i made a game where you literally have to leave no stone unturned,
the catch is there are 1,000,000 pieces of stones and only 1 has buried treasure
#indiegame #indiedev #gaming
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Five seats. Hidden roles. One very fragile alliance.Recently approved community submission · Explore this post →i made a game where you literally have to leave no stone unturned,
the catch is there are 1,000,000 pieces of stones and only 1 has buried treasure
#indiegame #indiedev #gaming
A small update on my indie game.
#indiedev #indiegame #deckbuilding #cardgame #roguelike
No one asked for this feature for our game but I added it anyway! Play Window Runner on Google Play
fpdb.itch.io
#ゲーム #indiedev #game #indie #nostalgia
Working on "Robot Run", a 2D cyberpunk platformer made in Godot 4,5! 🤖⚡
Free playable HTML5 demo is available on itch.io play directly in your browser!
🕹️ Play here: https://olegshvetsovgames.itch.io/robot-run
#GodotEngine #IndieDev #GameDev #Cyberpunk #PixelArt #GamedevJobs #Godot4
Built in unity , i made every asset by myself on Blender What do you think ? #indiegame #indiedev #y2kaesthetic #gamedev#unity3d
He Who Watches by Danga Games is OUT NOW! 👁️🏹
To celebrate the release, we have a brand new trailer featuring solo developer Bobby Vanden explaining what the game is and why it's special. Watch below!
Steam: store.steampowered.com/app/1070500/... itch: draknek.itch.io/he-who-watches
Попытка номер 850 (привет сдвг) за последние 20 лет сделать хоть что-то по геймдеву. В этот раз иду мелкими шагами, с полным осознанием своих же ограничений... Изначально идея была чёто простое типа Last Extract или квестов из Fallout Shelter, но чёто оно уже идёт немножко в сторону и превращается в клаустрафобный экстракшен сюрвач :)

Wishlist Demon Crisis on Steam: https://store.steampowered.com/app/5177030/Demon_Crisis/
Eric plays through the current state of the demo with a GUN4IR lightgun.
A little behind-the-scenes look at an early prototype from my UFO horror game. 👽
Atmosphere is a huge part of what I'm trying to achieve with this game, and a lot has changed since this build.
Would you play something like this?
#IndieGame #GameDev #HorrorGame #UFO #UE5 https://t.co/0wCp6Dlids
Just added a new coach to my hockey game where you don't control the players.
Instead, you play as the coach and use a deck of dirty tricks to cheat and exploit your way to victory.
👴The Debt Collector!
#gamedev #indiedev #indiegame #hockey #roguelike #roguelite https://t.co/40NWt4GhGr

We are super grateful(and exhausted), thanks to everyone who cheered us on.
Steam Link: Puzzle Mage
Puzzle Mage is a top-down game where you replace traditional ARPG combat with spellcasting puzzles. (No AI in my game)
Hello fellow Godot enthusiasts,
I just wanted to make a post to say that my game, Fruit Fetish (https://store.steampowered.com/app/4376740/Fruit_Fetish/), developed in Godot 4.3 is available on Steam! It released just over 24 hours ago and it has been an interesting ride to say the least... Happy to elaborate if folks are interest, but want to keep the post short. I just want to to thank the Godot community as my game would not have been possible without the incredible open source engine that it is and all the awesome people that share their knowledge.
Game Premise: Fruit Fetish is a satirical piss take on corporate culture told through a combination of crude humour and disarmingly cute pixel art style. The central premise requires you to earn Fetish Fruit Co. a billion dollars to buy your freedom. You play as Pearsly, a purpose-grown, dim-witted pear, who needs to manage the latest established store/franchise, which specialises in selling beverages made from Fetish Fruit, genetically modified self-aware fruit that love nothing more than being consumed.
Gameplay Loop: The core gameplay loop has you working against the clock to harvest, prepare, cook and sell Fetish Fruit to hungry hordes of customers, all the while playing bouncer and keeping undesirables from ruining your customers' experience. You can reinvest the store earnings into genetic enhancements and shop upgrades to optimise your cash intake in a satisfying incremental fashion. Shift by shift, learn more about the ethically/morally questionable world you find yourself in.
AI disclosure: I did not utilise gen AI in the creation of Fruit Fetish. All code, art and the majority of sound effects were created by me. Sound effects I did not create were sourced from Pixabay and I specifically chose to utilise ones from creators who do not utilise gen AI in their processes.
Much love,
Chubby Weevil

Sometimes, you just need a little push to go further. A small new mechanic in Where The Light Stays. One step closer to the summit.
Links in bio.
#WhereTheLightStays #PixelArt #IndieGame #videogame #gamedev https://t.co/26w3eJqu0m
Time flies so fast. Steam Next Fest and the release date will be here before I know it. #indiegame #インディーゲーム https://t.co/7hqYZtAGPs
I've made an Itch page with a demo for my game to try and get feedback on it, but I'm not sure how I'm supposed to drive people towards it. This is just an early demo, so I don't think I want to be actually marketing it as a product really? More like play testers to give feedback on what they think is good or bad.
Draw a loop. Catch everything inside. 🌀
Loopix is my free .io arcade game: grow from a tiny spark into a supernova, beat 10 Guardian bosses and dive through black holes to new worlds.
Play in your browser 👉 https://t.co/rt2AEmNUUP
#indiegame #gamedev #webgame https://t.co/f8CcHU14rR
I built a multiplayer game to finally prove who the smartest in the group chat is.
Pick a topic, outsmart your friends, claim the bragging rights. Plays right in your browser, no download needed.
@eureka_seamless
#indiegame https://t.co/wLvVScywXV

3 weeks ago i wondered what snakes would be if it was not bounded by a 2d grid,
so i did a 3 day trial of using ai to prototype
the prototype had good reaction ratings , so i went and kept working on it for another 7 days
(only open code cheap models was used) no assets was given
i manually drew over 50 skins in asperite
me and ai was co developing , while it worked on detailed document of instructions and manual playtest reviews i was busy doing skins, manual SDK implementation ,
manual testing , code reviewing , iterating over optimization methods and so forth
I went silent for a while about any updates purely because i found people trying to 1shot a clone of the first showcase, to upload it using frontier models
but now i made it live and published
shocking part came to seeing daily players for a 10day developed game
including 13 experimental game modes , 4 global leaderboards
crazygames basic launch shows average daily players of roughly 270 people
playgama shows average of 33 daily players
in comparison my main game that i manually did over a course of 2years rakes in roughly 20 daily players
ai was used on this game purely because
1)my main game dont use ai and i still do monthly updates on new skills, polish and balancing 2)then i am also working on another game for the last 2 months
Juggling concepts while juggling a busy workload can become near impossible for a 1 man army
the snakes game might get more continued updates after 1month metric analysis
that will determine if i go forth to build the online multiplayer mode
if you want to try it
https://playgama.com/game/snakes-in-space
I don't really know of game's that have really mixed the tower-defense genre with the idle genre, and I'm wondering if they never found the spotlight because its never tried, or because the genre's don't click well. tower-defense is mostly known for strategic placement and upgrade synergy to clear a level. and while strategic upgrades and clearing levels is also a part here, there are no problems at all if you have to try a wave again as you build up your tower-strengths.
what do you think?
No comments)
The free demo on Steam!
https://t.co/5CcNPmAnRq
#PillowVsChickens #indiedev #gamedev #shmup #gaming #indiegames #unity3d https://t.co/xrHLY7aLCQ
Hey folks! We’re biologists building Garden of Ants, an RTS about growing and managing an ant colony.
We’ve just put together a new alpha gameplay trailer, showing some of the mechanics we’ve been working on — from expanding the nest and managing resources to exploring different layers of the environment and putting your ants to work.
There’s still plenty we want to improve, but it’s exciting to finally show more of how the different systems come together in actual gameplay.
We’d love to hear what you think — especially which mechanics stand out to you, or what you’d like to see us focus on next!
More about the game on Steam:
https://store.steampowered.com/app/3016940/Garden_of_Ants/
Best,
Tomas
2 years of MetalDerby has passed. Over 1000 players and around 10% to actively playing. I'm very happy with results so far and plan to reach more audience next.
A routine investigation in Japan… until the house starts remembering. 📷
Play the free JUBAKU Demo on Steam & wishlist the full game.
#indiegame #indiedev #gamedev #horrorgame #psychologicalhorror #indiehorror #japanesegame #horrorgames #steamgames #madewithunreal https://t.co/0EvpT2Ic3o
Hey! This is Cragnarok, a physics-based destruction hero shooter with Norse heroes. Walls, towers and the ground break apart, so every fight changes the map. The movement is fast, fun and agile, you are the hero and an unstoppable force.
You can play the wave campaign solo or in co-op, PvP with friends, or defend a castle in the war mode against a whole army or minigames with your friends.
The open beta is now finally out and free for now (Windows): https://cragnarok.gebes.io
Discord: https://discord.gg/rPGPrzWk3m
I'd love to hear what you think
Game Title: Underplane
Most of the time the honest answer is "stand still" — and the app says so, with a countdown on your lock screen via a Live Activity. When you can improve your position, it gives you a walking or driving route to the intercept point and a margin you can trust. When the aircraft passes, it grades the catch on how close to directly overhead you actually stood: PERFECT at 0m, down through Good.
Catches land in a flight log and a trophy case of 14 badges, a leaderboard ranks everyone who has stood under one, and tapping any flight gives you its route context.
Nothing about the grade is decorative. It's computed from your real position against the aircraft's real track — it measures how well you positioned yourself.
Playable Link: https://store.steampowered.com/app/4987280/Desktop_Rave_Demo/
Platform: Windows PC (Steam)
Description: This is a Music-Reactive Desktop Companion, music playing from your Windows is the source of the game's economy, each beat these little creature will grant you the currency to expand your club.
Free to Play Status:
Involvement: Im a solo dev
(repost after yesterday's wrong post format)
WIP version at https://stewbertgames.itch.io/carnagestar (had to pause the itch.io version where it is due to size and rendering limitations), steam version coming soon
We’ve been working on this game for a while, and it’s honestly a little surreal to finally have a playable demo out there.
Night Drive: Anomaly is a horror driving game where you’re just trying to get through the night… while keeping an eye out for things that shouldn’t be there.
This is our first public demo, so we’d genuinely love to hear what you think — whether it’s the atmosphere, driving, anomalies, or anything that feels off.
If you get a chance to play it, please let us know what you think!
And if you enjoy it, consider wishlisting the game on Steam. It helps us a lot as a small team. ❤️
2 mediaYou're witnessing the very first server ! septimstudio.itch.io
Day 2 of adding your comments to my game!
Today I added a rally course and something weird happened..
Let me know what to add next :) #indiedev #indiegame #devlog https://t.co/gUjWMZwOx8
Hey everyone, I’ve been working on my game, Vector Void, in Godot. It’s a neon-style arcade shooter where you fight waves of enemies, unlock new ships, and survive as long as possible.
I’d love to hear your thoughts and feedback on the game.
Playable Link: https://spacelizardgames.itch.io/gamblin-geezers
Platform: PC/Web
Hi Everyone! We are Space Lizard Games and we are developing Gamblin' Geezers, a roguelike card game built on Rummy. Your grandma has gone missing from her nursing home. Nobody there remembers where she went, and the only way to get answers out of them is to beat them at cards.
The game is free and fully playable in the browser via our itch link at the top.
The game is still in development, so a quick first impression helps a lot. What hooked you, what lost you, where you quit, what you would like more of, that kind of thing.

We started with procedural catacombs and train building. Now we're adding more depth with different builds, new mechanics and some fancy effects

Hey all I just finished my dream project Starfall Drifter. It's free to play for a short time to get feedback and playtest. Let me know if you had fun and let me know if you have some feedback :)
Play here:
Hi! Solo dev here. The idea is a survivors-like where you can't back off. The camera keeps climbing, a wall of fog rises behind you, and everything the warlord sends down the mountain is in between. You can dodge and circle all you like, you just can't retreat and reset a fight.
WASD to move, mouse to aim (you fire on your own), Space for special ability per class. Every level up you pick one of three traits: fire, frost, meteors, illusions, extra arrows. They stack in some silly ways. There's a boss at the top.
It's a demo and runs take about 10 minutes. I'd love to know whether the core game loop was interesting.

Made a browser game thats basically a simple way to mess around with how markets work without risking real money.
You start with a little cash buy/sell in a simulated market and slowly work your way up.
The market changes as you play so you kinda start learning why prices move, buying/selling pressure etc without really needing to know much about trading.
Runs free in the browser and still in beta. Mainly looking for people who are curious about markets but never really knew where to start.

Hey everyone, I train jiu-jitsu and have been building a game called BJJ Tap Legends.
You start as a white belt, explore towns, train, work to earn in-game money, and buy instructionals and gear as you improve. Competition takes you from local tournaments toward Worlds.
I’d love for other people to give it a try. It’s free to play at https://BJJTapLegends.com, and an Android release on Google Play is coming soon.