My game can now be wishlisted on steam! It's called Cozy Classical Critters! Wishlist it today: https://store.steampowered.com/app/5020950/Cozy_Classical_Critters/ #steam #game #newvideogame #gamedevs #cozyclassicalcritters
Game category
Building & simulation
Build, manage or simulate a place, system or business.
Come chill and catch up on my game's progress over the last few weeks!
Forgot to mention this in the video but my next priority is making a Steam page!!!!!!!
Video about the strategy pattern for upgrades: https://www.youtube.com/watch?v=sZDJJeDNe_M
0:00 Intro 0:26 Existential Crisis 1:42 What's New + Design Choices 3:28 Starting to work on Upgrades 5:38 VIBES 6:22 Demo of upgrades 7:06 Upgrades Code Walkthrough 8:50 REALLY COOL FEATURE
After 1.5 years we had our first succesfull playtest were we could play the game properly... You are about to watch that footage! #gameplay #multiplayer #gaming
Our Tiktok account: https://www.tiktok.com/@inventrastudio Our instagram account: https://www.instagram.com/inventrastudio/
This is a chaotic co-op cooking and driving game where you run a food truck together with your friends. 🚚🍔
Cook meals, prepare orders and serve customers — all while someone is trying to keep the food truck on the road.
We're Inventra Studio, a two-person indie game studio currently developing a very fun game in Unity. On this channel we share gameplay, funny moments, development updates, behind-the-scenes content and the process of building our first indie game.
🎮 Highway Chefs
👥 2–4 Player Co-op
🍔 Cook & prepare orders
🚚 Drive the food truck
🌎 Explore an open island
🛠️ Made in Unity
Follow the development of this game and subscribe to see the game grow from an early prototype into a full game.
#cookinggame #IndieGame #GameDev
Here's a look at our game, Let's make SILLY ART ! a cozy point-and-click game where you clean workspaces, solve puzzles, and create fun artwork through drawing, painting, and collage mini-games.
Wishlist on Steam: https://store.steampowered.com/app/4830270/Lets_make_SILLY_ART/
Coming in 2027
Wishlist Donut Panic on Steam 👉 https://store.steampowered.com/app/3910750/DONUT_PANIC/?utm_source=youtube&utm_campaign=devlog3
Get Farewell North on Steam, Nintendo Switch, Xbox or PS5 👉 https://farewell-north.com/links
Join the Discord 👉 https://donutpanicgame.com/discord
Support development on Patreon ❤️ https://patreon.com/kylebanks
I'm taking Donut Panic to the Tokyo Game Show, which means it's time to make a demo!
But there's a pretty fundamental issue with core loop of my cooking horror game, which is that cooking had no real importance to the gameplay, so I had to rethink the game design.
To fix this, I ended up adding a few new layers to the gameplay, making cooking more important, rewarding players for cooking well, adding some risk and reward to incentivize cooking quickly, and a brand new CCTV insurance mechanic to balance things out.
I'm also giving away two Donut Panic art packages! All you have to do is check out the demo and let me know what you think in the comments below. Two winners will be drawn at random from all valid comments on this video and contacted via email or discord shortly after the closing date. Competition closes Tuesday 22nd September 2026 at 23:59 GMT. Competition is open to subscribers aged 18 years or older, in countries currently reachable by Royal Mail.
Donut Panic will be at booth E-49 in the Selected Indie 80 area.
#gamedev #indiedev #unity #unrealengine #unity3d #madewithunity #indiegames #indiegamedev #gamers #steam #devlog #indiegame #gaming #videogames #donutpanic #doughtnutpanic
Play free in your browser, no install: https://www.gamedev.pl/play/unicorn-snap
Unicorn Snap scores every photo you take, but it never analyses the image. At the moment of the shutter it reads the 3D scene: framing, size, pose, eye contact, repeats and what is behind her. Three locations: a studio with a rainbow, a stormy Dover cliff and a velvet runway.
0:00 A game that scores photos 0:20 Rule 1: framing 0:45 Rule 2: the pose 1:05 Rule 3: eye contact 1:20 Rule 4: no repeats 1:35 Rule 5: the rainbow 1:50 Dover 2:15 The Runway 2:40 Contact sheet and album
#gamedev #indiegame #browsergame
Just some behind the scenes of Bergfried's development process.
Bergfried Discord: https://discord.com/invite/ZG4mDsxSUQ
Steampage: https://store.steampowered.com/app/3247960/Bergfried/
Wishlist HomeGrown on Steam: https://store.steampowered.com/app/1894560/HomeGrown/
Play my previous game "Equilinox": https://store.steampowered.com/app/853550/Equilinox/
Support the channel on Patreon and get access to the game & code for Homegrown, the city-builder, and Equilinox: https://www.patreon.com/thinmatrix
Follow the game's progress on my social media: Instagram: https://www.instagram.com/thinmatrix/ Twitter: https://twitter.com/ThinMatrix Bluesky: https://bsky.app/profile/thinmatrix.bsky.social Trello: https://trello.com/b/W3zkIJTM/farm Email: thinmatrix@gmail.com
Background music by Jamal Green: https://open.spotify.com/artist/50jTMgIPZrjKFgHbCvoeRt?si=Z-xfUXEXQCuGdGRy7qf9Ug&dl_branch=1
#devlog #HomeGrown
A shop keeper game where you run a small forge. Scavenge trash and combine it to craft over 10,000 absurd weapons like banana swords or frisbee shields, buy upgrades, unlock new recipes, and sell your bizarre creations to quirky customers like tie-wearing otters or spaghetti monsters.
Play the demo: https://store.steampowered.com/app/4359360/Scrappy_Craft/
Create stunning outfits 👗💖⭐, and strut the runway to show off your unique style. Collaborate, compete, and explore a world of glamour with friends!
⭐ Are you ready to be the TOP MODEL? 👗 NEW ITEMS! Check them out. 🍿 Vote for your favorite outfits! 💃 Use poses on the runway to show off your outfit!
Find more about Dress To Impress by joining our game! https://www.roblox.com/games/15101393044/Dress-To-Impress https://www.roblox.com/communities/17264167/Dress-To-Impress-Group#!/about
I asked AI to build a complete playable game where I can destroy everything.
🔹 Try new Higgsfield API & MCP for your agent: https://higgsfield.ai/?fpr=stefan84 🔹 Kaiju Tamagotchi all files here for free: https://www.patreon.com/Stefan3DAI/posts/kaiju-tamagotchi-171142359
I wanted a real test instead of another static demo. Claude Opus 5.5 got my best workflows, Unity, Blender and the APIs I normally use, then ran for almost two days.
In the video I show how I prepared the brief this time, what the agent actually produced, the live playthrough, and the real numbers behind the run. — 🏆 Find the Best 3D AI Tools on 👉 https://top3d.ai
🦊 My 3D AI Courses: https://www.learn3d.ai/ Learn the complete AI-assisted process of creating game-ready characters and full 3D environments — from concept to Unreal Engine 5.
Mentioned video: This Is What Opus 5.5 Max Built in 36 Hours for 2,175 USD - https://youtu.be/doR2RhsneRA
— ⏱️ Chapters
00:00 Intro 🚀 02:41 Setup and launch 03:32 47 hours later 08:13 Baby kaiju stages 11:31 City destruction 16:30 Endgame and results — Contacts: 💬 Discord: https://discord.gg/am7nu68r9Z 🐦 X: https://x.com/Stefan_3D_AI 🔗 LinkedIn: https://www.linkedin.com/in/stefan-3d-ai/
쌍둥이 육아하면서 막수하고 새벽에 GPT 6 + godot 엔진으로 공부 겸 어둠의 프린세스 메이커를 만들어보고 있습니다. 히트맨 시뮬레이터인데 파인튜닝하면서 콘텐츠 늘리는데 할게 넘 많은데 아스트라가 나름대로 잘 버텨주고 있네요.
이틀동안 AI랑 개발해 보았어요😆
프리즌 아키텍트 혹은 림월드를 좋아해서 한번 만들어봤는데 영주가 되어 마을을 키우는 게임입니다.
아이디어 주시면 감사합니다!
#림월드 #프리즌아키텍트 #인디게임 #이틀개발 #영주님우짜죠
We made a city-builder where your settlement evolves through eras ⏳
This is the last moment before your medieval city enters the Steampunk Era. Build your colony, manage resources, keep your people alive and then decide what kind of civilization it becomes.
Demo’s live on Steam 👀 🔗 Link in bio
#AgeAfterAge #citybuilder #strategygame #indiegame #steamdemo
It's time. Play it, share it, break it. We love you all the same. #citybuilder #indiegame #colonysim #pixelart #pcgames
We're making a 3d intimate open-world farm sim where you can build your dream homestead with friends 🌾 💮
🌽 Farm, forage, and explore in a seamless 3d world 🐮 Raise animals 🌼 Grow fields of flowers 🌍️ 4-player online co-op
cozygames #screenshotsaturday
Hey ScreenshotSaturday! 👋
Today we reveal one of the first screenshots of our new DLC Echoes of Aldramar releasing September 23! ✨
Explore the story of an ancient civilization, restore monumental buildings made of marble and face the challenges of a desert landscape. 🏜️

Making a film called "Jurassic Parking" in my new movie studio tycoon game 🦖
Scientists brought a downtown parking spot back from extinction. It immediately went extinct again.
#screenshotsaturday #indiegame

My favourite places in Pagonia!✨️
4 mediaЗаписал 6 минут геймплея. Просто погрузитесь в этот город - включайте звук и музыку и немного побудьте внутри нашей Утопии. Посомтрите сколько жителей и посмотрите на FPS ссылка на игру в шапке профиля. Пишите комментарии, добавляете в желаемое в Steam
#GenerationsUtopia #IndieGame #CityBuilder #GameDev #Gameplay
Страничку заполнил, ждём теперь одобрения страницы 3-5 дней, надеюсь все пройдет гладко. Пока заполнил на скорую руку, а позже будем исправлять все. Главное что это ускорит доступ к playtest версии. И те кто не получил доступ смогут его получить.
Заодно выражаю благодарность всем тестерам из google play, тест не просто прошли, а пролетели! Игру я конечно публиковать пока не буду, ещё много чего надо делать, но главное что теперь могу выпустить игру в любой момент
2 mediaWelcome, Snowcats, to Snowmount. ❄️
You can now automate slope grooming so you can focus on building higher.
Still building my ski resort game, and still having way too much fun with it. I’m shaping a test version now to invite some interested ski nerds to playtest it! Let me know if you are interested!
help me get my game out there, I really want to make this indie dev dream work 🥺
You can also wishlist my game WATERFUL on Steam, every WL means so much to me!!
#indiegame #cozygame #indiedev #livingthedream
Hello fellow Godot enthusiasts,
I just wanted to make a post to say that my game, Fruit Fetish (https://store.steampowered.com/app/4376740/Fruit_Fetish/), developed in Godot 4.3 is available on Steam! It released just over 24 hours ago and it has been an interesting ride to say the least... Happy to elaborate if folks are interest, but want to keep the post short. I just want to to thank the Godot community as my game would not have been possible without the incredible open source engine that it is and all the awesome people that share their knowledge.
Game Premise: Fruit Fetish is a satirical piss take on corporate culture told through a combination of crude humour and disarmingly cute pixel art style. The central premise requires you to earn Fetish Fruit Co. a billion dollars to buy your freedom. You play as Pearsly, a purpose-grown, dim-witted pear, who needs to manage the latest established store/franchise, which specialises in selling beverages made from Fetish Fruit, genetically modified self-aware fruit that love nothing more than being consumed.
Gameplay Loop: The core gameplay loop has you working against the clock to harvest, prepare, cook and sell Fetish Fruit to hungry hordes of customers, all the while playing bouncer and keeping undesirables from ruining your customers' experience. You can reinvest the store earnings into genetic enhancements and shop upgrades to optimise your cash intake in a satisfying incremental fashion. Shift by shift, learn more about the ethically/morally questionable world you find yourself in.
AI disclosure: I did not utilise gen AI in the creation of Fruit Fetish. All code, art and the majority of sound effects were created by me. Sound effects I did not create were sourced from Pixabay and I specifically chose to utilise ones from creators who do not utilise gen AI in their processes.
Much love,
Chubby Weevil

I've made an Itch page with a demo for my game to try and get feedback on it, but I'm not sure how I'm supposed to drive people towards it. This is just an early demo, so I don't think I want to be actually marketing it as a product really? More like play testers to give feedback on what they think is good or bad.
Hey folks! We’re biologists building Garden of Ants, an RTS about growing and managing an ant colony.
We’ve just put together a new alpha gameplay trailer, showing some of the mechanics we’ve been working on — from expanding the nest and managing resources to exploring different layers of the environment and putting your ants to work.
There’s still plenty we want to improve, but it’s exciting to finally show more of how the different systems come together in actual gameplay.
We’d love to hear what you think — especially which mechanics stand out to you, or what you’d like to see us focus on next!
More about the game on Steam:
https://store.steampowered.com/app/3016940/Garden_of_Ants/
Best,
Tomas
You're witnessing the very first server ! septimstudio.itch.io
We started with procedural catacombs and train building. Now we're adding more depth with different builds, new mechanics and some fancy effects
Made a browser game thats basically a simple way to mess around with how markets work without risking real money.
You start with a little cash buy/sell in a simulated market and slowly work your way up.
The market changes as you play so you kinda start learning why prices move, buying/selling pressure etc without really needing to know much about trading.
Runs free in the browser and still in beta. Mainly looking for people who are curious about markets but never really knew where to start.

Hey everyone! I’ve been working on Crimson Harvest, a PS1-inspired farming horror game, and I finally released the free demo on Steam!
The premise is that you’re trying to grow enough crops for the harvest at the end of the week while also trying to survive many different unique monsters with their own behaviors and signs to watch out for.
I really wanted to combine the routine and progression of a farming game with survival horror, where the farm itself gives you something worth protecting instead of the game only being about staying alive.
The demo currently covers the first few days of the game and takes around an hour to complete depending on how you play.
This is my first commercial game, so finally having something publicly playable has been a pretty huge milestone for me! I’d genuinely love to hear what people think of it, especially what works, what doesn’t, and what you’d want to see expanded in the full game.
The demo is completely free on Steam, I’ll put the link in the comments!
Hey everyone, I recently built Xetodus, a space MMO that runs entirely in your browser.
You can explore 750+ procedural star systems, fly 20+ ships, and train 17+ skills. You can also land on planets to build colonies, set up drilling operations on moons, and fight other players or take on PvE battles.
Explore the universe, work toward your next ship, or find a planet to call home.
It’s playable now: xetodus.com
No separate download required. It’s free to play, with an optional paid membership for additional features. Mobile supported also! WebGL or WebGPU support required (any modern browser).
I’d really appreciate some fresh eyes on it, especially the first few minutes. Are the flight controls clear, and do you know what to do once you’re in your ship? Feedback on what’s fun, confusing, or missing would be genuinely helpful.
I'm a solo dev working on my first indie project, Max Bid. An incremental game where you bid on storage containers, then sell the goods for profit, upgrade your device for bigger payouts, and automate the process with Bidder bots.
I've been working on this for about 4 months after my 9-5 shifts, and finally reached the milestone of getting it up on Steam.
Now I'm working hard to get the demo out so people can try it.
Here's the Steam page: https://store.steampowered.com/app/5266460/Max_Bid/
Hi all — I'm Ardis, I lead the team and direct the art on Extracto Proviso, a first-person factory game in UE5. Posted an intro elsewhere on Sunday and realised I'd listed features instead of explaining what the game actually is. Second try.
You're an android with two problems.
You're a lone android sent to a planet you know nothing about, equipped with a harvester and the ability to build a hub. From there it's automation all the way: biomass to ores, ores to buildings, buildings to technologies you were never told about.
The humans want deliveries. Every quota comes with a timer and a patience meter that slides from green to red. Let it hit red and they send troops — survivable early if you're quick, but they hit harder every time, and harder the deeper into the game you are.
The planet doesn't want you either. Once your factory starts polluting, the aliens fight back. Their nests are everywhere, and just being near one drains your stamina — running, jumping, jetpack, all of it. So you clear nests not just to fight, but to make the world walkable. When a nest breaks, eggs drop. Raise one and it becomes a companion that fights beside you, levels up with every win, and can be stationed in a nest of your own to guard the base.
The factory in between is the calm part: grid-snapped building, endless floor panels, and floating islands you can ramp up to and build on — where you may find rarer ores. Warp gates and drones move what you mine, so you're not running belts across the sky. Build ramps up to the islands, floors between them, move your whole base into the sky or just use the islands as supply. Do what you want. It's your problem now.
Where it's at: Free demo on Steam, Steam Next Fest Oct 19, Early Access Nov 2.
Links in the first comment. I'll be around to reply, but I'm in Europe so late comments may get a morning answer :)
Command a crew of tiny bots, build a modular space base, and repel relentless alien swarms. Build, upgrade, defend, and don't forget to pet and play with the crew members.
This is my (and kiwis) take on a zen small scale real-time strategy base builder game with a neat roguelite upgrade system that lets you build out a new arsenal every run! And you can pet your little bots and play with them between runs!!
The demo is out now!
Steam link: https://store.steampowered.com/app/5161400/Littlest_Catalyst_Swarm_Defense/
I would very much appreciate any feedback you have from playing the demo!!
Sheepscape is a small, focused farming sim about one animal 🐑. The herding is a real flocking simulation, so when you send the dog out the sheep break and flow as a group, and you have to work out which side to push them from. Then it's shearing by hand, selling the wool by grade, and breeding lambs whose quality comes from both parents, so a good tup lifts the whole flock.
The demo is the opening of the game: a Welsh smallholding, five sheep and about an hour, and it ends when you earn the deed to your next farm. The full release is 5 November.
Thanks to everyone who wishlisted it after the announce post here in July. Onwards to release 🤩 Happy to answer anything about the flocking or making it solo.
Tidyspell is a cozy first person magical cleaning game where you tidy up a whimsical home using telekinesis and spells, catch little spirits, and explore strange hidden spaces.
Log Drop is a 2D physics automation incremental game with one noble goal: get more logs into the earth's core than is physically reasonable. Chop trees, build a contraption and feed the core. Every zone is its own puzzle, and the core doesn't care how the logs get there. The free demo has 5 zones plus a bonus zone - Hope you like it!



























