I've been working on a movement-focused platformer called Climb, Cube, Climb since late July, and the pieces seem to be falling into place well!
But one piece of feedback I received almost immediately after opening the demo up to speedrunners was that trying new routes and strategies was frustrating. So, I created an entire mode to fix that.
In case you haven't heard the pitch yet: Climb, Cube, Climb is a hybrid of a rage game and a movement-focused precision platformer, treading a line somewhere between Jump King and Celeste in genre and feel. If that sounds interesting, feel free to check it out and give the demo a try!
Wishlist Climb, Cube, Climb! on Steam! https://store.steampowered.com/app/4999870/Climb_Cube_Climb/


