Game category

Puzzle & logic

Games built around clues, patterns and problem solving.

Puzzle & logic

84 posts in this view · 862 in the catalogue

Practical-Crab-3890Reddit · Sep 30, 2026

Hi! I made a GeoGuessr-style game using live webcams. It's 100% free and you can play as much as you want, solo or with friends. I'd love to hear what you think :)
- Loris

Media from the original creator post
Reddit#42
Puzzle & logicParty & social
Source
YouAbject2654Reddit · Sep 29, 2026

I’m an Environment Artist, and for the past while I’ve been developing my first solo game, Locked In: The Ward, in Unreal Engine 5 alongside my full-time job.

I’m handling pretty much everything myself — environments, lighting, level design, gameplay systems, cinematics, UI, audio implementation, and the marketing side of the project.

A few days ago I finally reached the point where I felt comfortable revealing the game publicly.

One thing I decided to try was simply cold-pitching the reveal trailer to IGN. I had no PR agency, publisher, or existing contact there.

I kept the email short: a brief introduction, what the game is, the fact that I’m a solo developer from Ukraine and previously worked as an Environment Artist at Crytek Kyiv, plus links to the finished trailer, Steam page, and press kit.

They replied and were interested in featuring it. After everything was confirmed, it took roughly a week for the trailer to go live on their YouTube channel.

I launched the Steam page around the reveal as well, and the game has now passed roughly 200 wishlists. It’s obviously a small number compared with established indie launches, but for a first reveal with essentially no marketing budget, it gave me some useful early data.

A few things I learned from the process:

• Have the trailer, Steam page, screenshots, key art, and press kit ready before pitching.

• Keep the pitch short. The goal isn’t to explain the entire game — it’s to make someone interested enough to look at the materials.

• Being a solo developer can actually be part of the story, but the game still needs to look interesting on its own.

• One media feature doesn’t magically market the game for you. I still had to post on Reddit, Facebook, Instagram, LinkedIn, contact creators and gaming sites, etc.

• Marketing has honestly been one of the strangest parts of solo development for me. My professional background is environment art, so suddenly learning outreach, press kits, Steam presentation, trailers, and community management has been a completely different discipline.

The biggest takeaway for me is probably just to send the pitch. I had no reason to expect IGN to answer mine, but they did.

I’m still very early in figuring all of this out, so I’d also be interested to hear from other solo/indie developers: what gave you the biggest wishlist bump after your first public reveal?

Trailer IGN: https://youtu.be/7Nr9YT6fqlQ
Steam: https://store.steampowered.com/app/5277740/Locked_In_The_Ward/

Media from the original creator post
Venturer_14Reddit · Sep 29, 2026

Hi hi! I'm the solo dev behind Moonlit Grid, my first game.

Stupidly enough, i dont have much experience but my curiosity took over and here we are!

This is basically, a calm city-building game. You can create cities, customize and share it

There's an endless mode too and you can glide over your city as a bird

I am just mostly looking for feedback / first impressions and would love to hear from you:)

__

I released it on itch a few hours back here- https://hxlfed.itch.io/moonlit-grid

RedditDesktop#40
Puzzle & logicBuilding & simulation
Source
Season_FamousReddit · Sep 28, 2026

Hi everyone!

I'm a longtime gamer who recently started exploring game development, and I'm having a lot of fun with it.

I've always been a big fan of puzzle games such as The Witness, but also of fast-paced minimalist games like N++. Inspired by those experiences, I decided to create a small minimalist puzzle game of my own.

I'd love to share a short gameplay clip with fellow enthusiasts and get some feedback on it.

Please feel free to be honest. I think it's incredibly difficult to evaluate your own project objectively, so any thoughts, suggestions, or criticism are more than welcome.

Thanks for taking the time to check it out, and happy gaming!

EnzenhoferReddit · Sep 26, 2026

Trail - One line. Every tile. a new kind of line drawing logic game - feedback would be awesome - thank you

RedditBrowser#36
Puzzle & logic
Source
Season_FamousReddit · Sep 25, 2026

Hey everyone,
I’m working on a small minimalist puzzle game inspired by the visual style of N++ and Thomas Was Alone.
I’ve been prototyping the core mechanics and I’d love to hear some feedback or suggestions from people who enjoy this kind of clean, abstract design.

Thanks a lot, and happy gaming!

Reddit#35
Puzzle & logic
Source
MandigondoReddit · Sep 24, 2026

After fixing a few major bugs, I'd like to share with you my game - Unmurk.

It's a minimalistic puzzle game where you place puzzle pieces in their correct spots, however, the 3D aspect adds a unique twist that makes the task more challenging. Once the puzzle is completed, you get an animated model that you can interact with to discover hidden achievements.

Early impressions have been positive, and thanks to community feedback, the game will only get better over time. 😄

What do you think of the idea?

JustRouzbehX · Sep 18, 2026

I just released Song of Kings, a puzzle game made from centuries-old Persian miniature paintings. I built it with Godot, which exports the iOS

Image shared in the x post about Song of Kings.
XMobile#29
Puzzle & logic
Source
ad4m49Reddit · Sep 18, 2026

I’ve been working on a major update for r/Kagenazo, and the biggest change is a completely new cube layering system.

Before this, as I got some reviews, accessing cubes hidden behind other cubes could get pretty awkward. You often had to rotate the whole puzzle just to reach a blocked cube, but rotating also changes the visible shadow projections. That meant the player could lose the shadow alignment they were reasoning about just because they needed to interact with something behind the front layer. It interrupted the flow and made some solves feel more fiddly than they should.

The new system fixes that by letting the player slice through the cube along the X, Y, and Z axes. Instead of rotating away from the view you’re using, you can peel back parts of the cube, reach what’s behind, and keep thinking about the same shadow setup.

I’m still tuning the UX, animation, and edge cases, but this is one of the biggest gameplay updates so far.

Would love to hear what people think, especially whether the slicing controls feel intuitive and whether this makes the shadow solving clearer.

CheezGarlicNaanReddit · Sep 16, 2026

Freehand - six small daily games of intuition and judgement Game Title: Freehand Playable Link: https://freehand.fun Platform: browser (desktop + mobile), free, no signup,

RedditBrowser · Mobile#27
Puzzle & logic
Source
Internal-Routine125Reddit · Sep 15, 2026

Hello r/AndroidGaming,

I'm an indie developer and I recently launched my game Together: Twin Control on Google Play.

Gameplay & Mechanics:
It's a puzzle-platformer where you simultaneously control two characters using on-screen controls. Both characters must work together, avoid traps and lasers, and make it to the exit door alive.

Features:
- 50 levels across 3 distinct worlds.
- Dual-character coordination challenges.
- In-game achievements and built-in speedrun timer.
- Free to play.

Google Play Store Link:
https://play.google.com/store/apps/details?id=com.devexe.game.together

Feedback and constructive criticism are always welcome!

Dead Idle GamesX · Sep 14, 2026

It is obvious that The Almighty Algorithm doesn't like it when I post anything that's not "wishlist our game", so wishlist our game I guess. It's on Steam and it's called The Many Sins of House Ocampo and it's a bleak family mystery with deduction mechanics. https://t.co/YanyaVeLFP

TargetLabsReddit · Sep 12, 2026

A short clip showing the new Dice Target tutorial and how the basic gameplay works. Feedback on whether the instructions feel clear and easy to follow is welcome.

Reddit#23
Puzzle & logic
Source
darjarjavaReddit · Sep 7, 2026

The main idea behind my game is the material-based physics system. The materials aren’t just different skins or graphics — each one has its own physical properties that affect how it behaves during gameplay.

Ice can slide because of low friction, rubber can bounce and deform, stone is heavy and resistant to movement, and other materials interact differently based on their physical characteristics.

The goal is to make the materials themselves an important part of the gameplay and strategy, rather than simply changing the appearance of the objects.

Gravity Merge: Physics Puzzle

Android :   https://play.google.com/store/apps/details?id=am.van.fall2048

Proof_Shoulder_8907Reddit · Sep 4, 2026

Hi! I’m the solo developer of SnapBlocks, a casual Android puzzle game built around placing blocks and creating satisfying clears.

I’m currently polishing the gameplay and would really appreciate honest feedback:

  • Is it immediately clear what the player is supposed to do?
  • Do the clears feel satisfying?
  • Does the pacing look too slow, too fast, or about right?

I’m especially interested in what you noticed during the first few seconds. Please feel free to be critical—it will help me improve the game.

PLAY STORE LINK: https://play.google.com/store/apps/details?id=com.snapblocks.game

Thank you.

naverdadenadaReddit · Sep 3, 2026

Playable Link: 

Laser Guy on Steam

Platform:

PC (Windows) (Steam)

Description:
Laser Guy a twin-stick anti-shooter where you’re maneuvering your laser around coworkers trying not to blast anyone. Just another day in the gamedev office!

You are Harold, a little alien with a an office job in game development. When the tribulations of working on the video game industry become too much for Harold to handle, his panic attack causes him to start shooting a huge laser beam from his eyes, destroying everything it touches

The game controls like a top down twin stick shooter, but it's an anti-shooter, meaning you're trying to avoid hitting people. This means that levels play more like an action puzzle or platformer, and you have to study your routes through levels to find a way to get to the end of the room without hitting anyone

Free to Play Status:
Demo/Key available

Involvement:
I'm the programmer as part of a 5-people team!

AllukKumpX · Aug 30, 2026

This mobile game turns standard Match-3 puzzles into actual strategic RPG combat ⚔️ ​Build your character, equip legendary gear, explore islands, and battle players

XMobile#17
Puzzle & logicRPGsStrategy & tactics
Source
konbitReddit · Aug 29, 2026

I made a retro falling block puzzle with a twist, literally! It's called Blocknado. The floor rotates and you have to fill in rings not rows. I just launched it on the Play Store.

If you like it send me a DM and I'll send you a free code to disable the ads permanently.

Store link: https://play.google.com/store/apps/details?id=games.reto.blocknado

Edit: I've learned of some awesome other projects and demos that are worth checking out if you like Blocknado:

Demo by Freya Holmér: https://bsky.app/profile/freya.bsky.social/post/3mh7pztqcd22g
Rotatris by u/Free_Second_4117: https://rotatris.itch.io/rotatris
Reaktor: https://store.steampowered.com/app/2950640/Reaktor/

RedditMobile#16
Puzzle & logic
Source
Face For GamesX · Aug 28, 2026

Playing with Morse Code. Tap, hold, pause. Sending WHAT HATH GOD WROUGHT, the first official long-distance telegraph. Early trainer, still getting tuned. #gamedev #indiedev #prototype #FollowFriday #MorseCode #IndieGame #EducationalGame #BrowserGame #PuzzleGame #AccessibleGames https://t.co/yh2g7jWSCU

No-Meal-9788Reddit · Aug 24, 2026

Game title: Slopcheck

Playable Link: www.slopcheck.co

Platform: Web game

Description: Slopcheck is a daily game where you get 6 photos (one at a time) and determine if each are real or AI generated. After each one you see the clues that give it away so you can get better at spotting AI generated media on your own. 

Free to Play Status: Free to play

Involvement: All developed by me

Hi everyone! I made this game as a passion project because I’m a big fan of r/IsThisAI and sadly have gotten tricked by AI images in the past. I built this as a way to help people hopefully get better at detecting fake images on their own.

Grateful for any and all feedback ✨

**EDIT: to be clear, I made this game to increase awareness of how good the models are getting now and have people get better at spotting AI media by themselves. I am not using it to train models/otherwise contribute to people getting scammed by fake images.

Binary code lock on the door, 0 and 1, it's like Morse code. I also added the ability to turn your head during this gameplay. A small feature, but adds a bit of realism #gamedev #indiedev #gameplay https://t.co/DH7RGCmbGV