Currently, the game is obviously inspired by Runescape but I am looking to branch it into something completely different - but not sure how yet. I am open to ALL suggestions but the idea is to allow for afk/idle progression mostly while implementing active skills/dungeons/raids at some point.
Emberwildsidle - an Idle RPG adventure - Browser Based

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All postsI spent a few days finishing Idle Lore, an idle RPG clicker that plays out inside a storybook, and then submitted it to three HTML5 game portals.
CrazyGames rejected it: "the overall quality of the game does not yet meet the expectations of our platform."
GameDistribution approved the integration, told me the game could now be played by thousands of players all over the world, and then denied the submission 23 days later: "this does not mean your game is low quality. The idea of this game does have potential."
Same build. Opposite verdicts. So I stopped asking, and put it on itch.io instead, where nobody has to approve it. Next one is a driving game.
Chapters: 0:00 Two emails 0:15 Title 0:20 What Idle Lore is 0:55 Portal 1, CrazyGames 1:32 Portal 2, Wavedash 1:59 The first no 2:20 Portal 3, GameDistribution 3:20 And then denied 3:57 The turn 4:28 Deadpan Drive
Music: Juhani Junkala (SubspaceAudio), released CC0.

Hey everyone! Last year I started prototyping small games in Godot, and this is the one that seemed to have the most potential.
I ended up posting an early version on Itch.io in May and it took off, getting almost 50,000 plays. Four months later, and my game finally has an announcement trailer!
It's an incremental RPG about becoming as legendary as possible before you die of old age. You plan your days, fight hordes in idle combat, and uncover secrets in the world. When you get too old for adventure, you'll retire, with your deeds reshaping the world the next run inherits. For example, if you spare a goblin in one life, you may meet them as a trader in the next.
You can check out the Steam page here: https://store.steampowered.com/app/4512440/Legendum/

When I was in school I was obsessed with a mobile MMO called Heroic Legends. I emailed the developers and told them I wanted to make apps as good as theirs one day. Then the game slowly died, the way most of them do. Updates stopped around 2014.
A couple years ago I tracked them down and asked if I could bring it back. They said yes and gave me the original art. My brother and I rebuilt the whole thing from scratch, a group of original players beta tested it and shaped a lot of what's in it, and it launched last weekend.
It's a menu-based game. You pick jobs, attack people, run guilds, raise pets. You play for a couple minutes a few times a day to get your tasks done, and it's fine to put your phone down in between.
Gameplay:
- Monster battles. Players pile onto one boss for days. It hits back, the damage board is public, and they drop the best loot in the game.
- Guilds and wars. Your guild grinds quests together to earn boss keys, then declares war on another guild and spends a day hunting their members.
- Companions. Bosses drop shards, shards hatch a creature, and it grows with you and picks up talents. Bond it with someone else's and you get a spirit egg with a mix of both stats.
- PvP and tournaments. Anyone near your level is fair game. Tournaments are server-drafted eight-team brackets with large prize pools.
- Professions. The idle half. Work a trade while your energy refills, master tasks, and get paid in the premium currency without spending a cent.
- Chat. Live village and guild chat, and you can buy the whole room a round of drinks.
It's free to play. The only thing for sale is Elixir, and nobody can spend more than $20 a month on it, hard capped on the server.
It's small right now. A few hundred people, ten guilds, leaderboards wide open. Anyone who makes a character before October 5 gets the Founder title, which proves you were here first.
Happy to answer anything about the game.
https://play.google.com/store/apps/details?id=net.heroiclegends
