Two survivors crash-land on a world nobody has seen before. No missions, no victory screen: just keeping them alive and slowly working out how the place works.
This is run three of Farcamp, the colony survival game I'm building, and the first run through its brand-new beginner tutorial, made for an upcoming private beta with friends and family. I play it the way a new player would and fix what breaks as I go: pausing in multiplayer, a coyote warning nobody notices, sleeping on the ground, feeding a collapsed colonist. Then comes a -4° night, the fire burns the sticks I needed for beds, and the food and water run out. Verdict: too hard for a beginner.
Part two, how the fix got made (from this playthrough's transcript to a redesign): https://youtu.be/N6IoSPiV1Ro
Farcamp is in early development. Ideas, bug reports and requests are welcome on the project page: https://opensystems.app/projects/01M3B70Q318G1G8N0NSV63ME5X
0:00 Day 1 - a new colony, and the new tutorial 5:42 Day 2 - a coyote, a cold night, and the fire 10:03 Day 3 - burning the bed sticks for warmth 15:17 Day 4 - out of water, out of food



