Game name: Hotel Is Hungry
Hotel Is Hungry
Catalogue summary
Manage rooms and unsettling guests in the horror hotel game Hotel Is Hungry.

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All postsTwo survivors crash-land on a world nobody has seen before. No missions, no victory screen: just keeping them alive and slowly working out how the place works.
This is run three of Farcamp, the colony survival game I'm building, and the first run through its brand-new beginner tutorial, made for an upcoming private beta with friends and family. I play it the way a new player would and fix what breaks as I go: pausing in multiplayer, a coyote warning nobody notices, sleeping on the ground, feeding a collapsed colonist. Then comes a -4° night, the fire burns the sticks I needed for beds, and the food and water run out. Verdict: too hard for a beginner.
Part two, how the fix got made (from this playthrough's transcript to a redesign): https://youtu.be/N6IoSPiV1Ro
Farcamp is in early development. Ideas, bug reports and requests are welcome on the project page: https://opensystems.app/projects/01M3B70Q318G1G8N0NSV63ME5X
0:00 Day 1 - a new colony, and the new tutorial 5:42 Day 2 - a coyote, a cold night, and the fire 10:03 Day 3 - burning the bed sticks for warmth 15:17 Day 4 - out of water, out of food

Wishlist Donut Panic on Steam 👉 https://store.steampowered.com/app/3910750/DONUT_PANIC/?utm_source=youtube&utm_campaign=devlog3
Get Farewell North on Steam, Nintendo Switch, Xbox or PS5 👉 https://farewell-north.com/links
Join the Discord 👉 https://donutpanicgame.com/discord
Support development on Patreon ❤️ https://patreon.com/kylebanks
I'm taking Donut Panic to the Tokyo Game Show, which means it's time to make a demo!
But there's a pretty fundamental issue with core loop of my cooking horror game, which is that cooking had no real importance to the gameplay, so I had to rethink the game design.
To fix this, I ended up adding a few new layers to the gameplay, making cooking more important, rewarding players for cooking well, adding some risk and reward to incentivize cooking quickly, and a brand new CCTV insurance mechanic to balance things out.
I'm also giving away two Donut Panic art packages! All you have to do is check out the demo and let me know what you think in the comments below. Two winners will be drawn at random from all valid comments on this video and contacted via email or discord shortly after the closing date. Competition closes Tuesday 22nd September 2026 at 23:59 GMT. Competition is open to subscribers aged 18 years or older, in countries currently reachable by Royal Mail.
Donut Panic will be at booth E-49 in the Selected Indie 80 area.
#gamedev #indiedev #unity #unrealengine #unity3d #madewithunity #indiegames #indiegamedev #gamers #steam #devlog #indiegame #gaming #videogames #donutpanic #doughtnutpanic

Hey everyone! I’ve been working on Crimson Harvest, a PS1-inspired farming horror game, and I finally released the free demo on Steam!
The premise is that you’re trying to grow enough crops for the harvest at the end of the week while also trying to survive many different unique monsters with their own behaviors and signs to watch out for.
I really wanted to combine the routine and progression of a farming game with survival horror, where the farm itself gives you something worth protecting instead of the game only being about staying alive.
The demo currently covers the first few days of the game and takes around an hour to complete depending on how you play.
This is my first commercial game, so finally having something publicly playable has been a pretty huge milestone for me! I’d genuinely love to hear what people think of it, especially what works, what doesn’t, and what you’d want to see expanded in the full game.
The demo is completely free on Steam, I’ll put the link in the comments!
