💫Great news! Lawnpocalypse is joining #PlayB3yond - Indie Game Fest (September 21-27, 2026)🥳
Gotta lock in to drop a very important demo update before the fest starts! 🫡
#indiedev #indiegames https://t.co/vfKfhLjo8M

Games in the making
Explore mobile, browser and desktop games through their creators’ posts, from first prototypes to finished releases.
Newly submitted
Five seats. Hidden roles. One very fragile alliance.Recently approved community submission · Explore this post →💫Great news! Lawnpocalypse is joining #PlayB3yond - Indie Game Fest (September 21-27, 2026)🥳
Gotta lock in to drop a very important demo update before the fest starts! 🫡
#indiedev #indiegames https://t.co/vfKfhLjo8M

HEY, DON’T PLAY MY GAME 🦊
if you don’t like:
⚔️ FAST COMBAT. 👥4-PLAYER CO-OP. 🔥 ROGUELIKE BUILDS. 🐉 MYTHOLOGICAL BOSSES. 🦊 A FOX THAT CAN TRANSFORM. https://t.co/7t1e35MD8X
Day 8 of posting everyday until my game is released.
The Mimic's Bargain ☠️
#indiegame #roguelite #indiedev #pixelart #deckbuildingroguelite https://t.co/sH78Xzy6YG

Here is the development roadmap for Silly Agent!
Wishlist Silly Agent on Steam today to follow the journey! 🎮✨
Hashtags:
#SillyAgent #IndieDev #GameDev #UnrealEngine5 #IndieGame #SteamGames #CoOpGaming #SplitScreen #GamingCommunity #Devlog #PCGaming https://t.co/TDvW5ttzTm
We changed our game genre from roguelike to racing?! 🔥
Yesterday we had the chance to have our indie game in the new MADRING, all thanks to @MadridinGame!
Thank you for the amazing opportunity and thanks to everyone who played AlcheMice’s demo! 🐭🙏🏻 https://t.co/pK08M9EiDv
3 mediaPromoting my game in just 14 seconds! https://t.co/0oT5T0HGQm https://t.co/bk4FL5B2pY
Alright, as I said, I've put SOLCAT into my game, it's only a V1 so it might look retarded but I shall fix the riggings.
About the game: 1- MMORPG 2- EQUIPMENTS 3- PARTY QUESTS (like dungeons with friends) 4- COMMUNITY 5- WEEKLY EVENTS 6- TRADING
SOLCAT PET -details not determined yet, limited solcats before game goes on solana mobile store, will have a combo of burn/vault collection for community event giveaways
UP NEXT
let me know if youre interested in the game and wanna be my tester
My game, before and now. ⚓
Same broadside, a lot of patches later.
Which one would you rather play? 😅
#indiegame #gaming #steam #roguelite https://t.co/cAheko4jyV
It is obvious that The Almighty Algorithm doesn't like it when I post anything that's not "wishlist our game", so wishlist our game I guess. It's on Steam and it's called The Many Sins of House Ocampo and it's a bleak family mystery with deduction mechanics. https://t.co/YanyaVeLFP
Playable links: Google Play and the App Store. Platform: Android and iOS. A few weeks ago my wife brought home one of those little handheld water games for our daughter. The plastic box with two buttons where you flick rings onto pegs. I picked it up to show her how it works and did not put it down for an hour. So I rebuilt it. The rings are real physics bodies pushed around by a flow field, so if you keep hammering one button you spin up a whirlpool and they ride around on it. A round is 60 seconds and there is a leaderboard if you want to see where your best lands. There is a crab that squats on one of the pegs and blocks it. You can hit him with a shrimp, which makes him full and lazy, so he settles in and stays even longer. If you give it a go, I would really like to know whether the jets feel responsive on your phone.
Faster or Slower: one car shows its 0-60 time, guess if the other one beats it.
When I was in school I was obsessed with a mobile MMO called Heroic Legends. I emailed the developers and told them I wanted to make apps as good as theirs one day. Then the game slowly died, the way most of them do. Updates stopped around 2014.
A couple years ago I tracked them down and asked if I could bring it back. They said yes and gave me the original art. My brother and I rebuilt the whole thing from scratch, a group of original players beta tested it and shaped a lot of what's in it, and it launched last weekend.
It's a menu-based game. You pick jobs, attack people, run guilds, raise pets. You play for a couple minutes a few times a day to get your tasks done, and it's fine to put your phone down in between.
Gameplay:
- Monster battles. Players pile onto one boss for days. It hits back, the damage board is public, and they drop the best loot in the game.
- Guilds and wars. Your guild grinds quests together to earn boss keys, then declares war on another guild and spends a day hunting their members.
- Companions. Bosses drop shards, shards hatch a creature, and it grows with you and picks up talents. Bond it with someone else's and you get a spirit egg with a mix of both stats.
- PvP and tournaments. Anyone near your level is fair game. Tournaments are server-drafted eight-team brackets with large prize pools.
- Professions. The idle half. Work a trade while your energy refills, master tasks, and get paid in the premium currency without spending a cent.
- Chat. Live village and guild chat, and you can buy the whole room a round of drinks.
It's free to play. The only thing for sale is Elixir, and nobody can spend more than $20 a month on it, hard capped on the server.
It's small right now. A few hundred people, ten guilds, leaderboards wide open. Anyone who makes a character before October 5 gets the Founder title, which proves you were here first.
Happy to answer anything about the game.
https://play.google.com/store/apps/details?id=net.heroiclegends
A short clip showing the new Dice Target tutorial and how the basic gameplay works. Feedback on whether the instructions feel clear and easy to follow is welcome.
Hey all! It’s been about a month since I last posted Driftbound here. Still no ads or in-app purchases, you buy it once and that’s the whole game.
Last time I’d just added the storyline and endgame. Since then I’ve been adding more to actually do in the places you travel to, as well as working through the feedback people have sent over.
We also have our community at r/Driftbound
For anyone who hasn’t seen it, it’s a semi-idle space RPG. You fly between systems, mine, trade, smuggle cargo, fight pirates and gradually improve your ship. Things like mining and travelling carry on while the app is closed, so you can leave it doing something and come back later.
The biggest addition is faction wars. You can join a faction and help it take territory, work through orders, climb the ranks and go after enemy captains. It gives you a bit more reason to care about whose space you’re flying through.
Trading has changed quite a lot too. Stations now produce and need different things, so finding a good cargo run is more involved than selling everything wherever you happen to dock. There’s also a player market where you can sell things you’ve gathered or crafted to other players. That part needs a connection, but you can still play the rest offline without signing up for an account.
There are more ships now, rare equipment to forge, pets to hatch, and more people and jobs out in the further systems. A lot of the work has also been on the less exciting stuff people pointed out: awkward menus, things that weren’t explained properly, and bugs. One particularly annoying loading issue after a long time away is fixed now too.
I’ve put a newer gameplay video on this post as quite a bit looks different from the last one. If anyone from the previous post is still playing, I’d be interested to hear what you think of the newer stuff (and possibly what you'd like to see in the future)?
Playable Link: https://theendlessmuseum.com/ Platform: Web browser. No account or download needed. Description: I built The Endless Museum. Every Wikipedia article becomes a room, and the hyperlinks become doorways. Search for a subject that interests you and follow whichever doorway catches your eye. You can wander freely and follow a rabbit hole, race between articles, or try the daily races, tours and hunts. The rooms take their character from the articles, with photographs, paintings and 3D exhibits to discover. You can also stop and read the articles behind the exhibits. I'd love to get feedback on how well you think it all works and whether anything about the game feels confusing. Free to play. Involvement: I'm Edward, the creator.

I’m a solo developer and I’m giving away 10 Google Play keys for my game PUCKi.
PUCKi is a turn-based tabletop hockey game where every shot is a mix of skill, strategy and physics. You pull back your stone, aim, calculate the angle and friction, take the shot and then watch everything unfold.
The puck can bounce, collide with other pieces, fly over obstacles and completely change the outcome of a match.
There’s also a full roguelite Career mode with branching runs, bosses with unique physics anomalies and a Nemesis system where AI opponents can remember you and come back stronger.
You can play against friends locally or online, play high-stakes PvP using your earned in-game credits, visit the casino, collect skins and customize your stones, pucks, ice and arenas.
There are no microtransactions. Everything is earned through gameplay.
If this sounds like something you'd enjoy, give it a try:
Google Play:
https://play.google.com/store/apps/details?id=com.mracek.pucki.final
I have 10 free keys to give away:
CODES:
1.
T1JBNZPF3QX8Y92AXF1AVWQ
2.
6X0K3F8UHG0MJDG6VBSL8UX
3.
3XX4DSJE805LJ1MVKCG34X8
4.
L71KA7HRENWM4BLQ2KFXGM0
5.
67MLZ52M0T5EZDR18BHVLHS
6.
DZDZA353PTKMQHCNXD8E2KM
7.
QMHJ2H8ADHSUA341QYA7GLR
8.
513BNQHG15DEUT84YNELTGE
9.
52E9E2HG2VLCXC9DMQ33BXQ
10.
691CBVJ1YX2ETR2S0PUXKE4
If you use a key let others pls know which one you took in the comments.
I'd really appreciate if you gave the game a chance and let me know what you think.
I’m a solo dev, so honest feedback is genuinely valuable to me.
Have fun and see you on the ice.
If all the codes are used, feel free to send me a DM and I’ll give you a key. I’ve got your back! ;)

Just launched our first person, fungal-punk roguelike double deckbuilder into Early Access! So stoked to share that we just launched Shroom and Gloom into

Robot Wants Kitty — a compact Flash-era metroidvania remastered for modern browsers A modern browser remaster of Mike Hommel’s popular 2010 Flash game, rebuilt
I made a Rocket League-inspired game you can play in your browser, even on mobile. I've worked hard on the controls, camera and ball physics to match the original feel as closely as possible. Try it and tell me how close it feels to Rocket League. It also has my take on what a realistic Rocket League car would be if it were driven by a human pilot. The pilot sits in a gimbal-mounted seat that stays level while the rest of the car flips and rolls around them, with small jets for aerial rotation.
Dumbfire playtest (It's on Steam)
I'm working on a game called "Dumbfire" where you guide a missile through obstacles to hit the target.
I made a rough playtest that has actual levels now, a tutorial and some abilities you can unlock. Expect a lot of rough edges, especially UI.
Any feedback is greatly appreciated.
Hii! So, me and my small indie team has been working on this psychological horror set in the appalachian mountains. We have our own custom visual system plugin to drive our visuals whilst maintaining performance! Here is the teaser of the game!! I will also make a post about the trailer right after this one since I cannot do two videos in one? (Idk im too old for reddit and im barely 23-)
Also, here is the steam link if anyone wants to check it out!: https://store.steampowered.com/app/4845070/Ravenhill_Initiation/
We're a month away from launch! So yeah, it’s exciting as well as overwhelming as we did this in a small budget but we’ve tried our best. Like, there are things we are lacking in that we jsut cannot improve cuz of our budget constraints but I dont think it will affect the gameplay as much- Anyways, do let me know what you guys think!
Also, edit, we haven’t used free assets and AI as someone wants to put down in the comments. I’m pretty proud of my small team for what we’ve achieved and it sucks that in the age of AI, everything can just be deemed AI.
(The things we are lacking in are mostly animations...)

I made this short game in about a week for a game competition. JD Wave Advance is a fever dream of a game in which you must quickly complete 20+ minigames or else JD Vance will punish you.
Be warned: at a certain point, it becomes truly unfair and unbalanced.
Go play it now for free: https://featurekreep.itch.io/jd-ware-advance
I've been working on this solo the last year or so (with some help from some industry mentors) and am building a studio of ex-AAA devs to finish this up and ship on every platform, something I think is super important for co-op (couch co-op too).
Game is called Twin Hooks, it's a session-based beat 'em up inspired by It Takes Two, TMNT/Street Fighter with melee-focused Borderlands style loot.
We'd love to earn your wishlist and we have a 3 mission demo coming out September 21st:
Steam page is here. Your wishlist would be greatly appreciated https://store.steampowered.com/app/4844200/Twin_Hooks/

Ok... I fell into scope creep, but I have one month!...
Will I make 20+ maps AND an editor?
YES.....
meanwhile rotating map elements demo,
#gamedev #indiegame #steam #pixelart https://t.co/LEWOEtVZAx
Bug: every enemy ship would line up to ram me and then never actually arrive.
Fixed it. Now they arrive.
"Rammed! Hold on!"
#gamedev #indiedev #devlog https://t.co/JHMp3xMRka
Building pixel worlds one frame at a time.
Showing my game dev journey and sharing the love for pixel art. Huge respect to all fellow creators out there — you guys rock!
Leave a comment if you love pixel art as much as I do.
#pixelart #gamedev #indiegame #pixelartist #solodev https://t.co/9O3ztme5xZ
The main idea behind my game is the material-based physics system. The materials aren’t just different skins or graphics — each one has its own physical properties that affect how it behaves during gameplay.
Ice can slide because of low friction, rubber can bounce and deform, stone is heavy and resistant to movement, and other materials interact differently based on their physical characteristics.
The goal is to make the materials themselves an important part of the gameplay and strategy, rather than simply changing the appearance of the objects.
Gravity Merge: Physics Puzzle
Android : https://play.google.com/store/apps/details?id=am.van.fall2048
WHO ARE YOU CALLING RUSTY. 🤠🤖
🏆Think you’re the fastest typer in the West?
🔥 Wishlist TypeSlingers and play the Demo on Steam to prove it! https://t.co/5kQAoaduW0
#TypeSlingers #IndieGame #gamedev https://t.co/Dab2fYZCD3
Happy # MotivationMonday ❤️
“I really enjoyed it” “I love StoneSpace so much” “I can’t wait for it to come out” “It’s fun!” “Having a lot of fun with the demo!”
For a solo dev, this is pure, distilled motivation ❤️
#gamedev #solodev #indiedev https://t.co/qkZsUF3TUM

What do you think they mean?
Wishlist on Steam👉https://t.co/0ZvZQTDTzq
#UE5 #indiegame #gamedev #rpg #devlog https://t.co/g4DzEjXn8c
Raw Gameplay - We were communicating in Discord. My friend saw something which I didn't so we ran back, it was an anomaly!
Please Wishlist🥹 https://t.co/QL0FoAYBXp
#MotivationalMonday #Indiegame #Gamedev https://t.co/seHNHvHSOI
#Solakrats, Devlog 84:
Well... till now, the game was permadeath: lose, and you start all over. It worked fine so far, but with Expeditions about to get muuucch longerrr, that system won’t hold up anymore-
So, it’s high time we start workin' on checkpoints~
#gamedev #indiegame https://t.co/fGu6rcVFlw
Nothing Strange Here is out now on Steam!
After more than a year of hard work, we are both excited and nervous to finally release our game!
Get it here: https://t.co/lWl4VM2YPb https://t.co/TDxUI7sAKc
Promoting our game in just 14 seconds. 🔴⚔️ https://t.co/NmE2j0nNCM
Happy week guys 👋🏻👋🏻
Here is some steam keys for you of my Game MARTHA'S DOLLS 2!
KVRGN-29IZA-KE36T AAITZ-XHE7M-5NZXF E387Q-IPHNT-60VAD FADCZ-ARL74-XFLVE GV8K4-4P3Z6-5QE0Y
#indiegame #indiegamedev #gamedev #steam #streaming #stream #gaming #games #horror https://t.co/KJJOU00Zdk
🐸 I'm finally releasing my game Goofy Dungeon on September 24th! Don't forget to add it to your wishlist Steam https://t.co/SxTnyZQB3y & Meta https://t.co/0klOpyrPWp 😉 #madewithunity #indiedev #indiegames #pixelart #IndieGamesWTF #indiewatch #indieGameTrends #VR #VRgame https://t.co/4ntcaTEhAu
promoting my game in just 10 seconds
#gamedev #indiedev #devlog #pixelartㅤㅤ #indie https://t.co/JmwKgfmKJh
SUPPORT STREET LIFE DEVELOPMENT
I am currently developing Street Life, my own VR and PC racing game.
Support development, get exclusive behind-the-scenes videos and pictures, and gain access to development builds through my Patreon.
PATREON / spicervr
PIMAX SPECIAL SGE OFFER
LIMITED TIME SEPTEMBER 18 THROUGH SEPTEMBER 20
Use my Pimax affiliate link and special SGE code to receive:
2% OFF your purchase PLUS a $200 USD accessory voucher
Pimax Affiliate Link https://store.pimax.com/?ref=SpiceVr&...
SPECIAL CODE SpiceVrSGE
The headset must be purchased September 18 through September 20 to qualify for the $200 accessory voucher.
The accessory voucher will be sent to your email after the headset ships and will remain valid through the end of 2026.
Dream Air SE is excluded from this promotion.
If you are attending SGE, Pimax will also be offering up to 10% OFF purchases made directly at their event booth.
Purchases made through my affiliate link may provide me with a commission at no additional cost to you.
KAT VR
I am partnered with KAT VR and use the KAT Walk C2 Enhanced to take VR immersion even further by physically walking and moving through virtual worlds.
Get K
3 mediaDownload link
Miner survivor
I finally got around to releasing a demo of Miner Survivor on Android.
There’s still a lot I want to improve, but I thought it would be better to let people actually play it and give me some feedback instead of guessing what works.
Would love to hear what you think, especially anything that feels boring, confusing or annoying.
Thanks for playing!
Hi! I’m the solo developer of SnapBlocks, a casual Android puzzle game built around placing blocks and creating satisfying clears.
I’m currently polishing the gameplay and would really appreciate honest feedback:
I’m especially interested in what you noticed during the first few seconds. Please feel free to be critical—it will help me improve the game.
PLAY STORE LINK: https://play.google.com/store/apps/details?id=com.snapblocks.game
Thank you.