작업 창은 여러 개, 쉬어갈 방은 한 칸 🪴 Lofi Cozy Room의 작은 3D 방을 바탕화면 한쪽에 두고, 로파이를 틀어보세요. Steam 20% 할인 중 · 11/4까지 https://t.co/6pjZARrre8 #코지게임 #스팀게임 https://t.co/uW7EKPvBrE
작업 창은 여러 개, 쉬어갈 방은 한 칸 🪴
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All postsWe are Liquidity Labs Studio, makers of Mogul Forge - a free idle business tycoon you can try in your browser today.
Start small, upgrade businesses, hire executives, invest in research, unlock city districts, and use Legacy progression to build a stronger empire with each run.
Try the playable browser version: https://www.mogul-forge.com/play.html
We are also inviting genuine players worldwide to the Android closed beta through official Google Play:
- Join the Google Group: https://groups.google.com/g/mogul-forge-beta-players
- Opt in on Google Play: https://play.google.com/apps/testing/com.liquiditylabs.mogulforge
- Install on Android through Google Play: https://play.google.com/store/apps/details?id=com.liquiditylabs.mogulforge
Use the same Google account for all three steps. We need Android players willing to stay opted in for at least 14 days and actually explore the game. No payment, ratings or positive reviews required.
We would love honest feedback on: the first 15 minutes and tutorial, business progression and balancing, Legacy rewards, bugs or crashes, and whether optional rewarded ads are clear.
Actual game screenshots, videos and press assets: https://www.mogul-forge.com/press.html
The browser build is publicly playable; the Android release is still in Google Play closed testing. Free-to-play with optional rewarded ads and purchases. Tell us what is fun and what needs work.
8Compute is a free browser idle strategy game about growing an AI compute business. Start with a small accelerator setup, sell inference, reinvest cash, and expand the power, land, GPUs, and data-center infrastructure that let the business scale. As your operation grows, new systems and civilization decisions come into play.
This is an early playtest, and I’m still tuning the economy and making construction choices easier to understand. I’d especially value feedback on what you chose to build first and whether the payoff was clear. OpenAI Codex helped create parts of the game.
Play in your browser: https://8compute.vercel.app/
I spent two months on solo game development for a new fishing factory game. Here is how I refined the concept from scratch.
After working on a project that dragged on for four years, I needed a faster, more focused workflow. This video breaks down my process for prototyping a unique mix of fishing and factory automation, showing exactly how I iterated on the core loops and 3D models to keep the scope manageable.
If you are interested in indie game design, you will see how I handled the UI elements and early gameplay testing. By focusing on a shorter dev cycle, I was able to get a playable version running much faster than my previous attempts at game development. I also share the challenges of building systems without a professional art director and why this specific approach to game mechanics helped me stay motivated.
🐟 FishOmatic (Cozy Fish Factory Automation) - Wishlist on Steam: https://store.steampowered.com/app/4395290/fishOmatic/
🌫️ Lighthaze World: https://store.steampowered.com/app/1747190/Lighthaze_World/
JOIN THE COMMUNITY: 💬 Discord: https://discord.gg/6wZPjUDNFS 🐦 Twitter: https://twitter.com/Radiobush 🌐 Website: http://radiobush.com
Subscribe for weekly Game Dev Talk Time, and let me know in the comments if you prefer working on small, focused prototypes or massive long-term projects.
0:00 The Vision Behind Fishomatic 0:38 Defining Roles And Art Direction 2:50 Designing The Land And Factory Layout 6:10 Why We Delayed The Main Character 13:00 Implementing A Dynamic Day-Night Cycle 19:46 Finalizing The Core Elements

