Games in the making

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862 posts in this view · 862 in the catalogue

oguzkaanardaReddit · Oct 4, 2026

Edit: Since the video starts mid-game, it seems to have caused some misunderstanding, so here's the idea. You take junk (TVs, radios, cars) apart, process the parts into raw materials, and ship them out until the heap is gone.

Hey everyone, been working on this for a bit and wanted to share.

The game is called Unfactory. Instead of mining raw materials to build products, you start with a massive heap of junk and have to work backwards—digging it out, breaking it down, sorting the parts, and shipping them off.

Still super early in development, but I wanted to see if the core loop makes sense. Does the idea come across clearly in the video, or does it just look chaotic? Would love any feedback

Reddit#781
Building & simulation
Source
Whole_Interest_7017Reddit · Oct 6, 2026

Correction about how this prototype was made: I said I made the 3D models myself. That was incorrect. The models shown were generated by Blender scripts written with AI, with no manual modelling or retouching by me. AI also has a substantial role in the Unreal code, the scripts that produce the sounds, and the video editing and English writing.

I’m a solo developer and I also do 3D modelling. After previous projects struggled to find an audience, I tried a different approach: use AI to get a first prototype in front of players, then use their feedback to guide more hands-on development and modelling. That’s why I chose this workflow. I should have explained it accurately.

I removed the disclosure instead of correcting it when people challenged it. I’m sorry for the misleading claim. The footage is recorded from the Unreal Engine prototype. I understand that the subreddit doesn’t allow games that rely heavily on AI and that the post may be removed.

TITAN CREW is a co-op project for 1–4 players aboard the TC-01 MULE, a 27-metre walking machine. The current prototype has driving, a traversable interior, machine systems and repair interactions. The expedition is a testbed for those foundations.

The longer-term ambition is a much larger open or semi-open world, with the Titan as your crew’s shared home, vehicle and industrial tool. The loop I want to explore is taking a contract, preparing the machine, heading out, dealing with unexpected problems, recovering something or helping with a disaster, then returning to repair and adapt the Titan.

Salvage, industrial rescue and encounters with other huge machines are some of the directions I’m exploring. Customisable machines and optional PvPvE are also possibilities. These are ideas for the game to grow into; the prototype is currently focused on testing the machine and crew interactions.

What would you want your crew to take on with a machine like this?

Development updates and crew discussion: https://discord.gg/zXe6XCjz6Y

Reddit#778
Building & simulation
Source
Green-Association474Reddit · Sep 30, 2026

Every time we talk about making a 2D run 'n' gun, someone tells us that classic arcade shooters don't sell anymore unless they have procedural generation or meta-progression loops.

We chose to ignore that and focus 100% on making a game with pure arcade flow, hand-drawn 2D animation and adding our own twist of throwing bowling balls and tennis balls instead of standard guns.

Do you think ""dead genres"" are actually dead, or are players just waiting for someone to modernize them?

Reddit#777
Action & arcade
Source
PaulMakes3DReddit · Oct 2, 2026

Hey everyone,

five years ago, my friend and I started working on a game. Now, we're finally ready to share our upcoming demo.

It's called Tank Havoc - a top-down, team-based multiplayer shooter where you pick a unique tank operator and fight across different game modes.

The trailer introduces Marcus, a veteran haunted by his past, who sees the arena as more than just a competition. Each operator has their own story, personality, and reasons for stepping into the arena, and we're looking forward to sharing more of them as development continues.

The demo features two modes:

Supply Drop (collect and steal crates) and Bomb Run (get the bomb into the enemy base).

We're just two devs, and there's no AI-generated content in the game.

Thanks for taking a look.

I'll be around to answer any questions.

RedditDesktop#776
Action & arcade
Source
Keo_devReddit · Oct 1, 2026

Hey everyone!

I’ve been working on an MMORPG in Godot for the past year, and I wanted to share this short video showing the state of the game today.

I’ve been documenting the whole development process on YouTube, and it’s kind of crazy going back to that first video and seeing how different the game looks now. I’m really happy with how far it’s come, so I thought I’d share where things are at now.

Probably one of the things I’m happiest about is the little community that’s started to grow around the game too. It’s been slowly growing on YouTube and Discord, and I’m hoping I can start building a bit of a community here on Reddit as well.

I’ve also had a 24/7 playtest available on Steam for a while now, which has been really useful. Having people actually play the game and give me feedback has helped a ton, and it’s been really cool seeing people find the game and share their thoughts on it.

There’s still a massive amount I want to add, but I’m really excited to keep working on it and see where it ends up. It’s kind of hard to imagine what the game will look like another year from now.

Thanks for reading!

https://www.elegon.app/

RedditDesktop#775
RPGsAdventure & exploration
Source
TojgliassReddit · Oct 7, 2026

Hi! I'm a solo developer of ECHO SEQUENCE, a top-down roguelite shooter.

When you die (or end a loop on purpose), that life replays as an 'Echo': a hologram that repeats every step and every shot you took, while you play the level again beside it. Levels need more than one pair of hands: plates to hold, a cart to guard, a boss to bring down. So you plan across loops and let your past selves do part of the job.

The Steam page went live today: https://store.steampowered.com/app/5362750?utm_source=reddit&utm_campaign=announce

Full trailer: https://youtu.be/sUnzAd8cluM

A demo is coming early next year. Happy to answer anything, and honest feedback on the trailer and steam page is very welcome. Thanks guys!

RedditDesktop#773
Action & arcadePuzzle & logic
Source
AnabolkickReddit · Oct 6, 2026

My wife and I have been into brick sets for years, so I made Calm Bricks, a game that tries to capture what building one actually feels like.

You open the bags, hunt for the right piece in the pile (or sort everything first if that's your style), and build from an interactive manual you can rotate and switch between view modes.

Also I'm planning a creative mode where you design your own model, and the game generates step-by-step instructions for it, so you can build it the same way.

I'd love to hear what you think!

Steam: https://store.steampowered.com/app/5348660/Calm_Bricks/

RedditDesktop#772
Building & simulation
Source
lonkuReddit · Sep 30, 2026

inspired by arcade game Janken Game Acchi Muite Hoi! and Fate Extra's battle system

code/art/music by me, gonna try to open a steam page soon

Reddit#771
Strategy & tacticsAction & arcade
Source
BDonBartyReddit · Oct 2, 2026

Steam Page is live now!

EDIT: It's up to 8 friends in a lobby and currently features 13+ minigames for the main party mode, two other multiplayer modes, and a few solo modes.

Full trailer and more gameplay will be coming soon.

RedditDesktop#770
Party & socialSports & racing
Source
themiddydReddit · Oct 2, 2026

Hi guys!

My partner and I are working on a co-op game where you play as a bunch of demons who have been given temporary legal guardianship of sprog, the heir to hell.

We announced the game a few days ago with this trailer and we wanted to get feedback on it! We have just come off a 2.5 year journey on our previous game so wanted to jump into something fun and silly so we could just muck around.

Does it look fun and does the trailer make you want to play?

Thanks so much!

Steam link!

RedditDesktop#769
Building & simulationParty & social
Source
borzbladeReddit · Oct 5, 2026

We’re two brothers from Chechnya, and we’ve always loved our culture and wanted to make a game inspired by it.

We’ve been working on this for around 6 months now, and this video is basically just a little show-off of the progress so far. It was really nice making it and looking back at how the game looked in the beginning compared to how it looks now.

There’s still a lot of work to do and much more to come, but seeing the progress like this feels really nice.

Reddit#768
Adventure & exploration
Source
Sea_Wing_8284Reddit · Oct 6, 2026

EDIT:
Btw not 12km² LOL 151 km²! its ~12x12km

I'm currently building my own open-world sandbox zombie game :)

It's been a lot of work so far, but it's finally starting to feel like an actual game.

I've hand-built over 100 searchable buildings in Blender, added 15 weapons, and a bunch of items/tools like bandages, splint kits, pills, etc. etc.

The map is finished, the loot system is working, and there's already a lot to explore and discover.

I also finished my own horde addon with custom zombie AI, plus a real cloud/weather system instead of just using a skybox.

The goal is:

  • Full base building/crafting system
  • Full loot system
  • Co-op for up to 8 players
  • No PvP, just PvE

The part that still absolutely sucks right now is animations. Hands, weapons, everything around that is still rough.

And 3rd-person animations are honestly my personal nightmare

Still a ton of work left, but... let's see where this goes.

Reddit#767
Survival & horrorAction & arcade
Source
Itamar_ErnstReddit · Oct 3, 2026

I’d love to hear your ideas - what kind of environments would you like to build in next?

Reddit#765
Building & simulation
Source
PartTimeMonkeyReddit · Oct 6, 2026

It is a simple platformer where only 1 player in the world can play at a time, the rest are spectating. You can put yourself in queue and wait for your turn to play, and chat globally while waiting.

A weird experimental game, but totally free! So far people have completed close to 3000 levels already.

Link: https://store.steampowered.com/app/5257200/Jono/

Reddit#764
PlatformersParty & social
Source
OblomoverieReddit · Oct 3, 2026

Hi everyone!

More than a year ago, I released a shoot 'em up on itch.io. It got played by 5 people in total.

I eventually abandoned the project because it clearly wasn't resonating with players.

But earlier this year, after seeing the growing popularity of incremental games, I thought, why not try turning it into one?

So I took the shoot 'em up I had given up on and completely reworked it into an incremental game, with increasingly huge waves of enemies.

I released the new version on itch, CrazyGames and Steam, and it quickly reached 10,000+ players, with very positive feedback.

The final game on Steam ended up making more than $1,000 in its first two weeks, which I'm incredibly proud of considering this was my first commercial release.

I definitely made some mistakes along the way. The game is probably way too short, and the capsules could have been much better.

But overall, it was a fantastic learning experience, and seeing people actually enjoy something I had almost completely given up on has motivated me to keep going with gamedev.

Thanks for reading!

3 media
RedditBrowser#763
Action & arcadeIdle & incremental
Source
Inner-Core-StudiosReddit · Oct 3, 2026

Hi all, im working on Portscape. A port building/manager game. Here is a video of how a single container is handled from ship to truck to train terminal to eventually leave by train. The game is still in development and I hope to release a demo soon! Made in Godot ofcourse!
You can find the steam page here if you're interested: https://store.steampowered.com/app/5334580/Portscape/

Reddit#762
Building & simulation
Source
zfylReddit · Oct 2, 2026

Playable Link: https://bonvo.ski/en/ride/mayrhofen-hippach?play=free&utm_source=reddit&utm_medium=post&utm_campaign=playmygame

Platform: Web (browser)

Description:

Hey! I make ski resort maps, and for the past 2 years I've been cleaning elevation and piste data for 6000+ resorts worldwide. This little game is the fun side of that work: you ride real slopes with their real angle and tilt, alongside the real lifts, so every run follows the actual terrain of the resort.

How to play:

- Go for top speed, OR chain tricks into combos for style points

- Press C to switch camera (POV / bird's eye)

- Challenge mode: send your run to a friend and make them beat it

It's free, runs in the browser, and needs no account. The link above drops you into Mayrhofen-Hippach, but you can explore other resorts too.

Honest status: the camera still shakes a bit at high speed, and resort buildings aren't in yet. I'm working on both 🔥

What I'd love to know: did you find a resort you know? Did it feel like the real run?

Free to Play Status:

[x] Free to play

[ ] Demo/Key available

[ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: I'm the solo developer. The map data pipeline (elevation and piste data cleaning for 6000+ resorts) is entirely my own work, built over the past 2 years. The game side was built with ai aided harnesses

RedditBrowser#761
Sports & racing
Source
Civil-Ad-7646Reddit · Oct 6, 2026

I've wanted to make a game like this for a long time, inspired by Satisfactory and Dyson Sphere Program.

It's called Beyond the Cradle. The idea is to grow from a small colony into an interplanetary production network, eventually building megastructures like a Dyson sphere.

Each planet is meant to change how you build and manage your colony, with its own resources and challenges. I want reaching a new world to mean more than a change of scenery.

It's still a work in progress, but here's some gameplay showing how its worlds are coming together in Godot 4. I'd love some honest feedback on what you see so far. What would you change or improve? Is there anything that feels confusing, missing, or out of place?

If this sounds like your kind of game, a wishlist on Steam would mean a lot and really help the project. Thanks for taking a look!

Reddit#758
Building & simulation
Source
Evening_Animator3549Reddit · Sep 30, 2026

Hi, I am a 14 year old game dev and I've been learning Unity for 7-8 months, and I really like what I'm doing. I don't use AI while coding or for any other stuff to actually learn. For the past month, I've been developing a fan-made Spider-Man game for android and I saw a guy on X who vibe-coded a Spider-Man game in literally a single day which was looking better than my game and I felt like everything that I did in the last couple of weeks for nothing. Will knowing how to manually code or develop games be worth anything in the next 10 years? Am I just wasting my time by not using AI or should I keep going? I really need some advice. Also here's a gameplay video of my game if anyone wants to check it out:

RedditMobile#754
Action & arcade
Source
realzackontopReddit · Oct 4, 2026

I shared the calmer island side of Red Skies at Dawn recently. This clip is back aboard the boat, with a rather different view ahead.

I'm the solo developer, and this is in-development footage of the waterspout and storm effects. I'm working towards that feeling of being very small out on the water, especially when the sky starts closing in.

What sells the scale for you here, and what still feels off?

If the game interests you, you can wishlist Red Skies at Dawn on Steam. Thanks for taking a look.

Reddit#753
Building & simulationAdventure & exploration
Source
KingCakeTheFruityReddit · Oct 6, 2026

I'm still building Waterfalls Dream - a game with realtime 3d water physics and satisfying terrain sculpting. Today I bring you camera focus, wind, rain and software cursor. Everything starts feeling so much more alive!

Subscribe to my mailing list to keep track: mogmekgames-bhluvm.subscribepage.io
Steam page coming soon, alongside the first playtest!

Also can follow on x: https://x.com/mogmek

UPD. some links so I won't repeat them in the comments:
- Post about how to build such water
- Post about what my particle engine can do

Reddit#752
Building & simulation
Source
EmpireCraftersReddit · Oct 6, 2026

This is a slightly weird post to write.

I’m one of the developers of Permafrost, a survival game we've been working on for the last few years.

And on October 9, it finally enters Early Access.

The basic idea behind the game is pretty simple: The world ended, winter didn't.

You explore a frozen open world where preparation matters just as much as combat.

You scavenge abandoned buildings, craft what you need, restore shelters and slowly create a network of safe places that allows you to travel further.

Sometimes the biggest question is: can I make it back before the weather kills me?

You can play solo or bring up to 3 friends with you, divide responsibilities and try to survive together.

Or, if you're playing alone, you won't be completely alone.

You have a dog companion who can scout, warn you about danger and help carry supplies.

We've seen this game in every possible broken state during development, so the idea that in a few days people are actually going to be exploring this world themselves is both exciting and mildly terrifying.

But here we are.

October 9.

See you in the cold.

https://store.steampowered.com/app/2254990/Permafrost/

Reddit#751
Survival & horror
Source
BarelyBreathingGameReddit · Oct 5, 2026

This game has nothing to do with the backrooms. We just thought it'd be fun to add something like this to our game and for the players to try and find it!

How it works: The entire backrooms are under 1 game object. We added 1 transition cube to the entry point to the backrooms, if you enter it, the backrooms game object gets enabled. But this wouldn't work correctly yet, because there is a whole environment outside the house that would clip into the backrooms (ironically)
So, I had to select every single object that would clip into it (there were a lot!!) and put them into a game object. So as you enter the transition cube, it also disables everything in that game object as well as enabling the backrooms game object at the same time.
All of that happens while the camera is staring at the wall, so from the player's perspective, it is very seamless.

Which in the end gave us this result.

Thanks for reading, and Wishlist Barely Breathing on Steam, if you want to see more! And try to find the Backrooms in the Demo yourself 😉

Reddit#750
Adventure & exploration
Source
Duc_de_GuermantesReddit · Oct 1, 2026

I've been working on a buffs and debuffs system for the last few days, and after I got it working I realized a propaganda tower would fit right in. It boosts the damage multiplier on friendly units and slows down enemies within range

Reddit#749
Strategy & tactics
Source
Delicious_Draft_5062Reddit · Oct 3, 2026

The game's called Third Bloc, and I'm making it on my own. You start in 1945 with a small, poor republic. You build up your industry, send spies abroad to steal technology and recruit scientists, and try to keep the US and USSR off your back. If you can afford it, you can also develop your own nuclear and space programs.

The free demo lets you play the first 24 turns of the 90-turn campaign. If you give it a try, let me know what you think. And if you enjoy it, adding it to your wishlist would help me a lot :)

Free demo on Steam

Reddit#748
Strategy & tacticsBuilding & simulation
Source
menacing_butterReddit · Oct 6, 2026

Last time I showed you how we fake height in our two player horror game, this time I wanted to showcase depth!

Game name is Silk & Sorrow :)

Reddit#747
Survival & horror
Source
yuheykaiReddit · Oct 4, 2026

Hi.

It's been 6 months since I released the announcement trailer for my indie game called Direland.
I've been working hard and packed all the latest progress into this 1-minute video!
Hope you guys like it!
(To clarify: this is 6 months of progress since the previous trailer, not 6 months of total development!)

Here's the things I've added.

  1. Water reflection and ripples
  2. 3 new Bosses( Crab/Lobster, SandWyrm, SlimeDragon), also they are unfinished
  3. Parts breaks system
  4. VFX for bosses and player combat
  5. Combat for each weapon(one-hand sword/ two-hand blade)
  6. Some armor sets
  7. Character build system such as Growth Board and Skill Board
  8. Some buildings
  9. Some placeable objects for base building
  10. Bunch of item icons.
Reddit#745
RPGsAction & arcade
Source