Edit: Since the video starts mid-game, it seems to have caused some misunderstanding, so here's the idea. You take junk (TVs, radios, cars) apart, process the parts into raw materials, and ship them out until the heap is gone.
Hey everyone, been working on this for a bit and wanted to share.
The game is called Unfactory. Instead of mining raw materials to build products, you start with a massive heap of junk and have to work backwards—digging it out, breaking it down, sorting the parts, and shipping them off.
Still super early in development, but I wanted to see if the core loop makes sense. Does the idea come across clearly in the video, or does it just look chaotic? Would love any feedback


