This is a video on the creatures and tools to build them in my game Grimorium!
Grimorium is a roguelike spell-crafting dungeon-crawler where every voxel of terrain is fully simulated and destructible. Fluids, particles, and terrain all interact using a custom physics system similar to classic falling sand games in full 3D in a custom engine inspired by Noita's Falling Everything engine. (https://www.youtube.com/watch?v=prXuyMCgbTc)
Wishlist on Steam! https://store.steampowered.com/app/4415850/Grimorium
Join the Discord to follow the project and eventually playtest! https://discord.gg/X5Qy39eQmx And I'll be adding more socials to linktree soon! https://linktr.ee/BurkelbearGames
If you want to support me working on this project full-time, you can offer support on Patreon, which will also give access to a sandbox game of the build and other playtests! https://www.patreon.com/cw/BurkelbearGames
I'm very excited to have the talented Luke Colombero doing music and SFX for the game! He composed the music for this video as well! Luke Colombero: https://www.lukecolombero.com/
The engine is written entirely in C++ using a custom-built game engine, with a focus on performance and large-scale voxel simulation. Right now I’m still in the early stages, implementing core mechanics and optimizing the voxel physics and world generation.
This has been my dream game project since I first started programming, please like and subscribe if you're interested in seeing more, and leave a comment telling me what you'd like to see in this game!


