3 weeks ago i wondered what snakes would be if it was not bounded by a 2d grid,
so i did a 3 day trial of using ai to prototype
the prototype had good reaction ratings , so i went and kept working on it for another 7 days
(only open code cheap models was used) no assets was given
i manually drew over 50 skins in asperite
me and ai was co developing , while it worked on detailed document of instructions and manual playtest reviews i was busy doing skins, manual SDK implementation ,
manual testing , code reviewing , iterating over optimization methods and so forth
I went silent for a while about any updates purely because i found people trying to 1shot a clone of the first showcase, to upload it using frontier models
but now i made it live and published
shocking part came to seeing daily players for a 10day developed game
including 13 experimental game modes , 4 global leaderboards
crazygames basic launch shows average daily players of roughly 270 people
playgama shows average of 33 daily players
in comparison my main game that i manually did over a course of 2years rakes in roughly 20 daily players
ai was used on this game purely because
1)my main game dont use ai and i still do monthly updates on new skills, polish and balancing 2)then i am also working on another game for the last 2 months
Juggling concepts while juggling a busy workload can become near impossible for a 1 man army
the snakes game might get more continued updates after 1month metric analysis
that will determine if i go forth to build the online multiplayer mode
if you want to try it
https://playgama.com/game/snakes-in-space



