card game called "Watten," which is heavily played where I live. I wanted to bring that social, bluffing energy to a digital format, but with much more accessible rules and mythical creatures.

I tried my absolute best to hit "Studio Quality" visuals and effects. One of the biggest challenges was making it a true real-time multiplayer experience. I built the entire backend server architecture and code completely from scratch to ensure smooth, fast-paced PvP, all while keeping a tiny install size and minimal data consumption.

The game is 100% Free-to-Play. There are no forced ads. There is exactly one optional ad for bonus loot, which you can permanently remove with a single premium purchase. There is absolutely zero Pay-to-Win.

For those seeing Grimoria for the first time, here is how it plays:

  • Its a fast-paced PvP Card game with multiple modes: Classic 1v1, 2v2 Co-op, and 4-Player Battle Royale.
  • The Basics: Everyone starts with 10 Life. Each round, all players play one card simultaneously. Highest strength card wins. The loser takes 2 damage. Last one standing wins.
  • Strategy: Cards have abilities like Shield, Heal, Negate, or bluffing cards that only reveal at the end of the turn.
  • Elements: Ties are broken by elemental counters: Fire > Earth > Water > Fire.
  • Teamwork: In 2v2, you actually share a life and shield pool with your ally!

Overall, Grimoria takes few minutes to learn but offers strategy for competitive, ranked gameplay.

Grimoria features full Cross-Play, so iOS players can instantly match with the Android player base! (A Steam PC version is planned next).

Download on iOS: https://apps.apple.com/us/app/grimoria-online-card-game/id6761027516