Hey guys, I wanted to show you a cool anomaly from my game. What do you think?
Cozy forest anomaly investigation
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Explore a forest and document strange anomalies with investigation tools.

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All postsZero Point — Coming to Steam Early Access in December 2026.
Your rifle is only part of staying alive.
This new development video shows early gathering, oxygen, nutrition and fatigue systems in Zero Point, the sci-fi survival crafting game I am developing solo. Harvest plants, check your condition, eat and find a place to rest.
These systems are prototypes and will keep changing. Crafting and player-built bases are still in development. The colony structures shown here are part of the current test environment.
Which survival system matters most to you: food, oxygen or rest?
Wishlist Zero Point on Steam: https://store.steampowered.com/app/44...
Music: Sector by SRG774 (CC0 1.0) https://opengameart.org/content/dark-...
#SurvivalGame #SciFiGame #PCGaming

Game Title: Incoherence: Dark Rooms
About the game: https://youtu.be/SkL909hdjYc
Playable Link: https://store.steampowered.com/app/4617940/Incoherence_Dark_Rooms_Demo/
Platform: Steam
Description: Incoherence: Dark Rooms is a room-drafting game similar to Blue Prince, combined with classic survival horror gameplay like Resident Evil and Silent Hill.
You are Astrid Kepler. You awaken in a strange yet familiar room with multiple doors, with no recollection of how you got there. As you explore, you discover that this strange place you are trapped in is constructed of interconnected rooms drawn from your own memories, beginning with fragments of your childhood and gradually extending into the later years of your life.
Every door you open leads to an unpredictable space. You must explore, solve puzzles, and manage limited resources as the mysterious structure constantly evolves around you. But you are not alone. Something else moves through the rooms with you, adapting to your progress and growing more dangerous the deeper you go.
Free to Play Status: Demo
Involvement: I am the creator!

Hi! The Blessed Fool came out on Steam a few days ago: a short pixel-art point-and-click horror adventure about a holy fool in a town consumed by fear and violence.
I did the design and programming. The art and the music were made by two collaborators. It took 2 years, and I restarted the project about 25 times before it finally worked.
Does the mood come through in this scene? Let me know what you think!
