In January 2025, I started experimenting in Unity with a little prototype sandbox about building space stations. A lot has changed since then.
Wishlist Stationbreak on Steam: https://store.steampowered.com/app/41... Join the Discord: / discord
This is a rough look back through about twenty months of Stationbreak development, using footage from extremely early, never-publicly-posted prototype clips, as well as previous devlogs from this channel.
All the voiceover from this video was recorded at the time the footage was taken. Nothing has been re-recorded with hindsight, so all the plans and speculations are what I was thinking about at that time in development.
I've put this early development footage next to clips of where the game is now. It is really interesting to me to look back at that early thinking and see some of the foundations of Stationbreak, as well as what bits didn't survive the cutting floor. It is also a bit surreal to think back on how uncertain everything felt before all the decisions which now seem obvious were made.
I would also like to give a huge thanks to everyone who has contributed to Stationbreak along the way; all the devlog and testing feedback


