Hi everyone!
I'm a solo dev and I'd love some fresh eyes on my browser game Wimpelzug.
What it is:
A medieval fantasy auto-battler. You march across a campaign map, recruit banners of soldiers, place them on the battlefield and watch the fight play out. Three identical banners merge into a stronger one, and at three stars each unit unlocks a special ability. There are 4 factions, heroes, emblems, terrain (forests, lakes, mountains) and a boss at the end of every campaign.
Play here (free, no download): https://wimpelwerk.itch.io/wimpelzug
What I'd like feedback on:
- First minute: Is it clear what to do, or did you get lost?
- Shop & placement: Does it feel good, or too slow/fiddly?
- Difficulty: Did you beat the first boss? Too easy / too hard?
- Would you play another run? Why / why not?
How to give feedback:
Just reply in the comments – short or long, anything helps. Bug reports with device/browser are gold.
Thanks a lot for your time!
AI disclosure: This game was made with heavy AI assistance. The code (including the map/battle graphics and sounds) was written together with Claude, and the unit portraits were generated with ChatGPT. Game design, ideas, testing and balancing decisions are mine.


