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128 posts in this view · 862 in the catalogue

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SeyffYouTube · Sep 18, 2026

I thought my game was finished. So one evening I sat down to play it start to finish, one last time — and two-thirds of the way through I stopped playing and started writing a new list.

This is the last stretch before the first Steam build of The Tower to God, a dark fantasy pixel platformer I've been building alone in Godot 4, mostly in one-hour sessions. Four bugs turned into idle sounds for NPCs nobody talks to, a breathing animation nobody will consciously notice, music from a friend, a settings menu I forgot to build, and a Steam upload process whose official tutorial is nine years old.

The first playtest keys are out. Next video is about what came back.

— Links —

Discord: https://discord.gg/qE7esewDNQ

Steam page: https://store.steampowered.com/app/3223200/The_Tower_to_God/

Free Asset Pack: https://ginkgogames.itch.io/dark-fantasy-pixel-platformer-assets-for-free

YouTube video
YouTubeDesktop#88
Platformers
Source
japsaYouTube · Sep 28, 2026

My game is coming soon to Steam and iOS

YouTube video
YouTube#87
Action & arcade
Source
Yo, BananasYouTube · Sep 27, 2026

I'm 13 and I coded every single line of this game. Now my own code is beating me. This is DEV vs GAME — episode 2.

@SSundee please play my game Yo, BANANAS! 🙏 Day 2 of asking.

yo, BANANAS is a one-thumb rage game I built solo in Swift: fling a monkey from vine to vine, grab the banana, and survive the queen bee I programmed to hunt you down. 1,000 levels. Nobody has beaten level 100. My death counter is past 18,000 — and I MADE the levels.

Play FREE on iOS (no ads): https://apps.apple.com/app/id6792182571 New Short every day at 4 PM Central. Subscribe to watch a kid lose to his own code 🍌

#gaming #mobilegame #indiegame #ragegame #ssundee #mobilegaming #gamedev #indiedev #funnymoments #satisfying

YouTube video
YouTubeMobile#86
Platformers
Source
swingify1YouTube · Sep 6, 2026

https://swingify1.itch.io/projectrift settings: 𝖖𝖚𝖊𝖘𝖙 3 72 𝖍𝖊𝖗𝖙𝖟 60 𝖕𝖗𝖊𝖉𝖎𝖈𝖙𝖎𝖔𝖓𝖘

thumbnail is made by me (i always put a watermark in the corner)

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YouTube video
YouTube#85
Adventure & exploration
Source
Noah Does CodingYouTube · Sep 30, 2026

Before spending a year and a half on my first game, I made the idea prove it was fun, with rules written down in advance that could kill it. Path of Exile - style support gems in a survivor-like, built in Godot: every support goes into one skill, not all of them.

This is a build vlog, not a tutorial. There's no code to follow along with: it's the deciding, the failures and the journey of an iOS developer shipping a first PC game to Steam. Build vlog 1 of the series.

⏱️ Timestamps 0:00 One skill, three supports 0:18 Who I am and Inspiration 1:34 The idea 2:04 The rule: a fun-check that can kill it 2:34 Run 1: "the game plays itself" 3:03 Run 2 and the friends 4:27 The scorecard 4:38 The Greenlight 5:46 Run your own fun-check

Gameplay footage of Path of Exile 2 (Grinding Gear Games) and Megabonk (Vedinad) recorded by me, shown for commentary. Music: Game Plan - Bad Snacks & Block Party - Bad Snacks (YouTube Audio Library)

YouTube video
Pixel FizzYouTube · Sep 25, 2026

Just talking about the progress I'v made on my game Eat the Sun. I have little more work to do yet, but its almost ready for you to try it. #indiedev #gamedev #roguelike #arcadegames

YouTube video
YouTube#82
Action & arcade
Source
SamirYouTube · Oct 4, 2026

━━━━━━━━━━━━━━━━━━━━ 🎮 HELP ME BRING MY GAME TO LIFE 🎮 ━━━━━━━━━━━━━━━━━━━━

Hi everyone! 👋💙

I'm an indie developer, and I'm creating this game all by myself. It's a huge dream of mine, and your support can turn it into reality.

Right now I truly need your help. Without it, I won't be able to finish the game and release it. 🥺 Even the smallest contribution means the world to me and brings us one step closer to launch!

━━━━━━━━━━━━━━━━━━━━ 💖 WAYS TO SUPPORT ME ━━━━━━━━━━━━━━━━━━━━

💰 Boosty https://boosty.to/minusno

🎁 DonationAlerts https://www.donationalerts.com/r/minusno

━━━━━━━━━━━━━━━━━━━━ 🌐 STAY CONNECTED ━━━━━━━━━━━━━━━━━━━━

💬 Discord https://discord.gg/kNjc58ZcmH

📢 Reddit https://www.reddit.com/user/somikeee1/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

━━━━━━━━━━━━━━━━━━━━

Thank you so much for watching, sharing, and believing in me! Every view, like, and kind word keeps me going. 💖🕹️

#indiegame #indiedev #gamedev #supportindiegames

YouTube video
YouTube#81
Action & arcade
Source
ErykYouTube · Sep 17, 2026

#selfpromo This is my game Last Haul (wishlist it on Steam!).

Try the demo on itch.io: https://last-haul.itch.io/last-haul

It's a mining roguelite in open 2D space: you fly a really small ship, mine asteroids and try to get the resources back to base while waves of enemies do their best to stop you. Every zone ends on a boss, and what you mine pays for upgrades to your weapon, your ship or your economy.

#gamedev #steamgame #gamedesign #games #tabs #roguelike #indiegamedev

YouTube video
YouTube#80
Action & arcade
Source
Burkelbear GamesYouTube · Oct 4, 2026

This is a video on the creatures and tools to build them in my game Grimorium!

Grimorium is a roguelike spell-crafting dungeon-crawler where every voxel of terrain is fully simulated and destructible. Fluids, particles, and terrain all interact using a custom physics system similar to classic falling sand games in full 3D in a custom engine inspired by Noita's Falling Everything engine. (https://www.youtube.com/watch?v=prXuyMCgbTc)

Wishlist on Steam! https://store.steampowered.com/app/4415850/Grimorium

Join the Discord to follow the project and eventually playtest! https://discord.gg/X5Qy39eQmx And I'll be adding more socials to linktree soon! https://linktr.ee/BurkelbearGames

If you want to support me working on this project full-time, you can offer support on Patreon, which will also give access to a sandbox game of the build and other playtests! https://www.patreon.com/cw/BurkelbearGames

I'm very excited to have the talented Luke Colombero doing music and SFX for the game! He composed the music for this video as well! Luke Colombero: https://www.lukecolombero.com/

The engine is written entirely in C++ using a custom-built game engine, with a focus on performance and large-scale voxel simulation. Right now I’m still in the early stages, implementing core mechanics and optimizing the voxel physics and world generation.

This has been my dream game project since I first started programming, please like and subscribe if you're interested in seeing more, and leave a comment telling me what you'd like to see in this game!

YouTube video
YouTubeDesktop#79
RPGsAdventure & exploration
Source
Raiders World StudioYouTube · Sep 27, 2026

Playtest: https://store.steampowered.com/app/4302760/Armitas_Search/ A few days ago, Armita’s Search received a major update — the first version of the new Arena Mode. Unlike Story Mode, Arena focuses on combat and deckbuilding, with almost no story. We created it for fans of classic roguelike deckbuilders, as it lets players quickly experience the core gameplay features of our game: building a deck by recruiting companions with their own mini-decks, and mechanically rich battles where positioning and enemy type (organic or mechanical) matter.

#indiegame #Deckbuilder #Roguelike #Roguelite #CardGame #TacticalGame #Deckbuilding #TurnBased #PostApocalyptic #UnrealEngine

YouTube video
YouTubeDesktop#78
Strategy & tacticsCards & deckbuilders
Source
War Mouth GamesYouTube · Oct 2, 2026

Check out our game, Tower Tanks & wishlist it on Steam! https://store.steampowered.com/app/4597950/Tower_Tanks/

Be prepared to get blown away (literally)! Tower Tanks is a chaotic co-op vehicle combat roguelike tank builder where you and your friends build, battle, and blow up epic screen-high tanks. Inspired by some of our favorite games such as Ultimate Chicken Horse, Besiege, and Lovers in a Dangerous Spacetime, it’s our spin on a uniquely wacky blend of co-op strategy and tactics.

Join the discord for playtest opportunities: https://discord.gg/tsF2TpFBav

YouTube video
YouTubeDesktop#77
Action & arcade
Source
DappalYouTube · Sep 10, 2026

As indie devs, we have total freedom to explore darker, depressed and alcoholic things that bigger budget studios (like those making Mario Tennis Fever) probably wouldn't want to touch.

Wishlist My Tennis Apocalypse on Steam: https://store.steampowered.com/app/4238490/ Join our Discord: https://discord.gg/pqCGecxJ9f

Thank you for watching! Please subscribe to get more news from this project :-)

Chapters: 0:00 Intro 0:34 What our game is about 1:30 Our humble circumstances 3:11 The burdens of expectations 4:36 What we're actually doing 6:27 Join our playtest :)

YouTube video
YouTubeDesktop#76
Sports & racing
Source
Galactic Realms UniverseYouTube · Sep 12, 2026

Nobody outside our development circle had ever actually played Galactic Realms: Quest for the Forgotten.

So at PAX West, we handed the controls to Jenna Stoeber, gave her a quick look at the keyboard controls, and sent her into the Rift live on stage.

She had no practice run. No walkthrough. No knowledge of the dungeon or the route ahead. This was her first time playing Galactic Realms, and our first public live gameplay presentation.

This is what happened.

VIP PLAYTEST BEGINS SEPTEMBER 23

We are getting ready to open the dungeon to our first group of VIP players. The Playtest shown here is a focused single-player Expedition built around combat, exploration, extraction, leaderboard scoring, and limited Testnet Drakes that can be discovered through gameplay.

Wishlist Galactic Realms on Steam: https://store.steampowered.com/app/3431190/Galactic_Realms_Quest_for_the_Forgotten/

Join our Discord: https://discord.gg/galactic-realms

Jenna Stoeber: https://www.youtube.com/@the_jenna

Wee Claire: https://www.youtube.com/@WeeClairehere

What is Galactic Realms?

Galactic Realms: Quest for the Forgotten is a first-person, 1-4 player co-op PvE-only extraction RPG and dungeon crawler where dark fantasy collides with forgotten technology.

Gear up in a shared, persistent underground realm, then descend into an ever-changing dimensional Rift Dungeon. Fight brutal PvE threats, explore handcrafted environments, claim rare loot, decide how far you are willing to push, and extract before the dungeon takes it back.

The Playtest in this video is intentionally focused on the Expedition itself. The larger Galactic Realms experience expands beyond the Rift into the persistent underground world, multiplayer/co-op, progression, crafting, Drakes, and the broader systems we are continuing to build.

No pay-to-win. No microtransactions. No loot boxes. Your power comes from gameplay, skill, teamwork, and smart decisions.

Survive... or be Forgotten.

#GalacticRealms #PAXWest #IndieGame

YouTube video
YouTubeDesktop#75
RPGsAdventure & exploration
Source
Frank Salas - Game ProducerYouTube · Sep 5, 2026

🎮 WISHLIST MY LIFE AS A SPY ON STEAM (free to play): https://store.steampowered.com/app/4823750/My_Life_as_a_Spy/ 💬 JOIN THE DISCORD: https://discord.gg/FCCtfpf9vv 🕵️ SIGN UP FOR THE PLAYTEST (I'll personally email your invite): https://salasgames.com/playtest

🔴 STREAMER SHOUTOUT: Huge thanks to Swedishberry for streaming our last playtest and putting the game in front of her chat. Go follow her → https://twitch.tv/swedishb3rry Streamers: every playtest has a cash prize contest and you get first entry when doors open. Sign up above and tag me.


We're 5 months into building an indie MMO. 17-person studio. 1,200+ playtest signups. 100+ streamers two playtests in a row. Discord up 5x in the last month, 3x the month before that. Just launched on Steam and getting wishlists every single day.

And I just canceled our next playtest.

In this devlog I break down exactly why. Short version: our game isn't scalable. Every playtest is chaos on the backend. The login server we've been running is basically me hosting from my computer with extra steps, and every time a wave of players hit the door at the same time, it kicked out the people already inside. The server was fine. The game was fine. The front door wasn't.

So I hired AAA developers and a AAA server architect, sat in a consulting session as a non-technical founder, and asked every dumb question I had until it clicked. Then I made the call: no playtest for six weeks. We're going under the hood, doing the surgery one time, and never touching it again.

WHAT'S IN THIS EPISODE:

  • Why our old login system kicked players out every time a wave joined
  • The new MMO architecture: login queue → version check → city rooms that spawn when full and consolidate when empty
  • How many players a room actually holds (and the max our AAA guys say we can hit)
  • Why we're using Epic Online Services + Epic Anti-Cheat, the same stack as Fortnite, for free
  • The Mission Master: a system that scans every room, pulls agents from each agency, and sends them into a procedurally generated mission map that gets deleted when you're done
  • Why the top agency on the Power Struggle gets a target on their back and last place gets power-ups and better spawns
  • Why every function of the game (login, rooms, missions, database) now lives on its own machine
  • Why we're rebuilding the map AGAIN, and this time with real standards: alleys, blocks, sidewalks, door widths, ceiling heights, fire escapes, rooftop ledges
  • Sewers, grappling hooks, and zip lines: why you can't camp doors anymore
  • Our procgen engine as a studio asset we'll plug into every future MLAAS game
  • Why we're building the MMO FIRST and scaffolding down to smaller games, not the other way around

TIMESTAMPS: 0:00 – 5 months in and I'm canceling our playtest 1:16 – Quick catch-up: what is My Life As A Spy 1:37 – The real reason we're canceling 2:52 – How our new MMO servers actually work 4:58 – The Mission Master and procedurally generated mission rooms 7:02 – The moment MMO architecture finally clicked for me 8:25 – Playtests move from every 3 weeks to 6 weeks 9:25 – Rebuilding the map with real standards 10:13 – Sewers, fire escapes, grappling hooks, zip lines 11:38 – The procgen engine as a studio asset 12:21 – Scaffolding development in reverse 13:35 – How you can help

NEW HERE? We're remaking My Life As A Spy, a 2D online RPG from 2001. Earlier this year I bought the rights to the IP, built a team, and we're rebuilding the entire game in 3D as a free-to-play MMO. No publisher. No investors. I'm funding this with my own money and I'm not taking a salary for two years. Every devlog is one week of us building it in the open.

There's more coming in the MLAAS universe too: a turn-based tactics game, a base sim, and interactive novels. The MMO comes first, and everything we build for it gets reused in the rest.

🎵 THE MUSIC I personally produce every track you hear in this video and inside the game.

💬 COMMENT BELOW: Did I make the right call canceling the playtest with this much momentum, or should I have kept the door open and fixed it live? Right or wrong, tell me.

OG players from 2001: drop your code name in the comments.


Rather Clever Studios / Salas Games Devlog #22

#indiegame #devlog #gamedev #indiedev #mmo #mmorpg #indiegamedev #unity3d #gamedevelopment #mylifeasaspy #proceduralgeneration #playtest #indiestudio #steamgame #freetoplay #spygame #multiplayer #gamedesign #indiegames #onlinegame #gamearchitecture #dedicatedserver #epiconlineservices #anticheat #missionsystem #openworld #pvp #gamestudio #solofunded #nonTechnicalFounder #gamedevlog #buildinpublic #indiemmo #steamwishlist #madewithunity #mylifeasaspy #spygame

YouTube video
YouTubeDesktop#74
Adventure & exploration
Source
CODE EXITYouTube · Sep 21, 2026

CODE EXIT's playtest goes live on September 28!

CODE EXIT is preparing to send players back into Pantheon as Hermes operatives tasked with completing tactical exploration missions, uncovering hidden secrets, and finding a way out before Minerva closes in. Play solo or team up with up to three others to explore isolated facilities, activate terminals, bypass sealed doors, and scavenge whatever tools can help you survive. All the while, AI Minerva remains in control, forcing players to work together as they navigate the locked-down city and find a way out before it’s too late.

Jump right in and join the playtest using the link below! https://store.steampowered.com/app/2511300/CODE_EXIT/

Wishlist our game! Wishlisting means more than you think, it directly powers our small team as we keep developing the game.

Stay connected with us here: X: https://x.com/CODEEXIT_Global Discord: https://discord.com/invite/WtFTWe9GMm?proof=da129733b4864b13

YouTube video
YouTubeDesktop#73
Action & arcadeAdventure & exploration
Source
Lost Gate StudiosYouTube · Sep 8, 2026

WISHLIST ON STEAM: https://store.steampowered.com/app/2912780/MINDFLUX_Dead_Man_Walking/

Lost Gate Studios team heads to DreamHack Atlanta 2026 to exhibit our game and get feedback. While hanging out, we talk about our play-testing process and how our goals this year, differ from last year.

SOCIALS Website: https://lostgatestudios.com Twitter: https://x.com/LostGateStudios LinkedIn: / lost-gate-studios
Instagram: / lostgatestudios
Pinterest: / lostgatestudios

ABOUT LOST GATE STUDIOS If you are new to our channel, we are Lost Gate Studios. We are a bunch of indie developers who struggled to get our foot into the video game industry, so we decided to start a studio and make the kind of game we like to play: A lore + story rich RPG. We love roleplay and believe in roleplay's power to expose people to the deeper parts of the human spirit. We want to prove with hard work, determination, and passion, anyone can forge their golden ticket into the industry. So we are sharing our game dev journey with all of you! Follow to see the the development of our first game: MINDFLUX: Dead Man Walking!

ABOUT MINDFLUX: Dead Man Walking You are a cybernetic detective on the brink of madness. The only doctor who can save you is missing. Modify your brain to extract clues, platform across collapsing infrastructure to solve puzzles, and weaponize ancient technology to fend off unspeakable nightmares in this first-person horror RPG.

CREDITS Edited By: Ishaan Singh VFX: Andrew Lowry Talent: Chandler Bastin, Andrew Lowry & Mohansingh Udhwani Jr. Gameplay Footage & Animation: Lost Gate Studios Dev Team Music: Epidemic Sounds

Produced By: Sparking Hearth, LLC

YouTube video
YouTubeDesktop#72
RPGsSurvival & horror
Source
LUZARI InternYouTube · Sep 21, 2026

Link to our itch.io page: https://luzari-games.itch.io/atomic-drifter

Hi! You’re watching a video about the development of our game project, currently titled Atomic Drifter. Our goal is to create a game inspired by the strategic gameplay of Faster Than Light and the world-building style seen in post-apocalyptic series like Fallout.

If you want to hear more from us, you can subscribe to our newsletter → https://luzari.kit.com/atomicdrifter

We upload these videos publicly because external feedback is extremely important to us. If you have constructive criticism or suggestions, we’d really appreciate hearing from you. Thank you for watching!

#AtomicDrifter #IndieGame


P.S. This also saves us cloud storage space, as YouTube stores the videos for free instead of paying for storage. You always have to keep an eye on the costs!

YouTube video
YouTube#71
Strategy & tactics
Source
Fork on the Table CollectiveYouTube · Sep 21, 2026

We have finally published the demo of Viridian Corp.!! Check it on Steam and tell us what do you think! At the end of every level, the summary page page shows the completion time. We had quite some fun competing beater each other's record. Comment yours!

Demo Steam Page: https://store.steampowered.com/app/3243260/?snr=1_5_9__205

#ViridianCorp #Virdiain #steamdemo #indiegame #unrealengine #scifigame #earlyaccess #earlypreview #demo #gamedemo #ViridianCorporation #playtesting

YouTube video
YouTubeDesktop#70
Action & arcade
Source
inventrastudioYouTube · Sep 26, 2026

After 1.5 years we had our first succesfull playtest were we could play the game properly... You are about to watch that footage! #gameplay #multiplayer #gaming

Our Tiktok account: https://www.tiktok.com/@inventrastudio Our instagram account: https://www.instagram.com/inventrastudio/

This is a chaotic co-op cooking and driving game where you run a food truck together with your friends. 🚚🍔

Cook meals, prepare orders and serve customers — all while someone is trying to keep the food truck on the road.

We're Inventra Studio, a two-person indie game studio currently developing a very fun game in Unity. On this channel we share gameplay, funny moments, development updates, behind-the-scenes content and the process of building our first indie game.

🎮 Highway Chefs
👥 2–4 Player Co-op
🍔 Cook & prepare orders
🚚 Drive the food truck
🌎 Explore an open island
🛠️ Made in Unity

Follow the development of this game and subscribe to see the game grow from an early prototype into a full game.

#cookinggame #IndieGame #GameDev

YouTube video
YouTube#69
Building & simulationParty & social
Source
BlitskreegYouTube · Sep 23, 2026

Playing Level 1 of my solo-dev puzzle game, 52 Card Pickup! Every level starts with a table full of scattered cards, and the aim is to sort every card into its correct pack. This first level has 208 cards on the table and just one slot to fill.

Cards are sorted by turning them face up, then moving them into the slot. Every card you sort scores points, and a combo builds the faster you place them, runs and sets score extra.

Free Play is already part of the full game (just locked in this demo). Achievements, multiplayer modes, and an eventual Steam release are all planned.

Right now the game is in the early stages of development, and your feedback shapes the full game.

Try the FREE demo on itch.io: https://blitskreeg.itch.io/52-card-pickup Watch the trailer here: https://www.youtube.com/watch?v=3Nu8sML6i34

Leave your thoughts as a comment here or on the itch.io page.

#52CardPickup #SoloDev #IndieGame #GodotEngine #PuzzleGame #CozyGames

YouTube video
YouTube#67
Puzzle & logicCards & deckbuilders
Source
hidden lantern studioYouTube · Sep 20, 2026

It may not be close to finished, but looking back, this game has come a good distance

YouTube video
YouTube#66
Platformers
Source
LandonDevelopsYouTube · Sep 17, 2026

In this devlog I talk about overhauling all of the art in my indie game House and Hand. The game is a merge-3 puzzle roguelike that I'm building in Godot.

WISHLIST HOUSE AND HAND https://store.steampowered.com/app/4029960/House_and_Hand/

JOIN MY DISCORD https://discord.com/invite/scGpXShmED

FOLLOW ME ON INSTAGRAM: https://www.instagram.com/landondevelops/

LINKS: Ruru's Porfolio: https://rurupixel.carrd.co/ Shader Project: https://nojoule.itch.io/pixel-ui-vfx

MUSIC: Zelda Lofi Kingdom - GameChops, Jokabi, Miditeck Zelda Tape - Dj Cutman, Helynt, GameChops Sora & Chill - Pete Frogs, GameChops

00:00 Intro 00:33 Who Am I? 01:20 New Art 03:50 Biomes 05:17 Hotspots 06:41 The Haunted Atoll 07:42 UI 09:04 Upgrade Tree 09:08 Announcement 09:42 What do you think?

#indiedev #gamedev #gamedevelopment #devlog #godot #godotengine

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YouTubeDesktop#65
Puzzle & logic
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MagPi MediaYouTube · Oct 3, 2026

This is some footage showing tests for free for all mode. The aim is to overpower your neighbours, naturally, but there are ways to build your strategy and income- I chose to aggressively spam units from portals, and was behind on towers and base wave spawn tiers the whole game, but holding more of the track increased my score multiplier. The map is a big one, so the match against 3 computer players dragged on as they all tend to focus more on defence at medium difficulty settings. Hard AI is programmed to utilise the Stratagem Centre's benefits as well as powers. I spotted a bug that had powers affect friendly walkers, as well as flyers not shooting their mini-lasers (I think that one's because I added the negative coloured assets in a bit later into production, this isn't the first bug of its kind with these factions)

As always thanks for watching, I hope you enjoy playing this when it comes out!

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YouTube#64
Strategy & tactics
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ShorlowYouTube · Sep 8, 2026

🎮 Play the game here: https://shorlow.itch.io/the-closing-shift

In this video, I take you behind the scenes of how I created my very first horror game from scratch in just 30 days! From brainstorming the butcher shop, to coding the tasks and designing the eerie atmosphere, this was a massive challenge.

Can a beginner make a truly scary game in a month? Watch to find out!

If you enjoyed my game dev journey, consider subscribing for more devlogs, challenges, and gaming content!

Face Reveal at 10k subscribers!

Thank you so much for watching and supporting the channel! :D

0:00 The Vision Behind the Gaslight Horror 1:06 Finding the Right Art Style and Perspective 3:10 Building the Task and Interaction Systems 4:08 Designing the Atmosphere 6:10 Outro

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YouTube#63
Survival & horror
Source
Cure PotionYouTube · Sep 20, 2026

Players told me that my horror game Isolated Inhale wasn't scary. So I made it absolutely terrifying.

• 🎮 Download game: https://curepotion.itch.io/isolated-inhale • 🌍 Join our Discord: discord.com/invite/JkRNEqxbAW • ❤️ Support development: https://www.patreon.com/c/CurePotion

• 🎵 Music by: https://www.youtube.com/@f11_ofishal • 🔥 Support f11: https://ko-fi.com/f11_bigt

Companion mod: • Download: https://github.com/bytenull1/yourbuddy-inhl • Instalation + showcase: https://www.youtube.com/watch?v=zlu82lW7UME

#devlog #gamedev #indiegame

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YouTube#62
Survival & horror
Source
Lovely Gumdrop DevYouTube · Oct 4, 2026

Showcasing the progress made on my Zelda-Inspired indie game, Corala: Deity's Loom ⚔️

✨ Wishlist the game on Steam! https://store.steampowered.com/app/4186180/Corala_Deitys_Loom/

🌐 Join the game's official Discord server: https://discord.gg/JVDFbHmTB

🎵 FoxerTails: https://www.youtube.com/channel/UConPszXlBLGJQZqIcc5Fopw 🎵 Connor Crow: https://www.youtube.com/channel/UCEyk03W5edc9BX3tb0z22JA

Please note that everything shown is not yet complete! 🚧 ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ Video Chapters

00:00 - INTRO 00:23 - GAMEPLAY: Mantling and Ledge Grabbing 01:26 - GAMEPLAY: Camera Movement 03:52 - GAMEPLAY: Combat 06:31 - GAMEPLAY: Water 08:24 - GRAPHICS: Shader Improvements 10:15 - GRAPHICS: Screen Effects 12:09 - ART UPDATES 13:05 - Wishlist on Steam & Bonus Combat Gameplay ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■

#indiedev #gamedev #zelda #indiegame

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YouTubeDesktop#61
Adventure & explorationAction & arcade
Source
Lily FernwildYouTube · Sep 25, 2026

https://fernwildstudio.itch.io/black-hole-invaders-demo

Please play my game! Tell me if you run into any bugs, if you think something should be done better, if you enjoy the play loop, etc.

Once you get to Mars stage, there are different levels of difficulty, and I'm trying to calibrate those. Standard levels should be easy, hard should be difficult enough that you might consider getting a temporary power up, and super hard should be even more difficult.

You can leave a comment on the page or message me here, on X, or on Discord.

X/Twitter: https://x.com/LilyFernwild Ko-fi: https://ko-fi.com/lilyfernwild Album: https://distrokid.com/hyperfollow/lilyfernwild/debut-askew Skynet: https://discord.gg/skyenet

Leaftuber model made with https://rfab.ai

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YouTubeBrowser#60
Action & arcade
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Jasper FoxYouTube · Sep 20, 2026

This video is the third devlog of me turning those fake kingshot ad games into a real mobile game by developing my own version. In this one I did a lot of work to try and make my game more strategic, stay tuned for the next one and subscribe!

Timestamps: 0:00 Intro 0:29 Ballista improvements 1:39 Tower special upgrades 3:40 Cluster enemies 4:35 Catapult nerf 5:43 Hwacha tower 7:15 Flamethrower 7:47 Outro

Music: "Danger Storm", "Chee Zee Lab", "Griphop", "Itty Bitty 8 Bit", "Poofy Reel", "Cloud Dancer" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License https://creativecommons.org/licenses/by/4.0/

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YouTubeMobile#59
Strategy & tactics
Source
The Drifting CrownYouTube · Oct 3, 2026

Playtesting the release candidate of our inide world building roguelike action adventure game called The Drifting Crown. Lot's of changes coming to the steam demo: What's new • Hub building. You can now build your own hub. Use the construction kiosk to buy building supplies, then place, snap, rotate and scale fences, walls, pipes, planters, signs, lamps and more, all with full gamepad controls. Your hub is saved between sessions. • The hammer. Alex has a new weapon, with its own animations, a charged attack, trails and sounds. • Save slots. There are now three save slots, and Continue picks up where you left off, with your quest, difficulty, currencies, skills and perks all kept. • Retry on the same board. When you die you can try again on the same board instead of starting over. How many retries you get depends on the difficulty. • Difficulty. Each difficulty now has its own settings for aim assist, parry window and enemy aggression, plus new Hard and Impossible profiles. • Night. There's now a run clock. When night falls, Swarms come out and chase you, and only the bow can hurt them. Shelters and night chests come with it. • New map tiles. The armory and blocker tiles, plus new layouts for the Electricity quest. • Compass. Opening the compass now sends a scan across the world, and icons pop in as the wave reaches them. • Combat. Reworked bow aim assist, parryable jumping toadies, a Roboto weak point, and fixes for enemies attacking thin air or stacking on top of each other. • Look and feel. New lighting for the hub and the threatening areas, new ground materials, a full art pass on the map cards and HUD, plus Alex's animation and foot IK fixes. • Under the hood, we moved to Unreal Engine 5.8. Links

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YouTubeDesktop#58
Strategy & tacticsCards & deckbuilders
Source
Distant ShelterYouTube · Sep 18, 2026

Tears Apart demo is out now on Steam! It includes "The Fall", the complete introduction Act of our game.

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YouTube#56
Action & arcade
Source
Kyle BanksYouTube · Sep 8, 2026

Wishlist Donut Panic on Steam 👉 https://store.steampowered.com/app/3910750/DONUT_PANIC/?utm_source=youtube&utm_campaign=devlog3

Get Farewell North on Steam, Nintendo Switch, Xbox or PS5 👉 https://farewell-north.com/links

Join the Discord 👉 https://donutpanicgame.com/discord

Support development on Patreon ❤️ https://patreon.com/kylebanks

I'm taking Donut Panic to the Tokyo Game Show, which means it's time to make a demo!

But there's a pretty fundamental issue with core loop of my cooking horror game, which is that cooking had no real importance to the gameplay, so I had to rethink the game design.

To fix this, I ended up adding a few new layers to the gameplay, making cooking more important, rewarding players for cooking well, adding some risk and reward to incentivize cooking quickly, and a brand new CCTV insurance mechanic to balance things out.

I'm also giving away two Donut Panic art packages! All you have to do is check out the demo and let me know what you think in the comments below. Two winners will be drawn at random from all valid comments on this video and contacted via email or discord shortly after the closing date. Competition closes Tuesday 22nd September 2026 at 23:59 GMT. Competition is open to subscribers aged 18 years or older, in countries currently reachable by Royal Mail.

Donut Panic will be at booth E-49 in the Selected Indie 80 area.

#gamedev #indiedev #unity #unrealengine #unity3d #madewithunity #indiegames #indiegamedev #gamers #steam #devlog #indiegame #gaming #videogames #donutpanic #doughtnutpanic

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YouTubeDesktop#53
Survival & horrorBuilding & simulation
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AzurhysYouTube · Oct 2, 2026

J'ai mis tout mon cœur dans le développement de ce premier jeu, j'espère que regarder les étapes de son développement vous aura amusé !

Si besoin de me contacter pour les droits concernant la vidéo : azurhys.dev@gmail.com

Si tu as lu cette description, va wishlist Kinbound sur Steam, ça m'aiderais grandement : https://store.steampowered.com/app/4759220/Kinbound/

N'hésites pas à me dire quoi améliorer pour les prochaines vidéos ! Le giveway aura lieu sur discord, dans la limite des clés que je pourrais obtenir.

Rejoins mon discord : https://discord.gg/AzgQZMF6Ua

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YouTubeDesktop#52
Action & arcade
Source
21MillionYouTube · Sep 27, 2026

Tu t'es déjà demandé s'il était possible de créer un jeu vidéo de A à Z sans jamais avoir écrit une seule ligne de code de ta vie ? Je te raconte comment je suis passé d'une simple idée à une démo jouable en 8 mois !

Mon objectif : allier les mécaniques des RPG de mon enfance à ma passion pour l'économie, afin de créer un jeu éducatif sur l'histoire de la monnaie et l'inflation. De mes grands moments de solitude sur Godot à la création de mes propres animations sur iPad, en passant par l'arrivée de Sato et l'aide précieuse de l'IA, je te montre toutes les étapes de la création de mon RPG.

N'hésitez pas à me dire en commentaire ce que vous avez pensé de la démo, vos retours m'aident énormément pour la suite du développement.

Instagram : https://www.instagram.com/21_million_game

Tiktok : https://www.tiktok.com/@21million_game

X : https://x.com/21_Million_game

Merci a @Vectoraith pour les assets et @MichaelGamesOfficial pour les tutos de qualité.

Abonne-toi pour ne pas manquer la suite !

#GameDev #Godot #Devlog #IndieGame #21Million #RPG #PixelArt #Economie #CreationDeJeu

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YouTubeBrowser#50
RPGs
Source
Rynox_4YouTube · Sep 7, 2026

Rynox Hero Track

Platform: Mobile (Android) Genre: Racing / Stunt Driving Game Type: Single Player Engine: Unity Launch Status: Globally launched on Google Play Target Audience: Players 3+ who enjoy stunt driving and racing games

Google Play: https://play.google.com/store/apps/details?id=com.rynox.pajaroo

Game Concept

Rynox Hero Track is designed around a different approach to traditional car racing and stunt games.

Instead of simply placing a car on a conventional road or racing track, I created the track itself around heroes and characters, making the environment feel like a world built from them.

The goal was to give the game its own visual identity and concept rather than creating another standard car-on-road racing experience.

The concept can be expanded with additional heroes, tracks, environments, vehicles, challenges, obstacles, and new gameplay mechanics.

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YouTubeMobile#49
Sports & racing
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