Games in the making

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863 posts in this view · 863 in the catalogue

TerrorToadTTReddit · Oct 1, 2026

Hey everyone! I’ve been working on Crimson Harvest, a PS1-inspired farming horror game, and I finally released the free demo on Steam!

The premise is that you’re trying to grow enough crops for the harvest at the end of the week while also trying to survive many different unique monsters with their own behaviors and signs to watch out for.

I really wanted to combine the routine and progression of a farming game with survival horror, where the farm itself gives you something worth protecting instead of the game only being about staying alive.

The demo currently covers the first few days of the game and takes around an hour to complete depending on how you play.

This is my first commercial game, so finally having something publicly playable has been a pretty huge milestone for me! I’d genuinely love to hear what people think of it, especially what works, what doesn’t, and what you’d want to see expanded in the full game.

The demo is completely free on Steam, I’ll put the link in the comments!

Reddit#463
Building & simulationSurvival & horror
Source
Scary_Macaron653Reddit · Oct 1, 2026

Hi! Im Saul Goodman- Uh.. Hi! Im Dominix

This is a game ive been working on for about 3 months now!

Ive made some decent progress. With simple level generation. And horrible models!

All the images shown are from VERY different versions of the game. The one with the doorway is the newest.

Ofc, this is a backrooms game! So I tried to get that liminal spaces feel. Along with a retro effect.

Uhh... idk what else lol. Feel free to contact me on Discord for more info or playtesting!

dominix_legit

Media from the original creator post8 media
Reddit#462
Survival & horror
Source
AgreeableEstate4958Reddit · Oct 1, 2026

Hey everyone, I recently built Xetodus, a space MMO that runs entirely in your browser.

You can explore 750+ procedural star systems, fly 20+ ships, and train 17+ skills. You can also land on planets to build colonies, set up drilling operations on moons, and fight other players or take on PvE battles.

Explore the universe, work toward your next ship, or find a planet to call home.

It’s playable now: xetodus.com

No separate download required. It’s free to play, with an optional paid membership for additional features. Mobile supported also! WebGL or WebGPU support required (any modern browser).

I’d really appreciate some fresh eyes on it, especially the first few minutes. Are the flight controls clear, and do you know what to do once you’re in your ship? Feedback on what’s fun, confusing, or missing would be genuinely helpful.

RedditMobile#461
Adventure & explorationBuilding & simulation
Source
JackHigh_DevReddit · Oct 1, 2026

I got tired of never being able to play slither-style games in the same match as friends, so I made one where you pick a server by name ("meet me in Cold Pizza") and invite links drop people straight into your room. Powerups, bots at three skill levels, backgrounds that change as you level up, and a headshot sound that I'm way too proud of.

Free, no account, works on phones. Would love to hear what feels off.

https://wormami.com

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Raizen884Reddit · Sep 30, 2026

Thalia is a fast paced roguelike action game. You as Thalia has been summoned to this ancient place where death is not the end, it is only the beginning. Fight hoards of enemies, giant bosses and improve in an infinite mechanic where death only makes you stronger!

Reddit#459
Action & arcade
Source
Meepo-POOFReddit · Sep 30, 2026

Hello. In my game Core Of Havoc status effects not only modify numbers and show visuals, but there are gameplay interaction added to each of them.

For example, when you shock an enemy, not only it increases the crit chance and multi against them, but also when you crit a shocked enemy, lightning arcs are emitted to nearby enemies with damage proportional from the base hit.

So it's totally possible to use shock as a way to clear packs. You just need to combine a weapon that applies shock with another one with high chance or even guaranteed crits.

If you're interested to learn more about the game, you can check how the affixes works in this video: https://www.youtube.com/watch?v=RSOAo0r6i-8

And of course, if you like the game, you can wishlist it on the Steam page (Release in early 2027) https://store.steampowered.com/app/4223480/Core_Of_Havoc/

Prudent_Student2839Reddit · Sep 30, 2026

I made a free bullet hell MMO inspired by Realm of the Mad God.

Play instantly as a guest, no sign-up or download

Works on phone and desktop

6 classes, permadeath, dungeons, a shared vault

No disconnect deaths: if your connection drops, your character freezes and can't be hit until you're back

It's still early, so I'd love feedback and bug reports. Thanks!

Media from the original creator post
RedditMobile#457
Action & arcade
Source
TensionAshamed3754Reddit · Sep 30, 2026

Miss Fabulous wins the crown! 🧟‍♀️

She ate all the other contestants.

So technically… she was the only contestant left. 💀

I am working on my game ( OUTPOSTERS) second boss. What do you think about her?

İf anyone interested free demo is on steam: OUTPOSTERS STEAM

Reddit#454
Action & arcadeSurvival & horror
Source
ITshNICKReddit · Sep 30, 2026

I'm a solo dev working on my first indie project, Max Bid. An incremental game where you bid on storage containers, then sell the goods for profit, upgrade your device for bigger payouts, and automate the process with Bidder bots.

I've been working on this for about 4 months after my 9-5 shifts, and finally reached the milestone of getting it up on Steam.

Now I'm working hard to get the demo out so people can try it.

Here's the Steam page: https://store.steampowered.com/app/5266460/Max_Bid/

Reddit#452
Idle & incrementalBuilding & simulation
Source
GebesCodesReddit · Sep 30, 2026

Game Title: Cragnarok

Playable Link: https://cragnarok.gebes.io/

Platform: Windows (PC)

Description:

Cragnarok is a fast arena shooter with Norse heroes in a fully destructible voxel world. Walls, towers and the ground itself break apart, so every fight changes the map. You pick a hero, grab weapons like the Thunder Repeater, Blunderbuss or Gungnir, and fight your way through waves of enemies and bosses.

You can play the campaign solo or in co-op with friends, jump into PvP matches, or defend a castle together in the war mode. The first levels teach the game step by step, so you can just start playing without reading anything.

The open beta just went live. You need a free account to play (no email confirmation), and the launcher keeps the game up to date.

I'd really like to hear what you think: how the first minutes feel, how shooting and movement feel, and anything that's confusing or broken. There's a bug report page on the website and a Discord: https://discord.gg/rPGPrzWk3m

Free to Play Status:

- [x] Free to play

- [ ] Demo/Key available

- [ ] Paid

Involvement: I'm the developer. It's my own project, and I made the game.

(Had to delete and reupload this post because of reddit video preview not working)

Affectionate_Boat101Reddit · Sep 30, 2026

Hi all — I'm Ardis, I lead the team and direct the art on Extracto Proviso, a first-person factory game in UE5. Posted an intro elsewhere on Sunday and realised I'd listed features instead of explaining what the game actually is. Second try.

You're an android with two problems.

You're a lone android sent to a planet you know nothing about, equipped with a harvester and the ability to build a hub. From there it's automation all the way: biomass to ores, ores to buildings, buildings to technologies you were never told about.

The humans want deliveries. Every quota comes with a timer and a patience meter that slides from green to red. Let it hit red and they send troops — survivable early if you're quick, but they hit harder every time, and harder the deeper into the game you are.

The planet doesn't want you either. Once your factory starts polluting, the aliens fight back. Their nests are everywhere, and just being near one drains your stamina — running, jumping, jetpack, all of it. So you clear nests not just to fight, but to make the world walkable. When a nest breaks, eggs drop. Raise one and it becomes a companion that fights beside you, levels up with every win, and can be stationed in a nest of your own to guard the base.

The factory in between is the calm part: grid-snapped building, endless floor panels, and floating islands you can ramp up to and build on — where you may find rarer ores. Warp gates and drones move what you mine, so you're not running belts across the sky. Build ramps up to the islands, floors between them, move your whole base into the sky or just use the islands as supply. Do what you want. It's your problem now.

Where it's at: Free demo on Steam, Steam Next Fest Oct 19, Early Access Nov 2.

Links in the first comment. I'll be around to reply, but I'm in Europe so late comments may get a morning answer :)

Impressive_Bat6743Reddit · Sep 30, 2026

Hey! I’m a solo dev and for the past couple of years I’ve been working on Chiby.io(https://chibyio.itch.io/chibyio), a collection of multiplayer party games you can play directly in the browser with friends.

There’s no download or account needed — you create a room, share the code, and play.

It currently has games like drawing, image guessing, word games, social deduction and a few other weird little ideas I’ve built along the way 😄 .

It’s completely free and I’m still actively working on it.

Would genuinely love to hear what you think, especially which game you enjoy most (or absolutely hate 😅).

https://chiby.io

Reddit#448
Puzzle & logicStrategy & tacticsParty & social
Source
YouAbject2654Reddit · Sep 30, 2026

Hi! I’m an Environment Artist from Ukraine, formerly at Crytek Kyiv, and this is my solo-developed psychological horror game, Locked In: The Ward. Its first gameplay reveal was recently featured by IGN.

Locked In: The Ward is a first-person psychological horror game set around the abandoned Ravenrock Research Facility. You play as a woman who has no memory of how she got there and gradually uncover the facility’s past, Project ECHO, and the mystery surrounding Subject #0012.

The game is focused on exploration, puzzles, environmental storytelling and psychological horror. Strange events become increasingly difficult to distinguish from reality — lights behave unpredictably, objects move, sounds appear where they shouldn’t, and the environment itself can change around you.

There’s no traditional combat focus. I want the tension to come from exploring the facility, solving its mysteries and never being completely sure whether what you just experienced was real.

The current reveal trailer shows an early build, and several mechanics and paranormal events I’m working on aren’t shown yet. Future trailers will reveal much more.

I’d love to hear what you think about the atmosphere and concept so far!

Gameplay Reveal Trailer: https://youtu.be/7Nr9YT6fqlQ
Steam: https://store.steampowered.com/app/5277740/Locked_In_The_Ward/

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Reddit#447
Survival & horrorAdventure & explorationPuzzle & logic
Source
LittlestDevReddit · Sep 30, 2026

Command a crew of tiny bots, build a modular space base, and repel relentless alien swarms. Build, upgrade, defend, and don't forget to pet and play with the crew members.

This is my (and kiwis) take on a zen small scale real-time strategy base builder game with a neat roguelite upgrade system that lets you build out a new arsenal every run! And you can pet your little bots and play with them between runs!!

The demo is out now!

Steam link: https://store.steampowered.com/app/5161400/Littlest_Catalyst_Swarm_Defense/

I would very much appreciate any feedback you have from playing the demo!!

ViolenceOfActionDevReddit · Sep 30, 2026

We’ve just opened the playtest for Violence of Action.

It’s a WWII-inspired real-time tactical game where you command a small force of soldiers and vehicles, use tactical pause to plan attacks, or take direct control of any unit yourself.

Buildings are destructible, soldiers persist through the campaign, vehicles use modular damage, and battles feed into a larger turn-based strategic map.

We’re a very small team and the game is still in development, so this playtest is mainly about getting the game into players’ hands early and seeing what works and what needs changing.

The playtest is open through Steam now for anyone who wants to give it a try.

Intrepid-Passage9274Reddit · Sep 30, 2026

Hi!

We've made a little casual game for this year's Falling Block Jam called Poppodo. We think it turned out great, had a lot of fun developing it, and even more playing it!

If you have an iPhone or iPad, you can join beta here: https://testflight.apple.com/join/aDfqCjPP

It's also available on itch (the web build works great on mobile too): https://shipgodot.itch.io/poppodo

RedditMobile#444
Puzzle & logic
Source
Darts RPGX · Sep 30, 2026

Happy to announce that we're showing our demo of Darts RPG at @Ga_Ma_Yo in November! Excited to get our game in front of lots of people!! #indiedev #pixelart #indiegamedev https://t.co/b2OCQlkZHs

Image observed in the original x source.
X#441
RPGs
Source
penneydudeReddit · Sep 30, 2026

My friend and I have been working on this game for a little over 3 years now and we're getting pretty close to release, it's called Night Machine.

Your ship prints cards out at you, and you feed them back into an onboard computer to charge your weapons, repair your armor, cloak, slow down time, edit other cards, etc.

Happy to answer any questions! I made the music myself too, also glad to talk about that.

DesalichaoStudioReddit · Sep 30, 2026

Hey everyone, we’re Desalichao Studio, the team behind Candletales (the game you just saw).

Like many of you, we absolutely love D&D, but waiting around between turns can kill the momentum. We wanted to fix that. The result is a tactical roguelike with no pauses and no turns, just real-time dice mechanics, high-risk decisions, and endless procedural worlds full of enemies, traders, and goblins.

travis_the_makerReddit · Sep 30, 2026

I started building this game not sure how I wanted to incorporate sound. I had this moment of flashback to a kid of spending hours playing with little music making web apps. I decided to try and turn each world/board into a musical instrument.

Aiming to launch at Steam Nextfest for those interested https://store.steampowered.com/app/5034650/Blockmosis/

KozlofReddit · Sep 30, 2026

Playable Link: scrimtera.com

Platform: Any web browser on any device

Description:

Pachisi Reimagined is a skill-based, tactical strategy board game, with fantasy themes.

It contains unique mechanics that are not seen in any other Pachisi / Ludo style game on the market.

Classic Ludo / Pachisi is heavily reliant on luck. Which is not the case here, you have full control of how you use your rolls, full control of your pieces, and you can move forward and backwards!

There are 2 game mode, Journey and Brawl, Journey is 30 minutes, Brawl is 10 minutes. Both are score based game mode.

Let me know what you think. The game is in public beta, but it is stable. If you encounter any problems or have any critiques, please let me know. Enjoy!

Free to Play Status:

  • [X] Free to play
  • [ ] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: I am the solo developer

PlayingitwrongReddit · Sep 30, 2026

Hey all, so my game studio just pushed a new game prototype to Itch today. Its a simple turn based tactics game with squad combat and a chef theme!

https://biscuitfactorygames.itch.io/fromagefray

The itch version has singleplayer and online multiplayer with private and public lobbies. We've been noodling on this for a while now and we'd love to get some feedback from folks!

Media from the original creator post
Reddit#430
Strategy & tactics
Source
LemurTangoGamesReddit · Sep 30, 2026

Sheepscape is a small, focused farming sim about one animal 🐑. The herding is a real flocking simulation, so when you send the dog out the sheep break and flow as a group, and you have to work out which side to push them from. Then it's shearing by hand, selling the wool by grade, and breeding lambs whose quality comes from both parents, so a good tup lifts the whole flock.

The demo is the opening of the game: a Welsh smallholding, five sheep and about an hour, and it ends when you earn the deed to your next farm. The full release is 5 November.

Thanks to everyone who wishlisted it after the announce post here in July. Onwards to release 🤩 Happy to answer anything about the flocking or making it solo.

Steam 🎮: https://store.steampowered.com/app/4714850/Sheepscape/?utm_source=reddit&utm_medium=social&utm_campaign=demo&utm_content=indiegaming

wolfbaruReddit · Sep 30, 2026

It's been a while since I have gotten to play around in AR. I forgot how much fun it is to test different hand tracking controls, and invent new ways to interact with a virtual world.

It's a base defense game with mining and tower defense elements. Mine the ground around your base for resources to bolster your defenses and survive increasing waves of enemies. I wanted to see what's possible when rapid prototyping with AI, so I vibe coded this up with in Godot with Claude in an evening.

Reddit#426
Strategy & tactics
Source
HoneyHoundGamesReddit · Sep 30, 2026

Getting into the sharing progress phase now as I'm moving towards getting a playtest up and running. If you want to follow along here's the Steam Page: https://store.steampowered.com/app/5164060/Servo_The_Wildguard/

Servo the Wildguard is a love letter to the mech gameplay in Sonic Adventure. The Zones are mini open worlds where you need to tackle objectives and get out as fast as you can.

Rack up combos, collect shards, work on clear speed.