I've wanted to make a game like this for a long time, inspired by Satisfactory and Dyson Sphere Program.
It's called Beyond the Cradle. The idea is to grow from a small colony into an interplanetary production network, eventually building megastructures like a Dyson sphere.
Each planet is meant to change how you build and manage your colony, with its own resources and challenges. I want reaching a new world to mean more than a change of scenery.
It's still a work in progress, but here's some gameplay showing how its worlds are coming together in Godot 4. I'd love some honest feedback on what you see so far. What would you change or improve? Is there anything that feels confusing, missing, or out of place?
If this sounds like your kind of game, a wishlist on Steam would mean a lot and really help the project. Thanks for taking a look!


