Game category

Building & simulation

Build, manage or simulate a place, system or business.

Building & simulation

19 posts in this view · 862 in the catalogue

JuniorTVGamingYouTube · Sep 29, 2026

C'est officiel : mon jeu est en ligne ! 🎮⚽ Football President 27, c'est un jeu de gestion où tu n'es pas coach, tu es PRÉSIDENT : 10 millions au départ, tu fondes ou rachètes ton club, tu gères le stade, les finances, le mercato… et ta vie privée (business, voitures, îles, mariage, enfants). Je vous fais la démo complète en repartant de zéro avec mon club, l'Unity FC. Et vous, vous êtes prêts à grimper au classement mondial ?

👉 Joue gratuitement : https://footballpresident.fr

⏱️ CHAPITRES 00:00 Mon jeu est enfin en ligne 00:33 Pourquoi un jeu de président (fan de Football Manager depuis 2004) 01:15 Créer son président 01:53 10 millions pour commencer 02:11 Choisir son club : 7 championnats 03:01 Fonder son propre club 03:16 Le classement mondial 04:04 Création de l'Unity FC 05:01 Choisir son coach 05:37 Résidence et voiture de départ 06:35 Le menu et les classements 08:04 Info monde et marché des clubs 10:33 Effectif, vestiaire et coach 11:59 Le stade et le prix des billets 13:04 Célébrités et réputation 13:46 L'avant-match 15:43 Au stade : zone mixte, virage… et l'arbitre 16:54 Le match en 2D 17:42 Mercato, boutique et centre de formation 20:08 Finances, justice et impôts 21:42 Les grands projets (jusqu'à 100 milliards) 22:42 La Super League 23:51 Classement des joueurs en ligne et Panthéon 26:24 Ballon d'or et autres championnats 26:52 Journal, téléphone et loges 28:11 La vie privée : argent perso et dividendes 30:17 Les cartes des présidents 31:15 Agent financier 33:03 Patrimoine : chevaux, collections de luxe, parts de clubs 35:18 Investissements : j'ouvre mon restaurant 36:55 Vie sociale : l'appli de rencontre 41:40 En couple, mariage, enfant… et divorce 43:59 Garage, avions et bateaux 46:03 Acheter une île 46:53 Immobilier 48:51 Pourquoi j'ai créé ce jeu 50:20 Soutenir le projet et les packs

Le jeu est 100 % gratuit, avec des mises à jour chaque semaine. Un bug, une idée ? Dites-le-moi en commentaire, je lis tout !

👍 Like si tu veux d'autres vidéos sur le jeu, abonne-toi et active la cloche 🔔

📲 MES RÉSEAUX Twitch : JuniorTVGaming Instagram : juniortv TikTok : juniortvofficiel YouTube : juniortv

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YouTubeBrowser#19
Building & simulationSports & racing
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Messy DevelopmentYouTube · Oct 1, 2026

Two survivors crash-land on a world nobody has seen before. No missions, no victory screen: just keeping them alive and slowly working out how the place works.

This is run three of Farcamp, the colony survival game I'm building, and the first run through its brand-new beginner tutorial, made for an upcoming private beta with friends and family. I play it the way a new player would and fix what breaks as I go: pausing in multiplayer, a coyote warning nobody notices, sleeping on the ground, feeding a collapsed colonist. Then comes a -4° night, the fire burns the sticks I needed for beds, and the food and water run out. Verdict: too hard for a beginner.

Part two, how the fix got made (from this playthrough's transcript to a redesign): https://youtu.be/N6IoSPiV1Ro

Farcamp is in early development. Ideas, bug reports and requests are welcome on the project page: https://opensystems.app/projects/01M3B70Q318G1G8N0NSV63ME5X

0:00 Day 1 - a new colony, and the new tutorial 5:42 Day 2 - a coyote, a cold night, and the fire 10:03 Day 3 - burning the bed sticks for warmth 15:17 Day 4 - out of water, out of food

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YouTube#18
Building & simulationSurvival & horror
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RadiobushYouTube · Sep 21, 2026

I spent two months on solo game development for a new fishing factory game. Here is how I refined the concept from scratch.

After working on a project that dragged on for four years, I needed a faster, more focused workflow. This video breaks down my process for prototyping a unique mix of fishing and factory automation, showing exactly how I iterated on the core loops and 3D models to keep the scope manageable.

If you are interested in indie game design, you will see how I handled the UI elements and early gameplay testing. By focusing on a shorter dev cycle, I was able to get a playable version running much faster than my previous attempts at game development. I also share the challenges of building systems without a professional art director and why this specific approach to game mechanics helped me stay motivated.

🐟 FishOmatic (Cozy Fish Factory Automation) - Wishlist on Steam: https://store.steampowered.com/app/4395290/fishOmatic/

🌫️ Lighthaze World: https://store.steampowered.com/app/1747190/Lighthaze_World/

JOIN THE COMMUNITY: 💬 Discord: https://discord.gg/6wZPjUDNFS 🐦 Twitter: https://twitter.com/Radiobush 🌐 Website: http://radiobush.com

Subscribe for weekly Game Dev Talk Time, and let me know in the comments if you prefer working on small, focused prototypes or massive long-term projects.

0:00 The Vision Behind Fishomatic 0:38 Defining Roles And Art Direction 2:50 Designing The Land And Factory Layout 6:10 Why We Delayed The Main Character 13:00 Implementing A Dynamic Day-Night Cycle 19:46 Finalizing The Core Elements

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YouTubeDesktop#17
Building & simulationIdle & incremental
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Personal ArtYouTube · Sep 21, 2026

A gameplay of my game called Cozy Haven Here i just mined and got some resources...

#gameplay #cozyhavengame #indiegame

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YouTube#16
Building & simulation
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Summit Of ElementsYouTube · Sep 17, 2026

184 days later, my game finally looks like it was made by someone who knows what they're doing 😅

I spent two years building Summit of Elements - a cozy pixel-art farming adventure where you bend the elements instead of just using tools. Stardew Valley meets Avatar: The Last Airbender. 🌿🔥💧🌪

But every part of the game was coming together EXCEPT the menus. I have 10 years of web development experience and I still could NOT make a game UI that didn't look like developer art. So I did the thing I swore I wouldn't... I hired help.

This is the story of losing my ego, why I didn't let AI just do it, and how hiring a real UI designer changed the whole game.

🎨 UI Design: Sofi https://www.linkedin.com/in/sofia-nahir-martinez/ https://x.com/nox_pff

Big thanks to Sofi for the style guide that rebuilt my entire UI — go check out her work, she's incredible.

drop a comment below - I reply to all of them!

0:00 Intro 0:43 The Problem 2:05 Why I Didn't Use AI 4:34 The New Screens In Action 5:10 The Master Reveal 5:31 What It Cost

#indiedev #gamedev #devlog #pixelart #indiegame #gamedevelopment

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YouTube#15
Building & simulation
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Electric OtterYouTube · Oct 4, 2026

Come chill and catch up on my game's progress over the last few weeks!

Forgot to mention this in the video but my next priority is making a Steam page!!!!!!!

Video about the strategy pattern for upgrades: https://www.youtube.com/watch?v=sZDJJeDNe_M

0:00 Intro 0:26 Existential Crisis 1:42 What's New + Design Choices 3:28 Starting to work on Upgrades 5:38 VIBES 6:22 Demo of upgrades 7:06 Upgrades Code Walkthrough 8:50 REALLY COOL FEATURE

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YouTube#12
Building & simulation
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inventrastudioYouTube · Sep 26, 2026

After 1.5 years we had our first succesfull playtest were we could play the game properly... You are about to watch that footage! #gameplay #multiplayer #gaming

Our Tiktok account: https://www.tiktok.com/@inventrastudio Our instagram account: https://www.instagram.com/inventrastudio/

This is a chaotic co-op cooking and driving game where you run a food truck together with your friends. 🚚🍔

Cook meals, prepare orders and serve customers — all while someone is trying to keep the food truck on the road.

We're Inventra Studio, a two-person indie game studio currently developing a very fun game in Unity. On this channel we share gameplay, funny moments, development updates, behind-the-scenes content and the process of building our first indie game.

🎮 Highway Chefs
👥 2–4 Player Co-op
🍔 Cook & prepare orders
🚚 Drive the food truck
🌎 Explore an open island
🛠️ Made in Unity

Follow the development of this game and subscribe to see the game grow from an early prototype into a full game.

#cookinggame #IndieGame #GameDev

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YouTube#11
Building & simulationParty & social
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Kyle BanksYouTube · Sep 8, 2026

Wishlist Donut Panic on Steam 👉 https://store.steampowered.com/app/3910750/DONUT_PANIC/?utm_source=youtube&utm_campaign=devlog3

Get Farewell North on Steam, Nintendo Switch, Xbox or PS5 👉 https://farewell-north.com/links

Join the Discord 👉 https://donutpanicgame.com/discord

Support development on Patreon ❤️ https://patreon.com/kylebanks

I'm taking Donut Panic to the Tokyo Game Show, which means it's time to make a demo!

But there's a pretty fundamental issue with core loop of my cooking horror game, which is that cooking had no real importance to the gameplay, so I had to rethink the game design.

To fix this, I ended up adding a few new layers to the gameplay, making cooking more important, rewarding players for cooking well, adding some risk and reward to incentivize cooking quickly, and a brand new CCTV insurance mechanic to balance things out.

I'm also giving away two Donut Panic art packages! All you have to do is check out the demo and let me know what you think in the comments below. Two winners will be drawn at random from all valid comments on this video and contacted via email or discord shortly after the closing date. Competition closes Tuesday 22nd September 2026 at 23:59 GMT. Competition is open to subscribers aged 18 years or older, in countries currently reachable by Royal Mail.

Donut Panic will be at booth E-49 in the Selected Indie 80 area.

#gamedev #indiedev #unity #unrealengine #unity3d #madewithunity #indiegames #indiegamedev #gamers #steam #devlog #indiegame #gaming #videogames #donutpanic #doughtnutpanic

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YouTubeDesktop#9
Survival & horrorBuilding & simulation
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GamedevPLYouTube · Oct 3, 2026

Play free in your browser, no install: https://www.gamedev.pl/play/unicorn-snap

Unicorn Snap scores every photo you take, but it never analyses the image. At the moment of the shutter it reads the 3D scene: framing, size, pose, eye contact, repeats and what is behind her. Three locations: a studio with a rainbow, a stormy Dover cliff and a velvet runway.

0:00 A game that scores photos 0:20 Rule 1: framing 0:45 Rule 2: the pose 1:05 Rule 3: eye contact 1:20 Rule 4: no repeats 1:35 Rule 5: the rainbow 1:50 Dover 2:15 The Runway 2:40 Contact sheet and album

#gamedev #indiegame #browsergame

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YouTubeBrowser#8
Building & simulation
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ThinMatrixYouTube · Sep 14, 2026

Wishlist HomeGrown on Steam: https://store.steampowered.com/app/1894560/HomeGrown/

Play my previous game "Equilinox": https://store.steampowered.com/app/853550/Equilinox/

Support the channel on Patreon and get access to the game & code for Homegrown, the city-builder, and Equilinox: https://www.patreon.com/thinmatrix

Follow the game's progress on my social media: Instagram: https://www.instagram.com/thinmatrix/ Twitter: https://twitter.com/ThinMatrix Bluesky: https://bsky.app/profile/thinmatrix.bsky.social Trello: https://trello.com/b/W3zkIJTM/farm Email: thinmatrix@gmail.com

Background music by Jamal Green: https://open.spotify.com/artist/50jTMgIPZrjKFgHbCvoeRt?si=Z-xfUXEXQCuGdGRy7qf9Ug&dl_branch=1

#devlog #HomeGrown

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YouTubeDesktop#6
Building & simulation
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Rogue Duck InteractiveYouTube · Sep 26, 2026

A shop keeper game where you run a small forge. Scavenge trash and combine it to craft over 10,000 absurd weapons like banana swords or frisbee shields, buy upgrades, unlock new recipes, and sell your bizarre creations to quirky customers like tie-wearing otters or spaghetti monsters.

Play the demo: https://store.steampowered.com/app/4359360/Scrappy_Craft/

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YouTubeDesktop#5
Building & simulation
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Dress To ImpressYouTube · Sep 24, 2026

Create stunning outfits 👗💖⭐, and strut the runway to show off your unique style. Collaborate, compete, and explore a world of glamour with friends!

⭐ Are you ready to be the TOP MODEL? 👗 NEW ITEMS! Check them out. 🍿 Vote for your favorite outfits! 💃 Use poses on the runway to show off your outfit!

Find more about Dress To Impress by joining our game! https://www.roblox.com/games/15101393044/Dress-To-Impress https://www.roblox.com/communities/17264167/Dress-To-Impress-Group#!/about

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YouTube#4
Building & simulationParty & social
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Stefan 3D AIYouTube · Oct 3, 2026

I asked AI to build a complete playable game where I can destroy everything.

🔹 Try new Higgsfield API & MCP for your agent: https://higgsfield.ai/?fpr=stefan84 🔹 Kaiju Tamagotchi all files here for free: https://www.patreon.com/Stefan3DAI/posts/kaiju-tamagotchi-171142359

I wanted a real test instead of another static demo. Claude Opus 5.5 got my best workflows, Unity, Blender and the APIs I normally use, then ran for almost two days.

In the video I show how I prepared the brief this time, what the agent actually produced, the live playthrough, and the real numbers behind the run. — 🏆 Find the Best 3D AI Tools on 👉 https://top3d.ai

🦊 My 3D AI Courses: https://www.learn3d.ai/ Learn the complete AI-assisted process of creating game-ready characters and full 3D environments — from concept to Unreal Engine 5.

Mentioned video: This Is What Opus 5.5 Max Built in 36 Hours for 2,175 USD - https://youtu.be/doR2RhsneRA

— ⏱️ Chapters

00:00 Intro 🚀 02:41 Setup and launch 03:32 47 hours later 08:13 Baby kaiju stages 11:31 City destruction 16:30 Endgame and results — Contacts: 💬 Discord: https://discord.gg/am7nu68r9Z 🐦 X: https://x.com/Stefan_3D_AI 🔗 LinkedIn: https://www.linkedin.com/in/stefan-3d-ai/

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YouTube#3
Action & arcadeBuilding & simulation
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Broken SpaceshipYouTube · Sep 30, 2026

In January 2025, I started experimenting in Unity with a little prototype sandbox about building space stations. A lot has changed since then.

Wishlist Stationbreak on Steam: https://store.steampowered.com/app/41... Join the Discord:   / discord  

This is a rough look back through about twenty months of Stationbreak development, using footage from extremely early, never-publicly-posted prototype clips, as well as previous devlogs from this channel.

All the voiceover from this video was recorded at the time the footage was taken. Nothing has been re-recorded with hindsight, so all the plans and speculations are what I was thinking about at that time in development.

I've put this early development footage next to clips of where the game is now. It is really interesting to me to look back at that early thinking and see some of the foundations of Stationbreak, as well as what bits didn't survive the cutting floor. It is also a bit surreal to think back on how uncertain everything felt before all the decisions which now seem obvious were made.

I would also like to give a huge thanks to everyone who has contributed to Stationbreak along the way; all the devlog and testing feedback

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YouTube#2
Building & simulation
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