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863 posts in this view · 863 in the catalogue

Atopia-studioReddit · Sep 4, 2026

Hello, I'm the solo dev of "Grow!" : an incremental × survivor that goes from atoms to the entire universe.

3,000 players on Android, 4.9 on Google Play (167 reviews) and 5.0 on the App Store (55 ratings) with 10k players. I attached some of the English reviews.

I swear my mom didn't write them. She doesn't even know what a incremental game is.

I know 13k players is nothing on the scale of this sub, and Grow! is a very small indie game. But coming from someone who makes games alone in his spare time, you have no idea what this kind of reception does.

I honestly have no idea why, but Android is showing my game to way fewer people than iOS. Which is strange, because Android players have left more ratings!

So the game just isn't finding its audience on Android, and the player count isn't growing. If you give it a try, I'd really appreciate your feedback.

If you like Vampire Survivors-likes and games where you optimize a lot of stats to get stronger, I think you'll enjoy it.

It's free to play, and I still balanced the whole thing around the free experience, you can reach and finish everything without paying, the IAPs are there but never required.

Android : https://play.google.com/store/apps/details?id=com.Atopia.studio.Grow

Media from the original creator post2 media
DaKine511Reddit · Sep 4, 2026

Hey r/AndroidGaming!

I’ve been building Cloudstrike as a solo developer side-project in my free time. It's a kinetic arcade shooter built entirely from scratch using a custom zero-allocation Go engine.

My main focus was performance and portability: it's optimized to run rock-solid on low-spec hardware (it's even running smoothly ported to retro handhelds like the Evercade Super Pocket).

Instead of traditional sprite sheets, the game uses no static assets. Everything (enemies, terrain, biomes, and bosses) is generated purely via code and seeds.

Highlights:

  • 100% Offline & Clean: No ads, no microtransactions, and zero data collectors/tracking.
  • Decoupled Engine: Physics and rendering run independently to keep 30+ FPS performance rock-solid.
  • Risk/Reward Mechanics: Features an 8-second shield-ramming cycle and an Extra Rockets system that triggers when picking up powerups at max HP to melt heavy boss hulls.
  • Zero Clutter: Just clean, kinetic screen action.

Attached is 90 seconds of raw gameplay from the game. Would love to hear your thoughts on procedural generation vs static pixel art!

🎮 Google Play Store:

https://play.google.com/store/apps/details?id=de.reichenbach.cloudstrike

naverdadenadaReddit · Sep 3, 2026

Playable Link: 

Laser Guy on Steam

Platform:

PC (Windows) (Steam)

Description:
Laser Guy a twin-stick anti-shooter where you’re maneuvering your laser around coworkers trying not to blast anyone. Just another day in the gamedev office!

You are Harold, a little alien with a an office job in game development. When the tribulations of working on the video game industry become too much for Harold to handle, his panic attack causes him to start shooting a huge laser beam from his eyes, destroying everything it touches

The game controls like a top down twin stick shooter, but it's an anti-shooter, meaning you're trying to avoid hitting people. This means that levels play more like an action puzzle or platformer, and you have to study your routes through levels to find a way to get to the end of the room without hitting anyone

Free to Play Status:
Demo/Key available

Involvement:
I'm the programmer as part of a 5-people team!

plgammer331Reddit · Sep 2, 2026

Spent the last few months building a mobile game by myself, and I finally released it on Google Play.

Soul Rush is a one-tap survival runner where you control a soul moving between two rails, swapping sides to avoid obstacles through six increasingly difficult trials.

One mechanic I'm particularly interested in getting feedback on is the risk/reward system: getting close to obstacles builds a meter, which eventually gives you a temporary invincibility dash. So playing dangerously can actually be beneficial.

I'd genuinely appreciate feedback on the gameplay, especially difficulty, pacing, whether the mechanics feel intuitive, or anything that feels frustrating or off.

If anyone is interested in trying it, this is the link: Soul Rush

AlthoricReddit · Sep 2, 2026

Hey guys, I'm one of the devs on Make the World Great Again, a first person satiric political horror game built for PC. We strongly focused on story and gameplay. We've been developing this game for 6 months in UE 5.7 and will be releasing early November. We will be very grateful for any wishlists and shares. What do you think of trailer?

Media from the original creator post
Slife StudioX · Sep 1, 2026

Here’s a glimpse of our mixed reality gameplay, where fast action and playful chaos take over your space. We’re pushing Godot and Quest 3 to their limits to make every interaction feel smooth, responsive, and fun.

#vr #virtualreality #gamedev #godotengine https://t.co/Kisy8eausb

Aza Game StudioX · Sep 1, 2026

#indiedev #atmospheric #gamedev #horror #horrorgames #gaming_news Dead Faces a psychological horror inspired by Jacobs Ladder 1990 - Unravel Jack's mind, the faces from his past and the ultimate truth behind his actions - Demo Available on Steam! https://t.co/beZNky3nlD https://t.co/IvzfNx3TAR

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AllukKumpX · Aug 30, 2026

This mobile game turns standard Match-3 puzzles into actual strategic RPG combat ⚔️ ​Build your character, equip legendary gear, explore islands, and battle players

XMobile#158
Puzzle & logicRPGsStrategy & tactics
Source
konbitReddit · Aug 29, 2026

I made a retro falling block puzzle with a twist, literally! It's called Blocknado. The floor rotates and you have to fill in rings not rows. I just launched it on the Play Store.

If you like it send me a DM and I'll send you a free code to disable the ads permanently.

Store link: https://play.google.com/store/apps/details?id=games.reto.blocknado

Edit: I've learned of some awesome other projects and demos that are worth checking out if you like Blocknado:

Demo by Freya Holmér: https://bsky.app/profile/freya.bsky.social/post/3mh7pztqcd22g
Rotatris by u/Free_Second_4117: https://rotatris.itch.io/rotatris
Reaktor: https://store.steampowered.com/app/2950640/Reaktor/

RedditMobile#156
Puzzle & logic
Source
Plato EvolvedX · Aug 28, 2026

Just rolled out some neat mods! Gold pickups give bonus points & time, while red ones hit you with point drain & a speed surge. Adds a cool dynamic to gameplay. Check out the details:

#GameDev... #CreateGamesWithAI

https://t.co/vWw4m1Bo5m

By Porfirio https://t.co/8LtygIgiGq

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Face For GamesX · Aug 28, 2026

Playing with Morse Code. Tap, hold, pause. Sending WHAT HATH GOD WROUGHT, the first official long-distance telegraph. Early trainer, still getting tuned. #gamedev #indiedev #prototype #FollowFriday #MorseCode #IndieGame #EducationalGame #BrowserGame #PuzzleGame #AccessibleGames https://t.co/yh2g7jWSCU