I've had flames as particles in my game for a while, but they didn't really do anything. So, I decided to properly incorporate them. They now increase temperature, let surface water evaporate and spread to neighboring terrain hexes under the correct circumstances, creating natural fire frontiers as they spread. they also burn the terrain and foliage, which slowly recovers over time, back to its former glory.
I Added Wildfires to My Game. They Spread Naturally.
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All postsCity streets, a home, or a flight tour—which would you explore first? 🏙️🏠✈️ This Is America by Nostra4. Actual gameplay · In development · AI-assisted development/assets/music. https://t.co/PiWizLTkLc #Nostra4 #LifeSim https://t.co/tLhOSEctjV
Hi everyone! I'm working on a game right now called Ski-E-O! Ski Resort Tycoon.
It's a Ski Resort management game where you run ski resorts on real mountains from around the world, built from 1-meter LiDAR data, so it's accurate to the meter. It also has seasons and real weather for each area.
I often feel like tycoon/management games like this really miss the mark when it comes to controller ports, or getting things to run on platforms like Steam Deck. I refuse to lower guest counts, or give Steam Deck players a lower-end experience. It should feel just as great to play this game on Steam Deck as it would on any other platform.
I'm not quite there yet, but I would love this community's feedback on what has worked for similar titles on Steam Deck, for control schemes, performance, visuals, etc.
Thank you!
https://store.steampowered.com/app/4493130/SkiEO_Ski_Resort_Tycoon/

ONE GARAGE. ONE EMPIRE.
Hodl-n-Roll is a comedy management sim about an ordinary person who buys a dusty garage and finds an old PC with a tired graphics card in a box of junk.
In the free browser demo, you have three in-game days to get the operation running: manage power limits and bills, keep equipment stable, and respond to a suspicious offer. The larger story is planned to expand into a basement operation and office, with hires, rivals, and new rules; those later chapters are not in the current demo.
Try the free 3-day demo in 11 languages: https://demo.hodlnroll.com
An account is required to start and save. The in-game economy and currency are fictional; there are no real-world trades or cash payouts. The page art is promotional illustration, not gameplay footage.
If you play, I’d love to hear: which early choice felt most interesting, and what should be clearer?
