Hello everyone,
It's been quite a while since I've posted footage of my game HYPERBOUNCE on reddit but here's the current look of my levels.
I've added walls to some levels and it took WAY longer than expected to make them. This is due to the old behavior code of my enemies, they used to crash into walls all the time. I learned to use the NavigationAgent node and it was so much more easier. I love how some nodes in godot just do a huge part of the work for you, it saves solo-devs so much time. Thanks Godot!
Here's the link to HYPERBOUNCE's itch page, it is still in work but I've added new levels yesterday, there are six of them. The game is very easy to play and to learn (you just have to hit that damn ball) so I would love to have more playtesters. The game is playable on Windows and Linux, and it shouldn't be too hard to run it.
If you try out HYPERBOUNCE, I would love to have detailed feedback on the game, especially on the difficulty on the game. I have trouble knowing if my game is "fun difficult" or "frustrating difficult".
I also made a discord server for those who'd like to follow the development of HYPERBOUNCE, feel free to join!
Anyway, I hope everyone's doing great and making cool games. Have a nice week!



