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862 posts in this view · 862 in the catalogue

New short video, on Tiny Terra Spaces, check it out and if you do enjoy it support my game with a purchase on Steam. Free demo available too! Link to short: https://t.co/grDzAE0eTe Steam: https://t.co/mP7GGDqwsb #indiegame #cosyislandbuilder #cosygame #tinyterraspaces https://t.co/vXWVmbw67p

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SayHiToYourMumForMeReddit · Jul 5, 2026

Free- with an option to purchase the full game.. Quick Race and Time trial will always be free, and Career Mode after 5 races will require a full purchase to continue. And will also remove ads..

Link - https://apps.apple.com/au/app/quick-moto/id6738115330

Quick Moto
My 5 year journey with this game is almost complete.
Of course in that five years, there was a lot of , off and on, a lot of giving up, a lot of what the fuck am I doing. And a lot of side projects I completed.. what I call mini casual mobile games…
I always wanted to make a moto racing game, obviously as a solo dev I’m never going to compete or be as good as a studio making MotoGp 26 or Ride 5 or 6 .
But for mobile I think I’ve made a game that hopefully is fun, challenging and competitive.. and with long lasting gameplay..
So in these I’ve learned so much, I didn’t know how to make a motorbike work in game dev. But I sure had fun learning, and challenging myself to create it, so many times I was going to give up. But it was a dream to make it so that wasn’t an option…

Ok, so what is it?
A career mode with 20 tracks per season, 5 classes to get through, and a challenge to stay in the top class for as many seasons as you can. Yep you drop classes if you don’t live up to team’s standards..
25 tracks in total on a random rotation to keep every season fresh and feel new..
Random weather , and yes if it rains you’re sliding out..
A design studio to paint and design your own teams bike. Win a season and unlock that bike for the other game modes and redesign anytime you like… career stats to track your races.

Quick race- as is , pick a track and a single race is yours for the taking.

Time Trial/ fastest lap.- 25 tracks for you to dominate, with each track having its own leaderboard for players to try set the fastest time. Every millisecond counts, every line every breaking point . To be the fastest..

Bikes - There’s only 5 bikes, one for every class. Top class obviously the fastest bike. So complete every class to unlock all five bikes.
So now you’re thinking I need to win five classes to be the fastest to top the leaderboards? Not really fast is good on the straights, but controlling those things through the corners is another thinking..
If you read this far thank you, please consider pre ordering the game, I would appreciate it a lot and thank you..

M4ttiAReddit · Jul 4, 2026

Hi everyone!

I just released my first iOS game: Rush 'O' Clock.

It's a traffic puzzle game inspired by the classic Rush Hour.

Features include:

  • 🚗 Infinite Mode with nearly endless puzzles (2.5+ millions levels).
  • 📅 Daily Levels to come back every day.
  • 🚑 Emergency Mode, where you have to get an ambulance or police car to the exit before the timer runs out (each difficulty has its own time limit).
  • 🧩 Puzzle Packs with 50 levels for each difficulty.
  • ↔️ Multiple exit positions: not just the right side, but also left, top, and bottom
  • 🏆 Achievements for milestones like completing levels, finishing puzzle packs, maintaining your daily streak, and more.

I developed it solo, and I'd really appreciate any feedback whether it's about the gameplay, difficulty, UI, or anything else. I'm planning to keep improving it based on player feedback.

App Store:
https://apps.apple.com/us/app/rush-o-clock/id6785518038

Thanks for checking it out!

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RedditMobile#9
Puzzle & logic
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PlayMelodyWorldReddit · Jul 4, 2026

Hi everyone.

After almost 3 years of grinding, learning, and over 4,000 hours of work late into the night, my passion project Grimoria is officially live on iOS.

First, I want to say a massive thank you to this community. The feedback and support you gave me during the pre-order phases helped me polish the game, and get across the finish line. As a solo developer from Italy, seeing people showing interest and playing my game is amazing.

I wanted to create something new, not just another big studio copy. The core gameplay is actually inspired by a popular local card game called "Watten," which is heavily played where I live. I wanted to bring that social, bluffing energy to a digital format, but with much more accessible rules and mythical creatures.

I tried my absolute best to hit "Studio Quality" visuals and effects. One of the biggest challenges was making it a true real-time multiplayer experience. I built the entire backend server architecture and code completely from scratch to ensure smooth, fast-paced PvP, all while keeping a tiny install size and minimal data consumption.

The game is 100% Free-to-Play. There are no forced ads. There is exactly one optional ad for bonus loot, which you can permanently remove with a single premium purchase. There is absolutely zero Pay-to-Win.

For those seeing Grimoria for the first time, here is how it plays:

  • Its a fast-paced PvP Card game with multiple modes: Classic 1v1, 2v2 Co-op, and 4-Player Battle Royale.
  • The Basics: Everyone starts with 10 Life. Each round, all players play one card simultaneously. Highest strength card wins. The loser takes 2 damage. Last one standing wins.
  • Strategy: Cards have abilities like Shield, Heal, Negate, or bluffing cards that only reveal at the end of the turn.
  • Elements: Ties are broken by elemental counters: Fire > Earth > Water > Fire.
  • Teamwork: In 2v2, you actually share a life and shield pool with your ally!

Overall, Grimoria takes few minutes to learn but offers strategy for competitive, ranked gameplay.

Grimoria features full Cross-Play, so iOS players can instantly match with the Android player base! (A Steam PC version is planned next).

Download on iOS: https://apps.apple.com/us/app/grimoria-online-card-game/id6761027516

saimonRReddit · Jul 4, 2026

Hey r/iosgaming,

Simon here, solo dev behind Tiny Harvest, an ads-free farming game 🌽

The game has grown quite a bit since I first posted, especially on the gameplay side I added a couple of new areas.

The core game is still:

  • grow crops and produce animal products
  • craft items through buildings & recipes
  • complete orders for coins and XP
  • unlock new areas and systems
  • use automation once your farm gets busier

Recent additions:

  • Blacksmith gear that gives bonus drops during expedition runs
  • Airport requests with destination leveling and better rewards over time
  • Farm Hands, so you can delegate repeated farm work
  • lots of balance, bug, and flow improvements from player feedback

Tiny Harvest is free to download, has no ads, and played only in portrait - choices I made because that's the kind of games I like most 😅

I’d currently love to get your feedback on the first session: does the early game explain the loops well, and does the pacing feel fair before the bigger systems unlock?

As a small thank-you, I added the code IOSGIFT (enter in settings) for some boost items ✌️

Link: https://apps.apple.com/us/app/tiny-harvest-cozy-farm/id6755226300

tennischamp5Reddit · Jul 4, 2026

TL;DR: Free, ad-free incremental RPG where every death makes you permanently stronger. Solo dev, follow-up to last week's launch, shipped five more small updates and planning for much more. Come break it and yell at me in the comments. App Store Link

In the world of ELM Quest 2, portals have begun opening throughout the land, with elemental energy leaking out and infusing the local wildlife, transforming them into horrible creatures. The Guild was formed to combat this and you, a nameless Cataloguer, go out and take careful notes as you subdue hordes of enemies out to kill you.

That is my 15 second elevator pitch. You fight strange creatures, you study them, and eventually you die to one. Then you learn its habits, and it dies to you instead.

This is a follow-up to the launch post I put here last week, when only v1 was out. It has grown a lot since, from all of you trying it out and hoping on the discord for feedback. The origin of this was that I am an incremental fan who got bored waiting for a good new one to drop, so I did the reasonable, well-adjusted thing and spent months building my own instead of being patient. No studio or team. Just me with a core vision about my ideal game loop and some Matlab-honed coding skills (no the game is not made on Matlab - wouldn't that be something :D)

The hook here is that loss IS progress. Dying is not a punishment here. Every death hands you permanent bonuses that carry into the next run, almost like a rogue-like, but you'll die so often and so quickly that the loop is just baked into the game.

What makes it unique (according to our discord players):

  • An active dev (ha, low bar, right?)
  • Extremely deep lore (I wrote 16 parallel narrators, with an intersecting story that's doled out as you grab little journal pieces from each enemy - not a novel, but but maybe a small novela's worth of lore?). I aim for a naturalist documentary/system apocalypse vibe. More the former but it's been received so far.
  • Completely free to play and beat, with everything obtainable through expected game play. Completed ad-free cause I HATE ads in games. I'm not looking for money (there's some optional tip IAPs that were added as an afterthought, but if anything in game makes you want to spend money, come complain on the discord -> means something needs to be re-balanced).
  • Hundreds of foes and bosses with tactics, plus a collectible codex that rewards actually studying them to crack the hard fights.
  • A real active-combat layer over the idle loop: castable active abilities, and unique auras for each character to passively combo damage on foes. Idle it or play it hands-on. Latest updates really fleshed out offline progression.
  • Full VoiceOver support. Offline progress. Plays in short bursts or long grinds.

New since last week (I looked up and realized I had shipped from v1.0 to v1.2.x):

  • Big mid-game expansion, raising hero tier caps with a full rebalance.
  • Offline progress has been greatly expanded (unlocks with 5-10 minutes of play, and within a hour or two, you'll have access to the complete offline system).
  • Adaptive floor + Portal picker: portals now scale to your codex progress and you can also pick the monster grades you summon to fight.
  • Combat Rating (CR): one number comparing your effective level to the enemy's, for ease of comparisons so that you don't willingly need to bash your head against the wall (unless you want to)
  • Skill overhaul, rebalancing the way both auras and actives work, with some visual SFX added.
  • iCloud sync + save backup, Game Center leaderboards, an achievements system, and a pile of QoL (clearer combat readouts, mana tuning, codex favorites, more lore).

Nearly all of these came straight out of Discord feedback, which has been more helpful than I had any right to expect. People ask and I go watch youtube tutorials on complicated apple features to implement it.

On money: it is ad-free and genuinely free. No paywall, no wall between you and progress. The only IAPs are optional support-the-dev consumables you never need to buy to win. I do this as a side hobby because I want a game I enjoy playing. I'd rather have a community of friends than your money.

Discord: genuinely helpful community over here, and it shapes where we go next.

Screenshots and gameplay are on the store page. I am a solo dev and I will be in the comments all day, so tell me what is fun, what is broken, and what you want added next.

App Store: Incremental ELM Quest 2

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RedditMobile#6
Idle & incrementalRPGs
Source
ItsTheSheepsterReddit · Jul 4, 2026

Hi guys,

Thanks so much for the support last week, seeing my game charting high on the app store was very surreal and it was awesome to see people enjoying my game!

Yesterday the game was finally accepted into the EU so be sure to check it out if you were waiting.

Link: https://apps.apple.com/us/app/voidloop/id6746944662

If you want more info on the game, check out the post from last week

Giveaway

Edit: All winners have been contacted, thank you to all who entered!

I wanted to do another giveaway for those who missed a code last week.

This time to enter rather than just dropping all 10 codes right here, I wanted to give everyone an equal chance.

To enter the giveaway, comment on this post with your favourite game and why (doesn't have to be a mobile game)

I will choose 10 winners tomorrow morning!

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jasonkesterReddit · Jul 4, 2026

Hey all! I've spent the last year and a half working on the Survival Crafting RPG that you would have played on your Apple II back in the '80s.

You can think of it as Valheim's gameplay crammed into the tile-based ui of the old Ultima games.

It has a procedurally-generated open world with towns and NPCs to talk to, all the resource gathering, mining, crafting stuff you'd expect in a modern survival game, and some good old fashioned dungeon crawling to boot.

The early game is pretty well polished, and it's complete up through the Bronze Age (in Valheim terms). It should keep you occupied for ~20 hours before you run off the end of the existing content. Let me know what you think!

It's on Steam, but the Playable Demo can be found on the Stravaeger Website.

FYI, It also runs nicely on mobile, but you'll want to do the "add to homescreen" thing to get rid of the extra browser chrome taking up a quarter of the screen.

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RedditMobile#4
Survival & horrorRPGsAdventure & exploration
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N1troVexReddit · Jul 4, 2026

Hey! Solo dev here, just shipped a big update to my game Centric and wanted to share it with you all.

Centric is a one-tap orbit game, you tap to switch rings, dodge void dots, collect echo dots. It's been my side project for a while and this update finally adds something I've wanted since day one: a proper cosmetics shop.

There are 6 themes and 5 trails, all earnable just by playing.

The one I'm most excited about is the Abyssal theme. You only unlock it after playing 5 days in a row and honestly, I almost didn't ship it because it felt too grindy. But I kept it because when you finally get there, you're greeted with falling ash particles, a deep red trail, and a screen-crack death animation that I spent two weeks getting right.

Two weeks on an animation most players will never reach. Absolutely worth it.

The rest of the unlocks are pretty chill:

ItemHow to get
Midnight / Neon themesStardust (just play)
Gold themeHit score 100
Abyssal theme5-day play streak
Beach / PulseWatch one optional ad

There's also a Daily Singularity - one challenge per day, same puzzle for every player in the world. You get 3 attempts. I love this mode because it creates these tiny moments where you and a stranger halfway across the globe are trying to beat the exact same thing.

The game is free. Would love to hear what you think, and happy to chat about the build if you're into SpriteKit.

Making the Remove Ads IAP free for the next 24 hours as a thank-you to the community.

To get the deal: play one game (any mode) -> on the game over screen there would be a "Remove Ads" button -> click it -> it should be free for the next 24h

Link: Centric: Orbit Jump

oatdevReddit · Jul 4, 2026

Defend the Core against the corruption front in a blend of idle tower defense and survivors-like roguelite gameplay. You start every run from scratch, drafting new Glyphs and fusing them mid-battle to build a completely unique arsenal to hold back the flood.

What makes Coreshatter different is the strategic pacing layer. Every run ends in a "Shatter" that banks everything you earned into permanent Foundry and Mainframe upgrades, so the decision is whether to push deeper for bigger earnings or bank early and restart stronger. The game keeps pushing forward while you're offline, so you'll always come back to a pile of resources ready to spend on upgrades.

The game is completely free to play with optional rewarded ads, and everything can be earned just by playing the game.

Get it on the App Store: https://apps.apple.com/us/app/coreshatter-idle-td-roguelite/id6780365607

Happy to answer anything!

RedditMobile#2
Idle & incrementalStrategy & tacticsAction & arcade
Source
MattDalpeReddit · Apr 29, 2026

Game Title: Incoherence: Dark Rooms

Playable Link: Incoherence: Dark Rooms on Steam

Platform: PC

Description: Hi! I'm currently working on a game that basically combines elements of Blue Prince and classic survival horror like Resident Evil and Silent Hill. I just released a public demo/beta! Just click "Request Access" and you'll be let in instantly!

Involvement: I am the creator!

Check it out and let me know what you think!

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Reddit#1
Survival & horror
Source