Games in the making

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79 posts in this view · 862 in the catalogue

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noisewarReddit · Sep 26, 2026

Hi folks! I've been forking and modernizing Dungeon Crawl Stone Soup for Android, and would love more folks to discover my all-time fave classic RPG.

For those not familiar with DCSS, it's a true traditional roguelike that's been played and in active opensource development for the past 30 years, and considered one of the pillars of the true roguelike genre.

And for very good reason: impeccable tactical design and huge gameplay variety! It's at once the hardest and fairest game you'll ever play, taking some players years to get their first win. Yes, there's absolutely a real investment needed, no sugar-coating that 😲, but once you're in, it's more lifetime hobby than game-of-the-moment.

I've tried to make the friendliest ASCII mobile version- free, no ads, offline, customizable UI, etc. but keeping the old school ASCII aesthetic. Other graphical version exist too, you don't have to play mine.

DCSS will continue to outlast most games on the market. In an age where platforms are crowded with AI slop games, I think we see a return to real core gameplay.

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Dan58040Reddit · Sep 20, 2026

Hi everyone! As a biochemistry student, I wanted to combine my passion for science with game development, so I created an idle clicker where the main goal is for players to actually learn real biochemical concepts as they progress. I've always wanted to make science more accessible and fun through gaming.

To be completely transparent about my workflow, I built this project solo using Godot as the engine, leveraging AI tools like Claude Opus for the code and logic, and Gemini to help generate initial art assets, which I then thoroughly edited, arranged, and polished by hand in LibreSprite. Balancing studies and dev work as a solo creator, using AI as a tool allowed me to bring this vision to life, and I'm completely open to answering any questions about how I integrated it into my pipeline.

I also wanted to keep the player experience clean and respectful, so there are no forced ads interrupting your gameplay. The game features multi-language support, available in English, Portuguese, Japanese, French, German, and Spanish as default, and you can easily change the language directly inside the TREE section.

It is completely free and available now on Google Play: LINK . I would love to hear your thoughts, feedback, or any questions you might have about the game or the development process!

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JustRouzbehX · Sep 18, 2026

I just released Song of Kings, a puzzle game made from centuries-old Persian miniature paintings. I built it with Godot, which exports the iOS

Image shared in the x post about Song of Kings.
XMobile#37
Puzzle & logic
Source
BaldingTrexReddit · Sep 18, 2026

Dear Larry,

Sometimes our minds come up with brilliant ideas. The life-changing kind. The kind that move and inspire others.

I did not have such an idea. I just like progression. And collecting. And generally silly things. I also happen to be a game developer.

Thus, this happened:

Pocket Larrys

A quirky monster-collecting auto-battler with RPG progression and strategic team-building.

  • Unlock Larrys
  • Fight Boss Larrys
  • Power Up & Evolve Larrys
  • Build teams of Larrys
  • Take part in The Larry League
  • Collect them all

Fine. How do I play?

You can take part of this demo by following the instructions below:

Why Larry?!

That uhm. Kind of evolved on its own. My real name isn't even Larry fyi.

The first game I created is called Larry's Defense. It's a mobile tower defense game where - instead of towers - there's just you: Larry. You get to improve him by levelling him up, choosing skills, attributes and equipping/upgrading gear.

I leaned hard into the whole Larry theme and even gathered a small community of people playing the game whom all called each other Larry.

Quite frankly, it was as hilarious as it was unexpected.

So whilst developing Pocket Larrys, I had a choice to make. Either abandon the theme, giving more freedom of creativity, or double-down on Larry.

In the end it was an easy choice =)

RedditMobile#36
Strategy & tacticsRPGs
Source
Grumpy_Bull_GX · Sep 17, 2026

Onager is out. Free on iOS and Android. Built the original 13 years ago as a student. Catapult physics, launch stuff, break things. Found

XMobile#35
Action & arcade
Source
CheezGarlicNaanReddit · Sep 16, 2026

Freehand - six small daily games of intuition and judgement Game Title: Freehand Playable Link: https://freehand.fun Platform: browser (desktop + mobile), free, no signup,

RedditBrowser · Mobile#34
Puzzle & logic
Source
Beyond-The-PixelsReddit · Sep 15, 2026

Astro Burn is our love letter to the early ’90s cute-em-up classics like Parodius and Pop’n TwinBee. Those games were bold, wildly creative, and completely, delightfully bonkers!

Join Astro the space cat on a journey filled with bright visuals, charming characters, and absurd enemies. Enjoy the precise gameplay where survival, positioning, and mastery still matter.

This is pure premium arcade gaming experience, with no Microtransactions or Ads!

Google Play Link: https://play.google.com/store/apps/details?id=com.Astroburn.game

ComputerKidsBerlinReddit · Sep 15, 2026

Hey everyone!

I've been working on a small single-player arena action game called Save The Flag, and I wanted to share some raw gameplay from the Android version.

No trailer, no editing, just actual gameplay from the game.

You defend the American, German or British flag against endless waves of monsters, collect loot, level up and upgrade your weapons.

The Android version is available on Google Play:

https://play.google.com/store/apps/details?id=com.savetheflag.game&hl=de&pli=1

Would be interested to hear what you think about the gameplay on Android.

Some of the sounds in this video are a little louder than they have any right to be. 😅
You might want to turn your volume down a bit before watching. Your ears will thank you.

RedditMobile#32
Action & arcadeRPGs
Source
Internal-Routine125Reddit · Sep 15, 2026

Hello r/AndroidGaming,

I'm an indie developer and I recently launched my game Together: Twin Control on Google Play.

Gameplay & Mechanics:
It's a puzzle-platformer where you simultaneously control two characters using on-screen controls. Both characters must work together, avoid traps and lasers, and make it to the exit door alive.

Features:
- 50 levels across 3 distinct worlds.
- Dual-character coordination challenges.
- In-game achievements and built-in speedrun timer.
- Free to play.

Google Play Store Link:
https://play.google.com/store/apps/details?id=com.devexe.game.together

Feedback and constructive criticism are always welcome!

tofuborneX · Sep 14, 2026

Alright, as I said, I've put SOLCAT into my game, it's only a V1 so it might look retarded but I shall fix the riggings.

About the game: 1- MMORPG 2- EQUIPMENTS 3- PARTY QUESTS (like dungeons with friends) 4- COMMUNITY 5- WEEKLY EVENTS 6- TRADING

SOLCAT PET -details not determined yet, limited solcats before game goes on solana mobile store, will have a combo of burn/vault collection for community event giveaways

UP NEXT

  • sign ups

let me know if youre interested in the game and wanna be my tester

ForsakenFox5362Reddit · Sep 14, 2026

Playable links: Google Play and the App Store. Platform: Android and iOS. A few weeks ago my wife brought home one of those little handheld water games for our daughter. The plastic box with two buttons where you flick rings onto pegs. I picked it up to show her how it works and did not put it down for an hour. So I rebuilt it. The rings are real physics bodies pushed around by a flow field, so if you keep hammering one button you spin up a whirlpool and they ride around on it. A round is 60 seconds and there is a leaderboard if you want to see where your best lands. There is a crab that squats on one of the pegs and blocks it. You can hit him with a shrimp, which makes him full and lazy, so he settles in and stays even longer. If you give it a go, I would really like to know whether the jets feel responsive on your phone.

RedditMobile#29
Action & arcade
Source
sonofbooReddit · Sep 13, 2026

When I was in school I was obsessed with a mobile MMO called Heroic Legends. I emailed the developers and told them I wanted to make apps as good as theirs one day. Then the game slowly died, the way most of them do. Updates stopped around 2014.

A couple years ago I tracked them down and asked if I could bring it back. They said yes and gave me the original art. My brother and I rebuilt the whole thing from scratch, a group of original players beta tested it and shaped a lot of what's in it, and it launched last weekend.

It's a menu-based game. You pick jobs, attack people, run guilds, raise pets. You play for a couple minutes a few times a day to get your tasks done, and it's fine to put your phone down in between.

Gameplay:

- Monster battles. Players pile onto one boss for days. It hits back, the damage board is public, and they drop the best loot in the game.

- Guilds and wars. Your guild grinds quests together to earn boss keys, then declares war on another guild and spends a day hunting their members.

- Companions. Bosses drop shards, shards hatch a creature, and it grows with you and picks up talents. Bond it with someone else's and you get a spirit egg with a mix of both stats.

- PvP and tournaments. Anyone near your level is fair game. Tournaments are server-drafted eight-team brackets with large prize pools.

- Professions. The idle half. Work a trade while your energy refills, master tasks, and get paid in the premium currency without spending a cent.

- Chat. Live village and guild chat, and you can buy the whole room a round of drinks.

It's free to play. The only thing for sale is Elixir, and nobody can spend more than $20 a month on it, hard capped on the server.

It's small right now. A few hundred people, ten guilds, leaderboards wide open. Anyone who makes a character before October 5 gets the Founder title, which proves you were here first.

Happy to answer anything about the game.

https://play.google.com/store/apps/details?id=net.heroiclegends

a1phanumericReddit · Sep 12, 2026

Hey all! It’s been about a month since I last posted Driftbound here. Still no ads or in-app purchases, you buy it once and that’s the whole game.

Last time I’d just added the storyline and endgame. Since then I’ve been adding more to actually do in the places you travel to, as well as working through the feedback people have sent over.

Driftbound on Google Play

We also have our community at r/Driftbound

For anyone who hasn’t seen it, it’s a semi-idle space RPG. You fly between systems, mine, trade, smuggle cargo, fight pirates and gradually improve your ship. Things like mining and travelling carry on while the app is closed, so you can leave it doing something and come back later.

The biggest addition is faction wars. You can join a faction and help it take territory, work through orders, climb the ranks and go after enemy captains. It gives you a bit more reason to care about whose space you’re flying through.

Trading has changed quite a lot too. Stations now produce and need different things, so finding a good cargo run is more involved than selling everything wherever you happen to dock. There’s also a player market where you can sell things you’ve gathered or crafted to other players. That part needs a connection, but you can still play the rest offline without signing up for an account.

There are more ships now, rare equipment to forge, pets to hatch, and more people and jobs out in the further systems. A lot of the work has also been on the less exciting stuff people pointed out: awkward menus, things that weren’t explained properly, and bugs. One particularly annoying loading issue after a long time away is fixed now too.

I’ve put a newer gameplay video on this post as quite a bit looks different from the last one. If anyone from the previous post is still playing, I’d be interested to hear what you think of the newer stuff (and possibly what you'd like to see in the future)?

Low_Government_681Reddit · Sep 11, 2026

I’m a solo developer and I’m giving away 10 Google Play keys for my game PUCKi.

PUCKi is a turn-based tabletop hockey game where every shot is a mix of skill, strategy and physics. You pull back your stone, aim, calculate the angle and friction, take the shot and then watch everything unfold.

The puck can bounce, collide with other pieces, fly over obstacles and completely change the outcome of a match.

There’s also a full roguelite Career mode with branching runs, bosses with unique physics anomalies and a Nemesis system where AI opponents can remember you and come back stronger.

You can play against friends locally or online, play high-stakes PvP using your earned in-game credits, visit the casino, collect skins and customize your stones, pucks, ice and arenas.

There are no microtransactions. Everything is earned through gameplay.

If this sounds like something you'd enjoy, give it a try:

Google Play:
https://play.google.com/store/apps/details?id=com.mracek.pucki.final

I have 10 free keys to give away:

CODES:

1.
T1JBNZPF3QX8Y92AXF1AVWQ

2.
6X0K3F8UHG0MJDG6VBSL8UX

3.
3XX4DSJE805LJ1MVKCG34X8

4.
L71KA7HRENWM4BLQ2KFXGM0

5.
67MLZ52M0T5EZDR18BHVLHS

6.
DZDZA353PTKMQHCNXD8E2KM

7.
QMHJ2H8ADHSUA341QYA7GLR

8.
513BNQHG15DEUT84YNELTGE

9.
52E9E2HG2VLCXC9DMQ33BXQ

10.
691CBVJ1YX2ETR2S0PUXKE4

If you use a key let others pls know which one you took in the comments.
I'd really appreciate if you gave the game a chance and let me know what you think.
I’m a solo dev, so honest feedback is genuinely valuable to me.

Have fun and see you on the ice.
If all the codes are used, feel free to send me a DM and I’ll give you a key. I’ve got your back! ;)

Media from the original creator post
RedditMobile#26
Sports & racingStrategy & tactics
Source
ThomasMarceloReddit · Sep 9, 2026

I made a Rocket League-inspired game you can play in your browser, even on mobile. I've worked hard on the controls, camera and ball physics to match the original feel as closely as possible. Try it and tell me how close it feels to Rocket League. It also has my take on what a realistic Rocket League car would be if it were driven by a human pilot. The pilot sits in a gimbal-mounted seat that stays level while the rest of the car flips and rolls around them, with small jets for aerial rotation.

RedditBrowser · Mobile#25
Sports & racing
Source
darjarjavaReddit · Sep 7, 2026

The main idea behind my game is the material-based physics system. The materials aren’t just different skins or graphics — each one has its own physical properties that affect how it behaves during gameplay.

Ice can slide because of low friction, rubber can bounce and deform, stone is heavy and resistant to movement, and other materials interact differently based on their physical characteristics.

The goal is to make the materials themselves an important part of the gameplay and strategy, rather than simply changing the appearance of the objects.

Gravity Merge: Physics Puzzle

Android :   https://play.google.com/store/apps/details?id=am.van.fall2048

Unusual-Pen-1781Reddit · Sep 4, 2026

Download link
Miner survivor

I finally got around to releasing a demo of Miner Survivor on Android.

There’s still a lot I want to improve, but I thought it would be better to let people actually play it and give me some feedback instead of guessing what works.

Would love to hear what you think, especially anything that feels boring, confusing or annoying.

Thanks for playing!

Proof_Shoulder_8907Reddit · Sep 4, 2026

Hi! I’m the solo developer of SnapBlocks, a casual Android puzzle game built around placing blocks and creating satisfying clears.

I’m currently polishing the gameplay and would really appreciate honest feedback:

  • Is it immediately clear what the player is supposed to do?
  • Do the clears feel satisfying?
  • Does the pacing look too slow, too fast, or about right?

I’m especially interested in what you noticed during the first few seconds. Please feel free to be critical—it will help me improve the game.

PLAY STORE LINK: https://play.google.com/store/apps/details?id=com.snapblocks.game

Thank you.

Atopia-studioReddit · Sep 4, 2026

Hello, I'm the solo dev of "Grow!" : an incremental × survivor that goes from atoms to the entire universe.

3,000 players on Android, 4.9 on Google Play (167 reviews) and 5.0 on the App Store (55 ratings) with 10k players. I attached some of the English reviews.

I swear my mom didn't write them. She doesn't even know what a incremental game is.

I know 13k players is nothing on the scale of this sub, and Grow! is a very small indie game. But coming from someone who makes games alone in his spare time, you have no idea what this kind of reception does.

I honestly have no idea why, but Android is showing my game to way fewer people than iOS. Which is strange, because Android players have left more ratings!

So the game just isn't finding its audience on Android, and the player count isn't growing. If you give it a try, I'd really appreciate your feedback.

If you like Vampire Survivors-likes and games where you optimize a lot of stats to get stronger, I think you'll enjoy it.

It's free to play, and I still balanced the whole thing around the free experience, you can reach and finish everything without paying, the IAPs are there but never required.

Android : https://play.google.com/store/apps/details?id=com.Atopia.studio.Grow

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DaKine511Reddit · Sep 4, 2026

Hey r/AndroidGaming!

I’ve been building Cloudstrike as a solo developer side-project in my free time. It's a kinetic arcade shooter built entirely from scratch using a custom zero-allocation Go engine.

My main focus was performance and portability: it's optimized to run rock-solid on low-spec hardware (it's even running smoothly ported to retro handhelds like the Evercade Super Pocket).

Instead of traditional sprite sheets, the game uses no static assets. Everything (enemies, terrain, biomes, and bosses) is generated purely via code and seeds.

Highlights:

  • 100% Offline & Clean: No ads, no microtransactions, and zero data collectors/tracking.
  • Decoupled Engine: Physics and rendering run independently to keep 30+ FPS performance rock-solid.
  • Risk/Reward Mechanics: Features an 8-second shield-ramming cycle and an Extra Rockets system that triggers when picking up powerups at max HP to melt heavy boss hulls.
  • Zero Clutter: Just clean, kinetic screen action.

Attached is 90 seconds of raw gameplay from the game. Would love to hear your thoughts on procedural generation vs static pixel art!

🎮 Google Play Store:

https://play.google.com/store/apps/details?id=de.reichenbach.cloudstrike

plgammer331Reddit · Sep 2, 2026

Spent the last few months building a mobile game by myself, and I finally released it on Google Play.

Soul Rush is a one-tap survival runner where you control a soul moving between two rails, swapping sides to avoid obstacles through six increasingly difficult trials.

One mechanic I'm particularly interested in getting feedback on is the risk/reward system: getting close to obstacles builds a meter, which eventually gives you a temporary invincibility dash. So playing dangerously can actually be beneficial.

I'd genuinely appreciate feedback on the gameplay, especially difficulty, pacing, whether the mechanics feel intuitive, or anything that feels frustrating or off.

If anyone is interested in trying it, this is the link: Soul Rush

AllukKumpX · Aug 30, 2026

This mobile game turns standard Match-3 puzzles into actual strategic RPG combat ⚔️ ​Build your character, equip legendary gear, explore islands, and battle players

XMobile#18
Puzzle & logicRPGsStrategy & tactics
Source
konbitReddit · Aug 29, 2026

I made a retro falling block puzzle with a twist, literally! It's called Blocknado. The floor rotates and you have to fill in rings not rows. I just launched it on the Play Store.

If you like it send me a DM and I'll send you a free code to disable the ads permanently.

Store link: https://play.google.com/store/apps/details?id=games.reto.blocknado

Edit: I've learned of some awesome other projects and demos that are worth checking out if you like Blocknado:

Demo by Freya Holmér: https://bsky.app/profile/freya.bsky.social/post/3mh7pztqcd22g
Rotatris by u/Free_Second_4117: https://rotatris.itch.io/rotatris
Reaktor: https://store.steampowered.com/app/2950640/Reaktor/

RedditMobile#17
Puzzle & logic
Source
tudor07Reddit · Aug 27, 2026

I decided to port my game to Android since I'm actually a fan of Android gaming (got myself one of those handhelds). Of course I had to add cloud saves and achievements too. If you got a controller that works too.

Get it from Play Store: https://play.google.com/store/apps/details?id=com.nerdstakeover.tearscape

New_Dawn3Reddit · Aug 25, 2026

Check out the first of many of my Android games. Took a while to get past the beta hoops but this one is in. None of my games have ads, IAPs, hooks or trackers.

I just make games I enjoy playing. I will respond to feedback and keep updating with requested features. Please consider trying it out. Ratings are of course appreciated.

https://play.google.com/store/apps/details?id=com.newdawn333.hexrealms&hl=en_US

Face For GamesX · Aug 21, 2026

Playing with Pipe Tilt. Tilt the phone to steer, or tilt your head. Swipe up to jump, down to duck. An early WIP prototype, testing inside/outside swap. #gamedev #indiedev #prototype #GyroGame #WebcamGame #IndieGame #BrowserGame #AccessibleGaming #MobileGame #EndlessRunner https://t.co/wqIU7LX7iV

edwardharks2Reddit · Aug 14, 2026

Game Title: Overshoot

Playable Link: https://play.google.com/store/apps/details?id=solutions.littlebird.overshoot

Platform: Android

Description: Draw platforms with your finger and try to get the ball to bounce as high as possible. Collect points on the way to get a higher score. There's boosts and obstacles as you get higher which you want to hit or avoid.

Free to Play Status: Free to play

Involvement: I made everything

RedditMobile#13
Platformers
Source
Konrad ReczkoX · Aug 1, 2026

Bone Tide is officially out on the App Store and Google Play 🎉 The React Native @expo version runs on the exact same TypeGPU engine as the Web game, shared 1:1 between both platforms. Only the UI was ported to React

This was made possible by some amazing work across the React Native open source ecosystem. Huge thanks to @wcandillon for react-native-webgpu and for always helping me resolve any issues incredibly quickly :D

I think it’s a pretty cool showcase of what can be built with React Native nowadays. More details about the libraries used in the 🧵 featuring what might be the ultimate @swmansion stack

iOS: https://t.co/GMLLAu1hiT Android: https://t.co/OQi4inzhoM Web: https://t.co/g35Q3uz3hI

ZOSUStudiosX · Jul 21, 2026

Mobile Arcade Racing #html Game - I made this with AI to give my kids something to play on our car ride, it has easy gameplay they can handle and a 2 player touchscreen mode, #indiedev made with about 10 prompts

zosustudios.itch. io/zosuracer https://t.co/8l37n0hyIw

⭕ AI & Design (Marco)X · Jul 13, 2026

I spent a LOT of time and Fable tokens on getting this Godot port of my game "Terminus Breach" to be as good as it can be.

Like I've explained before, this level of extreme polish separates "quick vibe code demos for virality" from actual smooth running, fleshed out, beautiful software.

I obsess over details like an insane person and I hope it shows.

This Godot version runs on Mac, PC and Android devices with game controllers (or handheld android gaming devices).

The game now has more enemies, better VFX and lighting, stunning Midjourney generated backdrops, better difficulty curves, easy and hardcore mode and much, much more.

This game is absolutely FREE but if you love it, feel free to buy me a coffee. Link included inside the game.

Download it here: https://t.co/tdEmKSKIOl

In case I make any more updates, they'll appear in this same shared folder.

SayHiToYourMumForMeReddit · Jul 5, 2026

Free- with an option to purchase the full game.. Quick Race and Time trial will always be free, and Career Mode after 5 races will require a full purchase to continue. And will also remove ads..

Link - https://apps.apple.com/au/app/quick-moto/id6738115330

Quick Moto
My 5 year journey with this game is almost complete.
Of course in that five years, there was a lot of , off and on, a lot of giving up, a lot of what the fuck am I doing. And a lot of side projects I completed.. what I call mini casual mobile games…
I always wanted to make a moto racing game, obviously as a solo dev I’m never going to compete or be as good as a studio making MotoGp 26 or Ride 5 or 6 .
But for mobile I think I’ve made a game that hopefully is fun, challenging and competitive.. and with long lasting gameplay..
So in these I’ve learned so much, I didn’t know how to make a motorbike work in game dev. But I sure had fun learning, and challenging myself to create it, so many times I was going to give up. But it was a dream to make it so that wasn’t an option…

Ok, so what is it?
A career mode with 20 tracks per season, 5 classes to get through, and a challenge to stay in the top class for as many seasons as you can. Yep you drop classes if you don’t live up to team’s standards..
25 tracks in total on a random rotation to keep every season fresh and feel new..
Random weather , and yes if it rains you’re sliding out..
A design studio to paint and design your own teams bike. Win a season and unlock that bike for the other game modes and redesign anytime you like… career stats to track your races.

Quick race- as is , pick a track and a single race is yours for the taking.

Time Trial/ fastest lap.- 25 tracks for you to dominate, with each track having its own leaderboard for players to try set the fastest time. Every millisecond counts, every line every breaking point . To be the fastest..

Bikes - There’s only 5 bikes, one for every class. Top class obviously the fastest bike. So complete every class to unlock all five bikes.
So now you’re thinking I need to win five classes to be the fastest to top the leaderboards? Not really fast is good on the straights, but controlling those things through the corners is another thinking..
If you read this far thank you, please consider pre ordering the game, I would appreciate it a lot and thank you..

M4ttiAReddit · Jul 4, 2026

Hi everyone!

I just released my first iOS game: Rush 'O' Clock.

It's a traffic puzzle game inspired by the classic Rush Hour.

Features include:

  • 🚗 Infinite Mode with nearly endless puzzles (2.5+ millions levels).
  • 📅 Daily Levels to come back every day.
  • 🚑 Emergency Mode, where you have to get an ambulance or police car to the exit before the timer runs out (each difficulty has its own time limit).
  • 🧩 Puzzle Packs with 50 levels for each difficulty.
  • ↔️ Multiple exit positions: not just the right side, but also left, top, and bottom
  • 🏆 Achievements for milestones like completing levels, finishing puzzle packs, maintaining your daily streak, and more.

I developed it solo, and I'd really appreciate any feedback whether it's about the gameplay, difficulty, UI, or anything else. I'm planning to keep improving it based on player feedback.

App Store:
https://apps.apple.com/us/app/rush-o-clock/id6785518038

Thanks for checking it out!

Media from the original creator post2 media
RedditMobile#8
Puzzle & logic
Source
PlayMelodyWorldReddit · Jul 4, 2026

Hi everyone.

After almost 3 years of grinding, learning, and over 4,000 hours of work late into the night, my passion project Grimoria is officially live on iOS.

First, I want to say a massive thank you to this community. The feedback and support you gave me during the pre-order phases helped me polish the game, and get across the finish line. As a solo developer from Italy, seeing people showing interest and playing my game is amazing.

I wanted to create something new, not just another big studio copy. The core gameplay is actually inspired by a popular local card game called "Watten," which is heavily played where I live. I wanted to bring that social, bluffing energy to a digital format, but with much more accessible rules and mythical creatures.

I tried my absolute best to hit "Studio Quality" visuals and effects. One of the biggest challenges was making it a true real-time multiplayer experience. I built the entire backend server architecture and code completely from scratch to ensure smooth, fast-paced PvP, all while keeping a tiny install size and minimal data consumption.

The game is 100% Free-to-Play. There are no forced ads. There is exactly one optional ad for bonus loot, which you can permanently remove with a single premium purchase. There is absolutely zero Pay-to-Win.

For those seeing Grimoria for the first time, here is how it plays:

  • Its a fast-paced PvP Card game with multiple modes: Classic 1v1, 2v2 Co-op, and 4-Player Battle Royale.
  • The Basics: Everyone starts with 10 Life. Each round, all players play one card simultaneously. Highest strength card wins. The loser takes 2 damage. Last one standing wins.
  • Strategy: Cards have abilities like Shield, Heal, Negate, or bluffing cards that only reveal at the end of the turn.
  • Elements: Ties are broken by elemental counters: Fire > Earth > Water > Fire.
  • Teamwork: In 2v2, you actually share a life and shield pool with your ally!

Overall, Grimoria takes few minutes to learn but offers strategy for competitive, ranked gameplay.

Grimoria features full Cross-Play, so iOS players can instantly match with the Android player base! (A Steam PC version is planned next).

Download on iOS: https://apps.apple.com/us/app/grimoria-online-card-game/id6761027516

saimonRReddit · Jul 4, 2026

Hey r/iosgaming,

Simon here, solo dev behind Tiny Harvest, an ads-free farming game 🌽

The game has grown quite a bit since I first posted, especially on the gameplay side I added a couple of new areas.

The core game is still:

  • grow crops and produce animal products
  • craft items through buildings & recipes
  • complete orders for coins and XP
  • unlock new areas and systems
  • use automation once your farm gets busier

Recent additions:

  • Blacksmith gear that gives bonus drops during expedition runs
  • Airport requests with destination leveling and better rewards over time
  • Farm Hands, so you can delegate repeated farm work
  • lots of balance, bug, and flow improvements from player feedback

Tiny Harvest is free to download, has no ads, and played only in portrait - choices I made because that's the kind of games I like most 😅

I’d currently love to get your feedback on the first session: does the early game explain the loops well, and does the pacing feel fair before the bigger systems unlock?

As a small thank-you, I added the code IOSGIFT (enter in settings) for some boost items ✌️

Link: https://apps.apple.com/us/app/tiny-harvest-cozy-farm/id6755226300

tennischamp5Reddit · Jul 4, 2026

TL;DR: Free, ad-free incremental RPG where every death makes you permanently stronger. Solo dev, follow-up to last week's launch, shipped five more small updates and planning for much more. Come break it and yell at me in the comments. App Store Link

In the world of ELM Quest 2, portals have begun opening throughout the land, with elemental energy leaking out and infusing the local wildlife, transforming them into horrible creatures. The Guild was formed to combat this and you, a nameless Cataloguer, go out and take careful notes as you subdue hordes of enemies out to kill you.

That is my 15 second elevator pitch. You fight strange creatures, you study them, and eventually you die to one. Then you learn its habits, and it dies to you instead.

This is a follow-up to the launch post I put here last week, when only v1 was out. It has grown a lot since, from all of you trying it out and hoping on the discord for feedback. The origin of this was that I am an incremental fan who got bored waiting for a good new one to drop, so I did the reasonable, well-adjusted thing and spent months building my own instead of being patient. No studio or team. Just me with a core vision about my ideal game loop and some Matlab-honed coding skills (no the game is not made on Matlab - wouldn't that be something :D)

The hook here is that loss IS progress. Dying is not a punishment here. Every death hands you permanent bonuses that carry into the next run, almost like a rogue-like, but you'll die so often and so quickly that the loop is just baked into the game.

What makes it unique (according to our discord players):

  • An active dev (ha, low bar, right?)
  • Extremely deep lore (I wrote 16 parallel narrators, with an intersecting story that's doled out as you grab little journal pieces from each enemy - not a novel, but but maybe a small novela's worth of lore?). I aim for a naturalist documentary/system apocalypse vibe. More the former but it's been received so far.
  • Completely free to play and beat, with everything obtainable through expected game play. Completed ad-free cause I HATE ads in games. I'm not looking for money (there's some optional tip IAPs that were added as an afterthought, but if anything in game makes you want to spend money, come complain on the discord -> means something needs to be re-balanced).
  • Hundreds of foes and bosses with tactics, plus a collectible codex that rewards actually studying them to crack the hard fights.
  • A real active-combat layer over the idle loop: castable active abilities, and unique auras for each character to passively combo damage on foes. Idle it or play it hands-on. Latest updates really fleshed out offline progression.
  • Full VoiceOver support. Offline progress. Plays in short bursts or long grinds.

New since last week (I looked up and realized I had shipped from v1.0 to v1.2.x):

  • Big mid-game expansion, raising hero tier caps with a full rebalance.
  • Offline progress has been greatly expanded (unlocks with 5-10 minutes of play, and within a hour or two, you'll have access to the complete offline system).
  • Adaptive floor + Portal picker: portals now scale to your codex progress and you can also pick the monster grades you summon to fight.
  • Combat Rating (CR): one number comparing your effective level to the enemy's, for ease of comparisons so that you don't willingly need to bash your head against the wall (unless you want to)
  • Skill overhaul, rebalancing the way both auras and actives work, with some visual SFX added.
  • iCloud sync + save backup, Game Center leaderboards, an achievements system, and a pile of QoL (clearer combat readouts, mana tuning, codex favorites, more lore).

Nearly all of these came straight out of Discord feedback, which has been more helpful than I had any right to expect. People ask and I go watch youtube tutorials on complicated apple features to implement it.

On money: it is ad-free and genuinely free. No paywall, no wall between you and progress. The only IAPs are optional support-the-dev consumables you never need to buy to win. I do this as a side hobby because I want a game I enjoy playing. I'd rather have a community of friends than your money.

Discord: genuinely helpful community over here, and it shapes where we go next.

Screenshots and gameplay are on the store page. I am a solo dev and I will be in the comments all day, so tell me what is fun, what is broken, and what you want added next.

App Store: Incremental ELM Quest 2

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RedditMobile#5
Idle & incrementalRPGs
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ItsTheSheepsterReddit · Jul 4, 2026

Hi guys,

Thanks so much for the support last week, seeing my game charting high on the app store was very surreal and it was awesome to see people enjoying my game!

Yesterday the game was finally accepted into the EU so be sure to check it out if you were waiting.

Link: https://apps.apple.com/us/app/voidloop/id6746944662

If you want more info on the game, check out the post from last week

Giveaway

Edit: All winners have been contacted, thank you to all who entered!

I wanted to do another giveaway for those who missed a code last week.

This time to enter rather than just dropping all 10 codes right here, I wanted to give everyone an equal chance.

To enter the giveaway, comment on this post with your favourite game and why (doesn't have to be a mobile game)

I will choose 10 winners tomorrow morning!

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jasonkesterReddit · Jul 4, 2026

Hey all! I've spent the last year and a half working on the Survival Crafting RPG that you would have played on your Apple II back in the '80s.

You can think of it as Valheim's gameplay crammed into the tile-based ui of the old Ultima games.

It has a procedurally-generated open world with towns and NPCs to talk to, all the resource gathering, mining, crafting stuff you'd expect in a modern survival game, and some good old fashioned dungeon crawling to boot.

The early game is pretty well polished, and it's complete up through the Bronze Age (in Valheim terms). It should keep you occupied for ~20 hours before you run off the end of the existing content. Let me know what you think!

It's on Steam, but the Playable Demo can be found on the Stravaeger Website.

FYI, It also runs nicely on mobile, but you'll want to do the "add to homescreen" thing to get rid of the extra browser chrome taking up a quarter of the screen.

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RedditMobile#3
Survival & horrorRPGsAdventure & exploration
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N1troVexReddit · Jul 4, 2026

Hey! Solo dev here, just shipped a big update to my game Centric and wanted to share it with you all.

Centric is a one-tap orbit game, you tap to switch rings, dodge void dots, collect echo dots. It's been my side project for a while and this update finally adds something I've wanted since day one: a proper cosmetics shop.

There are 6 themes and 5 trails, all earnable just by playing.

The one I'm most excited about is the Abyssal theme. You only unlock it after playing 5 days in a row and honestly, I almost didn't ship it because it felt too grindy. But I kept it because when you finally get there, you're greeted with falling ash particles, a deep red trail, and a screen-crack death animation that I spent two weeks getting right.

Two weeks on an animation most players will never reach. Absolutely worth it.

The rest of the unlocks are pretty chill:

ItemHow to get
Midnight / Neon themesStardust (just play)
Gold themeHit score 100
Abyssal theme5-day play streak
Beach / PulseWatch one optional ad

There's also a Daily Singularity - one challenge per day, same puzzle for every player in the world. You get 3 attempts. I love this mode because it creates these tiny moments where you and a stranger halfway across the globe are trying to beat the exact same thing.

The game is free. Would love to hear what you think, and happy to chat about the build if you're into SpriteKit.

Making the Remove Ads IAP free for the next 24 hours as a thank-you to the community.

To get the deal: play one game (any mode) -> on the game over screen there would be a "Remove Ads" button -> click it -> it should be free for the next 24h

Link: Centric: Orbit Jump

oatdevReddit · Jul 4, 2026

Defend the Core against the corruption front in a blend of idle tower defense and survivors-like roguelite gameplay. You start every run from scratch, drafting new Glyphs and fusing them mid-battle to build a completely unique arsenal to hold back the flood.

What makes Coreshatter different is the strategic pacing layer. Every run ends in a "Shatter" that banks everything you earned into permanent Foundry and Mainframe upgrades, so the decision is whether to push deeper for bigger earnings or bank early and restart stronger. The game keeps pushing forward while you're offline, so you'll always come back to a pile of resources ready to spend on upgrades.

The game is completely free to play with optional rewarded ads, and everything can be earned just by playing the game.

Get it on the App Store: https://apps.apple.com/us/app/coreshatter-idle-td-roguelite/id6780365607

Happy to answer anything!

RedditMobile#1
Idle & incrementalStrategy & tacticsAction & arcade
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