Game category

Strategy & tactics

Make plans, build a deck or choose how to use your resources.

Strategy & tactics

6 posts in this view · 862 in the catalogue

KozlofReddit · Sep 30, 2026

Playable Link: scrimtera.com

Platform: Any web browser on any device

Description:

Pachisi Reimagined is a skill-based, tactical strategy board game, with fantasy themes.

It contains unique mechanics that are not seen in any other Pachisi / Ludo style game on the market.

Classic Ludo / Pachisi is heavily reliant on luck. Which is not the case here, you have full control of how you use your rolls, full control of your pieces, and you can move forward and backwards!

There are 2 game mode, Journey and Brawl, Journey is 30 minutes, Brawl is 10 minutes. Both are score based game mode.

Let me know what you think. The game is in public beta, but it is stable. If you encounter any problems or have any critiques, please let me know. Enjoy!

Free to Play Status:

  • [X] Free to play
  • [ ] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: I am the solo developer

DistributionWise5817Reddit · Sep 29, 2026

Hi everyone!

I'm a solo dev and I'd love some fresh eyes on my browser game Wimpelzug.

What it is:

A medieval fantasy auto-battler. You march across a campaign map, recruit banners of soldiers, place them on the battlefield and watch the fight play out. Three identical banners merge into a stronger one, and at three stars each unit unlocks a special ability. There are 4 factions, heroes, emblems, terrain (forests, lakes, mountains) and a boss at the end of every campaign.

Play here (free, no download): https://wimpelwerk.itch.io/wimpelzug

What I'd like feedback on:

  1. First minute: Is it clear what to do, or did you get lost?
  2. Shop & placement: Does it feel good, or too slow/fiddly?
  3. Difficulty: Did you beat the first boss? Too easy / too hard?
  4. Would you play another run? Why / why not?

How to give feedback:

Just reply in the comments – short or long, anything helps. Bug reports with device/browser are gold.

Thanks a lot for your time!

AI disclosure: This game was made with heavy AI assistance. The code (including the map/battle graphics and sounds) was written together with Claude, and the unit portraits were generated with ChatGPT. Game design, ideas, testing and balancing decisions are mine.

Media from the original creator post
BaldingTrexReddit · Sep 18, 2026

Dear Larry,

Sometimes our minds come up with brilliant ideas. The life-changing kind. The kind that move and inspire others.

I did not have such an idea. I just like progression. And collecting. And generally silly things. I also happen to be a game developer.

Thus, this happened:

Pocket Larrys

A quirky monster-collecting auto-battler with RPG progression and strategic team-building.

  • Unlock Larrys
  • Fight Boss Larrys
  • Power Up & Evolve Larrys
  • Build teams of Larrys
  • Take part in The Larry League
  • Collect them all

Fine. How do I play?

You can take part of this demo by following the instructions below:

Why Larry?!

That uhm. Kind of evolved on its own. My real name isn't even Larry fyi.

The first game I created is called Larry's Defense. It's a mobile tower defense game where - instead of towers - there's just you: Larry. You get to improve him by levelling him up, choosing skills, attributes and equipping/upgrading gear.

I leaned hard into the whole Larry theme and even gathered a small community of people playing the game whom all called each other Larry.

Quite frankly, it was as hilarious as it was unexpected.

So whilst developing Pocket Larrys, I had a choice to make. Either abandon the theme, giving more freedom of creativity, or double-down on Larry.

In the end it was an easy choice =)

RedditMobile#4
Strategy & tacticsRPGs
Source
Low_Government_681Reddit · Sep 11, 2026

I’m a solo developer and I’m giving away 10 Google Play keys for my game PUCKi.

PUCKi is a turn-based tabletop hockey game where every shot is a mix of skill, strategy and physics. You pull back your stone, aim, calculate the angle and friction, take the shot and then watch everything unfold.

The puck can bounce, collide with other pieces, fly over obstacles and completely change the outcome of a match.

There’s also a full roguelite Career mode with branching runs, bosses with unique physics anomalies and a Nemesis system where AI opponents can remember you and come back stronger.

You can play against friends locally or online, play high-stakes PvP using your earned in-game credits, visit the casino, collect skins and customize your stones, pucks, ice and arenas.

There are no microtransactions. Everything is earned through gameplay.

If this sounds like something you'd enjoy, give it a try:

Google Play:
https://play.google.com/store/apps/details?id=com.mracek.pucki.final

I have 10 free keys to give away:

CODES:

1.
T1JBNZPF3QX8Y92AXF1AVWQ

2.
6X0K3F8UHG0MJDG6VBSL8UX

3.
3XX4DSJE805LJ1MVKCG34X8

4.
L71KA7HRENWM4BLQ2KFXGM0

5.
67MLZ52M0T5EZDR18BHVLHS

6.
DZDZA353PTKMQHCNXD8E2KM

7.
QMHJ2H8ADHSUA341QYA7GLR

8.
513BNQHG15DEUT84YNELTGE

9.
52E9E2HG2VLCXC9DMQ33BXQ

10.
691CBVJ1YX2ETR2S0PUXKE4

If you use a key let others pls know which one you took in the comments.
I'd really appreciate if you gave the game a chance and let me know what you think.
I’m a solo dev, so honest feedback is genuinely valuable to me.

Have fun and see you on the ice.
If all the codes are used, feel free to send me a DM and I’ll give you a key. I’ve got your back! ;)

Media from the original creator post
RedditMobile#3
Sports & racingStrategy & tactics
Source
New_Dawn3Reddit · Aug 25, 2026

Check out the first of many of my Android games. Took a while to get past the beta hoops but this one is in. None of my games have ads, IAPs, hooks or trackers.

I just make games I enjoy playing. I will respond to feedback and keep updating with requested features. Please consider trying it out. Ratings are of course appreciated.

https://play.google.com/store/apps/details?id=com.newdawn333.hexrealms&hl=en_US

oatdevReddit · Jul 4, 2026

Defend the Core against the corruption front in a blend of idle tower defense and survivors-like roguelite gameplay. You start every run from scratch, drafting new Glyphs and fusing them mid-battle to build a completely unique arsenal to hold back the flood.

What makes Coreshatter different is the strategic pacing layer. Every run ends in a "Shatter" that banks everything you earned into permanent Foundry and Mainframe upgrades, so the decision is whether to push deeper for bigger earnings or bank early and restart stronger. The game keeps pushing forward while you're offline, so you'll always come back to a pile of resources ready to spend on upgrades.

The game is completely free to play with optional rewarded ads, and everything can be earned just by playing the game.

Get it on the App Store: https://apps.apple.com/us/app/coreshatter-idle-td-roguelite/id6780365607

Happy to answer anything!

RedditMobile#1
Idle & incrementalStrategy & tacticsAction & arcade
Source