We’ve just opened the playtest for Violence of Action.
It’s a WWII-inspired real-time tactical game where you command a small force of soldiers and vehicles, use tactical pause to plan attacks, or take direct control of any unit yourself.
Buildings are destructible, soldiers persist through the campaign, vehicles use modular damage, and battles feed into a larger turn-based strategic map.
We’re a very small team and the game is still in development, so this playtest is mainly about getting the game into players’ hands early and seeing what works and what needs changing.
The playtest is open through Steam now for anyone who wants to give it a try.


