Pump Away! is a project we're making for fun in our free time, cause we don't like having free time. We're huge fans of classic animation so we made a cartoon idler where you pump away escape a snail cop.
Don't typecast us 😎 Enjoy the demo!
Games in the making
Explore mobile, browser and desktop games through their creators’ posts, from first prototypes to finished releases.
Pump Away! is a project we're making for fun in our free time, cause we don't like having free time. We're huge fans of classic animation so we made a cartoon idler where you pump away escape a snail cop.
Don't typecast us 😎 Enjoy the demo!
#ICYMI Appulse was included in Big Break Showcase yesterday where we shared our Dev Commentary Trailer.
The special Big Break demo leaderboard is also now open! Can you rack up the highest score & take home the prize? 🏆
Read all about the leaderboard: https://bit.ly/4ju68zN
Ventreville: A Cure for Sorrow is AVAILABLE NOW!
We’ve come a long way from friends playing an original Dungeons & Dragons campaign to an indie studio crafting our mystery into a video game.
Check out Ch. 1 on Steam 🕵️🥐🧪 store.steampowered.com/app/2992580/Ventreville_A_Cure_for_Sorrow/
Let’s play Palettopia together!
🖌️ Paint your districts in specific locations
🤝🏻 Connect your city
🎨 Meet the needs of each district
🏝️ Enjoy your utopia!
Playtest and wish list Palettopia on Steam: https://tinyurl.com/mr27m5n4
#indiedev #cozygame #indiegame #playtest
Matchi Rider a sa première démo publique !
Pour la SAGE26 j'ai fait une démo de mon jeu, un Action Match-3 Roguelike à inspiration Tokusatsu.
Slidez les tuiles pour faire des Match 3 / 4 / 5. Obtenez des améliorations et des jokers pour faire encore plus de score !
lordge2.itch.io/matchirider
Matchi Rider has its first public demo! For SAGE26 I made a demo of my tokusatsu-inspired action match-3 roguelike. Slide tiles to make matches of 3, 4 or 5. Get upgrades and jokers to improve your score! lordge2.itch.io/matchirider
The Excavation of Hob's Barrow is a staggering all-time high 65% off on Steam! 💀⛏️🩸
It's the perfect time to check out our folk horror adventure set on the moors of Northern England.
The answers lie in the soil...
Et oui, vous l'avez vu dans le titre, Spam a été refusé par Steam, je vous donne la raison dans la vidéo et je vous montre quelques fonctionnalités en plus ! Bonne vidéo à tous !
Wishlist : https://store.steampowered.com/app/2902720/SPAM/ Spamdex : https://spamgame.com/spamdex
Chaine VOD : https://www.youtube.com/@crocodyle-vod-replay Twitch : https://www.twitch.tv/crocodyleTV Twitter : https://twitter.com/Crocodyle_TV Discord : https://discord.gg/ticrocoentreprise
Monteur : DDlacluze Miniature : Xintech
00:00 intro 00:40 Explication du refus 04:55 Les nouveautés ! 06:02 Arrêt des vidéo ? 07:10 Pokédex de Spam ! 08:03 Fin et outro
Aujourd'hui je vous dévoile tout de mon jeu vidéo Spam qui sort le 16 septembre, dans 3 jours à l'heure de sortie de cette vidéo. Je vais essayer de vous faire une présentation simple du jeu dans un premier temps et dans une seconde vidéo, une explication plus détaillée ! Bonne vidéo à tous !
Wishlist : https://store.steampowered.com/app/2902720/SPAM/
Chaine VOD : https://www.youtube.com/@crocodyle-vod-replay Twitch : https://www.twitch.tv/crocodyleTV Twitter : https://twitter.com/Crocodyle_TV Discord : https://discord.gg/ticrocoentreprise
Monteur : DDlacluze Miniature : Xintech
00:00 intro 01:04 Explication du jeu 04:08 Game explicative 11:27 Nouveau Deck 13:04 Vrai game de fou
My game [LEAF] is now released on Steam! https://store.steampowered.com/app/4324030/LEAF/ Email:1033873287@qq.com Discord:uta20021225 Feel free to contact me if you have any suggestions.
My game has been released...! Make sure you have a good PC/Laptop!! Or you could select the low graphics settings! (for low end PCs/Laptops) check it out! Link: itsmeerr4or.neocities.org/fullgame
Wishlist Leaping Dungeon on steam https://store.steampowered.com/app/4417660/Leaping_Dungeon/?utm_source=prototype_timeline
Let me show you how my game evolved from a prototype into Leaping Dungeon that will join Steam Next Fest in October.
I've been helping to port other games to mobile and consoles but I have always dreamed of releasing my own game where I make everything in the game. It is a surreal feeling to be so close to reaching that goal and I'm very proud of what I have made so far and I'm loving this journey every single day. This also marks the first game where my hand drawn art is in it and not just my programming and that means a lot to me. 😊
Leaping Dungeon is a frog first bullet heaven with lots of jumping and roguelike dungeon exploration in the world of frogs vs flies. Wield 6 weapons and 3 tongues at the same time. Beat rooms swarming with flies, fight bosses blocking the way down, and track down the Fly Lord. Save the tadpoles!
Let me know what you think and if you any fun ideas.😄
#indiedev #steamgame #gamedev #gamedesign #games #roguelike #indiegamedev #roguelite #frog #steam #indiegame #bulletheaven #leapingdungeon
The Ice Is Watching is now on Steam! Don't forget to add it to your wishlist and check out our game! We would really appreciate it if you could add The Ice Is Watching to your Steam wishlist. ❤️ The game is currently in development. You will be able to play the full version when it is released. Thank you so much for your support! 🙏 #horror #horrogames #indiegame #gamedevelopment #jumpscare #ghost #tension #unity
The Internal Demo has just released on Steam!
🎮Play THE INTERNAL on Steam: https://store.steampowered.com/app/3638650/The_Internal/
Fight your mutated co-workers, climb the corporate ladder through parries and perfect dodges. When the clock hits 1700, there are no second chances.
Since our last Beta, we’ve made quite a few changes and improvements to the game.
What's New?
Found a Bug? Got Feedback?
Every report helps us make The Internal better. 💙
Our other socials: Tiktok - https://www.tiktok.com/@studioplayer3 Instagram - https://www.instagram.com/studioplayer3 X - https://x.com/studioplayer3?s=21
💙If you would like to support our game journey on Kickstarter https://www.kickstarter.com/projects/studioplayer3/the-internal
We are making CatchUp Showdown, a co-op catch game where you and your friends play catch to go up a tower. Our short-form marketing got exactly one comment. So we built a button into the demo that lets you play with the devs. It's live until launch.
Free demo: https://store.steampowered.com/app/4698980/CatchUp_Showdown/?utm_source=youtube&utm_medium=social&utm_campaign=devlog&utm_content=devlog01 Launching Nov 11.
music: HoliznaCC0 - Tokyo Sunset (CC0, Free Music Archive)
THE STORY BEHIND Around four to five years ago, we reached out to pitch an official Battletoads crossover. We put together a playable prototype with full animations, integrating the characters directly into our game’s framework.
The demo was received with incredible excitement, so much so that we felt certain it was actually going to happen.
Sadly, momentum stalled when communication unexpectedly went quiet, and we weren't able to re-establish contact. Looking back, it could have been an issue with our email service provider at the time, as we later realized a lot of our outgoing messages had been routed straight to spam.
It still stings to think about how close we came to bringing these two classics together. Since that chapter closed, I wanted to share this short preview as a love letter to what could have been. If the stars ever align down the road, I’d still jump at the chance to work on Battletoads. One can dream.
Disclaimer : This video is an unofficial fan showcase and pitch concept. It is not affiliated with, sponsored by, or endorsed by Rare, Xbox Game Studios, or the Battletoads franchise. All character rights and trademarks belong to their respective owners.
Secret Base Website & Contact : https://www.secretbase.sg/ Secret Base on X : https://x.com/secretbaseSG Animation of Rash by : https://godsavant.carrd.co/ Placeholder BGM from Battletoads & Double Dragon - SNES Title Screen Placeholder VO from Killer Instinct (2013) : Sean Chiplock
👉Play the Demo: https://store.steampowered.com/app/2548280/Conquest_of_Eldinar/ 👉Visit our website: https://www.mythwardentertainment.com/ 🫱 Support Development: https://buymeacoffee.com/mythward
Conquest of Eldinar is a Action Combat/Real-Time-Strategy Hybrid game where you can choose from one of 16 different epic fantasy Factions to play as while you build your base, train an army, and engage in thrilling large scale battles in campaign mode or in competitive online multiplayer matches. Our Demo is now LIVE on Steam with Single-player, Multi-player and 3 different playable Factions!
👉Join our Discord Server: https://discord.com/invite/UYej2Jev4q You can follow updates on the game and see all sorts of cool sneak peeks.
Demo video for our game jam game. Check it out on itch.io!
Welcome to the official re-upload of this video on Iain Walker's personal channel! If you love indie games and thrilling new titles, you're in the right place. Make sure to hit that Like button, Subscribe, and ring the bell for more! 🔔
🕹️ Wishlist Station 77 on Steam: Ready to dive into the mystery? Support the development by wishlisting the game today: 👉 https://store.steampowered.com/app/3374310/Station_77/
📺 Watch the Full Game Anglia Direct: Catch the full broadcast and see all the amazing announcements here: 👉 https://youtu.be/100TVRq64UM?si=mtxXAs450-sxDhgY
🛍️ Explore the Game Anglia Steam Event: Browse all the incredible games featured in the event sales page: 👉 https://store.steampowered.com/curator/45808819-Game-Anglia/sale/gameangliadirect2026
Socials: Twitter - https://x.com/LoveLaceDevs Website - https://lovelacegames.co.uk/ Discord - https://discord.gg/q7J2xCzVu9
This is the first proper devlog for Space Girl, so thank you very much for watching. :D
Try the Space Girl demo: https://pink-blood.itch.io/space-girl-demo Add Space Girl to your Steam wishlist: https://store.steampowered.com/app/4699050/Space_Girl/?beta=0 #gamedev #indiedev
This is some footage from the playtest I'm currently running for my game and me trying to explain the weird gameplay my game has.
Steam: https://store.steampowered.com/app/4991660/Ogre_Stampede/ Itch: https://bepansrad.itch.io/ogre-stampede
Usually in vampire-survivors types of games you want to avoid the enemies while you smack them down but here you instead want to run into them. You play as a tank style class that deals reflective damage back when you're attacked. When you collide with and enemy you also knock it back and you can then push them into traps or environmental hazards like a tornado for example.
Wishlist the game if it seems fun!
Homepage: https://www.bepansrad.com
Two survivors crash-land on a world nobody has seen before. No missions, no victory screen: just keeping them alive and slowly working out how the place works.
This is run three of Farcamp, the colony survival game I'm building, and the first run through its brand-new beginner tutorial, made for an upcoming private beta with friends and family. I play it the way a new player would and fix what breaks as I go: pausing in multiplayer, a coyote warning nobody notices, sleeping on the ground, feeding a collapsed colonist. Then comes a -4° night, the fire burns the sticks I needed for beds, and the food and water run out. Verdict: too hard for a beginner.
Part two, how the fix got made (from this playthrough's transcript to a redesign): https://youtu.be/N6IoSPiV1Ro
Farcamp is in early development. Ideas, bug reports and requests are welcome on the project page: https://opensystems.app/projects/01M3B70Q318G1G8N0NSV63ME5X
0:00 Day 1 - a new colony, and the new tutorial 5:42 Day 2 - a coyote, a cold night, and the fire 10:03 Day 3 - burning the bed sticks for warmth 15:17 Day 4 - out of water, out of food
I spent two months on solo game development for a new fishing factory game. Here is how I refined the concept from scratch.
After working on a project that dragged on for four years, I needed a faster, more focused workflow. This video breaks down my process for prototyping a unique mix of fishing and factory automation, showing exactly how I iterated on the core loops and 3D models to keep the scope manageable.
If you are interested in indie game design, you will see how I handled the UI elements and early gameplay testing. By focusing on a shorter dev cycle, I was able to get a playable version running much faster than my previous attempts at game development. I also share the challenges of building systems without a professional art director and why this specific approach to game mechanics helped me stay motivated.
🐟 FishOmatic (Cozy Fish Factory Automation) - Wishlist on Steam: https://store.steampowered.com/app/4395290/fishOmatic/
🌫️ Lighthaze World: https://store.steampowered.com/app/1747190/Lighthaze_World/
JOIN THE COMMUNITY: 💬 Discord: https://discord.gg/6wZPjUDNFS 🐦 Twitter: https://twitter.com/Radiobush 🌐 Website: http://radiobush.com
Subscribe for weekly Game Dev Talk Time, and let me know in the comments if you prefer working on small, focused prototypes or massive long-term projects.
0:00 The Vision Behind Fishomatic 0:38 Defining Roles And Art Direction 2:50 Designing The Land And Factory Layout 6:10 Why We Delayed The Main Character 13:00 Implementing A Dynamic Day-Night Cycle 19:46 Finalizing The Core Elements
🎮 Game progress update + a real talk about AI in game development. Is this AGI or just a really good tool? I share my honest thoughts.
In this video:
New progress on my Unreal game
How I use AI for coding
Is it AGI? My honest opinion
DISCORD : https://discord.gg/EQBR3nJQHu
💬 What do YOU think—is AI becoming AGI? Comment below!
Subscribe for more game dev ! https://www.youtube.com/@MarijanaStudio
A gameplay of my game called Cozy Haven Here i just mined and got some resources...
#gameplay #cozyhavengame #indiegame
184 days later, my game finally looks like it was made by someone who knows what they're doing 😅
I spent two years building Summit of Elements - a cozy pixel-art farming adventure where you bend the elements instead of just using tools. Stardew Valley meets Avatar: The Last Airbender. 🌿🔥💧🌪
But every part of the game was coming together EXCEPT the menus. I have 10 years of web development experience and I still could NOT make a game UI that didn't look like developer art. So I did the thing I swore I wouldn't... I hired help.
This is the story of losing my ego, why I didn't let AI just do it, and how hiring a real UI designer changed the whole game.
🎨 UI Design: Sofi https://www.linkedin.com/in/sofia-nahir-martinez/ https://x.com/nox_pff
Big thanks to Sofi for the style guide that rebuilt my entire UI — go check out her work, she's incredible.
drop a comment below - I reply to all of them!
0:00 Intro 0:43 The Problem 2:05 Why I Didn't Use AI 4:34 The New Screens In Action 5:10 The Master Reveal 5:31 What It Cost
#indiedev #gamedev #devlog #pixelart #indiegame #gamedevelopment
Gameplay of the first demo of my game Cozy Diorama, you can play it here!: https://fracedo.itch.io/cozy-diorama
My game can now be wishlisted on steam! It's called Cozy Classical Critters! Wishlist it today: https://store.steampowered.com/app/5020950/Cozy_Classical_Critters/ #steam #game #newvideogame #gamedevs #cozyclassicalcritters
Welcome to my Game Progress Diary Solo, hand-drawn game creation, one update at a time.
There is finally a playable character in my hand-drawn open world RPG. See how she looks and moves in this new update.
After working on the savanna-inspired terrain, it feels amazing to have a character exploring the world. I have implemented her first outfit using an overlay system, which means every piece of clothing will be fully swappable as development continues. She also has a simple idle animation, adding a sense of life to the environment that has been missing until now.
This project is all about creating a cozy, casual game experience where you can just zone out and enjoy the atmosphere. I am focusing on making the world feel reactive and personal, from the dynamic sky to the smallest details of the character design. The footage at the end shows a bit of raw gameplay to give you a feel for the current movement and pacing.
Let me know what you think of her design and the outfit choices so far. Subscribe to follow along with this solo indie game development journey.
0:00 First Look at the New Character Model 0:33 Testing Modular Clothing Overlays 1:30 Developing the Dynamic Sky and Weather Systems 3:27 Solving Clipping Issues with Floating Mechanics
#cozygame #cozygaming #cosygame #cosygaming #openworldrpg #magicrpg #fantasygame #casualgaming #casualgamer #casualgamers #relaxinggames #zoneoutgames #indiegame #newgame #upcominggame #solodeveloper #solodev
Come chill and catch up on my game's progress over the last few weeks!
Forgot to mention this in the video but my next priority is making a Steam page!!!!!!!
Video about the strategy pattern for upgrades: https://www.youtube.com/watch?v=sZDJJeDNe_M
0:00 Intro 0:26 Existential Crisis 1:42 What's New + Design Choices 3:28 Starting to work on Upgrades 5:38 VIBES 6:22 Demo of upgrades 7:06 Upgrades Code Walkthrough 8:50 REALLY COOL FEATURE
First week of my game-a-week challenge. This week's theme is " everything fits in a single screen". For this week I made a platformer where you see everything through a screen and you constantly have to stabilize it so you don't lose and make it to one of the two doors at the end of the plateform.
Hello, everyone!
This is the first video about the development of my game. I haven't decided on a name for our team yet, but I think this is a good place to start documenting our journey.
The game is called Roolet.
Roolet is inspired by games like Only Up!
Imagine having a grappling hook that feels somewhat realistic—but not too realistic. Your goal is simple: keep climbing higher and higher until you finally reach the destination.
Along the way, there will be small puzzles, little story notes, and things for you to discover.
The game will also support up to 4 players, so you can play together with your friends, talk to each other in-game, and help each other reach the top.
I hope that someday you'll get the chance to try my game and experience it for yourself.
As for development, I'll probably just keep working on it little by little for now.
This is only the beginning.
See you in the next devlog!
#Roolet #RooletGame #GameDev #IndieGame #IndieDev #IndieGameDev #GameDevelopment #Devlog #GameDevLog #IndieDevlog #SoloDev #IndieGames #UpcomingGame #NewGame #GrapplingHook #GrapplingHookGame #ClimbingGame #Platformer #CoopGame #CoopGaming #MultiplayerGame #OnlyUp #RobloxObby #Obby #Unity3D #MadeWithUnity #Gaming #PCGaming
This is my first game. It might look simple, but I put a lot of hard work into making it.Thanks for watching, and thank you for checking out my game! [link in comments] #game #indiegame #platformer
This is my game dev journey and a devlog for my game PGA(platformer game advance)
#devlog #gamedev #minecraft #rant #godot
i made a bossfight fot my game
#python #programming #platformer #coding
Made a new enemy for my game! This one locks on to you and shoots! It makes the level design a lot more interesting.
This game (currently unnamed) is a physics based platformer where you can bounce and pinball off of stuff to blast through levels! Currently in earlier development stages. Stay tuned for more!
BG Music is an original song I composed for the game. It’s not done as of writing but here’s a link to the OST playlist: https://youtube.com/playlist?list=PLHNOj4yLebE5LDg61AKdhqpJXk7bv4Akh&si=cxC0-IRxBtbOtmMN
tags:
#gamemakerstudio2, #platformer, #speed, #32bit, #gamemaker, #momentum, #fast, #music, #chill, #soundtrack, #dance, #pinball, #platformer, #speed, #gamemaker, #gamemakerstudio2, #momentum, #retro, #32bit #gamemakerstudio, #gms2, #gamedev, #devlog, #gamedevlog, #dancemusic, gamemaker, gamemakerstudio2, platformer, speed, pinball, momentum, physics, 2d, 2d platformer, videogame, video game, game, gaming, retro, 32bit, speedrun, speed, chalk, art, stylized, gamedev house, swing, retro, gamemakerstudio2, gamemaker, speed, platformer, 32bit, gamemaker, momentum, chill, bright, upbeat, 90s, 2000s, 32bit, jazz, gamedev, gamedevlog
This is an indie 2d infinitely vertical platformer where an explorer falls into an erupting volcano and must platform his way out of the volcano while outrunning the lava. You can download the game for free on Itch or Game Jolt
Itch: https://tristrike.itch.io/escape-the-volcano Game Jolt: https://gamejolt.com/games/EscapeTheVolcano/1103204
Subscribe To Not Miss Any Updates!
Join Discord For Live Updates On My Game: https:// discord.gg/9PQs5cQ5F
Wanna playtest? Here is a link to the game: html version: https:// cranberrydev.itch.io/cranberry-game-build-1 exe version: https:// drive.google.com/file/d/1fn9_swUm4EsxL5BTKOjycTXMq1K_TFGI/view?usp=sharing
This month was great! I finally hosted my first ever playtest session, and turns out I have to fix a lot of things that I wasn't aware of. That is what the playtesters are for! Other than that, I have implemented LayerHooks, to travel between different layers, which makes my game almost 2.5d! Hope you enjoy!
Subscribe for monthly indie game devlogs, and let me know in the comments what do you think of the water mechanic and my implementation of it?
Tags: Celeste gameplay, Celeste mechanics, Celeste movement, indie platformer, Celeste hitboxes, gameplay analysis, celeste story, celeste, celeste walkthrough, devlog, indie, indie game, platformer movement, devlogs, precision platformer, indie dev, game devlog, godot, madeline, playtest, game playtest, game development tutorial, gamedev, gaming, hollow knight
You can find the link to my game in the comments. MONO v0.2.0 ALPHA is out now! Check out the official teaser trailer for my new indie platformer game. #indiegamedev #gamedev #pixelart #platformer #gaming #indiegame
I've been working on a movement-focused platformer called Climb, Cube, Climb since late July, and the pieces seem to be falling into place well!
But one piece of feedback I received almost immediately after opening the demo up to speedrunners was that trying new routes and strategies was frustrating. So, I created an entire mode to fix that.
In case you haven't heard the pitch yet: Climb, Cube, Climb is a hybrid of a rage game and a movement-focused precision platformer, treading a line somewhere between Jump King and Celeste in genre and feel. If that sounds interesting, feel free to check it out and give the demo a try!
Wishlist Climb, Cube, Climb! on Steam! https://store.steampowered.com/app/4999870/Climb_Cube_Climb/
I gave soul to my game through npcs and villages.
Squirrel Season is a pixel art platformer inspired by games like Donkey Kong Country, Mega Man, and Super Mario World. You play as Chester, a treasure hunter squirrel on a journey across four seasonal worlds after a mysterious storm scatters his diamond acorns.
Discord Server: https://discord.gg/sxUx8SYdRn
#trailer #devlog #godot #madewithgodot #indiegame #GameDev #PixelArt #donkeykongcountry #hollowknight