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Adventure & exploration

Travel through a world, story or connected set of places.

Adventure & exploration

51 posts in this view · 862 in the catalogue

kiryubatoraReddit · Sep 30, 2026

Hi! I’m the solo developer and original writer of 23:61, a psychological mystery visual novel originally written in Chinese.

I’ve just released the first English localization pass for the Steam demo, and I’m looking for English-speaking players to help me evaluate how it actually reads in context.

The current English text is not the final localization. This is intentionally an early public feedback pass before I lock the final version.

The game is told through a smartphone interface and follows two girls trying to bring back someone who died.

For this test, I’m especially interested in:

- lines that sound unnatural or too literal

- awkward grammar or phrasing

- terminology that feels inconsistent

- dialogue that does not fit the character’s voice

- sentences that are technically understandable, but simply do not sound like natural English

You do not need to be a professional translator. Native or fluent first impressions are exactly what I need.

If something feels wrong, a screenshot or quoted line plus a short explanation would be extremely helpful.

Steam Demo: https://store.steampowered.com/app/4626540/2361Demo/

You can leave feedback in the comments, send me a DM, or start a thread in the Steam Discussions.

General story/UI feedback is welcome too, but the main purpose of this test is localization.

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tcmoonpieReddit · Sep 30, 2026

Myself and the other two guys on the team wanted to thank the community for some of the really thoughtful feedback we got over 9 months ago when we first posted about the game. (Back when it was still called Village Legend.) That reception really went a long way in encouraging us to keep working hard on the project.

This is the most work that any of us have put into a project (of any kind) before, and I'm taking this moment to reflect on the power of that consistent effort.

I've always thought it would be cool to make a game, like most people here I'd gather. I made lots of little tech demos and experiments, but I was never able to see any project through those early stages. When I think about the difference between this project and all of those that came before it, the biggest that comes to mind is that I wasn't working alone.

The power and genuine fun of collaboration on a project (that you actually care about) made all of the difference. It really surprised me how important it became for me. The kinds of ideas and solutions you come up with when brainstorming together simply could not happen alone. When life gets busy for you, but you see your team members keeping the project progressing - that's something that is so motivating. It makes you want to get back in there, get something huge done, and surprise them the next day with a new feature. It's this really positive feedback loop that has fueled us all along the way.

I just wanted to offer that thought to anyone who has had similar feelings or ambitions, but has found it hard to get past that experimental phase of a project. I know it's not applicable for everyone, but I hope it helps someone out there figure out a way to make progress on something that they care about too.

You can check out the demo here: https://store.steampowered.com/app/4644650/End_of_End_Demo/

Reddit#9
Strategy & tacticsAdventure & exploration
Source
No_Hornet9180Reddit · Sep 28, 2026

Hey everyone,

I’m a solo developer currently working on a vertical slice for Overflow, a slow-paced atmospheric exploration game about delving into an elaborate and unusual stormwater system beneath a derelict industrial complex. You can view the Steam page here.

I’m looking for a small number of playtesters to play through the current build and complete a short Google Forms questionnaire. I’m particularly interested in feedback on the game’s atmosphere, visual presentation, and pacing, as well as whether the experience leaves you intrigued and wanting to continue.

Requirements

  • A Windows PC
  • Comfortable providing written feedback in English
  • An interest in slower-paced, atmosphere-focused games

The playtest should take approximately 20 minutes, followed by a 10-minute questionnaire. Compensation is $5 USD, paid after the questionnaire is completed via your choice of cash payment or cryptocurrency.

Please note that this is an unfinished development build, so some rough edges are expected.

If you’re interested, please comment below or send me a DM.

Thanks!

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RoberBotzReddit · Sep 23, 2026

A co-op action-adventure inspired by Magicka, I might have bit more than I could chew..

CodeMonkey once recommended I should move from pvp to co-op pve and so I did.

I've first added pvp gamemodes like 1v1 and 1v1v1v1, then started working on a co-op pve campaign and it required so much work just for a few minutes of gameplay... xD

I still was able to finish the story but the campaign is pretty short..
I don't think I'll ever try to make a story campaign again.. I feel like it's just too much work for a solo dev.
Especially the level design part..

I really fked up the steam part, launched the page when I didn't have anything good to show so I've wasted the steam page, I've launched a demo when the game was not in a good state so I've wasted the steam fest... and the demo page launch.. xD

The game tutorial is extremely important, at first I made the mistake of having a text dump, people would just close it instantly, so I made it a video dump, people will close it instantly, so I removed the ability to close the window until the video was done, people would spend the entire time trying to close the window and wouldn't pay any attention to the video :))))

Then I've implemented a special mission to slowly show players how the game is played, I was introducing new mechanics slowly and letting the players familiarize themselves with it first until introducing the next one and that worked.
But I've been told it was too long..

So the tutorial is extremely important, without it people would just close the tutorial menu and walk aimlessly around for 5 minutes until they closed the game.

And also making trailers is hard I think I re-made it like 10 times.

Multiplayer is pretty hard to work with I think I will have nightmares with "null reference exception" caused by the server/client knowing something the other one does not or just ping.

Though I think all my games from now on will be co-op multiplayer cuz, it just makes the game more fun, everything is more fun with friends so I think it's worth it, I've also got pretty familiar with how to avoid some problems but i still hit a null reference exception from time to time.

I've used Unity of course and mirror networking, fizzysteamworks transport for multiplayer, blender for 3d art and animation, audacity for audio, and photoshop for icons.
Also made use of some free 3d asset packs like foliage and building to speed up the process cuz I struggle at making those, and some free icons.

Steam, no ai use, except a free spell checker to correct my grammar mistakes that I thing it might have used AI for spell check.
store.steampowered.com/app/3018340/Elementers/

Reddit#4
Action & arcadeAdventure & exploration
Source
theendlessmuseumReddit · Sep 11, 2026

Playable Link: https://theendlessmuseum.com/ Platform: Web browser. No account or download needed. Description: I built The Endless Museum. Every Wikipedia article becomes a room, and the hyperlinks become doorways. Search for a subject that interests you and follow whichever doorway catches your eye. You can wander freely and follow a rabbit hole, race between articles, or try the daily races, tours and hunts. The rooms take their character from the articles, with photographs, paintings and 3D exhibits to discover. You can also stop and read the articles behind the exhibits. I'd love to get feedback on how well you think it all works and whether anything about the game feels confusing. Free to play. Involvement: I'm Edward, the creator.

Image shared in the reddit post about The Endless Museum.
RedditBrowser#3
Adventure & exploration
Source
FlamesCoolGamesReddit · Sep 10, 2026

Robot Wants Kitty — a compact Flash-era metroidvania remastered for modern browsers A modern browser remaster of Mike Hommel’s popular 2010 Flash game, rebuilt

RedditBrowser#2
Action & arcadePlatformersAdventure & exploration
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jasonkesterReddit · Jul 4, 2026

Hey all! I've spent the last year and a half working on the Survival Crafting RPG that you would have played on your Apple II back in the '80s.

You can think of it as Valheim's gameplay crammed into the tile-based ui of the old Ultima games.

It has a procedurally-generated open world with towns and NPCs to talk to, all the resource gathering, mining, crafting stuff you'd expect in a modern survival game, and some good old fashioned dungeon crawling to boot.

The early game is pretty well polished, and it's complete up through the Bronze Age (in Valheim terms). It should keep you occupied for ~20 hours before you run off the end of the existing content. Let me know what you think!

It's on Steam, but the Playable Demo can be found on the Stravaeger Website.

FYI, It also runs nicely on mobile, but you'll want to do the "add to homescreen" thing to get rid of the extra browser chrome taking up a quarter of the screen.

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RedditMobile#1
Survival & horrorRPGsAdventure & exploration
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