Onager is out. Free on iOS and Android. Built the original 13 years ago as a student. Catapult physics, launch stuff, break things. Found
Game category
Action & arcade
Fast movement, combat and arcade-style play.
Bone Tide is officially out on the App Store and Google Play 🎉 The React Native @expo version runs on the exact same TypeGPU engine as the Web game, shared 1:1 between both platforms. Only the UI was ported to React
This was made possible by some amazing work across the React Native open source ecosystem. Huge thanks to @wcandillon for react-native-webgpu and for always helping me resolve any issues incredibly quickly :D
I think it’s a pretty cool showcase of what can be built with React Native nowadays. More details about the libraries used in the 🧵 featuring what might be the ultimate @swmansion stack
iOS: https://t.co/GMLLAu1hiT Android: https://t.co/OQi4inzhoM Web: https://t.co/g35Q3uz3hI
I spent a LOT of time and Fable tokens on getting this Godot port of my game "Terminus Breach" to be as good as it can be.
Like I've explained before, this level of extreme polish separates "quick vibe code demos for virality" from actual smooth running, fleshed out, beautiful software.
I obsess over details like an insane person and I hope it shows.
This Godot version runs on Mac, PC and Android devices with game controllers (or handheld android gaming devices).
The game now has more enemies, better VFX and lighting, stunning Midjourney generated backdrops, better difficulty curves, easy and hardcore mode and much, much more.
This game is absolutely FREE but if you love it, feel free to buy me a coffee. Link included inside the game.
Download it here: https://t.co/tdEmKSKIOl
In case I make any more updates, they'll appear in this same shared folder.


