Correction about how this prototype was made: I said I made the 3D models myself. That was incorrect. The models shown were generated by Blender scripts written with AI, with no manual modelling or retouching by me. AI also has a substantial role in the Unreal code, the scripts that produce the sounds, and the video editing and English writing.
I’m a solo developer and I also do 3D modelling. After previous projects struggled to find an audience, I tried a different approach: use AI to get a first prototype in front of players, then use their feedback to guide more hands-on development and modelling. That’s why I chose this workflow. I should have explained it accurately.
I removed the disclosure instead of correcting it when people challenged it. I’m sorry for the misleading claim. The footage is recorded from the Unreal Engine prototype. I understand that the subreddit doesn’t allow games that rely heavily on AI and that the post may be removed.
TITAN CREW is a co-op project for 1–4 players aboard the TC-01 MULE, a 27-metre walking machine. The current prototype has driving, a traversable interior, machine systems and repair interactions. The expedition is a testbed for those foundations.
The longer-term ambition is a much larger open or semi-open world, with the Titan as your crew’s shared home, vehicle and industrial tool. The loop I want to explore is taking a contract, preparing the machine, heading out, dealing with unexpected problems, recovering something or helping with a disaster, then returning to repair and adapt the Titan.
Salvage, industrial rescue and encounters with other huge machines are some of the directions I’m exploring. Customisable machines and optional PvPvE are also possibilities. These are ideas for the game to grow into; the prototype is currently focused on testing the machine and crew interactions.
What would you want your crew to take on with a machine like this?
Development updates and crew discussion: https://discord.gg/zXe6XCjz6Y


