Hi everyone!
More than a year ago, I released a shoot 'em up on itch.io. It got played by 5 people in total.
I eventually abandoned the project because it clearly wasn't resonating with players.
But earlier this year, after seeing the growing popularity of incremental games, I thought, why not try turning it into one?
So I took the shoot 'em up I had given up on and completely reworked it into an incremental game, with increasingly huge waves of enemies.
I released the new version on itch, CrazyGames and Steam, and it quickly reached 10,000+ players, with very positive feedback.
The final game on Steam ended up making more than $1,000 in its first two weeks, which I'm incredibly proud of considering this was my first commercial release.
I definitely made some mistakes along the way. The game is probably way too short, and the capsules could have been much better.
But overall, it was a fantastic learning experience, and seeing people actually enjoy something I had almost completely given up on has motivated me to keep going with gamedev.
Thanks for reading!