Before spending a year and a half on my first game, I made the idea prove it was fun, with rules written down in advance that could kill it. Path of Exile - style support gems in a survivor-like, built in Godot: every support goes into one skill, not all of them.
This is a build vlog, not a tutorial. There's no code to follow along with: it's the deciding, the failures and the journey of an iOS developer shipping a first PC game to Steam. Build vlog 1 of the series.
⏱️ Timestamps 0:00 One skill, three supports 0:18 Who I am and Inspiration 1:34 The idea 2:04 The rule: a fun-check that can kill it 2:34 Run 1: "the game plays itself" 3:03 Run 2 and the friends 4:27 The scorecard 4:38 The Greenlight 5:46 Run your own fun-check
Gameplay footage of Path of Exile 2 (Grinding Gear Games) and Megabonk (Vedinad) recorded by me, shown for commentary. Music: Game Plan - Bad Snacks & Block Party - Bad Snacks (YouTube Audio Library)



